{{ r.description }}
}
@if (r.enemies?.trim() || roomLinkedEnemies(r).length > 0) {
@if ((r.branches?.length ?? 0) > 0) {
{{ 'sceneView.roomEnemies' | translate }}
@if (roomLinkedEnemies(r).length > 0) {
}
@if (r.loot?.trim()) {
@for (e of roomLinkedEnemies(r); track e.id) {
{{ enemyLabel(e) }}
}
}
@if (r.enemies?.trim()) {
{{ r.enemies }}
}
{{ 'sceneView.roomLoot' | translate }}
}
@if (r.traps?.trim()) {
{{ r.loot }}
{{ 'sceneView.roomTraps' | translate }}
}
@if (r.gmNotes?.trim()) {
{{ r.traps }}
{{ 'sceneView.roomGmNotes' | translate }}
}
{{ r.gmNotes }}
{{ 'sceneView.roomExits' | translate }}
}
-
@for (b of r.branches; track b) {
- {{ b.label }} → {{ roomNameById(scene, b.targetRoomId) }} @if (b.condition?.trim()) { {{ 'sceneView.roomExitCondition' | translate:{ condition: b.condition } }} } }