{
  "sceneCreate": {
    "title": "Create a new scene",
    "chapterRef": "Chapter: {{name}}",
    "nameLabel": "Scene name *",
    "namePlaceholder": "E.g.: Arrival at the village",
    "descriptionLabel": "Description",
    "descriptionPlaceholder": "Describe the scene, the key events, the NPCs present...",
    "iconLabel": "Icon",
    "createButton": "Create scene",
    "createError": "Error while creating the scene"
  },
  "sceneEdit": {
    "defaultTitle": "Scene",
    "subtitle": "Scene",
    "aiAssistant": "AI Assistant",
    "aiAssistantTitle": "Open the AI Assistant to discuss this scene",
    "illustrationsLabel": "Illustrations",
    "illustrationsHint": "NPC portraits, visual mood, evocative scenes...",
    "mapsLabel": "Maps & plans",
    "mapsHint": "Location plans, tactical maps, diagrams usable at the table.",
    "nameLabel": "Scene title *",
    "namePlaceholder": "E.g.: Arrival at the village",
    "descriptionLabel": "Short description *",
    "descriptionPlaceholder": "One or two sentences summarizing what happens...",
    "iconLabel": "Icon",
    "contextSectionTitle": "Context and mood",
    "locationLabel": "Location",
    "locationPlaceholder": "E.g.: The Golden Dragon Tavern",
    "timingLabel": "Time",
    "timingPlaceholder": "E.g.: Evening, at nightfall",
    "atmosphereLabel": "Mood and atmosphere",
    "atmospherePlaceholder": "Describe the general atmosphere of the scene (sounds, smells, light, emotions...)",
    "narrationSectionTitle": "Narration for players",
    "narrationPlaceholder": "The text you will read to the players to set the scene...",
    "narrationHint": "This text can be read directly to your players.",
    "gmNotesSectionTitle": "GM notes and secrets",
    "gmNotesPlaceholder": "Hidden information, clues, secret elements the players must not know...",
    "gmNotesHint": "These notes are private and visible only to the GM.",
    "choicesSectionTitle": "Choices and consequences",
    "choicesPlaceholder": "Describe the different options available to the players and their consequences...",
    "branchesSectionTitle": "Narrative branches",
    "branchesNoSibling": "💡 You need at least one other scene in this chapter to create branches. Create other scenes first, then come back here to connect them.",
    "branchLabelLabel": "Choice label",
    "branchLabelPlaceholder": "E.g.: If the players attack the guard",
    "branchTargetLabel": "Destination scene *",
    "branchTargetPlaceholder": "— Choose a scene —",
    "branchConditionLabel": "GM condition (optional)",
    "branchConditionPlaceholder": "E.g.: Persuasion check DC 15 succeeded",
    "branchRemove": "Remove",
    "branchRemoveTitle": "Remove this branch",
    "branchAdd": "+ Add a branch",
    "branchesHint": "Each branch represents a possible \"exit\" from this scene depending on the players' action. Targets are limited to scenes in the same chapter.",
    "combatSectionTitle": "Combat or encounter",
    "combatDifficultyLabel": "Estimated difficulty",
    "combatDifficultyPlaceholder": "E.g.: Medium, 3 level 2 goblins",
    "bestiaryEnemiesLabel": "Bestiary enemies",
    "bestiaryEnemiesHint": "Reference sheets from your bestiary — click a chip to open the sheet.",
    "enemiesLabel": "Enemies and creatures (free text)",
    "enemiesPlaceholder": "List of enemies present in this scene...",
    "loreSectionTitle": "Linked Lore pages",
    "loreHint": "Pin the location, NPCs or creatures of this scene here. Click a chip to open the page.",
    "noLoreHint": "💡 This campaign is not associated with any universe. Associate it with a Lore on the campaign screen to be able to pin Lore pages to this scene.",
    "dungeonSectionTitle": "Explorable location (dungeon, crypt…)",
    "dungeonHint": "If this scene represents a location to explore room by room, add them here. The scene then switches to \"dungeon\" mode in the display.",
    "chatWelcome": "I can see this scene. Ask me to enrich its mood, its narration or its choices.",
    "chatSuggestion1": "Suggest an immersive sensory atmosphere for this scene",
    "chatSuggestion2": "Suggest an opening narration to read to the players",
    "chatSuggestion3": "Come up with 2 choices with striking consequences",
    "deleteTitle": "Delete scene",
    "deleteMessage": "Delete the scene \"{{name}}\"?",
    "deleteIrreversible": "This action is irreversible.",
    "saveError": "Error while saving",
    "deleteError": "Error while deleting"
  },
  "sceneView": {
    "subtitle": "Scene",
    "deleteTitleAttr": "Delete scene",
    "mapsSectionTitle": "Maps & plans",
    "descriptionSectionTitle": "Description",
    "empty": "Not provided",
    "locationSectionTitle": "Location",
    "timingSectionTitle": "Time",
    "atmosphereSectionTitle": "Mood and atmosphere",
    "narrationSectionTitle": "Narration for players",
    "choicesSectionTitle": "Choices and consequences",
    "combatDifficultySectionTitle": "Estimated difficulty",
    "enemiesSectionTitle": "Enemies and creatures",
    "gmNotesSectionTitle": "GM notes and secrets",
    "loreSectionTitle": "Linked Lore pages",
    "deletedPage": "(page deleted)",
    "roomsSectionTitle": "Rooms of the location",
    "roomFloor": "Floor {{floor}}",
    "roomEnemies": "⚔️ Enemies",
    "roomLoot": "💰 Loot",
    "roomTraps": "⚠️ Traps",
    "roomGmNotes": "🔒 GM notes",
    "roomExits": "→ Exits",
    "roomExitCondition": "(if: {{condition}})",
    "deletedRoom": "(room deleted)",
    "deleteTitle": "Delete scene",
    "deleteMessage": "Delete the scene \"{{name}}\"?",
    "deleteIrreversible": "This action is irreversible.",
    "deleteError": "Error while deleting the scene"
  }
}
