{
  "campaigns": {
    "heroTitle": "Your Campaigns",
    "heroSubtitle": "Join a campaign or create new ones",
    "statusInProgress": "In progress",
    "players": "{{n}} players",
    "arcs": "{{n}} arcs",
    "chapters": "{{n}} chapters",
    "newCampaign": "New Campaign",
    "newCampaignSubtitle": "Create a new adventure",
    "tip": "💡 Tip: Organize your arcs and chapters so you never forget anything in your adventures"
  },
  "campaignCreate": {
    "title": "Create a new Campaign",
    "nameLabel": "Campaign name *",
    "namePlaceholder": "e.g. The Shadow of the North, The Forgotten Heirs...",
    "descriptionLabel": "Description / Pitch",
    "descriptionPlaceholder": "Summarize the main plot of your campaign...",
    "playerCountLabel": "Number of players",
    "loreLabel": "Linked universe",
    "noLoreOption": "— No universe (standalone campaign) —",
    "loreHint": "Optional. If linked, you'll be able to connect arcs, chapters and scenes to Lore pages. Leave empty for a one-shot or if you'll create the Lore later.",
    "gameSystemLabel": "RPG system",
    "noGameSystemOption": "— None (generic campaign) —",
    "createGameSystemOption": "+ Create a new system…",
    "gameSystemNamePlaceholder": "Name of the new system (e.g. D&D 5e, Nimble, Homebrew)",
    "gameSystemCreateHint": "Quick creation — you'll be able to add rules, PC/NPC sheet templates and the rest from the \"Systems\" section later.",
    "gameSystemHint": "Optional. If set, the AI will inject the system's rules (classes, combat, lore...) into its suggestions to respect the RPG's mechanics.",
    "gameSystemWarning": "⚠️ The chosen game system also determines the <strong>template for PC and NPC sheets</strong>. Changing it later will make the fields of existing sheets invisible (the data stays stored but will only show again when reverting to the previous system). Choose carefully from the start if possible.",
    "orgIntro": "<strong>💡 Organization:</strong> Your campaign will be structured into:",
    "orgArcs": "<strong>Arcs</strong> - The major narrative phases",
    "orgChapters": "<strong>Chapters</strong> - The segments of an arc",
    "orgScenes": "<strong>Scenes</strong> - The individual moments of play",
    "submit": "Create the campaign"
  },
  "campaignDetail": {
    "players": "{{n}} players",
    "openLinkedLore": "Open the linked universe",
    "loreMissingTitle": "The linked universe cannot be found",
    "loreMissing": "Universe not found",
    "loreLabel": "Linked universe",
    "noLoreOption": "— No universe (standalone campaign) —",
    "gameSystemLabel": "RPG system",
    "noGameSystemOption": "— None (generic) —",
    "createGameSystemOption": "+ Create a new system…",
    "gameSystemNamePlaceholder": "Name of the new system (e.g. D&D 5e, Nimble, Homebrew)",
    "charactersTitle": "Characters",
    "npcTitle": "Non-player characters",
    "newNpc": "New NPC",
    "noNpc": "No NPCs yet.",
    "createFirstNpc": "Create your first NPC",
    "arcsTitle": "Narrative arcs",
    "newArc": "New arc",
    "chapters": "{{n}} chapters",
    "noArc": "No narrative arcs yet.",
    "createFirstArc": "Create your first arc",
    "playthroughsTitle": "My playthroughs",
    "newPlaythrough": "New playthrough",
    "noPlaythrough": "No playthroughs. Create one to start a session with a table.",
    "defaultPlaythroughName": "New playthrough {{n}}",
    "foundryExport": "Export to Foundry",
    "foundryExporting": "Exporting…",
    "pdfExport": "Export to PDF",
    "pdfExporting": "Generating…",
    "gameSystemChange": {
      "title": "Change the game system?",
      "message": "You are about to change the game system of this campaign. This also changes the template for PC and NPC sheets.",
      "detailSheets": "{{n}} existing sheet(s) are linked to the current system's template.",
      "detailFields": "Their fields will no longer display with the new system.",
      "detailStored": "The data stays stored: reverting to the previous system will make them visible again.",
      "confirm": "Change anyway"
    },
    "delete": {
      "title": "Delete the campaign?",
      "message": "Permanently delete the campaign \"{{name}}\"?",
      "arcs": "{{n}} arc",
      "arcsPlural": "{{n}} arcs",
      "chapters": "{{n}} chapter",
      "chaptersPlural": "{{n}} chapters",
      "scenes": "{{n}} scene",
      "scenesPlural": "{{n}} scenes",
      "playthroughs": "{{n}} playthrough (with its PCs, sessions, facts)",
      "playthroughsPlural": "{{n}} playthroughs (with their PCs, sessions, facts)",
      "alsoDeletes": "Will also be deleted: {{items}}.",
      "irreversible": "This action is irreversible."
    }
  },
  "campaignImport": {
    "pageTitle": "Import a campaign",
    "back": "Back to the campaign",
    "title": "Import a campaign PDF",
    "subtitle": "The AI proposes an arc → chapter → scene tree. You review and adjust it before creating anything.",
    "importing": "Import in progress…",
    "choosePdf": "Choose a campaign PDF",
    "phaseExtracting": "Extracting text…",
    "phaseAnalyzing": "Analyzing the campaign… ({{current}}/{{total}})",
    "foundSoFar": "Found so far: {{arcs}} arc(s) · {{chapters}} chapter(s) · {{scenes}} scene(s) · {{npcs}} NPCs",
    "errorNoStructure": "No narrative structure detected in this PDF.",
    "errorImport": "PDF import failed.",
    "errorImportDetail": "Import failed: {{message}}",
    "errorApply": "Creation failed. Does the campaign still exist?",
    "summaryToCreate": "To create: <strong>{{arcs}}</strong> new arc(s), <strong>{{chapters}}</strong> chapter(s), <strong>{{scenes}}</strong> scene(s)",
    "summaryNpcs": ", <strong>{{npcs}}</strong> NPCs",
    "summaryHint": ". Items marked <em>\"already present\"</em> (greyed out) are shown to place the additions in context; they will not be recreated. Edit the new ones, then create.",
    "alreadyPresent": "already present",
    "arcNamePlaceholder": "Arc name",
    "removeArc": "Remove the arc",
    "typeLabel": "Type:",
    "typeLinear": "Linear",
    "typeHub": "Hub (quests)",
    "arcSynopsisPlaceholder": "Arc synopsis (optional)",
    "chapterNamePlaceholder": "Chapter name",
    "removeChapter": "Remove the chapter",
    "chapterSynopsisPlaceholder": "Chapter synopsis (optional)",
    "sceneNamePlaceholder": "Scene name",
    "synopsisOptionalPlaceholder": "Synopsis (optional)",
    "detailsTitle": "Player narration, GM notes, rooms",
    "details": "Details",
    "roomsCount": "· {{n}} room(s)",
    "removeScene": "Remove the scene",
    "playerNarrationLabel": "Read to the players",
    "playerNarrationPlaceholder": "Boxed text read to the players (optional)",
    "gmNotesLabel": "GM notes",
    "gmNotesPlaceholder": "Secrets, development, consequences (optional)",
    "roomsLabel": "Rooms (explorable location)",
    "roomPlaceholder": "Room",
    "enemiesPlaceholder": "Enemies",
    "lootPlaceholder": "Loot",
    "removeRoom": "Remove the room",
    "room": "Room",
    "scene": "Scene",
    "chapter": "Chapter",
    "addArc": "Add an arc",
    "npcReviewTitle": "Detected NPCs and creatures ({{n}})",
    "npcReviewHint": "Check the ones to create in the campaign (description taken from the book). Those already present in the campaign are greyed out and will not be recreated.",
    "creating": "Creating…",
    "createInCampaign": "Create in the campaign"
  }
}
