Migration Angular 20 -> 21 : fin de la migration securite (0 vulnerabilite npm)

- ng update @angular/core@21 @angular/cli@21 (corrige GHSA-jrmj-c5cx-3cw6, XSS SVG)
- Migration automatique des templates vers le control flow natif (@if/@for, 138 fichiers)
- Correction des 5 `track` invalides generes par la migration (trackBy a 1 argument
  -> track $index) + suppression des fonctions trackBy mortes
- TypeScript 5.9, zone.js 0.15 ; npm audit : 0 vulnerabilite

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-06-10 14:55:36 +02:00
parent 6acad41672
commit 23878f1c63
142 changed files with 7055 additions and 6292 deletions

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@@ -37,120 +37,135 @@
</p>
<!-- Import d'un PDF de règles : l'IA propose un découpage en sections,
que l'utilisateur révise ci-dessous avant d'enregistrer. -->
que l'utilisateur révise ci-dessous avant d'enregistrer. -->
<div class="import-row">
<input #pdfInput type="file" accept="application/pdf,.pdf" hidden (change)="onPdfSelected($event)" />
<button type="button" class="btn-import" [disabled]="importing" (click)="pdfInput.click()">
<lucide-icon [img]="Upload" [size]="14"></lucide-icon>
{{ importing ? 'Import en cours…' : 'Importer un PDF de règles' }}
</button>
<span class="import-hint" *ngIf="!importing">L'IA propose un découpage en sections — vous révisez avant d'enregistrer.</span>
@if (!importing) {
<span class="import-hint">L'IA propose un découpage en sections — vous révisez avant d'enregistrer.</span>
}
</div>
<!-- Progression live de l'import (étape + barre + sections trouvées). -->
<div class="import-progress" *ngIf="importing">
<p class="import-phase">{{ importPhase }}</p>
<div class="progress-bar" *ngIf="importProgress">
<div class="progress-fill"
[style.width.%]="importProgress.total ? (importProgress.current / importProgress.total) * 100 : 0">
</div>
@if (importing) {
<div class="import-progress">
<p class="import-phase">{{ importPhase }}</p>
@if (importProgress) {
<div class="progress-bar">
<div class="progress-fill"
[style.width.%]="importProgress.total ? (importProgress.current / importProgress.total) * 100 : 0">
</div>
</div>
}
@if (importFound.length) {
<p class="import-found">
Sections trouvées : {{ importFound.join(' · ') }}
</p>
}
</div>
<p class="import-found" *ngIf="importFound.length">
Sections trouvées : {{ importFound.join(' · ') }}
</p>
</div>
}
<p class="import-note" *ngIf="importNote">{{ importNote }}</p>
<p class="import-error" *ngIf="importError">{{ importError }}</p>
@if (importNote) {
<p class="import-note">{{ importNote }}</p>
}
@if (importError) {
<p class="import-error">{{ importError }}</p>
}
<div class="section-list">
<div class="section-card" *ngFor="let section of sections; let i = index" [class.collapsed]="section.collapsed">
<div class="section-head">
<button type="button" class="btn-collapse" (click)="toggleCollapse(section)">
<lucide-icon [img]="section.collapsed ? ChevronRight : ChevronDown" [size]="16"></lucide-icon>
</button>
<input
type="text"
class="section-title-input"
[(ngModel)]="section.title"
[name]="'title-' + i"
placeholder="Nom de la section (ex: Combat)"
/>
<button type="button" class="btn-remove" (click)="removeSection(i)" title="Supprimer cette section">
<lucide-icon [img]="Trash2" [size]="14"></lucide-icon>
</button>
</div>
<textarea
*ngIf="!section.collapsed"
class="section-content"
[(ngModel)]="section.content"
[name]="'content-' + i"
rows="6"
placeholder="Décrivez les règles de cette section..."
></textarea>
@for (section of sections; track section; let i = $index) {
<div class="section-card" [class.collapsed]="section.collapsed">
<div class="section-head">
<button type="button" class="btn-collapse" (click)="toggleCollapse(section)">
<lucide-icon [img]="section.collapsed ? ChevronRight : ChevronDown" [size]="16"></lucide-icon>
</button>
<input
type="text"
class="section-title-input"
[(ngModel)]="section.title"
[name]="'title-' + i"
placeholder="Nom de la section (ex: Combat)"
/>
<button type="button" class="btn-remove" (click)="removeSection(i)" title="Supprimer cette section">
<lucide-icon [img]="Trash2" [size]="14"></lucide-icon>
</button>
</div>
@if (!section.collapsed) {
<textarea
class="section-content"
[(ngModel)]="section.content"
[name]="'content-' + i"
rows="6"
placeholder="Décrivez les règles de cette section..."
></textarea>
}
</div>
}
@if (sections.length === 0) {
<div class="empty-hint">
Aucune section pour l'instant — ajoutez-en une avec les boutons ci-dessous.
</div>
}
</div>
<div *ngIf="sections.length === 0" class="empty-hint">
Aucune section pour l'instant — ajoutez-en une avec les boutons ci-dessous.
<div class="add-row">
<span class="add-label">Ajouter une section :</span>
@for (name of suggestedSections; track name) {
<button
type="button"
class="chip"
[class.disabled]="isSectionUsed(name)"
(click)="addSuggested(name)"
[disabled]="isSectionUsed(name)">
<lucide-icon [img]="Plus" [size]="12"></lucide-icon>
{{ name }}
</button>
}
<button type="button" class="chip chip-custom" (click)="addBlank()">
<lucide-icon [img]="Plus" [size]="12"></lucide-icon>
Autre…
</button>
</div>
</div>
<div class="add-row">
<span class="add-label">Ajouter une section :</span>
<button
type="button"
*ngFor="let name of suggestedSections"
class="chip"
[class.disabled]="isSectionUsed(name)"
(click)="addSuggested(name)"
[disabled]="isSectionUsed(name)">
<lucide-icon [img]="Plus" [size]="12"></lucide-icon>
{{ name }}
</button>
<button type="button" class="chip chip-custom" (click)="addBlank()">
<lucide-icon [img]="Plus" [size]="12"></lucide-icon>
Autre…
</button>
<!-- Templates de fiches PJ/PNJ -->
<div class="templates-area">
<h2 class="sections-title">Fiches de personnages</h2>
<p class="sections-hint">
Definissez la structure des fiches PJ et PNJ pour ce systeme. Les champs
universels (nom, portrait, header) sont automatiques — ne rajoutez ici
que les champs specifiques au systeme (Histoire, PV, Stats…).
</p>
<app-template-fields-editor
label="Champs de la fiche PJ"
hint="Affiches lors de la creation/edition d'un personnage joueur."
[fields]="characterTemplate"
[suggestions]="characterFieldSuggestions"
(fieldsChange)="characterTemplate = $event">
</app-template-fields-editor>
<app-template-fields-editor
label="Champs de la fiche PNJ"
hint="Affiches lors de la creation/edition d'un personnage non-joueur."
[fields]="npcTemplate"
[suggestions]="npcFieldSuggestions"
(fieldsChange)="npcTemplate = $event">
</app-template-fields-editor>
</div>
</div>
<!-- Templates de fiches PJ/PNJ -->
<div class="templates-area">
<h2 class="sections-title">Fiches de personnages</h2>
<p class="sections-hint">
Definissez la structure des fiches PJ et PNJ pour ce systeme. Les champs
universels (nom, portrait, header) sont automatiques — ne rajoutez ici
que les champs specifiques au systeme (Histoire, PV, Stats…).
</p>
<div class="actions">
<button type="button" class="btn-primary" [disabled]="!name.trim()" (click)="submit()">
<lucide-icon [img]="Save" [size]="16"></lucide-icon>
{{ id ? 'Enregistrer' : 'Créer' }}
</button>
<button type="button" class="btn-secondary" (click)="back()">Annuler</button>
</div>
<app-template-fields-editor
label="Champs de la fiche PJ"
hint="Affiches lors de la creation/edition d'un personnage joueur."
[fields]="characterTemplate"
[suggestions]="characterFieldSuggestions"
(fieldsChange)="characterTemplate = $event">
</app-template-fields-editor>
<app-template-fields-editor
label="Champs de la fiche PNJ"
hint="Affiches lors de la creation/edition d'un personnage non-joueur."
[fields]="npcTemplate"
[suggestions]="npcFieldSuggestions"
(fieldsChange)="npcTemplate = $event">
</app-template-fields-editor>
</div>
<div class="actions">
<button type="button" class="btn-primary" [disabled]="!name.trim()" (click)="submit()">
<lucide-icon [img]="Save" [size]="16"></lucide-icon>
{{ id ? 'Enregistrer' : 'Créer' }}
</button>
<button type="button" class="btn-secondary" (click)="back()">Annuler</button>
</div>
</div>
</div>

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@@ -1,5 +1,5 @@
import { Component, OnInit } from '@angular/core';
import { CommonModule } from '@angular/common';
import { ActivatedRoute, Router } from '@angular/router';
import { FormsModule } from '@angular/forms';
import { LucideAngularModule, Save, ArrowLeft, Dices, Plus, Trash2, ChevronDown, ChevronRight, Upload } from 'lucide-angular';
@@ -41,7 +41,7 @@ const NPC_FIELD_SUGGESTIONS = ['Motivation', 'Apparence', 'Faction', 'Notes MJ']
@Component({
selector: 'app-game-system-edit',
imports: [CommonModule, FormsModule, LucideAngularModule, TemplateFieldsEditorComponent],
imports: [FormsModule, LucideAngularModule, TemplateFieldsEditorComponent],
templateUrl: './game-system-edit.component.html',
styleUrls: ['./game-system-edit.component.scss']
})

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@@ -8,21 +8,27 @@
<div class="gs-grid">
<div class="gs-card" *ngFor="let gs of gameSystems" (click)="edit(gs.id!)">
<div class="card-header">
<h2>{{ gs.name }}</h2>
<div class="card-actions">
<button class="icon-btn" (click)="delete(gs, $event)" title="Supprimer">
<lucide-icon [img]="Trash2" [size]="14"></lucide-icon>
</button>
@for (gs of gameSystems; track gs) {
<div class="gs-card" (click)="edit(gs.id!)">
<div class="card-header">
<h2>{{ gs.name }}</h2>
<div class="card-actions">
<button class="icon-btn" (click)="delete(gs, $event)" title="Supprimer">
<lucide-icon [img]="Trash2" [size]="14"></lucide-icon>
</button>
</div>
</div>
<p class="card-description">{{ gs.description || '(Pas de description)' }}</p>
<div class="card-footer">
@if (gs.author) {
<span class="author">par {{ gs.author }}</span>
}
@if (gs.isPublic) {
<span class="badge-public">public</span>
}
</div>
</div>
<p class="card-description">{{ gs.description || '(Pas de description)' }}</p>
<div class="card-footer">
<span *ngIf="gs.author" class="author">par {{ gs.author }}</span>
<span *ngIf="gs.isPublic" class="badge-public">public</span>
</div>
</div>
}
<div class="gs-card card-new" (click)="create()">
<div class="new-icon">

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@@ -1,5 +1,5 @@
import { Component, OnInit } from '@angular/core';
import { CommonModule } from '@angular/common';
import { Router } from '@angular/router';
import { LucideAngularModule, Dices, Plus, Pencil, Trash2 } from 'lucide-angular';
import { GameSystemService } from '../services/game-system.service';
@@ -9,7 +9,7 @@ import { ConfirmDialogService } from '../shared/confirm-dialog/confirm-dialog.se
@Component({
selector: 'app-game-systems',
imports: [CommonModule, LucideAngularModule],
imports: [LucideAngularModule],
templateUrl: './game-systems.component.html',
styleUrls: ['./game-systems.component.scss']
})