Refactor SRP : decoupage de main.py (Brain) en routers et du SettingsComponent (web)
Brain : main.py (1496 l.) reduit a l'assemblage (~95 l.) ; un router par responsabilite (generation, chat, tables, imports, notebooks, settings, models), factories DI dans api/deps.py, DTOs chat + mapping anti-corruption separes, auto-pull embeddings deplace en infrastructure. Chemins HTTP inchanges. Web : SettingsComponent (729 l.) recentre sur le formulaire (~330 l.) ; sous-composants standalone updates-section (MAJ + licence Patreon + switch canal) et ollama-model-manager (liste/pull/suppression de modeles). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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192
brain/app/api/chat_mapping.py
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192
brain/app/api/chat_mapping.py
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"""Mapping DTO → domaine (couche anti-corruption de la frontière HTTP).
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Traduit les DTOs Pydantic du chat contextuel en dataclasses du domaine :
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le cœur métier ne dépend ainsi jamais de Pydantic ni du format JSON du Core.
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"""
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from app.api.chat_dto import (
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CampaignContextDTO,
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GameSystemContextDTO,
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JournalEntrySummaryDTO,
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LoreContextDTO,
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NarrativeEntityDTO,
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PageContextDTO,
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PageSummaryDTO,
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QuestSummaryDTO,
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SessionContextDTO,
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)
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from app.domain.models import (
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ArcSummary,
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CampaignStructuralContext,
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ChapterSummary,
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CharacterSummary,
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GameSystemContext,
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JournalEntrySummary,
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LoreStructuralContext,
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NarrativeEntityContext,
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NpcSummary,
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PageContext,
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PageSummary,
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QuestSummary,
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RoomBranchHint,
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RoomSummary,
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SceneBranchHint,
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SceneSummary,
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SessionContext,
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)
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def to_lore_context(dto: LoreContextDTO | None) -> LoreStructuralContext | None:
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if dto is None:
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return None
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return LoreStructuralContext(
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lore_name=dto.lore_name,
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lore_description=dto.lore_description,
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folders={
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folder: [_to_page_summary(p) for p in pages]
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for folder, pages in dto.folders.items()
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},
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tags=dto.tags,
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)
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def _to_page_summary(dto: PageSummaryDTO) -> PageSummary:
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return PageSummary(
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title=dto.title,
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template_name=dto.template_name,
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values=dict(dto.values),
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tags=list(dto.tags),
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related_page_titles=list(dto.related_page_titles),
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)
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def to_page_context(dto: PageContextDTO | None) -> PageContext | None:
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if dto is None:
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return None
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return PageContext(
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title=dto.title,
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template_name=dto.template_name,
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template_fields=dto.template_fields,
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values=dto.values,
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)
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def to_campaign_context(dto: CampaignContextDTO | None) -> CampaignStructuralContext | None:
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if dto is None:
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return None
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arcs = [
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ArcSummary(
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name=arc.name,
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description=arc.description,
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illustration_count=arc.illustration_count,
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chapters=[
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ChapterSummary(
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name=ch.name,
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description=ch.description,
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illustration_count=ch.illustration_count,
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scenes=[
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SceneSummary(
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name=sc.name,
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description=sc.description,
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illustration_count=sc.illustration_count,
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branches=[
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SceneBranchHint(
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label=br.label,
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target_scene_name=br.target_scene_name,
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condition=br.condition,
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)
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for br in sc.branches
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],
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rooms=[
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RoomSummary(
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name=room.name,
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floor=room.floor,
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description=room.description,
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enemies=room.enemies,
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branches=[
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RoomBranchHint(
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label=rb.label,
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target_room_name=rb.target_room_name,
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condition=rb.condition,
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)
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for rb in room.branches
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],
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)
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for room in sc.rooms
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],
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)
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for sc in ch.scenes
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],
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)
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for ch in arc.chapters
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],
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)
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for arc in dto.arcs
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]
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characters = [
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CharacterSummary(name=c.name, snippet=c.snippet)
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for c in dto.characters
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]
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npcs = [
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NpcSummary(name=n.name, snippet=n.snippet)
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for n in dto.npcs
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]
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return CampaignStructuralContext(
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campaign_name=dto.campaign_name,
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campaign_description=dto.campaign_description,
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arcs=arcs,
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characters=characters,
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npcs=npcs,
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)
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def to_narrative_entity(dto: NarrativeEntityDTO | None) -> NarrativeEntityContext | None:
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if dto is None:
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return None
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return NarrativeEntityContext(
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entity_type=dto.entity_type,
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title=dto.title,
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fields=dict(dto.fields),
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)
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def to_game_system_context(dto: GameSystemContextDTO | None) -> GameSystemContext | None:
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if dto is None:
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return None
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return GameSystemContext(
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system_name=dto.system_name,
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system_description=dto.system_description,
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sections=dict(dto.sections),
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)
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def to_session_context(dto: SessionContextDTO | None) -> SessionContext | None:
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if dto is None:
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return None
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return SessionContext(
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session_name=dto.session_name,
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active=dto.active,
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started_at=dto.started_at,
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entries=[_to_journal_entry(e) for e in dto.entries],
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previous_events=[_to_journal_entry(e) for e in dto.previous_events],
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available_quests=[_to_quest_summary(q) for q in dto.available_quests],
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in_progress_quests=[_to_quest_summary(q) for q in dto.in_progress_quests],
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locked_quest_titles=list(dto.locked_quest_titles),
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active_flags=list(dto.active_flags),
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)
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def _to_quest_summary(dto: QuestSummaryDTO) -> QuestSummary:
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return QuestSummary(
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name=dto.name,
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arc_name=dto.arc_name,
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description=dto.description,
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)
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def _to_journal_entry(dto: JournalEntrySummaryDTO) -> JournalEntrySummary:
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return JournalEntrySummary(
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type=dto.type,
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content=dto.content,
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occurred_at=dto.occurred_at,
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source_session_name=dto.source_session_name,
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)
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