Plusieurs ajouts :
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- Possibilité de configurer des lieux dans une scène : permet de configurer un donjon par exemple avec les pièces, les trésors par pièce, la narration..... Mise en place également de conditions permettant de conditionner le déblocage des quêtes.
- Possibilité de transformé un arc en instance non linéaire afin de faire un hub. Permet de jouer de préparer des campagnes type Dragon of Icespire peak plus facilement.
- Configuration de partie : chaque partie va contenir les séances, ce qui permettra de suivre le déblocage des conditions pour les quêtes.

Passage en 0.9.1-beta
This commit is contained in:
2026-06-03 15:44:48 +02:00
parent e3fc96a1bc
commit 504c4b7b6c
147 changed files with 5347 additions and 392 deletions

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import { Component, OnInit, OnDestroy } from '@angular/core';
import { CommonModule } from '@angular/common';
import { ActivatedRoute, Router, RouterModule } from '@angular/router';
import { forkJoin } from 'rxjs';
import { LucideAngularModule, ArrowLeft } from 'lucide-angular';
import { CampaignService } from '../../../services/campaign.service';
import { CharacterService } from '../../../services/character.service';
import { NpcService } from '../../../services/npc.service';
import { PlaythroughService } from '../../../services/playthrough.service';
import { LayoutService } from '../../../services/layout.service';
import { PageTitleService } from '../../../services/page-title.service';
import { Playthrough } from '../../../services/campaign.model';
import { loadCampaignTreeData, buildCampaignSidebarConfig } from '../../campaign-tree.helper';
import { PlaythroughFlagsManagerComponent } from '../../../shared/playthrough-flags-manager/playthrough-flags-manager.component';
/**
* Page dédiée aux "Faits" d'une Partie.
* Route : /campaigns/:campaignId/playthroughs/:playthroughId/flags
*/
@Component({
selector: 'app-playthrough-flags-page',
standalone: true,
imports: [CommonModule, RouterModule, LucideAngularModule, PlaythroughFlagsManagerComponent],
templateUrl: './playthrough-flags-page.component.html',
styleUrls: ['./playthrough-flags-page.component.scss']
})
export class PlaythroughFlagsPageComponent implements OnInit, OnDestroy {
readonly ArrowLeft = ArrowLeft;
campaignId = '';
playthroughId = '';
playthrough: Playthrough | null = null;
constructor(
private route: ActivatedRoute,
private router: Router,
private campaignService: CampaignService,
private characterService: CharacterService,
private npcService: NpcService,
private playthroughService: PlaythroughService,
private layoutService: LayoutService,
private pageTitleService: PageTitleService
) {}
ngOnInit(): void {
this.route.paramMap.subscribe(pm => {
const cid = pm.get('campaignId')!;
const pid = pm.get('playthroughId')!;
if (cid !== this.campaignId || pid !== this.playthroughId) {
this.campaignId = cid;
this.playthroughId = pid;
this.load();
}
});
}
private load(): void {
forkJoin({
campaign: this.campaignService.getCampaignById(this.campaignId),
allCampaigns: this.campaignService.getAllCampaigns(),
treeData: loadCampaignTreeData(this.campaignService, this.campaignId, this.characterService, this.npcService),
playthrough: this.playthroughService.getById(this.playthroughId)
}).subscribe(({ campaign, allCampaigns, treeData, playthrough }) => {
this.playthrough = playthrough;
this.pageTitleService.set(`${playthrough.name} — Faits`);
this.layoutService.show(buildCampaignSidebarConfig(campaign, allCampaigns, treeData, this.campaignId));
});
}
back(): void {
this.router.navigate(['/campaigns', this.campaignId]);
}
ngOnDestroy(): void {}
}