Ajout de la possibilité de faire des stats blocs pour tout ce qui est ennemis / créatures adverses.
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Dorénavant, l'IA est capable de prendre en compte le format des quêtes, chapitres, Arc.... pour proposer des blocs plus complets. Les ennemis sont également référençables directement dans la campagne. Les références vers les ennemis dans la partie "donjon" est en cours d'ajout
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@@ -9,6 +9,7 @@ import { CampaignService } from '../../../services/campaign.service';
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import { CharacterService } from '../../../services/character.service';
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import { NpcService } from '../../../services/npc.service';
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import { RandomTableService } from '../../../services/random-table.service';
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import { EnemyService } from '../../../services/enemy.service';
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import { PageService } from '../../../services/page.service';
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import { LayoutService } from '../../../services/layout.service';
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import { PageTitleService } from '../../../services/page-title.service';
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@@ -92,6 +93,7 @@ export class ChapterEditComponent implements OnInit, OnDestroy {
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private characterService: CharacterService,
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private npcService: NpcService,
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private randomTableService: RandomTableService,
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private enemyService: EnemyService,
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private pageService: PageService,
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private layoutService: LayoutService,
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private pageTitleService: PageTitleService,
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@@ -128,7 +130,7 @@ export class ChapterEditComponent implements OnInit, OnDestroy {
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campaign: this.campaignService.getCampaignById(this.campaignId),
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allCampaigns: this.campaignService.getAllCampaigns(),
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chapter: this.campaignService.getChapterById(this.chapterId),
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treeData: loadCampaignTreeData(this.campaignService, this.campaignId, this.characterService, this.npcService, this.randomTableService)
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treeData: loadCampaignTreeData(this.campaignService, this.campaignId, this.characterService, this.npcService, this.randomTableService, this.enemyService)
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}).pipe(
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switchMap(data => {
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const lid = data.campaign.loreId ?? null;
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