Ajout de la possibilité de faire des stats blocs pour tout ce qui est ennemis / créatures adverses.
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Dorénavant, l'IA est capable de prendre en compte le format des quêtes, chapitres, Arc.... pour proposer des blocs plus complets.
Les ennemis sont également référençables directement dans la campagne.
Les références vers les ennemis dans la partie "donjon" est en cours d'ajout
This commit is contained in:
2026-06-12 23:38:43 +02:00
parent 809e00ce49
commit 6035df262d
105 changed files with 2652 additions and 99 deletions

View File

@@ -8,6 +8,7 @@ import { CampaignSidebarService } from '../../../services/campaign-sidebar.servi
import { CampaignService } from '../../../services/campaign.service';
import { CharacterService } from '../../../services/character.service';
import { NpcService } from '../../../services/npc.service';
import { EnemyService } from '../../../services/enemy.service';
import { NotebookArchive, NotebookDetail, NotebookSource, NotebookMessage } from '../../../services/notebook.model';
import { parseNotebookActions, NotebookAction } from '../../../services/notebook-action.model';
import { Arc, Chapter } from '../../../services/campaign.model';
@@ -66,6 +67,7 @@ export class NotebookDetailComponent implements OnInit {
private campaignService: CampaignService,
private characterService: CharacterService,
private npcService: NpcService,
private enemyService: EnemyService,
private confirmDialog: ConfirmDialogService
) {}
@@ -80,7 +82,7 @@ export class NotebookDetailComponent implements OnInit {
}
private loadTree(): void {
loadCampaignTreeData(this.campaignService, this.campaignId, this.characterService, this.npcService)
loadCampaignTreeData(this.campaignService, this.campaignId, this.characterService, this.npcService, undefined, this.enemyService)
.subscribe({
next: (data) => { this.arcs = data.arcs; this.chaptersByArc = data.chaptersByArc; },
error: () => { /* cibles indisponibles : les cartes le signaleront */ }