Mise en place de tests utilisateurs avec playwright pour la partie angular + corrections au niveau des labels avec for et id pour cliquer dessus
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147
web/e2e/tests/campaign/scene-edit.spec.ts
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147
web/e2e/tests/campaign/scene-edit.spec.ts
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import { test, expect } from '@playwright/test';
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import {
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seedCampaign,
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seedArc,
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seedChapter,
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seedScene,
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deleteCampaign,
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getSceneById,
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type SeededCampaign,
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type SeededArc,
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type SeededChapter,
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type SeededScene,
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} from '../../fixtures/api';
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test.describe('Scene edit', () => {
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let campaign: SeededCampaign;
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let arc: SeededArc;
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let chapter: SeededChapter;
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let scene: SeededScene;
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test.beforeEach(async ({ request }) => {
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campaign = await seedCampaign(request);
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arc = await seedArc(request, { campaignId: campaign.id });
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chapter = await seedChapter(request, { arcId: arc.id });
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scene = await seedScene(request, { chapterId: chapter.id });
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});
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test.afterEach(async ({ request }) => {
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if (campaign?.id) await deleteCampaign(request, campaign.id);
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});
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test('edits all text fields across sections and persists them to API', async ({ page, request }) => {
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const newName = `${scene.name} renamed`;
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const values = {
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description: "Les PJ arrivent au village à la nuit tombée.",
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location: "Taverne du Dragon d'Or",
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timing: 'Soir, pleine lune',
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atmosphere: 'Silence pesant, regards fuyants des villageois.',
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playerNarration: 'Vous poussez la porte de la taverne…',
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gmSecretNotes: 'Le tavernier est complice des bandits.',
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choicesConsequences: 'Accepter = piégés à l\'étage. Refuser = filature.',
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combatDifficulty: 'Moyenne, 4 bandits niveau 3',
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enemies: 'Bandit chef (feuille jointe) + 3 sbires.',
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};
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await page.goto(
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`/campaigns/${campaign.id}/arcs/${arc.id}/chapters/${chapter.id}/scenes/${scene.id}/edit`,
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);
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await expect(page.getByLabel(/Titre de la scène/i)).toHaveValue(scene.name);
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await page.getByLabel(/Titre de la scène/i).fill(newName);
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await page.getByLabel(/Description courte/i).fill(values.description);
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await page.getByLabel(/^Lieu$/i).fill(values.location);
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await page.getByLabel(/^Moment$/i).fill(values.timing);
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await page.getByLabel(/Ambiance et atmosphère/i).fill(values.atmosphere);
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// Les sections suivantes sont fermées par défaut : on les ouvre avant de taper.
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// Un clic sur le header de la section toggle son état.
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await page.locator('app-expandable-section', { hasText: 'Narration pour les joueurs' }).click();
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await page.getByPlaceholder(/Le texte que vous lirez aux joueurs/i).fill(values.playerNarration);
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await page.locator('app-expandable-section', { hasText: 'Notes et secrets du MJ' }).click();
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await page
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.getByPlaceholder(/Informations cachées, indices, éléments secrets/i)
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.fill(values.gmSecretNotes);
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await page.locator('app-expandable-section', { hasText: 'Choix et conséquences' }).click();
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await page
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.getByPlaceholder(/Décrivez les différentes options/i)
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.fill(values.choicesConsequences);
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await page.locator('app-expandable-section', { hasText: 'Combat ou rencontre' }).click();
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await page.getByLabel(/Difficulté estimée/i).fill(values.combatDifficulty);
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await page.getByLabel(/Ennemis et créatures/i).fill(values.enemies);
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await page.getByRole('button', { name: /^Sauvegarder$/i }).click();
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await expect(page).toHaveURL(
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new RegExp(
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`/campaigns/${campaign.id}/arcs/${arc.id}/chapters/${chapter.id}/scenes/${scene.id}$`,
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),
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);
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const persisted = await getSceneById(request, scene.id);
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expect(persisted.name).toBe(newName);
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expect(persisted.description).toBe(values.description);
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expect(persisted.location).toBe(values.location);
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expect(persisted.timing).toBe(values.timing);
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expect(persisted.atmosphere).toBe(values.atmosphere);
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expect(persisted.playerNarration).toBe(values.playerNarration);
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expect(persisted.gmSecretNotes).toBe(values.gmSecretNotes);
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expect(persisted.choicesConsequences).toBe(values.choicesConsequences);
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expect(persisted.combatDifficulty).toBe(values.combatDifficulty);
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expect(persisted.enemies).toBe(values.enemies);
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});
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test('adds a narrative branch to a sibling scene and persists it', async ({ page, request }) => {
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const sibling = await seedScene(request, {
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chapterId: chapter.id,
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name: 'Scène alternative',
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order: 2,
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});
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await page.goto(
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`/campaigns/${campaign.id}/arcs/${arc.id}/chapters/${chapter.id}/scenes/${scene.id}/edit`,
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);
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const branchesSection = page.locator('app-expandable-section', { hasText: 'Branches narratives' });
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await branchesSection.click();
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await branchesSection.getByRole('button', { name: /Ajouter une branche/i }).click();
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const branchItem = branchesSection.locator('.branch-item').first();
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await branchItem.getByPlaceholder(/Ex: Si les joueurs attaquent/i).fill('Si les PJ fuient');
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await branchItem.locator('select').selectOption({ label: sibling.name });
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await branchItem.getByPlaceholder(/Jet de Persuasion/i).fill('Sur échec initiative');
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await page.getByRole('button', { name: /^Sauvegarder$/i }).click();
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await expect(page).toHaveURL(
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new RegExp(
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`/campaigns/${campaign.id}/arcs/${arc.id}/chapters/${chapter.id}/scenes/${scene.id}$`,
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),
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);
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const persisted = await getSceneById(request, scene.id);
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expect(persisted.branches).toHaveLength(1);
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expect(persisted.branches![0].label).toBe('Si les PJ fuient');
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expect(persisted.branches![0].targetSceneId).toBe(sibling.id);
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expect(persisted.branches![0].condition).toBe('Sur échec initiative');
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});
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test('save button is disabled when name is empty', async ({ page }) => {
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await page.goto(
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`/campaigns/${campaign.id}/arcs/${arc.id}/chapters/${chapter.id}/scenes/${scene.id}/edit`,
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);
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const nameField = page.getByLabel(/Titre de la scène/i);
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const saveBtn = page.getByRole('button', { name: /^Sauvegarder$/i });
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await expect(saveBtn).toBeEnabled();
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await nameField.fill('');
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await expect(saveBtn).toBeDisabled();
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await nameField.fill('OK');
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await expect(saveBtn).toBeEnabled();
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});
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});
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