Ajout de 2 fonctionnalitées principales : import PDF que ce soit pour les règles ou les campagnes directement.
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Fonctionnalité de comparaison PDF / campagne pour faire un mix et demander des conseils à l'IA
This commit is contained in:
2026-06-04 13:55:27 +02:00
parent 091de0daf7
commit 6d00543a59
78 changed files with 5250 additions and 183 deletions

View File

@@ -5,7 +5,6 @@ import { FormsModule } from '@angular/forms';
import { LucideAngularModule, Save, ArrowLeft, User, Trash2, Sparkles } from 'lucide-angular';
import { CharacterService } from '../../../services/character.service';
import { CampaignService } from '../../../services/campaign.service';
import { PlaythroughService } from '../../../services/playthrough.service';
import { GameSystemService } from '../../../services/game-system.service';
import { CampaignSidebarService } from '../../../services/campaign-sidebar.service';
import { TemplateField } from '../../../services/template.model';
@@ -49,7 +48,7 @@ export class CharacterEditComponent implements OnInit {
toggleChat(): void { this.chatOpen = !this.chatOpen; }
campaignId: string | null = null;
/** Partie cible — déduite du 1er Playthrough de la campagne. */
/** Partie propriétaire du PJ — lue depuis la route (les PJ sont scoping Playthrough). */
playthroughId: string | null = null;
characterId: string | null = null;
@@ -67,7 +66,6 @@ export class CharacterEditComponent implements OnInit {
private router: Router,
private service: CharacterService,
private campaignService: CampaignService,
private playthroughService: PlaythroughService,
private gameSystemService: GameSystemService,
private campaignSidebar: CampaignSidebarService,
private confirmDialog: ConfirmDialogService
@@ -76,15 +74,12 @@ export class CharacterEditComponent implements OnInit {
ngOnInit(): void {
const params = this.route.snapshot.paramMap;
this.campaignId = params.get('campaignId');
this.playthroughId = params.get('playthroughId');
this.characterId = params.get('characterId');
if (this.campaignId) {
this.loadTemplateForCampaign(this.campaignId);
this.campaignSidebar.show(this.campaignId);
// Résolution Partie par défaut (1er Playthrough) — nécessaire pour create/update.
this.playthroughService.listByCampaign(this.campaignId).subscribe({
next: list => { this.playthroughId = list.length > 0 ? list[0].id! : null; }
});
}
if (this.characterId) {
@@ -138,7 +133,7 @@ export class CharacterEditComponent implements OnInit {
req.subscribe({
next: (saved) => {
if (isCreation && saved.id) {
this.router.navigate(['/campaigns', this.campaignId, 'characters', saved.id]);
this.router.navigate(['/campaigns', this.campaignId, 'playthroughs', this.playthroughId, 'characters', saved.id]);
} else {
this.back();
}
@@ -165,7 +160,9 @@ export class CharacterEditComponent implements OnInit {
}
back(): void {
if (this.campaignId) {
if (this.campaignId && this.playthroughId) {
this.router.navigate(['/campaigns', this.campaignId, 'playthroughs', this.playthroughId]);
} else if (this.campaignId) {
this.router.navigate(['/campaigns', this.campaignId]);
} else {
this.router.navigate(['/campaigns']);

View File

@@ -13,7 +13,7 @@ import { AiChatDrawerComponent } from '../../../shared/ai-chat-drawer/ai-chat-dr
/**
* Vue lecture seule "WorldAnvil" d'une fiche PJ.
* Route : /campaigns/:campaignId/characters/:characterId
* Route : /campaigns/:campaignId/playthroughs/:playthroughId/characters/:characterId
*/
@Component({
selector: 'app-character-view',
@@ -28,6 +28,7 @@ export class CharacterViewComponent implements OnInit {
readonly Sparkles = Sparkles;
campaignId: string | null = null;
playthroughId: string | null = null;
characterId: string | null = null;
character: Character | null = null;
@@ -48,6 +49,7 @@ export class CharacterViewComponent implements OnInit {
ngOnInit(): void {
const params = this.route.snapshot.paramMap;
this.campaignId = params.get('campaignId');
this.playthroughId = params.get('playthroughId');
this.characterId = params.get('characterId');
if (this.characterId) {
this.service.getById(this.characterId).subscribe({
@@ -68,13 +70,15 @@ export class CharacterViewComponent implements OnInit {
}
edit(): void {
if (this.campaignId && this.characterId) {
this.router.navigate(['/campaigns', this.campaignId, 'characters', this.characterId, 'edit']);
if (this.campaignId && this.playthroughId && this.characterId) {
this.router.navigate(['/campaigns', this.campaignId, 'playthroughs', this.playthroughId, 'characters', this.characterId, 'edit']);
}
}
back(): void {
if (this.campaignId) {
if (this.campaignId && this.playthroughId) {
this.router.navigate(['/campaigns', this.campaignId, 'playthroughs', this.playthroughId]);
} else if (this.campaignId) {
this.router.navigate(['/campaigns', this.campaignId]);
} else {
this.router.navigate(['/campaigns']);