Ajout de la partie "Système de jeu" avec toute la partie stockage de règles de notre jeu.
Ajout de possibilité de stocker des fiches de personnages associés à une campagne également (personnages joueurs pour le moment)
This commit is contained in:
@@ -46,6 +46,18 @@
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</p>
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</div>
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<div class="field">
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<label>Système de JDR</label>
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<select formControlName="gameSystemId">
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<option value="">— Aucun (campagne générique) —</option>
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<option *ngFor="let gs of availableGameSystems" [value]="gs.id">{{ gs.name }}</option>
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</select>
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<p class="hint">
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Optionnel. Si défini, l'IA injectera les règles du système (classes, combat, lore...)
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dans ses suggestions pour respecter les mécaniques du JDR.
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</p>
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</div>
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<div class="info-box">
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<p><strong>💡 Organisation :</strong> Votre campagne sera structurée en :</p>
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<ul>
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@@ -4,16 +4,19 @@ import { ReactiveFormsModule, FormBuilder, FormGroup, Validators } from '@angula
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import { LucideAngularModule, BookCopy, X } from 'lucide-angular';
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import { LoreService } from '../../services/lore.service';
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import { Lore } from '../../services/lore.model';
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import { GameSystemService } from '../../services/game-system.service';
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import { GameSystem } from '../../services/game-system.model';
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/**
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* Payload émis vers le parent à la création d'une campagne.
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* `loreId` est optionnel (null = campagne sans univers associé).
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* `loreId` et `gameSystemId` sont optionnels (null = non associé).
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*/
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export interface CampaignCreatePayload {
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name: string;
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description: string;
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playerCount: number;
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loreId: string | null;
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gameSystemId: string | null;
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}
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@Component({
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@@ -33,15 +36,20 @@ export class CampaignCreateComponent implements OnInit {
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form: FormGroup;
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/** Lores disponibles pour association. Chargés à l'ouverture de la modal. */
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availableLores: Lore[] = [];
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/** GameSystems disponibles pour association. */
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availableGameSystems: GameSystem[] = [];
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constructor(private fb: FormBuilder, private loreService: LoreService) {
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constructor(
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private fb: FormBuilder,
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private loreService: LoreService,
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private gameSystemService: GameSystemService
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) {
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this.form = this.fb.group({
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name: ['', Validators.required],
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description: [''],
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playerCount: [4, [Validators.required, Validators.min(1)]],
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// Valeur par défaut : chaîne vide = "— Aucun lore associé —".
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// Le service normalise ensuite ""/null en null côté backend.
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loreId: ['']
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name: ['', Validators.required],
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description: [''],
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playerCount: [4, [Validators.required, Validators.min(1)]],
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loreId: [''],
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gameSystemId: ['']
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});
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}
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@@ -50,6 +58,10 @@ export class CampaignCreateComponent implements OnInit {
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next: (lores) => this.availableLores = lores,
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error: () => this.availableLores = []
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});
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this.gameSystemService.getAll().subscribe({
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next: (gs) => this.availableGameSystems = gs,
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error: () => this.availableGameSystems = []
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});
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}
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submit(): void {
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@@ -59,7 +71,8 @@ export class CampaignCreateComponent implements OnInit {
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name: raw.name,
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description: raw.description,
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playerCount: raw.playerCount,
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loreId: raw.loreId ? raw.loreId : null
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loreId: raw.loreId ? raw.loreId : null,
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gameSystemId: raw.gameSystemId ? raw.gameSystemId : null
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});
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}
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@@ -53,6 +53,13 @@
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<option *ngFor="let lore of availableLores" [value]="lore.id">{{ lore.name }}</option>
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</select>
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</div>
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<div class="field">
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<label>Système de JDR</label>
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<select [(ngModel)]="editGameSystemId" name="editGameSystemId">
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<option value="">— Aucun (générique) —</option>
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<option *ngFor="let gs of availableGameSystems" [value]="gs.id">{{ gs.name }}</option>
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</select>
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</div>
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<div class="header-actions">
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<button type="button" class="btn-primary" (click)="saveEdit()" [disabled]="!editName.trim()">
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Sauvegarder
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@@ -63,6 +70,35 @@
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</div>
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</div>
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<div class="characters-section">
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<div class="section-header">
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<h2>Personnages joueurs</h2>
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<button class="btn-add" (click)="createCharacter()">
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<lucide-icon [img]="Plus" [size]="14"></lucide-icon>
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Nouveau PJ
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</button>
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</div>
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<div class="characters-grid" *ngIf="characters.length > 0">
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<div class="character-card" *ngFor="let character of characters" (click)="editCharacter(character)">
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<lucide-icon [img]="User" [size]="20" class="character-icon"></lucide-icon>
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<div class="character-info">
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<span class="character-name">{{ character.name }}</span>
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<span class="character-snippet">{{ characterSnippet(character) }}</span>
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</div>
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</div>
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</div>
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<div class="empty-state" *ngIf="characters.length === 0">
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<lucide-icon [img]="User" [size]="40" class="empty-icon"></lucide-icon>
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<p>Aucun personnage joueur pour le moment.</p>
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<button class="btn-add-first" (click)="createCharacter()">
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<lucide-icon [img]="Plus" [size]="14"></lucide-icon>
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Créer votre premier PJ
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</button>
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</div>
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</div>
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<div class="arcs-section">
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<div class="section-header">
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<h2>Arcs narratifs</h2>
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@@ -173,6 +173,46 @@
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.arc-meta { color: #6b7280; font-size: 0.75rem; }
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}
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.characters-section {
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margin-bottom: 2.5rem;
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}
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.characters-grid {
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display: grid;
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grid-template-columns: repeat(auto-fill, minmax(260px, 1fr));
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gap: 0.75rem;
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}
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.character-card {
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background: #111827;
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border: 1px solid #1f2937;
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border-radius: 10px;
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padding: 0.9rem 1rem;
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display: flex;
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align-items: flex-start;
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gap: 0.75rem;
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cursor: pointer;
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transition: border-color 0.2s, transform 0.2s;
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&:hover { border-color: #a78bfa; transform: translateY(-2px); }
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.character-icon { color: #a78bfa; flex-shrink: 0; margin-top: 2px; }
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.character-info {
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display: flex;
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flex-direction: column;
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min-width: 0;
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gap: 0.2rem;
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}
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.character-name { color: white; font-size: 0.95rem; font-weight: 600; }
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.character-snippet {
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color: #6b7280;
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font-size: 0.8rem;
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overflow: hidden;
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text-overflow: ellipsis;
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white-space: nowrap;
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}
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}
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.empty-state {
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display: flex;
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flex-direction: column;
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@@ -2,12 +2,16 @@ import { Component, OnInit, OnDestroy } from '@angular/core';
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import { CommonModule } from '@angular/common';
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import { ActivatedRoute } from '@angular/router';
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import { FormsModule } from '@angular/forms';
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import { LucideAngularModule, Swords, Plus, Globe, Pencil, Trash2 } from 'lucide-angular';
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import { LucideAngularModule, Swords, Plus, Globe, Pencil, Trash2, User, Dices } from 'lucide-angular';
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import { Router, RouterLink } from '@angular/router';
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import { forkJoin, of } from 'rxjs';
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import { catchError, switchMap, filter, map } from 'rxjs/operators';
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import { CampaignService } from '../../services/campaign.service';
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import { LoreService } from '../../services/lore.service';
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import { GameSystemService } from '../../services/game-system.service';
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import { GameSystem } from '../../services/game-system.model';
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import { CharacterService } from '../../services/character.service';
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import { Character } from '../../services/character.model';
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import { LayoutService, GlobalItem } from '../../services/layout.service';
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import { PageTitleService } from '../../services/page-title.service';
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import { Campaign, Arc } from '../../services/campaign.model';
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@@ -27,6 +31,8 @@ export class CampaignDetailComponent implements OnInit, OnDestroy {
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readonly Globe = Globe;
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readonly Pencil = Pencil;
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readonly Trash2 = Trash2;
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readonly User = User;
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readonly Dices = Dices;
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campaign: Campaign | null = null;
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arcs: Arc[] = [];
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@@ -34,18 +40,27 @@ export class CampaignDetailComponent implements OnInit, OnDestroy {
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linkedLore: Lore | null = null;
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/** Lores disponibles pour changer l'association en mode édition. */
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availableLores: Lore[] = [];
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/** GameSystems disponibles pour changer l'association en mode édition. */
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availableGameSystems: GameSystem[] = [];
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/** GameSystem associé si `campaign.gameSystemId` est renseigné ; sinon null. */
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linkedGameSystem: GameSystem | null = null;
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/** Fiches de personnages (PJ) de la campagne. */
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characters: Character[] = [];
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/** Mode édition inline. */
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editing = false;
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editName = '';
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editDescription = '';
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editLoreId = '';
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editGameSystemId = '';
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constructor(
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private route: ActivatedRoute,
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private router: Router,
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private campaignService: CampaignService,
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private loreService: LoreService,
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private gameSystemService: GameSystemService,
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private characterService: CharacterService,
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private layoutService: LayoutService,
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private pageTitleService: PageTitleService
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) {}
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@@ -68,6 +83,8 @@ export class CampaignDetailComponent implements OnInit, OnDestroy {
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this.campaign = campaign;
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this.editing = false;
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this.loadLinkedLore(campaign);
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this.loadLinkedGameSystem(campaign);
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this.loadCharacters(campaign.id!);
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this.arcs = treeData.arcs;
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this.showLayout(allCampaigns, treeData);
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this.pageTitleService.set(campaign.name);
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@@ -90,6 +107,8 @@ export class CampaignDetailComponent implements OnInit, OnDestroy {
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this.campaign = campaign;
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this.editing = false;
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this.loadLinkedLore(campaign);
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this.loadLinkedGameSystem(campaign);
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this.loadCharacters(campaign.id!);
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this.arcs = treeData.arcs;
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this.showLayout(allCampaigns, treeData);
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this.pageTitleService.set(campaign.name);
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@@ -110,6 +129,47 @@ export class CampaignDetailComponent implements OnInit, OnDestroy {
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).subscribe(lore => this.linkedLore = lore);
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}
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/** Même logique pour le GameSystem associé : dégradation si supprimé. */
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private loadLinkedGameSystem(campaign: Campaign): void {
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if (!campaign.gameSystemId) {
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this.linkedGameSystem = null;
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return;
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}
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this.gameSystemService.getById(campaign.gameSystemId).pipe(
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catchError(() => of(null))
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).subscribe(gs => this.linkedGameSystem = gs);
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}
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/** Charge les fiches de personnages (PJ) de la campagne. */
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private loadCharacters(campaignId: string): void {
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this.characterService.getByCampaign(campaignId).pipe(
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catchError(() => of([] as Character[]))
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).subscribe(list => this.characters = list);
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}
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createCharacter(): void {
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if (!this.campaign) return;
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this.router.navigate(['/campaigns', this.campaign.id, 'characters', 'create']);
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}
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editCharacter(character: Character): void {
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if (!this.campaign || !character.id) return;
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this.router.navigate(['/campaigns', this.campaign.id, 'characters', character.id, 'edit']);
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}
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/** Extrait une ligne de résumé depuis le markdown (1re ligne non-vide, non-titre). */
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characterSnippet(c: Character): string {
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if (!c.markdownContent) return '(Fiche vide)';
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const firstMeaningful = c.markdownContent
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.split('\n')
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.map(l => l.trim())
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.find(l => l && !l.startsWith('#'));
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if (!firstMeaningful) return '(Fiche vide)';
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return firstMeaningful.length > 80
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? firstMeaningful.substring(0, 77) + '…'
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: firstMeaningful;
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}
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private showLayout(allCampaigns: Campaign[], data: CampaignTreeData): void {
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const campaignId = this.campaign!.id!;
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const globalItems: GlobalItem[] = allCampaigns.map(c => ({
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@@ -138,11 +198,16 @@ export class CampaignDetailComponent implements OnInit, OnDestroy {
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this.editName = this.campaign.name;
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this.editDescription = this.campaign.description ?? '';
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this.editLoreId = this.campaign.loreId ?? '';
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// On charge les Lores disponibles pour le select uniquement à l'entrée en mode édition.
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this.editGameSystemId = this.campaign.gameSystemId ?? '';
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// On charge les Lores et GameSystems disponibles uniquement à l'entrée en mode édition.
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this.loreService.getAllLores().subscribe({
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next: (lores) => this.availableLores = lores,
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error: () => this.availableLores = []
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});
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this.gameSystemService.getAll().subscribe({
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next: (gs) => this.availableGameSystems = gs,
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error: () => this.availableGameSystems = []
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});
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this.editing = true;
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}
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@@ -156,7 +221,8 @@ export class CampaignDetailComponent implements OnInit, OnDestroy {
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name: this.editName.trim(),
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description: this.editDescription,
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playerCount: this.campaign.playerCount ?? 0,
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loreId: this.editLoreId ? this.editLoreId : null
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loreId: this.editLoreId ? this.editLoreId : null,
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gameSystemId: this.editGameSystemId ? this.editGameSystemId : null
|
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}).subscribe({
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next: (updated) => {
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this.campaign = updated;
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@@ -0,0 +1,82 @@
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<div class="ce-page">
|
||||
|
||||
<div class="ce-header">
|
||||
<button class="btn-back" (click)="back()">
|
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<lucide-icon [img]="ArrowLeft" [size]="14"></lucide-icon>
|
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Retour à la campagne
|
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</button>
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<div class="header-row">
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<h1>
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<lucide-icon [img]="User" [size]="22"></lucide-icon>
|
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{{ characterId ? 'Éditer la fiche' : 'Nouveau personnage' }}
|
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</h1>
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<button
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*ngIf="characterId"
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type="button"
|
||||
class="btn-ai"
|
||||
(click)="toggleChat()"
|
||||
[class.active]="chatOpen"
|
||||
title="Ouvrir l'Assistant IA pour dialoguer autour de ce PJ">
|
||||
<lucide-icon [img]="Sparkles" [size]="14"></lucide-icon>
|
||||
Assistant IA
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="ce-form">
|
||||
|
||||
<div class="field">
|
||||
<label>Nom du personnage *</label>
|
||||
<input
|
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type="text"
|
||||
[(ngModel)]="name"
|
||||
name="name"
|
||||
placeholder="Ex: Thorin le Grand-Hache, Lyra l'Errante..."
|
||||
/>
|
||||
</div>
|
||||
|
||||
<div class="field content-field">
|
||||
<label>Fiche (markdown)</label>
|
||||
<p class="hint">
|
||||
Tout en markdown libre : stats, classe, backstory, équipement, objectifs personnels…
|
||||
L'IA lira ces infos pour rester cohérente quand vous générez des scènes impliquant ce PJ.
|
||||
</p>
|
||||
<textarea
|
||||
[(ngModel)]="markdownContent"
|
||||
name="markdownContent"
|
||||
rows="22"
|
||||
placeholder="# Thorin Grand-Hache **Race :** Nain **Classe :** Guerrier niveau 4 **PV :** 35 / 35 ## Stats - Force : 16 - Dextérité : 12 ... ## Backstory Originaire des montagnes du Nord, Thorin a fui son clan après..."
|
||||
></textarea>
|
||||
</div>
|
||||
|
||||
<div class="actions">
|
||||
<button type="button" class="btn-primary" [disabled]="!name.trim()" (click)="submit()">
|
||||
<lucide-icon [img]="Save" [size]="16"></lucide-icon>
|
||||
{{ characterId ? 'Enregistrer' : 'Créer' }}
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||||
</button>
|
||||
<button type="button" class="btn-secondary" (click)="back()">Annuler</button>
|
||||
<span class="spacer"></span>
|
||||
<button
|
||||
*ngIf="characterId"
|
||||
type="button"
|
||||
class="btn-danger"
|
||||
(click)="deleteCharacter()">
|
||||
<lucide-icon [img]="Trash2" [size]="14"></lucide-icon>
|
||||
Supprimer
|
||||
</button>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
<app-ai-chat-drawer
|
||||
*ngIf="characterId && campaignId"
|
||||
[campaignId]="campaignId"
|
||||
entityType="character"
|
||||
[entityId]="characterId"
|
||||
[isOpen]="chatOpen"
|
||||
welcomeMessage="Je vois cette fiche de personnage. Demande-moi de proposer stats, backstory, équipement ou objectifs personnels."
|
||||
[quickSuggestions]="chatQuickSuggestions"
|
||||
(close)="chatOpen = false">
|
||||
</app-ai-chat-drawer>
|
||||
@@ -0,0 +1,157 @@
|
||||
.ce-page {
|
||||
padding: 2rem 3rem;
|
||||
color: #e5e7eb;
|
||||
max-width: 1000px;
|
||||
margin: 0 auto;
|
||||
}
|
||||
|
||||
.ce-header {
|
||||
margin-bottom: 2rem;
|
||||
|
||||
.header-row {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
gap: 1rem;
|
||||
}
|
||||
|
||||
h1 {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.5rem;
|
||||
font-size: 1.75rem;
|
||||
color: white;
|
||||
margin: 0.75rem 0 0;
|
||||
}
|
||||
}
|
||||
|
||||
.btn-ai {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
gap: 0.4rem;
|
||||
background: rgba(167, 139, 250, 0.08);
|
||||
border: 1px solid rgba(167, 139, 250, 0.4);
|
||||
color: #a78bfa;
|
||||
padding: 0.5rem 1rem;
|
||||
border-radius: 8px;
|
||||
cursor: pointer;
|
||||
font-size: 0.875rem;
|
||||
transition: all 0.15s;
|
||||
|
||||
&:hover { background: rgba(167, 139, 250, 0.15); border-color: #a78bfa; }
|
||||
&.active { background: #a78bfa; color: #0b1220; }
|
||||
}
|
||||
|
||||
.btn-back {
|
||||
background: transparent;
|
||||
border: none;
|
||||
color: #9ca3af;
|
||||
cursor: pointer;
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
gap: 0.25rem;
|
||||
padding: 0.25rem 0;
|
||||
font-size: 0.85rem;
|
||||
|
||||
&:hover { color: #e5e7eb; }
|
||||
}
|
||||
|
||||
.ce-form {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 1.25rem;
|
||||
}
|
||||
|
||||
.field {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
|
||||
label {
|
||||
color: #e5e7eb;
|
||||
font-size: 0.875rem;
|
||||
font-weight: 500;
|
||||
margin-bottom: 0.4rem;
|
||||
}
|
||||
|
||||
.hint {
|
||||
color: #6b7280;
|
||||
font-size: 0.8rem;
|
||||
margin: 0.4rem 0 0.5rem;
|
||||
}
|
||||
|
||||
input[type="text"], textarea {
|
||||
background: #0b1220;
|
||||
border: 1px solid #1f2937;
|
||||
border-radius: 8px;
|
||||
color: #e5e7eb;
|
||||
padding: 0.6rem 0.75rem;
|
||||
font-size: 0.95rem;
|
||||
font-family: inherit;
|
||||
|
||||
&:focus {
|
||||
outline: none;
|
||||
border-color: #a78bfa;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.content-field textarea {
|
||||
font-family: 'Fira Code', 'Cascadia Code', monospace;
|
||||
font-size: 0.85rem;
|
||||
line-height: 1.5;
|
||||
resize: vertical;
|
||||
}
|
||||
|
||||
.actions {
|
||||
display: flex;
|
||||
gap: 0.75rem;
|
||||
margin-top: 1rem;
|
||||
align-items: center;
|
||||
|
||||
.spacer { flex: 1; }
|
||||
}
|
||||
|
||||
.btn-primary {
|
||||
background: #a78bfa;
|
||||
color: #0b1220;
|
||||
border: none;
|
||||
padding: 0.6rem 1.25rem;
|
||||
border-radius: 8px;
|
||||
font-weight: 600;
|
||||
cursor: pointer;
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
gap: 0.4rem;
|
||||
|
||||
&:disabled { opacity: 0.5; cursor: not-allowed; }
|
||||
&:hover:not(:disabled) { background: #c4b5fd; }
|
||||
}
|
||||
|
||||
.btn-secondary {
|
||||
background: transparent;
|
||||
border: 1px solid #1f2937;
|
||||
color: #9ca3af;
|
||||
padding: 0.6rem 1.25rem;
|
||||
border-radius: 8px;
|
||||
cursor: pointer;
|
||||
|
||||
&:hover { border-color: #374151; color: #e5e7eb; }
|
||||
}
|
||||
|
||||
.btn-danger {
|
||||
background: transparent;
|
||||
border: 1px solid rgba(248, 113, 113, 0.3);
|
||||
color: #f87171;
|
||||
padding: 0.5rem 1rem;
|
||||
border-radius: 8px;
|
||||
cursor: pointer;
|
||||
font-size: 0.875rem;
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
gap: 0.35rem;
|
||||
|
||||
&:hover {
|
||||
border-color: #f87171;
|
||||
background: rgba(248, 113, 113, 0.08);
|
||||
}
|
||||
}
|
||||
110
web/src/app/campaigns/character-edit/character-edit.component.ts
Normal file
110
web/src/app/campaigns/character-edit/character-edit.component.ts
Normal file
@@ -0,0 +1,110 @@
|
||||
import { Component, OnInit } from '@angular/core';
|
||||
import { CommonModule } from '@angular/common';
|
||||
import { ActivatedRoute, Router } from '@angular/router';
|
||||
import { FormsModule } from '@angular/forms';
|
||||
import { LucideAngularModule, Save, ArrowLeft, User, Trash2, Sparkles } from 'lucide-angular';
|
||||
import { CharacterService } from '../../services/character.service';
|
||||
import { Character } from '../../services/character.model';
|
||||
import { AiChatDrawerComponent } from '../../shared/ai-chat-drawer/ai-chat-drawer.component';
|
||||
|
||||
/**
|
||||
* Éditeur plein écran d'une fiche de personnage (PJ).
|
||||
* Double rôle création/édition :
|
||||
* - `/campaigns/:campaignId/characters/create` → POST
|
||||
* - `/campaigns/:campaignId/characters/:characterId/edit` → PUT
|
||||
*
|
||||
* MVP : name + markdown libre. Évolution prévue vers un template dérivé
|
||||
* du GameSystem de la campagne (stats structurées).
|
||||
*/
|
||||
@Component({
|
||||
selector: 'app-character-edit',
|
||||
standalone: true,
|
||||
imports: [CommonModule, FormsModule, LucideAngularModule, AiChatDrawerComponent],
|
||||
templateUrl: './character-edit.component.html',
|
||||
styleUrls: ['./character-edit.component.scss']
|
||||
})
|
||||
export class CharacterEditComponent implements OnInit {
|
||||
readonly Save = Save;
|
||||
readonly ArrowLeft = ArrowLeft;
|
||||
readonly User = User;
|
||||
readonly Trash2 = Trash2;
|
||||
readonly Sparkles = Sparkles;
|
||||
|
||||
/** État drawer chat IA focalisé sur ce PJ. */
|
||||
chatOpen = false;
|
||||
readonly chatQuickSuggestions = [
|
||||
'Propose une backstory cohérente avec l\'univers',
|
||||
'Suggère 3 objectifs personnels pour ce personnage',
|
||||
'Aide-moi à équilibrer les stats de combat'
|
||||
];
|
||||
|
||||
toggleChat(): void { this.chatOpen = !this.chatOpen; }
|
||||
|
||||
campaignId: string | null = null;
|
||||
characterId: string | null = null;
|
||||
|
||||
name = '';
|
||||
markdownContent = '';
|
||||
private order = 0;
|
||||
|
||||
constructor(
|
||||
private route: ActivatedRoute,
|
||||
private router: Router,
|
||||
private service: CharacterService
|
||||
) {}
|
||||
|
||||
ngOnInit(): void {
|
||||
const params = this.route.snapshot.paramMap;
|
||||
this.campaignId = params.get('campaignId');
|
||||
this.characterId = params.get('characterId');
|
||||
|
||||
if (this.characterId) {
|
||||
this.service.getById(this.characterId).subscribe({
|
||||
next: (c) => {
|
||||
this.name = c.name;
|
||||
this.markdownContent = c.markdownContent ?? '';
|
||||
this.order = c.order ?? 0;
|
||||
},
|
||||
error: () => this.back()
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
submit(): void {
|
||||
if (!this.name.trim() || !this.campaignId) return;
|
||||
const req = this.characterId
|
||||
? this.service.update(this.characterId, {
|
||||
id: this.characterId,
|
||||
name: this.name.trim(),
|
||||
markdownContent: this.markdownContent || null,
|
||||
campaignId: this.campaignId,
|
||||
order: this.order
|
||||
})
|
||||
: this.service.create({
|
||||
name: this.name.trim(),
|
||||
markdownContent: this.markdownContent || null,
|
||||
campaignId: this.campaignId
|
||||
});
|
||||
req.subscribe({
|
||||
next: () => this.back(),
|
||||
error: () => console.error('Erreur sauvegarde Character')
|
||||
});
|
||||
}
|
||||
|
||||
deleteCharacter(): void {
|
||||
if (!this.characterId) return;
|
||||
if (!confirm(`Supprimer la fiche de "${this.name}" ? Cette action est irréversible.`)) return;
|
||||
this.service.delete(this.characterId).subscribe({
|
||||
next: () => this.back(),
|
||||
error: () => console.error('Erreur suppression Character')
|
||||
});
|
||||
}
|
||||
|
||||
back(): void {
|
||||
if (this.campaignId) {
|
||||
this.router.navigate(['/campaigns', this.campaignId]);
|
||||
} else {
|
||||
this.router.navigate(['/campaigns']);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user