Ajout de la partie "Système de jeu" avec toute la partie stockage de règles de notre jeu.

Ajout de possibilité de stocker des fiches de personnages associés à une campagne également (personnages joueurs pour le moment)
This commit is contained in:
2026-04-22 11:58:50 +02:00
parent bf38b6695f
commit 8f4dd3e9d6
63 changed files with 2840 additions and 36 deletions

View File

@@ -53,6 +53,13 @@
<option *ngFor="let lore of availableLores" [value]="lore.id">{{ lore.name }}</option>
</select>
</div>
<div class="field">
<label>Système de JDR</label>
<select [(ngModel)]="editGameSystemId" name="editGameSystemId">
<option value="">— Aucun (générique) —</option>
<option *ngFor="let gs of availableGameSystems" [value]="gs.id">{{ gs.name }}</option>
</select>
</div>
<div class="header-actions">
<button type="button" class="btn-primary" (click)="saveEdit()" [disabled]="!editName.trim()">
Sauvegarder
@@ -63,6 +70,35 @@
</div>
</div>
<div class="characters-section">
<div class="section-header">
<h2>Personnages joueurs</h2>
<button class="btn-add" (click)="createCharacter()">
<lucide-icon [img]="Plus" [size]="14"></lucide-icon>
Nouveau PJ
</button>
</div>
<div class="characters-grid" *ngIf="characters.length > 0">
<div class="character-card" *ngFor="let character of characters" (click)="editCharacter(character)">
<lucide-icon [img]="User" [size]="20" class="character-icon"></lucide-icon>
<div class="character-info">
<span class="character-name">{{ character.name }}</span>
<span class="character-snippet">{{ characterSnippet(character) }}</span>
</div>
</div>
</div>
<div class="empty-state" *ngIf="characters.length === 0">
<lucide-icon [img]="User" [size]="40" class="empty-icon"></lucide-icon>
<p>Aucun personnage joueur pour le moment.</p>
<button class="btn-add-first" (click)="createCharacter()">
<lucide-icon [img]="Plus" [size]="14"></lucide-icon>
Créer votre premier PJ
</button>
</div>
</div>
<div class="arcs-section">
<div class="section-header">
<h2>Arcs narratifs</h2>

View File

@@ -173,6 +173,46 @@
.arc-meta { color: #6b7280; font-size: 0.75rem; }
}
.characters-section {
margin-bottom: 2.5rem;
}
.characters-grid {
display: grid;
grid-template-columns: repeat(auto-fill, minmax(260px, 1fr));
gap: 0.75rem;
}
.character-card {
background: #111827;
border: 1px solid #1f2937;
border-radius: 10px;
padding: 0.9rem 1rem;
display: flex;
align-items: flex-start;
gap: 0.75rem;
cursor: pointer;
transition: border-color 0.2s, transform 0.2s;
&:hover { border-color: #a78bfa; transform: translateY(-2px); }
.character-icon { color: #a78bfa; flex-shrink: 0; margin-top: 2px; }
.character-info {
display: flex;
flex-direction: column;
min-width: 0;
gap: 0.2rem;
}
.character-name { color: white; font-size: 0.95rem; font-weight: 600; }
.character-snippet {
color: #6b7280;
font-size: 0.8rem;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
}
}
.empty-state {
display: flex;
flex-direction: column;

View File

@@ -2,12 +2,16 @@ import { Component, OnInit, OnDestroy } from '@angular/core';
import { CommonModule } from '@angular/common';
import { ActivatedRoute } from '@angular/router';
import { FormsModule } from '@angular/forms';
import { LucideAngularModule, Swords, Plus, Globe, Pencil, Trash2 } from 'lucide-angular';
import { LucideAngularModule, Swords, Plus, Globe, Pencil, Trash2, User, Dices } from 'lucide-angular';
import { Router, RouterLink } from '@angular/router';
import { forkJoin, of } from 'rxjs';
import { catchError, switchMap, filter, map } from 'rxjs/operators';
import { CampaignService } from '../../services/campaign.service';
import { LoreService } from '../../services/lore.service';
import { GameSystemService } from '../../services/game-system.service';
import { GameSystem } from '../../services/game-system.model';
import { CharacterService } from '../../services/character.service';
import { Character } from '../../services/character.model';
import { LayoutService, GlobalItem } from '../../services/layout.service';
import { PageTitleService } from '../../services/page-title.service';
import { Campaign, Arc } from '../../services/campaign.model';
@@ -27,6 +31,8 @@ export class CampaignDetailComponent implements OnInit, OnDestroy {
readonly Globe = Globe;
readonly Pencil = Pencil;
readonly Trash2 = Trash2;
readonly User = User;
readonly Dices = Dices;
campaign: Campaign | null = null;
arcs: Arc[] = [];
@@ -34,18 +40,27 @@ export class CampaignDetailComponent implements OnInit, OnDestroy {
linkedLore: Lore | null = null;
/** Lores disponibles pour changer l'association en mode édition. */
availableLores: Lore[] = [];
/** GameSystems disponibles pour changer l'association en mode édition. */
availableGameSystems: GameSystem[] = [];
/** GameSystem associé si `campaign.gameSystemId` est renseigné ; sinon null. */
linkedGameSystem: GameSystem | null = null;
/** Fiches de personnages (PJ) de la campagne. */
characters: Character[] = [];
/** Mode édition inline. */
editing = false;
editName = '';
editDescription = '';
editLoreId = '';
editGameSystemId = '';
constructor(
private route: ActivatedRoute,
private router: Router,
private campaignService: CampaignService,
private loreService: LoreService,
private gameSystemService: GameSystemService,
private characterService: CharacterService,
private layoutService: LayoutService,
private pageTitleService: PageTitleService
) {}
@@ -68,6 +83,8 @@ export class CampaignDetailComponent implements OnInit, OnDestroy {
this.campaign = campaign;
this.editing = false;
this.loadLinkedLore(campaign);
this.loadLinkedGameSystem(campaign);
this.loadCharacters(campaign.id!);
this.arcs = treeData.arcs;
this.showLayout(allCampaigns, treeData);
this.pageTitleService.set(campaign.name);
@@ -90,6 +107,8 @@ export class CampaignDetailComponent implements OnInit, OnDestroy {
this.campaign = campaign;
this.editing = false;
this.loadLinkedLore(campaign);
this.loadLinkedGameSystem(campaign);
this.loadCharacters(campaign.id!);
this.arcs = treeData.arcs;
this.showLayout(allCampaigns, treeData);
this.pageTitleService.set(campaign.name);
@@ -110,6 +129,47 @@ export class CampaignDetailComponent implements OnInit, OnDestroy {
).subscribe(lore => this.linkedLore = lore);
}
/** Même logique pour le GameSystem associé : dégradation si supprimé. */
private loadLinkedGameSystem(campaign: Campaign): void {
if (!campaign.gameSystemId) {
this.linkedGameSystem = null;
return;
}
this.gameSystemService.getById(campaign.gameSystemId).pipe(
catchError(() => of(null))
).subscribe(gs => this.linkedGameSystem = gs);
}
/** Charge les fiches de personnages (PJ) de la campagne. */
private loadCharacters(campaignId: string): void {
this.characterService.getByCampaign(campaignId).pipe(
catchError(() => of([] as Character[]))
).subscribe(list => this.characters = list);
}
createCharacter(): void {
if (!this.campaign) return;
this.router.navigate(['/campaigns', this.campaign.id, 'characters', 'create']);
}
editCharacter(character: Character): void {
if (!this.campaign || !character.id) return;
this.router.navigate(['/campaigns', this.campaign.id, 'characters', character.id, 'edit']);
}
/** Extrait une ligne de résumé depuis le markdown (1re ligne non-vide, non-titre). */
characterSnippet(c: Character): string {
if (!c.markdownContent) return '(Fiche vide)';
const firstMeaningful = c.markdownContent
.split('\n')
.map(l => l.trim())
.find(l => l && !l.startsWith('#'));
if (!firstMeaningful) return '(Fiche vide)';
return firstMeaningful.length > 80
? firstMeaningful.substring(0, 77) + '…'
: firstMeaningful;
}
private showLayout(allCampaigns: Campaign[], data: CampaignTreeData): void {
const campaignId = this.campaign!.id!;
const globalItems: GlobalItem[] = allCampaigns.map(c => ({
@@ -138,11 +198,16 @@ export class CampaignDetailComponent implements OnInit, OnDestroy {
this.editName = this.campaign.name;
this.editDescription = this.campaign.description ?? '';
this.editLoreId = this.campaign.loreId ?? '';
// On charge les Lores disponibles pour le select uniquement à l'entrée en mode édition.
this.editGameSystemId = this.campaign.gameSystemId ?? '';
// On charge les Lores et GameSystems disponibles uniquement à l'entrée en mode édition.
this.loreService.getAllLores().subscribe({
next: (lores) => this.availableLores = lores,
error: () => this.availableLores = []
});
this.gameSystemService.getAll().subscribe({
next: (gs) => this.availableGameSystems = gs,
error: () => this.availableGameSystems = []
});
this.editing = true;
}
@@ -156,7 +221,8 @@ export class CampaignDetailComponent implements OnInit, OnDestroy {
name: this.editName.trim(),
description: this.editDescription,
playerCount: this.campaign.playerCount ?? 0,
loreId: this.editLoreId ? this.editLoreId : null
loreId: this.editLoreId ? this.editLoreId : null,
gameSystemId: this.editGameSystemId ? this.editGameSystemId : null
}).subscribe({
next: (updated) => {
this.campaign = updated;