Ajout de la partie "Système de jeu" avec toute la partie stockage de règles de notre jeu.
Ajout de possibilité de stocker des fiches de personnages associés à une campagne également (personnages joueurs pour le moment)
This commit is contained in:
@@ -41,7 +41,7 @@ export type ChatStreamEvent =
|
||||
* décode ligne par ligne pour extraire les événements SSE.
|
||||
*/
|
||||
/** Type d'entité narrative focus pour le chat Campagne. */
|
||||
export type NarrativeEntityType = 'arc' | 'chapter' | 'scene';
|
||||
export type NarrativeEntityType = 'arc' | 'chapter' | 'scene' | 'character';
|
||||
|
||||
@Injectable({ providedIn: 'root' })
|
||||
export class AiChatService {
|
||||
|
||||
@@ -8,6 +8,8 @@ export interface Campaign {
|
||||
chapterCount?: number;
|
||||
/** ID du Lore associé (weak reference cross-context). `null` = pas d'univers lié. */
|
||||
loreId?: string | null;
|
||||
/** ID du GameSystem associé (weak reference cross-context). `null` = campagne générique. */
|
||||
gameSystemId?: string | null;
|
||||
}
|
||||
|
||||
// Interface pour la création de Campaign (sans id)
|
||||
@@ -16,6 +18,7 @@ export interface CampaignCreate {
|
||||
description: string;
|
||||
playerCount: number;
|
||||
loreId?: string | null;
|
||||
gameSystemId?: string | null;
|
||||
}
|
||||
|
||||
export interface Arc {
|
||||
|
||||
18
web/src/app/services/character.model.ts
Normal file
18
web/src/app/services/character.model.ts
Normal file
@@ -0,0 +1,18 @@
|
||||
/**
|
||||
* Fiche de personnage joueur (PJ) d'une campagne.
|
||||
* MVP : markdownContent libre. Évolution prévue vers des fiches templatées
|
||||
* par GameSystem (stats structurées selon le JDR joué).
|
||||
*/
|
||||
export interface Character {
|
||||
id?: string;
|
||||
name: string;
|
||||
markdownContent?: string | null;
|
||||
campaignId: string;
|
||||
order?: number;
|
||||
}
|
||||
|
||||
export interface CharacterCreate {
|
||||
name: string;
|
||||
markdownContent?: string | null;
|
||||
campaignId: string;
|
||||
}
|
||||
34
web/src/app/services/character.service.ts
Normal file
34
web/src/app/services/character.service.ts
Normal file
@@ -0,0 +1,34 @@
|
||||
import { Injectable } from '@angular/core';
|
||||
import { HttpClient } from '@angular/common/http';
|
||||
import { Observable } from 'rxjs';
|
||||
import { Character, CharacterCreate } from './character.model';
|
||||
|
||||
/**
|
||||
* Service HTTP pour les fiches de personnages (PJ) d'une campagne.
|
||||
*/
|
||||
@Injectable({ providedIn: 'root' })
|
||||
export class CharacterService {
|
||||
private apiUrl = 'http://localhost:8080/api/characters';
|
||||
|
||||
constructor(private http: HttpClient) {}
|
||||
|
||||
getByCampaign(campaignId: string): Observable<Character[]> {
|
||||
return this.http.get<Character[]>(`${this.apiUrl}/campaign/${campaignId}`);
|
||||
}
|
||||
|
||||
getById(id: string): Observable<Character> {
|
||||
return this.http.get<Character>(`${this.apiUrl}/${id}`);
|
||||
}
|
||||
|
||||
create(payload: CharacterCreate): Observable<Character> {
|
||||
return this.http.post<Character>(this.apiUrl, payload);
|
||||
}
|
||||
|
||||
update(id: string, payload: Character): Observable<Character> {
|
||||
return this.http.put<Character>(`${this.apiUrl}/${id}`, payload);
|
||||
}
|
||||
|
||||
delete(id: string): Observable<void> {
|
||||
return this.http.delete<void>(`${this.apiUrl}/${id}`);
|
||||
}
|
||||
}
|
||||
@@ -26,7 +26,7 @@ export interface Conversation {
|
||||
export interface ConversationContext {
|
||||
loreId?: string | null;
|
||||
campaignId?: string | null;
|
||||
entityType?: 'page' | 'arc' | 'chapter' | 'scene' | null;
|
||||
entityType?: 'page' | 'arc' | 'chapter' | 'scene' | 'character' | null;
|
||||
entityId?: string | null;
|
||||
}
|
||||
|
||||
|
||||
24
web/src/app/services/game-system.model.ts
Normal file
24
web/src/app/services/game-system.model.ts
Normal file
@@ -0,0 +1,24 @@
|
||||
/**
|
||||
* Interface TypeScript pour GameSystemDTO (jumeau du DTO Java).
|
||||
*
|
||||
* rulesMarkdown : markdown monolithique, sections découpées par titres H2
|
||||
* (## Combat, ## Classes, etc.). Le découpage et la sélection des sections
|
||||
* à injecter dans le prompt IA sont faits côté backend Java.
|
||||
*/
|
||||
export interface GameSystem {
|
||||
id?: string;
|
||||
name: string;
|
||||
description?: string | null;
|
||||
rulesMarkdown?: string | null;
|
||||
author?: string | null;
|
||||
isPublic?: boolean;
|
||||
}
|
||||
|
||||
/** Payload de création/mise à jour (sans id). */
|
||||
export interface GameSystemCreate {
|
||||
name: string;
|
||||
description?: string | null;
|
||||
rulesMarkdown?: string | null;
|
||||
author?: string | null;
|
||||
isPublic: boolean;
|
||||
}
|
||||
39
web/src/app/services/game-system.service.ts
Normal file
39
web/src/app/services/game-system.service.ts
Normal file
@@ -0,0 +1,39 @@
|
||||
import { Injectable } from '@angular/core';
|
||||
import { HttpClient, HttpParams } from '@angular/common/http';
|
||||
import { Observable } from 'rxjs';
|
||||
import { GameSystem, GameSystemCreate } from './game-system.model';
|
||||
|
||||
/**
|
||||
* Service HTTP pour les GameSystems (systèmes de JDR).
|
||||
*/
|
||||
@Injectable({ providedIn: 'root' })
|
||||
export class GameSystemService {
|
||||
private apiUrl = 'http://localhost:8080/api/game-systems';
|
||||
|
||||
constructor(private http: HttpClient) {}
|
||||
|
||||
getAll(): Observable<GameSystem[]> {
|
||||
return this.http.get<GameSystem[]>(this.apiUrl);
|
||||
}
|
||||
|
||||
getById(id: string): Observable<GameSystem> {
|
||||
return this.http.get<GameSystem>(`${this.apiUrl}/${id}`);
|
||||
}
|
||||
|
||||
create(payload: GameSystemCreate): Observable<GameSystem> {
|
||||
return this.http.post<GameSystem>(this.apiUrl, payload);
|
||||
}
|
||||
|
||||
update(id: string, payload: GameSystemCreate): Observable<GameSystem> {
|
||||
return this.http.put<GameSystem>(`${this.apiUrl}/${id}`, payload);
|
||||
}
|
||||
|
||||
delete(id: string): Observable<void> {
|
||||
return this.http.delete<void>(`${this.apiUrl}/${id}`);
|
||||
}
|
||||
|
||||
search(q: string): Observable<GameSystem[]> {
|
||||
const params = new HttpParams().set('q', q);
|
||||
return this.http.get<GameSystem[]>(`${this.apiUrl}/search`, { params });
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user