Mise en place de l'anglais comme deuxième langue pour l'application
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This commit is contained in:
2026-06-14 16:24:05 +02:00
parent 6e75326779
commit af3a6d443c
198 changed files with 7801 additions and 1720 deletions

View File

@@ -1,58 +1,58 @@
<div class="arc-create-page">
<div class="page-header">
<h1>Créer un nouvel arc narratif</h1>
<h1>{{ 'arcCreate.title' | translate }}</h1>
</div>
<form [formGroup]="form" (ngSubmit)="submit()" class="arc-form">
<div class="field">
<label for="arc-create-name">Nom de l'arc *</label>
<label for="arc-create-name">{{ 'arcCreate.nameLabel' | translate }}</label>
<input
id="arc-create-name"
type="text"
formControlName="name"
placeholder="Ex: L'Ombre du Nord"
[placeholder]="'arcCreate.namePlaceholder' | translate"
[class.invalid]="form.get('name')?.invalid && form.get('name')?.touched"
/>
</div>
<div class="field">
<label>Structure de l'arc</label>
<label>{{ 'arcCreate.structureLabel' | translate }}</label>
<div class="arc-type-choice">
<label class="arc-type-option" [class.selected]="form.get('type')?.value === 'LINEAR'">
<input type="radio" formControlName="type" value="LINEAR" />
<span class="arc-type-title">Linéaire</span>
<span class="arc-type-desc">Chapitres joués dans l'ordre — narration séquentielle classique.</span>
<span class="arc-type-title">{{ 'arcCreate.linearTitle' | translate }}</span>
<span class="arc-type-desc">{{ 'arcCreate.linearDesc' | translate }}</span>
</label>
<label class="arc-type-option" [class.selected]="form.get('type')?.value === 'HUB'">
<input type="radio" formControlName="type" value="HUB" />
<span class="arc-type-title">Hub</span>
<span class="arc-type-desc">Quêtes parallèles débloquées par des conditions — type sandbox (ex : Phandalin / Icespire Peak).</span>
<span class="arc-type-title">{{ 'arcCreate.hubTitle' | translate }}</span>
<span class="arc-type-desc">{{ 'arcCreate.hubDesc' | translate }}</span>
</label>
</div>
</div>
<div class="field">
<label for="arc-create-description">Description</label>
<label for="arc-create-description">{{ 'common.description' | translate }}</label>
<textarea
id="arc-create-description"
formControlName="description"
placeholder="Décrivez l'arc narratif principal..."
[placeholder]="'arcCreate.descriptionPlaceholder' | translate"
rows="5">
</textarea>
</div>
<div class="field">
<label>Icône</label>
<label>{{ 'arcCreate.iconLabel' | translate }}</label>
<app-icon-picker [options]="campaignIconOptions" [(selected)]="selectedIcon"></app-icon-picker>
</div>
<div class="form-actions">
<button type="submit" class="btn-primary" [disabled]="form.invalid">
Créer l'arc
{{ 'arcCreate.submit' | translate }}
</button>
<button type="button" class="btn-secondary" (click)="cancel()">Annuler</button>
<button type="button" class="btn-secondary" (click)="cancel()">{{ 'common.cancel' | translate }}</button>
</div>
</form>

View File

@@ -4,6 +4,7 @@ import { ReactiveFormsModule, FormBuilder, FormGroup, Validators } from '@angula
import { ActivatedRoute, Router } from '@angular/router';
import { forkJoin } from 'rxjs';
import { LucideAngularModule, BookOpen } from 'lucide-angular';
import { TranslatePipe, TranslateService } from '@ngx-translate/core';
import { CampaignService } from '../../../services/campaign.service';
import { CharacterService } from '../../../services/character.service';
import { NpcService } from '../../../services/npc.service';
@@ -21,7 +22,7 @@ import { CAMPAIGN_ICON_OPTIONS } from '../../campaign-icons';
*/
@Component({
selector: 'app-arc-create',
imports: [ReactiveFormsModule, LucideAngularModule, IconPickerComponent],
imports: [ReactiveFormsModule, LucideAngularModule, IconPickerComponent, TranslatePipe],
templateUrl: './arc-create.component.html',
styleUrls: ['./arc-create.component.scss']
})
@@ -43,7 +44,8 @@ export class ArcCreateComponent implements OnInit, OnDestroy {
private npcService: NpcService,
private randomTableService: RandomTableService,
private enemyService: EnemyService,
private layoutService: LayoutService
private layoutService: LayoutService,
private translate: TranslateService
) {
this.form = this.fb.group({
name: ['', Validators.required],
@@ -66,7 +68,7 @@ export class ArcCreateComponent implements OnInit, OnDestroy {
}).subscribe(({ campaign, allCampaigns, treeData }) => {
this.existingArcCount = treeData.arcs.length;
this.layoutService.show(buildCampaignSidebarConfig(campaign, allCampaigns, treeData, this.campaignId));
this.layoutService.show(buildCampaignSidebarConfig(campaign, allCampaigns, treeData, this.campaignId, this.translate));
});
}

View File

@@ -2,24 +2,24 @@
<div class="page-header">
<div>
<h1>{{ arc?.name || 'Arc' }}</h1>
<p class="subtitle">Arc narratif</p>
<h1>{{ arc?.name || ('arcEdit.fallbackTitle' | translate) }}</h1>
<p class="subtitle">{{ 'arcEdit.subtitle' | translate }}</p>
</div>
<div class="header-actions">
<button type="button" class="btn-ai"
(click)="toggleChat()"
[class.active]="chatOpen"
title="Ouvrir l'Assistant IA pour dialoguer autour de cet arc">
[title]="'arcEdit.aiAssistantTitle' | translate">
<lucide-icon [img]="Sparkles" [size]="14"></lucide-icon>
Assistant IA
{{ 'arcEdit.aiAssistant' | translate }}
</button>
<button type="button" class="btn-secondary" (click)="cancel()">Annuler</button>
<button type="button" class="btn-secondary" (click)="cancel()">{{ 'common.cancel' | translate }}</button>
<button type="button" class="btn-danger" (click)="delete()">
<lucide-icon [img]="Trash2" [size]="14"></lucide-icon>
Supprimer
{{ 'common.delete' | translate }}
</button>
<button type="button" class="btn-primary" (click)="submit()" [disabled]="form.invalid">
Sauvegarder
{{ 'common.save' | translate }}
</button>
</div>
</div>
@@ -28,118 +28,118 @@
<!-- Illustrations (galerie editable, rendu editorial) -->
<div class="field">
<label>Illustrations</label>
<label>{{ 'arcEdit.illustrationsLabel' | translate }}</label>
<app-image-gallery
[imageIds]="illustrationImageIds"
[editable]="true"
[layout]="'EDITORIAL'"
(imageIdsChange)="illustrationImageIds = $event">
</app-image-gallery>
<small class="field-hint">Ambiances, portraits, visuels evocateurs de l'arc. JPEG, PNG, WebP ou GIF, 10 Mo max.</small>
<small class="field-hint">{{ 'arcEdit.illustrationsHint' | translate }}</small>
</div>
<!-- Cartes & plans -->
<div class="field">
<label>Cartes &amp; plans</label>
<label>{{ 'arcEdit.mapsLabel' | translate }}</label>
<app-image-gallery
[imageIds]="mapImageIds"
[editable]="true"
[layout]="'MAPS'"
(imageIdsChange)="mapImageIds = $event">
</app-image-gallery>
<small class="field-hint">Cartes regionales et plans utiles aux joueurs pour situer l'action.</small>
<small class="field-hint">{{ 'arcEdit.mapsHint' | translate }}</small>
</div>
<div class="field">
<label for="arc-edit-name">Titre de l'arc *</label>
<label for="arc-edit-name">{{ 'arcEdit.nameLabel' | translate }}</label>
<input
id="arc-edit-name"
type="text"
formControlName="name"
placeholder="Ex: L'Ombre du Nord"
[placeholder]="'arcEdit.namePlaceholder' | translate"
[class.invalid]="form.get('name')?.invalid && form.get('name')?.touched"
/>
</div>
<div class="field">
<label for="arc-edit-description">Synopsis de l'arc</label>
<label for="arc-edit-description">{{ 'arcEdit.synopsisLabel' | translate }}</label>
<textarea
id="arc-edit-description"
formControlName="description"
placeholder="Décrivez l'histoire principale de cet arc narratif..."
[placeholder]="'arcEdit.synopsisPlaceholder' | translate"
rows="5">
</textarea>
</div>
<div class="field">
<label>Structure de l'arc</label>
<label>{{ 'arcEdit.structureLabel' | translate }}</label>
<div class="arc-type-choice">
<label class="arc-type-option" [class.selected]="form.get('type')?.value === 'LINEAR'">
<input type="radio" formControlName="type" value="LINEAR" />
<span class="arc-type-title">Linéaire</span>
<span class="arc-type-desc">Chapitres joués dans l'ordre — narration séquentielle.</span>
<span class="arc-type-title">{{ 'arcEdit.linearTitle' | translate }}</span>
<span class="arc-type-desc">{{ 'arcEdit.linearDesc' | translate }}</span>
</label>
<label class="arc-type-option" [class.selected]="form.get('type')?.value === 'HUB'">
<input type="radio" formControlName="type" value="HUB" />
<span class="arc-type-title">Hub</span>
<span class="arc-type-desc">Quêtes parallèles débloquées par des conditions (sandbox).</span>
<span class="arc-type-title">{{ 'arcEdit.hubTitle' | translate }}</span>
<span class="arc-type-desc">{{ 'arcEdit.hubDesc' | translate }}</span>
</label>
</div>
</div>
<div class="field">
<label>Icône</label>
<label>{{ 'arcEdit.iconLabel' | translate }}</label>
<app-icon-picker [options]="campaignIconOptions" [(selected)]="selectedIcon"></app-icon-picker>
</div>
<div class="field-row">
<div class="field">
<label for="arc-edit-themes">Thèmes principaux</label>
<label for="arc-edit-themes">{{ 'arcEdit.themesLabel' | translate }}</label>
<textarea
id="arc-edit-themes"
formControlName="themes"
placeholder="Quels sont les thèmes explorés dans cet arc ? (trahison, rédemption...)"
[placeholder]="'arcEdit.themesPlaceholder' | translate"
rows="4">
</textarea>
</div>
<div class="field">
<label for="arc-edit-stakes">Enjeux globaux</label>
<label for="arc-edit-stakes">{{ 'arcEdit.stakesLabel' | translate }}</label>
<textarea
id="arc-edit-stakes"
formControlName="stakes"
placeholder="Quels sont les enjeux majeurs de cet arc pour les personnages ?"
[placeholder]="'arcEdit.stakesPlaceholder' | translate"
rows="4">
</textarea>
</div>
</div>
<div class="field">
<label for="arc-edit-gm-notes">Notes et planification du MJ</label>
<label for="arc-edit-gm-notes">{{ 'arcEdit.gmNotesLabel' | translate }}</label>
<textarea
id="arc-edit-gm-notes"
formControlName="gmNotes"
placeholder="Vos notes sur la direction de l'arc, les twists prévus, les révélations importantes..."
[placeholder]="'arcEdit.gmNotesPlaceholder' | translate"
rows="5">
</textarea>
<small class="field-hint">Ces notes sont privées et ne seront pas exportées vers FoundryVTT.</small>
<small class="field-hint">{{ 'arcEdit.gmNotesHint' | translate }}</small>
</div>
<div class="field">
<label for="arc-edit-rewards">Récompenses et progression</label>
<label for="arc-edit-rewards">{{ 'arcEdit.rewardsLabel' | translate }}</label>
<textarea
id="arc-edit-rewards"
formControlName="rewards"
placeholder="Quelles récompenses les joueurs obtiendront-ils ? Objets, niveaux, connaissances, contacts..."
[placeholder]="'arcEdit.rewardsPlaceholder' | translate"
rows="4">
</textarea>
</div>
<div class="field">
<label for="arc-edit-resolution">Dénouement prévu</label>
<label for="arc-edit-resolution">{{ 'arcEdit.resolutionLabel' | translate }}</label>
<textarea
id="arc-edit-resolution"
formControlName="resolution"
placeholder="Comment cet arc devrait-il se terminer ? Quelles sont les issues possibles ?"
[placeholder]="'arcEdit.resolutionPlaceholder' | translate"
rows="4">
</textarea>
</div>
@@ -147,7 +147,7 @@
<!-- ===== Pages Lore associées (phase B2 cross-context) ===== -->
@if (loreId) {
<div class="field">
<label>Pages Lore associées</label>
<label>{{ 'arcEdit.relatedPagesLabel' | translate }}</label>
<app-lore-link-picker
[value]="relatedPageIds"
[availablePages]="availablePages"
@@ -155,7 +155,7 @@
(valueChange)="relatedPageIds = $event">
</app-lore-link-picker>
<small class="field-hint">
Liez cet arc à des PNJ, lieux ou éléments du Lore. Cliquez sur un chip pour ouvrir la page associée.
{{ 'arcEdit.relatedPagesHint' | translate }}
</small>
</div>
}
@@ -163,8 +163,7 @@
@if (!loreId) {
<div class="field lore-hint">
<small class="field-hint">
💡 Cette campagne n'est associée à aucun univers. Associez-la à un Lore dans l'écran de la campagne
pour pouvoir lier cet arc à des pages du Lore (PNJ, lieux, etc.).
{{ 'arcEdit.noLoreHint' | translate }}
</small>
</div>
}
@@ -179,7 +178,7 @@
entityType="arc"
[entityId]="arcId"
[isOpen]="chatOpen"
welcomeMessage="Je vois cet arc. Demande-moi d'enrichir ses thèmes, ses enjeux ou son dénouement."
[welcomeMessage]="'arcEdit.chatWelcome' | translate"
[quickSuggestions]="chatQuickSuggestions"
(close)="chatOpen = false">
</app-ai-chat-drawer>

View File

@@ -5,6 +5,7 @@ import { ActivatedRoute, Router } from '@angular/router';
import { forkJoin, of } from 'rxjs';
import { switchMap } from 'rxjs/operators';
import { LucideAngularModule, Trash2, Sparkles } from 'lucide-angular';
import { TranslatePipe, TranslateService } from '@ngx-translate/core';
import { CampaignService } from '../../../services/campaign.service';
import { CharacterService } from '../../../services/character.service';
import { NpcService } from '../../../services/npc.service';
@@ -34,7 +35,7 @@ import { ConfirmDialogService } from '../../../shared/confirm-dialog/confirm-dia
*/
@Component({
selector: 'app-arc-edit',
imports: [ReactiveFormsModule, LucideAngularModule, LoreLinkPickerComponent, AiChatDrawerComponent, ImageGalleryComponent, IconPickerComponent],
imports: [ReactiveFormsModule, LucideAngularModule, LoreLinkPickerComponent, AiChatDrawerComponent, ImageGalleryComponent, IconPickerComponent, TranslatePipe],
templateUrl: './arc-edit.component.html',
styleUrls: ['./arc-edit.component.scss']
})
@@ -46,11 +47,13 @@ export class ArcEditComponent implements OnInit, OnDestroy {
/** État drawer chat IA (b5.7 — intégration Campagne). */
chatOpen = false;
readonly chatQuickSuggestions = [
'Propose 3 thèmes majeurs pour cet arc',
'Imagine des enjeux qui mettent la pression sur les joueurs',
'Suggère un dénouement en deux actes'
];
get chatQuickSuggestions(): string[] {
return [
this.translate.instant('arcEdit.chatSuggestion1'),
this.translate.instant('arcEdit.chatSuggestion2'),
this.translate.instant('arcEdit.chatSuggestion3')
];
}
toggleChat(): void { this.chatOpen = !this.chatOpen; }
@@ -83,7 +86,8 @@ export class ArcEditComponent implements OnInit, OnDestroy {
private pageService: PageService,
private layoutService: LayoutService,
private pageTitleService: PageTitleService,
private confirmDialog: ConfirmDialogService
private confirmDialog: ConfirmDialogService,
private translate: TranslateService
) {
this.form = this.fb.group({
name: ['', Validators.required],
@@ -149,7 +153,7 @@ export class ArcEditComponent implements OnInit, OnDestroy {
resolution: arc.resolution ?? ''
});
this.layoutService.show(buildCampaignSidebarConfig(campaign, allCampaigns, treeData, this.campaignId));
this.layoutService.show(buildCampaignSidebarConfig(campaign, allCampaigns, treeData, this.campaignId, this.translate));
});
}
@@ -178,10 +182,10 @@ export class ArcEditComponent implements OnInit, OnDestroy {
delete(): void {
this.confirmDialog.confirm({
title: 'Supprimer l\'arc',
message: `Supprimer l'arc "${this.arc?.name}" ?`,
details: ['Cette action est irréversible.'],
confirmLabel: 'Supprimer',
title: this.translate.instant('arcEdit.deleteTitle'),
message: this.translate.instant('arcEdit.deleteMessage', { name: this.arc?.name }),
details: [this.translate.instant('arcEdit.irreversible')],
confirmLabel: this.translate.instant('common.delete'),
variant: 'danger'
}).then(ok => {
if (!ok) return;

View File

@@ -9,17 +9,17 @@
{{ arc.name }}
</h1>
<p class="view-subtitle">
{{ arc.type === 'HUB' ? 'Arc en hub (quêtes non linéaires)' : 'Arc narratif' }}
{{ (arc.type === 'HUB' ? 'arcView.subtitleHub' : 'arcView.subtitleLinear') | translate }}
</p>
</div>
<div class="view-actions">
<button type="button" class="btn-primary" (click)="editMode()">
<lucide-icon [img]="Pencil" [size]="14"></lucide-icon>
Modifier
{{ 'common.edit' | translate }}
</button>
<button type="button" class="btn-danger" (click)="deleteArc()" title="Supprimer l'arc et tout son contenu">
<button type="button" class="btn-danger" (click)="deleteArc()" [title]="'arcView.deleteTitle' | translate">
<lucide-icon [img]="Trash2" [size]="14"></lucide-icon>
Supprimer
{{ 'common.delete' | translate }}
</button>
</div>
</header>
@@ -32,7 +32,7 @@
<!-- Cartes & plans -->
@if ((arc.mapImageIds?.length ?? 0) > 0) {
<section class="view-section">
<h2 class="view-section-title"><span class="view-section-icon">🗺️</span> Cartes & plans</h2>
<h2 class="view-section-title"><span class="view-section-icon">🗺️</span> {{ 'arcView.mapsTitle' | translate }}</h2>
<app-image-gallery [imageIds]="arc.mapImageIds ?? []" [layout]="'MAPS'"></app-image-gallery>
</section>
}
@@ -40,10 +40,10 @@
Le statut effectif et les actions de jeu vivent dans l'écran d'une Partie. -->
@if (arc.type === 'HUB') {
<section class="view-section">
<h2 class="view-section-title"><span class="view-section-icon">🗺️</span> Quêtes du hub (scénario)</h2>
<h2 class="view-section-title"><span class="view-section-icon">🗺️</span> {{ 'arcView.hubQuestsTitle' | translate }}</h2>
@if (hubQuests.length === 0) {
<p class="view-section-empty">
Aucune quête pour ce hub. Créez-en une pour démarrer.
{{ 'arcView.hubQuestsEmpty' | translate }}
</p>
}
@if (hubQuests.length > 0) {
@@ -66,7 +66,7 @@
@if ((q.prerequisites?.length ?? 0) > 0) {
<div class="hub-quest-card-locked-hint">
<lucide-icon [img]="AlertCircle" [size]="13"></lucide-icon>
<span>{{ q.prerequisites!.length }} condition(s) de déblocage</span>
<span>{{ 'arcView.unlockConditions' | translate:{ n: q.prerequisites!.length } }}</span>
<ul class="hub-quest-card-prereq-list">
@for (p of q.prerequisites; track p) {
<li>{{ describePrerequisite(p) }}</li>
@@ -81,45 +81,45 @@
</section>
}
<section class="view-section">
<h2 class="view-section-title"><span class="view-section-icon">📜</span> Synopsis</h2>
<h2 class="view-section-title"><span class="view-section-icon">📜</span> {{ 'arcView.synopsisTitle' | translate }}</h2>
@if (arc.description?.trim()) {
<p class="view-section-body">{{ arc.description }}</p>
} @else {
<p class="view-section-empty">Non renseigné</p>
<p class="view-section-empty">{{ 'arcView.notProvided' | translate }}</p>
}
</section>
<div class="view-row">
<section class="view-section">
<h2 class="view-section-title"><span class="view-section-icon"></span> Thèmes principaux</h2>
<h2 class="view-section-title"><span class="view-section-icon"></span> {{ 'arcView.themesTitle' | translate }}</h2>
@if (arc.themes?.trim()) {
<p class="view-section-body">{{ arc.themes }}</p>
} @else {
<p class="view-section-empty">Non renseigné</p>
<p class="view-section-empty">{{ 'arcView.notProvided' | translate }}</p>
}
</section>
<section class="view-section">
<h2 class="view-section-title"><span class="view-section-icon">⚖️</span> Enjeux globaux</h2>
<h2 class="view-section-title"><span class="view-section-icon">⚖️</span> {{ 'arcView.stakesTitle' | translate }}</h2>
@if (arc.stakes?.trim()) {
<p class="view-section-body">{{ arc.stakes }}</p>
} @else {
<p class="view-section-empty">Non renseigné</p>
<p class="view-section-empty">{{ 'arcView.notProvided' | translate }}</p>
}
</section>
</div>
<section class="view-section">
<h2 class="view-section-title"><span class="view-section-icon">🎁</span> Récompenses et progression</h2>
<h2 class="view-section-title"><span class="view-section-icon">🎁</span> {{ 'arcView.rewardsTitle' | translate }}</h2>
@if (arc.rewards?.trim()) {
<p class="view-section-body">{{ arc.rewards }}</p>
} @else {
<p class="view-section-empty">Non renseigné</p>
<p class="view-section-empty">{{ 'arcView.notProvided' | translate }}</p>
}
</section>
<section class="view-section">
<h2 class="view-section-title"><span class="view-section-icon">🎬</span> Dénouement prévu</h2>
<h2 class="view-section-title"><span class="view-section-icon">🎬</span> {{ 'arcView.resolutionTitle' | translate }}</h2>
@if (arc.resolution?.trim()) {
<p class="view-section-body">{{ arc.resolution }}</p>
} @else {
<p class="view-section-empty">Non renseigné</p>
<p class="view-section-empty">{{ 'arcView.notProvided' | translate }}</p>
}
</section>
<!-- Notes MJ (bloc privé rouge discret) -->
@@ -127,7 +127,7 @@
<section class="view-section view-section--private">
<h2 class="view-section-title">
<span class="view-section-icon">🔒</span>
Notes et planification du MJ
{{ 'arcView.gmNotesTitle' | translate }}
</h2>
<p class="view-section-body">{{ arc.gmNotes }}</p>
</section>
@@ -135,7 +135,7 @@
<!-- Pages Lore liées (chips cliquables) -->
@if (loreId && (arc.relatedPageIds?.length ?? 0) > 0) {
<section class="view-section">
<h2 class="view-section-title"><span class="view-section-icon">🔗</span> Pages Lore associées</h2>
<h2 class="view-section-title"><span class="view-section-icon">🔗</span> {{ 'arcView.relatedPagesTitle' | translate }}</h2>
<div class="view-chips">
@for (relId of arc.relatedPageIds; track relId) {
<a class="view-chip"

View File

@@ -4,6 +4,7 @@ import { ActivatedRoute, Router, RouterModule } from '@angular/router';
import { forkJoin, of } from 'rxjs';
import { switchMap } from 'rxjs/operators';
import { LucideAngularModule, Pencil, Trash2, AlertCircle } from 'lucide-angular';
import { TranslatePipe, TranslateService } from '@ngx-translate/core';
import { resolveCampaignIcon } from '../../campaign-icons';
import { CampaignService } from '../../../services/campaign.service';
import { CharacterService } from '../../../services/character.service';
@@ -26,7 +27,7 @@ import { ConfirmDialogService } from '../../../shared/confirm-dialog/confirm-dia
*/
@Component({
selector: 'app-arc-view',
imports: [RouterModule, LucideAngularModule, ImageGalleryComponent],
imports: [RouterModule, LucideAngularModule, ImageGalleryComponent, TranslatePipe],
templateUrl: './arc-view.component.html',
styleUrls: ['./arc-view.component.scss']
})
@@ -65,7 +66,8 @@ export class ArcViewComponent implements OnInit, OnDestroy {
private pageService: PageService,
private layoutService: LayoutService,
private pageTitleService: PageTitleService,
private confirmDialog: ConfirmDialogService
private confirmDialog: ConfirmDialogService,
private translate: TranslateService
) {}
ngOnInit(): void {
@@ -111,7 +113,7 @@ export class ArcViewComponent implements OnInit, OnDestroy {
list.forEach(c => { if (c.id) this.allChaptersById[c.id] = c; })
);
this.layoutService.show(buildCampaignSidebarConfig(campaign, allCampaigns, treeData, this.campaignId));
this.layoutService.show(buildCampaignSidebarConfig(campaign, allCampaigns, treeData, this.campaignId, this.translate));
});
}
@@ -119,11 +121,11 @@ export class ArcViewComponent implements OnInit, OnDestroy {
describePrerequisite(p: Prerequisite): string {
switch (p.kind) {
case 'QUEST_COMPLETED':
return `Quête « ${this.allChaptersById[p.questId]?.name ?? '?'} » terminée`;
return this.translate.instant('arcView.prereqQuestCompleted', { name: this.allChaptersById[p.questId]?.name ?? '?' });
case 'SESSION_REACHED':
return `Session ${p.minSessionNumber} atteinte`;
return this.translate.instant('arcView.prereqSessionReached', { n: p.minSessionNumber });
case 'FLAG_SET':
return `Fait : ${p.flagName}`;
return this.translate.instant('arcView.prereqFlagSet', { flag: p.flagName });
}
}
@@ -135,7 +137,7 @@ export class ArcViewComponent implements OnInit, OnDestroy {
}
titleOfRelated(pageId: string): string {
return this.availablePages.find(p => p.id === pageId)?.title ?? '(page supprimée)';
return this.availablePages.find(p => p.id === pageId)?.title ?? this.translate.instant('arcView.deletedPage');
}
editMode(): void {
@@ -153,20 +155,24 @@ export class ArcViewComponent implements OnInit, OnDestroy {
this.campaignService.getArcDeletionImpact(arc.id!).subscribe({
next: impact => {
const parts: string[] = [];
if (impact.chapters > 0) parts.push(`${impact.chapters} chapitre${impact.chapters > 1 ? 's' : ''}`);
if (impact.scenes > 0) parts.push(`${impact.scenes} scène${impact.scenes > 1 ? 's' : ''}`);
if (impact.chapters > 0) {
parts.push(this.translate.instant(impact.chapters > 1 ? 'arcView.chaptersPlural' : 'arcView.chaptersSingular', { n: impact.chapters }));
}
if (impact.scenes > 0) {
parts.push(this.translate.instant(impact.scenes > 1 ? 'arcView.scenesPlural' : 'arcView.scenesSingular', { n: impact.scenes }));
}
const details: string[] = [];
if (parts.length) {
details.push(`Cette action supprimera aussi : ${parts.join(', ')}.`);
details.push(this.translate.instant('arcView.deleteCascade', { parts: parts.join(', ') }));
}
details.push('Cette action est irréversible.');
details.push(this.translate.instant('arcView.irreversible'));
this.confirmDialog.confirm({
title: 'Supprimer l\'arc',
message: `Supprimer l'arc "${arc.name}" ?`,
title: this.translate.instant('arcView.deleteConfirmTitle'),
message: this.translate.instant('arcView.deleteConfirmMessage', { name: arc.name }),
details,
confirmLabel: 'Supprimer',
confirmLabel: this.translate.instant('common.delete'),
variant: 'danger'
}).then(ok => {
if (!ok) return;

View File

@@ -1,5 +1,6 @@
import { Observable, forkJoin, of } from 'rxjs';
import { switchMap, map } from 'rxjs/operators';
import { TranslateService } from '@ngx-translate/core';
import { CampaignService } from '../services/campaign.service';
import { CharacterService } from '../services/character.service';
import { NpcService } from '../services/npc.service';
@@ -92,7 +93,7 @@ export function loadCampaignTreeData(
);
}
export function buildCampaignTree(campaignId: string, data: CampaignTreeData): TreeItem[] {
export function buildCampaignTree(campaignId: string, data: CampaignTreeData, translate: TranslateService): TreeItem[] {
// Tri FR avec `numeric: true` pour que "1. Intro", "2. Voyage", "10. Final" soient
// classés 1, 2, 10 (et pas 1, 10, 2). `sensitivity: 'base'` ignore la casse.
const byName = (a: { name: string }, b: { name: string }) =>
@@ -140,7 +141,7 @@ export function buildCampaignTree(campaignId: string, data: CampaignTreeData): T
const npcsNode: TreeItem = {
id: 'npcs-root',
label: 'PNJ',
label: translate.instant('campaignTree.npcs'),
iconKey: 'c-drama',
children: npcChildren,
meta: sortedNpcs.length ? String(sortedNpcs.length) : undefined,
@@ -149,10 +150,10 @@ export function buildCampaignTree(campaignId: string, data: CampaignTreeData): T
route: `/campaigns/${campaignId}/npcs`,
// Porte le header de section "Personnages" (les PJ ayant migré vers la Partie).
// Le filet au-dessus est masqué par CSS si c'est le tout premier item de la sidebar.
sectionHeaderBefore: 'Personnages',
sectionHeaderBefore: translate.instant('campaignTree.sectionCharacters'),
createActions: [{
id: 'new-npc',
label: 'Nouveau PNJ',
label: translate.instant('campaignTree.newNpc'),
route: `/campaigns/${campaignId}/npcs/create`,
actionIcon: 'plus'
}]
@@ -216,7 +217,7 @@ export function buildCampaignTree(campaignId: string, data: CampaignTreeData): T
route: `/campaigns/${campaignId}/arcs/${arc.id}/chapters/${ch.id}`,
createActions: [{
id: `new-scene-${ch.id}`,
label: 'Nouvelle scène',
label: translate.instant('campaignTree.newScene'),
route: `/campaigns/${campaignId}/arcs/${arc.id}/chapters/${ch.id}/scenes/create`,
actionIcon: 'plus'
}]
@@ -228,12 +229,12 @@ export function buildCampaignTree(campaignId: string, data: CampaignTreeData): T
iconKey: arc.icon ?? undefined,
children: chapterItems,
route: `/campaigns/${campaignId}/arcs/${arc.id}`,
sectionHeaderBefore: idx === 0 ? 'Narration' : undefined,
sectionHeaderBefore: idx === 0 ? translate.instant('campaignTree.sectionNarration') : undefined,
createActions: [{
id: `new-chapter-${arc.id}`,
// Dans un arc hub, un "chapitre" est présenté comme une "quête".
label: arc.type === 'HUB' ? 'Nouvelle quête' : 'Nouveau chapitre',
label: arc.type === 'HUB' ? translate.instant('campaignTree.newQuest') : translate.instant('campaignTree.newChapter'),
route: `/campaigns/${campaignId}/arcs/${arc.id}/chapters/create`,
actionIcon: 'plus'
}]
@@ -250,14 +251,14 @@ export function buildCampaignTree(campaignId: string, data: CampaignTreeData): T
const tablesNode: TreeItem = {
id: 'random-tables-root',
label: 'Tables aléatoires',
label: translate.instant('campaignTree.randomTables'),
iconKey: 'dice',
children: tableItems,
meta: tableItems.length ? String(tableItems.length) : undefined,
sectionHeaderBefore: 'Outils',
sectionHeaderBefore: translate.instant('campaignTree.sectionTools'),
createActions: [{
id: 'new-random-table',
label: 'Nouvelle table',
label: translate.instant('campaignTree.newTable'),
route: `/campaigns/${campaignId}/random-tables/create`,
actionIcon: 'plus'
}]
@@ -266,7 +267,7 @@ export function buildCampaignTree(campaignId: string, data: CampaignTreeData): T
// Lien simple vers les ateliers (la liste se charge sur sa page — pas de fetch ici).
const notebooksNode: TreeItem = {
id: 'notebooks-root',
label: 'Ateliers (IA + PDF)',
label: translate.instant('campaignTree.notebooks'),
iconKey: 'book-open',
route: `/campaigns/${campaignId}/notebooks`
};
@@ -274,7 +275,7 @@ export function buildCampaignTree(campaignId: string, data: CampaignTreeData): T
// Catalogues d'objets (boutiques, butins…) → page de liste (outil).
const catalogsNode: TreeItem = {
id: 'item-catalogs-root',
label: 'Catalogues d\'objets',
label: translate.instant('campaignTree.itemCatalogs'),
iconKey: 'package',
route: `/campaigns/${campaignId}/item-catalogs`
};
@@ -284,14 +285,14 @@ export function buildCampaignTree(campaignId: string, data: CampaignTreeData): T
// Libellé → page de liste ; chevron → arbre dépliable (dossiers → fiches).
const enemiesNode: TreeItem = {
id: 'enemies-root',
label: 'Ennemis',
label: translate.instant('campaignTree.enemies'),
iconKey: 'skull',
children: enemyChildren,
meta: sortedEnemies.length ? String(sortedEnemies.length) : undefined,
route: `/campaigns/${campaignId}/enemies`,
createActions: [{
id: 'new-enemy',
label: 'Nouvel ennemi',
label: translate.instant('campaignTree.newEnemy'),
route: `/campaigns/${campaignId}/enemies/create`,
actionIcon: 'plus'
}]
@@ -300,7 +301,7 @@ export function buildCampaignTree(campaignId: string, data: CampaignTreeData): T
// Importer un PDF de campagne → arborescence (outil, comme tables & ateliers).
const importNode: TreeItem = {
id: 'import-pdf-root',
label: 'Importer un PDF',
label: translate.instant('campaignTree.importPdf'),
iconKey: 'file-up',
route: `/campaigns/${campaignId}/import`
};
@@ -322,7 +323,8 @@ export function buildCampaignSidebarConfig(
campaign: Campaign,
allCampaigns: Campaign[],
treeData: CampaignTreeData,
campaignId: string
campaignId: string,
translate: TranslateService
): SecondarySidebarConfig {
const globalItems: GlobalItem[] = allCampaigns.map(c => ({
id: c.id!, name: c.name, route: `/campaigns/${c.id}`
@@ -331,13 +333,13 @@ export function buildCampaignSidebarConfig(
title: campaign.name,
// Titre cliquable → accueil de la campagne (raccourci depuis n'importe quelle sous-page).
titleRoute: `/campaigns/${campaignId}`,
items: buildCampaignTree(campaignId, treeData),
footerLabel: 'Toutes les campagnes',
items: buildCampaignTree(campaignId, treeData, translate),
footerLabel: translate.instant('campaignTree.allCampaigns'),
createActions: [
{ id: 'create-arc', label: '+ Nouvel arc', variant: 'primary', route: `/campaigns/${campaignId}/arcs/create` }
{ id: 'create-arc', label: translate.instant('campaignTree.newArc'), variant: 'primary', route: `/campaigns/${campaignId}/arcs/create` }
],
globalItems,
globalBackLabel: 'Toutes les campagnes',
globalBackLabel: translate.instant('campaignTree.allCampaigns'),
globalBackRoute: '/campaigns'
};
}

View File

@@ -2,7 +2,7 @@
<div class="modal" (click)="$event.stopPropagation()">
<div class="modal-header">
<h2>Créer une nouvelle Campagne</h2>
<h2>{{ 'campaignCreate.title' | translate }}</h2>
<button class="btn-close" (click)="onCancel()">
<lucide-icon [img]="X" [size]="18"></lucide-icon>
</button>
@@ -11,54 +11,51 @@
<form [formGroup]="form" (ngSubmit)="submit()">
<div class="field">
<label for="campaign-name">Nom de la campagne *</label>
<label for="campaign-name">{{ 'campaignCreate.nameLabel' | translate }}</label>
<input
id="campaign-name"
type="text"
formControlName="name"
placeholder="Ex: L'Ombre du Nord, Les Héritiers Oubliés..."
[placeholder]="'campaignCreate.namePlaceholder' | translate"
[class.invalid]="form.get('name')?.invalid && form.get('name')?.touched"
/>
</div>
<div class="field">
<label for="campaign-description">Description / Pitch</label>
<label for="campaign-description">{{ 'campaignCreate.descriptionLabel' | translate }}</label>
<textarea
id="campaign-description"
formControlName="description"
placeholder="Résumez l'intrigue principale de votre campagne..."
[placeholder]="'campaignCreate.descriptionPlaceholder' | translate"
rows="5"
></textarea>
</div>
<div class="field">
<label for="campaign-player-count">Nombre de joueurs</label>
<label for="campaign-player-count">{{ 'campaignCreate.playerCountLabel' | translate }}</label>
<input id="campaign-player-count" type="number" formControlName="playerCount" min="1" />
</div>
<div class="field">
<label for="campaign-lore">Univers associé</label>
<label for="campaign-lore">{{ 'campaignCreate.loreLabel' | translate }}</label>
<select id="campaign-lore" formControlName="loreId">
<option value="">— Aucun univers (campagne libre) —</option>
<option value="">{{ 'campaignCreate.noLoreOption' | translate }}</option>
@for (lore of availableLores; track lore) {
<option [value]="lore.id">{{ lore.name }}</option>
}
</select>
<p class="hint">
Optionnel. Si associée, vous pourrez lier arcs, chapitres et scènes aux pages du Lore.
Laissez vide pour un one-shot ou si vous créerez le Lore plus tard.
</p>
<p class="hint">{{ 'campaignCreate.loreHint' | translate }}</p>
</div>
<div class="field">
<label for="campaign-game-system">Système de JDR</label>
<label for="campaign-game-system">{{ 'campaignCreate.gameSystemLabel' | translate }}</label>
@if (!creatingGameSystem) {
<select id="campaign-game-system" formControlName="gameSystemId">
<option value="">— Aucun (campagne générique) —</option>
<option value="">{{ 'campaignCreate.noGameSystemOption' | translate }}</option>
@for (gs of availableGameSystems; track gs) {
<option [value]="gs.id">{{ gs.name }}</option>
}
<option [value]="CREATE_GAMESYSTEM_SENTINEL">+ Créer un nouveau système…</option>
<option [value]="CREATE_GAMESYSTEM_SENTINEL">{{ 'campaignCreate.createGameSystemOption' | translate }}</option>
</select>
}
@@ -69,7 +66,7 @@
type="text"
[(ngModel)]="newGameSystemName"
[ngModelOptions]="{ standalone: true }"
placeholder="Nom du nouveau système (ex: D&D 5e, Nimble, Maison)"
[placeholder]="'campaignCreate.gameSystemNamePlaceholder' | translate"
(keydown.enter)="$event.preventDefault(); submitCreateGameSystem()"
(keydown.escape)="cancelCreateGameSystem()"
autofocus
@@ -79,50 +76,39 @@
[disabled]="!newGameSystemName.trim() || creatingGameSystemInFlight"
(click)="submitCreateGameSystem()">
<lucide-icon [img]="Check" [size]="14"></lucide-icon>
Créer
{{ 'common.create' | translate }}
</button>
<button type="button" class="btn-inline-secondary" (click)="cancelCreateGameSystem()">
Annuler
{{ 'common.cancel' | translate }}
</button>
</div>
<p class="hint">
Création rapide — vous pourrez ajouter les règles, les templates de fiches PJ/PNJ
et le reste depuis la section "Systèmes" plus tard.
</p>
<p class="hint">{{ 'campaignCreate.gameSystemCreateHint' | translate }}</p>
</div>
}
@if (!creatingGameSystem) {
<p class="hint">
Optionnel. Si défini, l'IA injectera les règles du système (classes, combat, lore...)
dans ses suggestions pour respecter les mécaniques du JDR.
</p>
<p class="hint">{{ 'campaignCreate.gameSystemHint' | translate }}</p>
}
@if (!creatingGameSystem) {
<p class="hint hint-warning">
⚠️ Le système de jeu choisi détermine aussi le <strong>template des fiches de PJ et PNJ</strong>.
Le changer plus tard rendra les champs des fiches existantes invisibles
(les données restent stockées mais ne s'afficheront qu'en revenant à l'ancien système).
Choisissez bien dès le départ si possible.
</p>
<p class="hint hint-warning" [innerHTML]="'campaignCreate.gameSystemWarning' | translate"></p>
}
</div>
<div class="info-box">
<p><strong>💡 Organisation :</strong> Votre campagne sera structurée en :</p>
<p [innerHTML]="'campaignCreate.orgIntro' | translate"></p>
<ul>
<li><strong>Arcs</strong> - Les grandes phases narratives</li>
<li><strong>Chapitres</strong> - Les segments d'un arc</li>
<li><strong>Scènes</strong> - Les moments de jeu individuels</li>
<li [innerHTML]="'campaignCreate.orgArcs' | translate"></li>
<li [innerHTML]="'campaignCreate.orgChapters' | translate"></li>
<li [innerHTML]="'campaignCreate.orgScenes' | translate"></li>
</ul>
</div>
<div class="modal-actions">
<button type="submit" class="btn-primary" [disabled]="form.invalid">
<lucide-icon [img]="BookCopy" [size]="16"></lucide-icon>
Créer la campagne
{{ 'campaignCreate.submit' | translate }}
</button>
<button type="button" class="btn-secondary" (click)="onCancel()">Annuler</button>
<button type="button" class="btn-secondary" (click)="onCancel()">{{ 'common.cancel' | translate }}</button>
</div>
</form>

View File

@@ -3,6 +3,7 @@ import { Component, EventEmitter, OnInit, Output } from '@angular/core';
import { ReactiveFormsModule, FormBuilder, FormGroup, Validators } from '@angular/forms';
import { FormsModule } from '@angular/forms';
import { LucideAngularModule, BookCopy, X, Plus, Check } from 'lucide-angular';
import { TranslatePipe } from '@ngx-translate/core';
import { LoreService } from '../../../services/lore.service';
import { Lore } from '../../../services/lore.model';
import { GameSystemService } from '../../../services/game-system.service';
@@ -22,7 +23,7 @@ export interface CampaignCreatePayload {
@Component({
selector: 'app-campaign-create',
imports: [ReactiveFormsModule, FormsModule, LucideAngularModule],
imports: [ReactiveFormsModule, FormsModule, LucideAngularModule, TranslatePipe],
templateUrl: './campaign-create.component.html',
styleUrls: ['./campaign-create.component.scss']
})

View File

@@ -7,22 +7,22 @@
<h1>{{ campaign.name }}</h1>
<p class="description">{{ campaign.description }}</p>
<div class="meta">
<span class="badge">{{ campaign.playerCount || 0 }} joueurs</span>
<span class="badge">{{ 'campaignDetail.players' | translate:{ n: campaign.playerCount || 0 } }}</span>
<!-- Badge "Univers" : lien vers le Lore associé si présent -->
@if (linkedLore) {
<a
class="badge badge-lore"
[routerLink]="['/lore', linkedLore.id]"
title="Ouvrir l'univers associé">
[title]="'campaignDetail.openLinkedLore' | translate">
<lucide-icon [img]="Globe" [size]="12"></lucide-icon>
{{ linkedLore.name }}
</a>
}
<!-- Campagne liée à un Lore qui n'existe plus (supprimé ailleurs) -->
@if (campaign.loreId && !linkedLore) {
<span class="badge badge-lore-missing" title="L'univers associé est introuvable">
<span class="badge badge-lore-missing" [title]="'campaignDetail.loreMissingTitle' | translate">
<lucide-icon [img]="Globe" [size]="12"></lucide-icon>
Univers introuvable
{{ 'campaignDetail.loreMissing' | translate }}
</span>
}
</div>
@@ -30,11 +30,11 @@
<div class="header-actions">
<button type="button" class="btn-secondary" (click)="startEdit()">
<lucide-icon [img]="Pencil" [size]="14"></lucide-icon>
Modifier
{{ 'common.edit' | translate }}
</button>
<button type="button" class="btn-danger" (click)="deleteCampaign()">
<lucide-icon [img]="Trash2" [size]="14"></lucide-icon>
Supprimer
{{ 'common.delete' | translate }}
</button>
</div>
</div>
@@ -43,34 +43,34 @@
@if (editing) {
<div class="detail-header edit-mode">
<div class="field">
<label>Nom</label>
<label>{{ 'common.name' | translate }}</label>
<input type="text" [(ngModel)]="editName" name="editName" required />
</div>
<div class="field">
<label>Description</label>
<label>{{ 'common.description' | translate }}</label>
<textarea [(ngModel)]="editDescription" name="editDescription" rows="3"></textarea>
</div>
<div class="field">
<label>Univers associé</label>
<label>{{ 'campaignDetail.loreLabel' | translate }}</label>
<select [(ngModel)]="editLoreId" name="editLoreId">
<option value="">— Aucun univers (campagne libre) —</option>
<option value="">{{ 'campaignDetail.noLoreOption' | translate }}</option>
@for (lore of availableLores; track lore) {
<option [value]="lore.id">{{ lore.name }}</option>
}
</select>
</div>
<div class="field">
<label>Système de JDR</label>
<label>{{ 'campaignDetail.gameSystemLabel' | translate }}</label>
@if (!creatingGameSystem) {
<select
[(ngModel)]="editGameSystemId"
name="editGameSystemId"
(ngModelChange)="onEditGameSystemChange($event)">
<option value="">— Aucun (générique) —</option>
<option value="">{{ 'campaignDetail.noGameSystemOption' | translate }}</option>
@for (gs of availableGameSystems; track gs) {
<option [value]="gs.id">{{ gs.name }}</option>
}
<option [value]="CREATE_GAMESYSTEM_SENTINEL">+ Créer un nouveau système…</option>
<option [value]="CREATE_GAMESYSTEM_SENTINEL">{{ 'campaignDetail.createGameSystemOption' | translate }}</option>
</select>
}
@if (creatingGameSystem) {
@@ -79,7 +79,7 @@
type="text"
[(ngModel)]="newGameSystemName"
name="newGameSystemName"
placeholder="Nom du nouveau système (ex: D&D 5e, Nimble, Maison)"
[placeholder]="'campaignDetail.gameSystemNamePlaceholder' | translate"
(keydown.enter)="$event.preventDefault(); submitCreateGameSystem()"
(keydown.escape)="cancelCreateGameSystem()"
autofocus
@@ -89,10 +89,10 @@
[disabled]="!newGameSystemName.trim() || creatingGameSystemInFlight"
(click)="submitCreateGameSystem()">
<lucide-icon [img]="Check" [size]="14"></lucide-icon>
Créer
{{ 'common.create' | translate }}
</button>
<button type="button" class="btn-inline-secondary" (click)="cancelCreateGameSystem()">
Annuler
{{ 'common.cancel' | translate }}
</button>
</div>
</div>
@@ -100,10 +100,10 @@
</div>
<div class="header-actions">
<button type="button" class="btn-primary" (click)="saveEdit()" [disabled]="!editName.trim()">
Sauvegarder
{{ 'common.save' | translate }}
</button>
<button type="button" class="btn-secondary" (click)="cancelEdit()">
Annuler
{{ 'common.cancel' | translate }}
</button>
</div>
</div>
@@ -111,7 +111,7 @@
@if (!editing) {
<section class="detail-section personas-section">
<div class="section-header">
<h2>Personnages</h2>
<h2>{{ 'campaignDetail.charactersTitle' | translate }}</h2>
</div>
<!-- Les PJ ne sont plus rattachés à la campagne mais à une Partie (Playthrough) :
ils se gèrent depuis la page d'une Partie. Ici on ne liste que les PNJ
@@ -121,14 +121,14 @@
<div class="subsection-header">
<h3>
<lucide-icon [img]="Drama" [size]="16"></lucide-icon>
Personnages non-joueurs
{{ 'campaignDetail.npcTitle' | translate }}
@if (npcs.length > 0) {
<span class="count-badge">{{ npcs.length }}</span>
}
</h3>
<button class="btn-add" (click)="createNpc()">
<lucide-icon [img]="Plus" [size]="14"></lucide-icon>
Nouveau PNJ
{{ 'campaignDetail.newNpc' | translate }}
</button>
</div>
@if (npcs.length > 0) {
@@ -146,10 +146,10 @@
}
@if (npcs.length === 0) {
<div class="empty-state empty-state--compact">
<p>Aucun PNJ pour le moment.</p>
<p>{{ 'campaignDetail.noNpc' | translate }}</p>
<button class="btn-add-first" (click)="createNpc()">
<lucide-icon [img]="Plus" [size]="14"></lucide-icon>
Créer votre premier PNJ
{{ 'campaignDetail.createFirstNpc' | translate }}
</button>
</div>
}
@@ -159,11 +159,11 @@
@if (!editing) {
<section class="detail-section arcs-section">
<div class="section-header">
<h2>Arcs narratifs</h2>
<h2>{{ 'campaignDetail.arcsTitle' | translate }}</h2>
<div class="section-header-actions">
<button class="btn-add" (click)="createArc()">
<lucide-icon [img]="Plus" [size]="14"></lucide-icon>
Nouvel arc
{{ 'campaignDetail.newArc' | translate }}
</button>
</div>
</div>
@@ -173,7 +173,7 @@
<div class="arc-card" (click)="openArc(arc)">
<lucide-icon [img]="Swords" [size]="24" class="arc-icon"></lucide-icon>
<span class="arc-name">{{ arc.name }}</span>
<span class="arc-meta">{{ chapterCountByArc[arc.id!] || 0 }} chapitres</span>
<span class="arc-meta">{{ 'campaignDetail.chapters' | translate:{ n: chapterCountByArc[arc.id!] || 0 } }}</span>
</div>
}
</div>
@@ -181,10 +181,10 @@
@if (arcs.length === 0) {
<div class="empty-state">
<lucide-icon [img]="Swords" [size]="40" class="empty-icon"></lucide-icon>
<p>Aucun arc narratif pour le moment.</p>
<p>{{ 'campaignDetail.noArc' | translate }}</p>
<button class="btn-add-first" (click)="createArc()">
<lucide-icon [img]="Plus" [size]="14"></lucide-icon>
Créer votre premier arc
{{ 'campaignDetail.createFirstArc' | translate }}
</button>
</div>
}
@@ -196,11 +196,11 @@
<div class="section-header">
<h2>
<lucide-icon [img]="Dices" [size]="18"></lucide-icon>
Mes parties
{{ 'campaignDetail.playthroughsTitle' | translate }}
</h2>
<button class="btn-add" [disabled]="newPlaythroughInFlight" (click)="createPlaythrough()">
<lucide-icon [img]="Plus" [size]="14"></lucide-icon>
Nouvelle partie
{{ 'campaignDetail.newPlaythrough' | translate }}
</button>
</div>
@if (playthroughs.length > 0) {
@@ -221,7 +221,7 @@
}
@if (playthroughs.length === 0) {
<div class="empty-state empty-state--compact">
<p>Aucune partie. Créez-en une pour démarrer une session avec une table.</p>
<p>{{ 'campaignDetail.noPlaythrough' | translate }}</p>
</div>
}
</section>

View File

@@ -3,6 +3,7 @@ import { Component, OnInit, OnDestroy } from '@angular/core';
import { ActivatedRoute } from '@angular/router';
import { FormsModule } from '@angular/forms';
import { LucideAngularModule, Swords, Plus, Globe, Pencil, Trash2, Dices, Drama, Check, Play, Upload, Sparkles } from 'lucide-angular';
import { TranslatePipe, TranslateService } from '@ngx-translate/core';
import { Router, RouterLink } from '@angular/router';
import { forkJoin, of } from 'rxjs';
import { catchError, switchMap, filter, map } from 'rxjs/operators';
@@ -28,7 +29,7 @@ import { ConfirmDialogService } from '../../../shared/confirm-dialog/confirm-dia
@Component({
selector: 'app-campaign-detail',
imports: [FormsModule, LucideAngularModule, RouterLink],
imports: [FormsModule, LucideAngularModule, RouterLink, TranslatePipe],
templateUrl: './campaign-detail.component.html',
styleUrls: ['./campaign-detail.component.scss']
})
@@ -101,7 +102,8 @@ export class CampaignDetailComponent implements OnInit, OnDestroy {
private playthroughService: PlaythroughService,
private layoutService: LayoutService,
private pageTitleService: PageTitleService,
private confirmDialog: ConfirmDialogService
private confirmDialog: ConfirmDialogService,
private translate: TranslateService
) {}
ngOnInit(): void {
@@ -216,7 +218,7 @@ export class CampaignDetailComponent implements OnInit, OnDestroy {
createPlaythrough(): void {
if (!this.campaign || this.newPlaythroughInFlight) return;
this.newPlaythroughInFlight = true;
const defaultName = `Nouvelle partie ${this.playthroughs.length + 1}`;
const defaultName = this.translate.instant('campaignDetail.defaultPlaythroughName', { n: this.playthroughs.length + 1 });
this.playthroughService.create({
campaignId: this.campaign.id!,
name: defaultName
@@ -275,7 +277,7 @@ export class CampaignDetailComponent implements OnInit, OnDestroy {
}
private showLayout(allCampaigns: Campaign[], data: CampaignTreeData): void {
this.layoutService.show(buildCampaignSidebarConfig(this.campaign!, allCampaigns, data, this.campaign!.id!));
this.layoutService.show(buildCampaignSidebarConfig(this.campaign!, allCampaigns, data, this.campaign!.id!, this.translate));
}
// ─────────────── Édition / suppression de la Campagne ───────────────
@@ -352,16 +354,14 @@ export class CampaignDetailComponent implements OnInit, OnDestroy {
if (gameSystemChanged && hasSheets) {
const count = this.npcs.length;
this.confirmDialog.confirm({
title: 'Changer le systeme de jeu ?',
message:
`Vous etes sur le point de changer le systeme de jeu de cette campagne. ` +
`Cela change egalement le template des fiches de PJ et PNJ.`,
title: this.translate.instant('campaignDetail.gameSystemChange.title'),
message: this.translate.instant('campaignDetail.gameSystemChange.message'),
details: [
`${count} fiche(s) existante(s) sont liees au template du systeme actuel.`,
`Leurs champs ne s'afficheront plus avec le nouveau systeme.`,
`Les donnees restent stockees : revenir a l'ancien systeme les rendra a nouveau visibles.`
this.translate.instant('campaignDetail.gameSystemChange.detailSheets', { n: count }),
this.translate.instant('campaignDetail.gameSystemChange.detailFields'),
this.translate.instant('campaignDetail.gameSystemChange.detailStored')
],
confirmLabel: 'Changer quand meme',
confirmLabel: this.translate.instant('campaignDetail.gameSystemChange.confirm'),
variant: 'warning'
}).then(ok => { if (ok) this.persistEdit(newGameSystemId); });
return;
@@ -400,20 +400,20 @@ export class CampaignDetailComponent implements OnInit, OnDestroy {
this.campaignService.getCampaignDeletionImpact(campaign.id!).subscribe({
next: impact => {
const parts: string[] = [];
if (impact.arcs > 0) parts.push(`${impact.arcs} arc${impact.arcs > 1 ? 's' : ''}`);
if (impact.chapters > 0) parts.push(`${impact.chapters} chapitre${impact.chapters > 1 ? 's' : ''}`);
if (impact.scenes > 0) parts.push(`${impact.scenes} scène${impact.scenes > 1 ? 's' : ''}`);
if (impact.playthroughs > 0) parts.push(`${impact.playthroughs} partie${impact.playthroughs > 1 ? 's' : ''} (avec ses PJ, sessions, faits)`);
if (impact.arcs > 0) parts.push(this.translate.instant(impact.arcs > 1 ? 'campaignDetail.delete.arcsPlural' : 'campaignDetail.delete.arcs', { n: impact.arcs }));
if (impact.chapters > 0) parts.push(this.translate.instant(impact.chapters > 1 ? 'campaignDetail.delete.chaptersPlural' : 'campaignDetail.delete.chapters', { n: impact.chapters }));
if (impact.scenes > 0) parts.push(this.translate.instant(impact.scenes > 1 ? 'campaignDetail.delete.scenesPlural' : 'campaignDetail.delete.scenes', { n: impact.scenes }));
if (impact.playthroughs > 0) parts.push(this.translate.instant(impact.playthroughs > 1 ? 'campaignDetail.delete.playthroughsPlural' : 'campaignDetail.delete.playthroughs', { n: impact.playthroughs }));
const details: string[] = [];
if (parts.length) details.push(`Sera aussi supprime : ${parts.join(', ')}.`);
details.push('Cette action est irreversible.');
if (parts.length) details.push(this.translate.instant('campaignDetail.delete.alsoDeletes', { items: parts.join(', ') }));
details.push(this.translate.instant('campaignDetail.delete.irreversible'));
this.confirmDialog.confirm({
title: 'Supprimer la campagne ?',
message: `Supprimer definitivement la campagne "${campaign.name}" ?`,
title: this.translate.instant('campaignDetail.delete.title'),
message: this.translate.instant('campaignDetail.delete.message', { name: campaign.name }),
confirmLabel: this.translate.instant('common.delete'),
details,
confirmLabel: 'Supprimer',
variant: 'danger'
}).then(ok => {
if (!ok) return;

View File

@@ -3,13 +3,10 @@
<div class="page-header">
<button type="button" class="btn-back" (click)="cancel()">
<lucide-icon [img]="ArrowLeft" [size]="14"></lucide-icon>
Retour à la campagne
{{ 'campaignImport.back' | translate }}
</button>
<h1>Importer un PDF de campagne</h1>
<p class="subtitle">
L'IA propose une arborescence arc → chapitre → scène. Vous la révisez et l'ajustez
avant de créer quoi que ce soit.
</p>
<h1>{{ 'campaignImport.title' | translate }}</h1>
<p class="subtitle">{{ 'campaignImport.subtitle' | translate }}</p>
</div>
<!-- Étape 1 : upload (masqué une fois en revue) -->
@@ -18,7 +15,7 @@
<input #pdfInput type="file" accept="application/pdf,.pdf" hidden (change)="onPdfSelected($event)" />
<button type="button" class="btn-primary big" [disabled]="importing" (click)="pdfInput.click()">
<lucide-icon [img]="Upload" [size]="16"></lucide-icon>
{{ importing ? 'Import en cours…' : 'Choisir un PDF de campagne' }}
{{ (importing ? 'campaignImport.importing' : 'campaignImport.choosePdf') | translate }}
</button>
<!-- Progression live -->
@if (importing) {
@@ -36,7 +33,7 @@
}
@if (importCounts) {
<p class="import-counts">
Trouvé jusqu'ici : {{ importCounts.arcs }} arc(s) · {{ importCounts.chapters }} chapitre(s) · {{ importCounts.scenes }} scène(s) · {{ importCounts.npcs }} PNJ
{{ 'campaignImport.foundSoFar' | translate:{ arcs: importCounts.arcs, chapters: importCounts.chapters, scenes: importCounts.scenes, npcs: importCounts.npcs } }}
</p>
}
</div>
@@ -52,12 +49,7 @@
<section class="review-area">
<div class="review-header">
<p class="review-summary">
À créer : <strong>{{ arcCount }}</strong> nouvel(s) arc(s),
<strong>{{ chapterCount }}</strong> chapitre(s),
<strong>{{ sceneCount }}</strong> scène(s)@if (npcs.length > 0) {<span>,
<strong>{{ npcCount }}</strong> PNJ</span>}.
Les éléments <em>« déjà présent »</em> (grisés) sont affichés pour situer les ajouts ;
ils ne seront pas recréés. Modifiez les nouveaux, puis créez.
<span [innerHTML]="'campaignImport.summaryToCreate' | translate:{ arcs: arcCount, chapters: chapterCount, scenes: sceneCount }"></span>@if (npcs.length > 0) {<span [innerHTML]="'campaignImport.summaryNpcs' | translate:{ npcs: npcCount }"></span>}<span [innerHTML]="'campaignImport.summaryHint' | translate"></span>
</p>
</div>
<div class="tree">
@@ -70,12 +62,12 @@
</button>
<lucide-icon [img]="Swords" [size]="16" class="node-icon"></lucide-icon>
<input type="text" class="node-name" [(ngModel)]="arc.name" [name]="'arc-' + ai"
[readonly]="arc.existing" placeholder="Nom de l'arc" />
[readonly]="arc.existing" [placeholder]="'campaignImport.arcNamePlaceholder' | translate" />
@if (arc.existing) {
<span class="badge-existing">déjà présent</span>
<span class="badge-existing">{{ 'campaignImport.alreadyPresent' | translate }}</span>
}
@if (!arc.existing) {
<button type="button" class="btn-remove" (click)="removeArc(ai)" title="Supprimer l'arc">
<button type="button" class="btn-remove" (click)="removeArc(ai)" [title]="'campaignImport.removeArc' | translate">
<lucide-icon [img]="Trash2" [size]="14"></lucide-icon>
</button>
}
@@ -84,16 +76,16 @@
<div class="node-body">
@if (!arc.existing) {
<div class="arc-type-toggle">
<span class="toggle-label">Type :</span>
<span class="toggle-label">{{ 'campaignImport.typeLabel' | translate }}</span>
<button type="button" class="type-btn" [class.active]="arc.type === 'LINEAR'"
(click)="setArcType(arc, 'LINEAR')">Linéaire</button>
(click)="setArcType(arc, 'LINEAR')">{{ 'campaignImport.typeLinear' | translate }}</button>
<button type="button" class="type-btn" [class.active]="arc.type === 'HUB'"
(click)="setArcType(arc, 'HUB')">Hub (quêtes)</button>
(click)="setArcType(arc, 'HUB')">{{ 'campaignImport.typeHub' | translate }}</button>
</div>
}
@if (!arc.existing) {
<textarea class="node-desc" [(ngModel)]="arc.description" [name]="'arc-desc-' + ai"
rows="2" placeholder="Synopsis de l'arc (optionnel)"></textarea>
rows="2" [placeholder]="'campaignImport.arcSynopsisPlaceholder' | translate"></textarea>
}
<!-- Chapitres -->
@for (chapter of arc.chapters; track chapter; let ci = $index) {
@@ -104,12 +96,12 @@
</button>
<lucide-icon [img]="BookOpen" [size]="14" class="node-icon"></lucide-icon>
<input type="text" class="node-name" [(ngModel)]="chapter.name" [name]="'chap-' + ai + '-' + ci"
[readonly]="chapter.existing" placeholder="Nom du chapitre" />
[readonly]="chapter.existing" [placeholder]="'campaignImport.chapterNamePlaceholder' | translate" />
@if (chapter.existing) {
<span class="badge-existing">déjà présent</span>
<span class="badge-existing">{{ 'campaignImport.alreadyPresent' | translate }}</span>
}
@if (!chapter.existing) {
<button type="button" class="btn-remove" (click)="removeChapter(arc, ci)" title="Supprimer le chapitre">
<button type="button" class="btn-remove" (click)="removeChapter(arc, ci)" [title]="'campaignImport.removeChapter' | translate">
<lucide-icon [img]="Trash2" [size]="13"></lucide-icon>
</button>
}
@@ -118,7 +110,7 @@
<div class="node-body">
@if (!chapter.existing) {
<textarea class="node-desc" [(ngModel)]="chapter.description" [name]="'chap-desc-' + ai + '-' + ci"
rows="2" placeholder="Synopsis du chapitre (optionnel)"></textarea>
rows="2" [placeholder]="'campaignImport.chapterSynopsisPlaceholder' | translate"></textarea>
}
<!-- Scènes -->
@for (scene of chapter.scenes; track scene; let si = $index) {
@@ -129,60 +121,60 @@
<div class="scene-fields">
<input type="text" class="node-name" [(ngModel)]="scene.name"
[name]="'scene-' + ai + '-' + ci + '-' + si" [readonly]="scene.existing"
placeholder="Nom de la scène" />
[placeholder]="'campaignImport.sceneNamePlaceholder' | translate" />
@if (!scene.existing) {
<input type="text" class="node-desc-inline" [(ngModel)]="scene.description"
[name]="'scene-desc-' + ai + '-' + ci + '-' + si" placeholder="Synopsis (optionnel)" />
[name]="'scene-desc-' + ai + '-' + ci + '-' + si" [placeholder]="'campaignImport.synopsisOptionalPlaceholder' | translate" />
}
</div>
@if (scene.existing) {
<span class="badge-existing">déjà présent</span>
<span class="badge-existing">{{ 'campaignImport.alreadyPresent' | translate }}</span>
}
@if (!scene.existing) {
<button type="button" class="btn-details" (click)="toggleDetails(scene)"
title="Narration joueurs, notes MJ, pièces">
[title]="'campaignImport.detailsTitle' | translate">
<lucide-icon [img]="scene.detailsOpen ? ChevronDown : ChevronRight" [size]="12"></lucide-icon>
Détails@if (scene.rooms.length) {
<span> · {{ scene.rooms.length }} pièce(s)</span>
{{ 'campaignImport.details' | translate }}@if (scene.rooms.length) {
<span> {{ 'campaignImport.roomsCount' | translate:{ n: scene.rooms.length } }}</span>
}
</button>
}
@if (!scene.existing) {
<button type="button" class="btn-remove" (click)="removeScene(chapter, si)" title="Supprimer la scène">
<button type="button" class="btn-remove" (click)="removeScene(chapter, si)" [title]="'campaignImport.removeScene' | translate">
<lucide-icon [img]="Trash2" [size]="13"></lucide-icon>
</button>
}
</div>
@if (scene.detailsOpen && !scene.existing) {
<div class="scene-details">
<label class="field-label">À lire aux joueurs</label>
<label class="field-label">{{ 'campaignImport.playerNarrationLabel' | translate }}</label>
<textarea class="node-desc" [(ngModel)]="scene.playerNarration"
[name]="'scene-pn-' + ai + '-' + ci + '-' + si" rows="3"
placeholder="Texte d'encadré lu aux joueurs (optionnel)"></textarea>
<label class="field-label">Notes MJ</label>
[placeholder]="'campaignImport.playerNarrationPlaceholder' | translate"></textarea>
<label class="field-label">{{ 'campaignImport.gmNotesLabel' | translate }}</label>
<textarea class="node-desc" [(ngModel)]="scene.gmNotes"
[name]="'scene-gm-' + ai + '-' + ci + '-' + si" rows="3"
placeholder="Secrets, développement, conséquences (optionnel)"></textarea>
[placeholder]="'campaignImport.gmNotesPlaceholder' | translate"></textarea>
<!-- Pièces (donjon) : vide = scène narrative classique -->
<span class="field-label">Pièces (lieu explorable)</span>
<span class="field-label">{{ 'campaignImport.roomsLabel' | translate }}</span>
<div class="rooms">
@for (room of scene.rooms; track room; let ri = $index) {
<div class="room-row">
<input type="text" class="room-name" [(ngModel)]="room.name"
[name]="'room-' + ai + '-' + ci + '-' + si + '-' + ri" placeholder="Pièce" />
[name]="'room-' + ai + '-' + ci + '-' + si + '-' + ri" [placeholder]="'campaignImport.roomPlaceholder' | translate" />
<input type="text" class="room-field" [(ngModel)]="room.description"
[name]="'room-desc-' + ai + '-' + ci + '-' + si + '-' + ri" placeholder="Description" />
[name]="'room-desc-' + ai + '-' + ci + '-' + si + '-' + ri" [placeholder]="'common.description' | translate" />
<input type="text" class="room-field" [(ngModel)]="room.enemies"
[name]="'room-en-' + ai + '-' + ci + '-' + si + '-' + ri" placeholder="Ennemis" />
[name]="'room-en-' + ai + '-' + ci + '-' + si + '-' + ri" [placeholder]="'campaignImport.enemiesPlaceholder' | translate" />
<input type="text" class="room-field" [(ngModel)]="room.loot"
[name]="'room-loot-' + ai + '-' + ci + '-' + si + '-' + ri" placeholder="Trésor" />
<button type="button" class="btn-remove" (click)="removeRoom(scene, ri)" title="Supprimer la pièce">
[name]="'room-loot-' + ai + '-' + ci + '-' + si + '-' + ri" [placeholder]="'campaignImport.lootPlaceholder' | translate" />
<button type="button" class="btn-remove" (click)="removeRoom(scene, ri)" [title]="'campaignImport.removeRoom' | translate">
<lucide-icon [img]="Trash2" [size]="12"></lucide-icon>
</button>
</div>
}
<button type="button" class="btn-add-inline" (click)="addRoom(scene)">
<lucide-icon [img]="Plus" [size]="12"></lucide-icon> Pièce
<lucide-icon [img]="Plus" [size]="12"></lucide-icon> {{ 'campaignImport.room' | translate }}
</button>
</div>
</div>
@@ -190,32 +182,29 @@
</div>
}
<button type="button" class="btn-add-inline" (click)="addScene(chapter)">
<lucide-icon [img]="Plus" [size]="12"></lucide-icon> Scène
<lucide-icon [img]="Plus" [size]="12"></lucide-icon> {{ 'campaignImport.scene' | translate }}
</button>
</div>
}
</div>
}
<button type="button" class="btn-add-inline" (click)="addChapter(arc)">
<lucide-icon [img]="Plus" [size]="12"></lucide-icon> Chapitre
<lucide-icon [img]="Plus" [size]="12"></lucide-icon> {{ 'campaignImport.chapter' | translate }}
</button>
</div>
}
</div>
}
<button type="button" class="btn-add" (click)="addArc()">
<lucide-icon [img]="Plus" [size]="14"></lucide-icon> Ajouter un arc
<lucide-icon [img]="Plus" [size]="14"></lucide-icon> {{ 'campaignImport.addArc' | translate }}
</button>
</div>
<!-- PNJ détectés dans le PDF : revue par cases à cocher -->
@if (npcs.length > 0) {
<div class="npc-review">
<h3>PNJ et créatures détectés ({{ npcs.length }})</h3>
<p class="hint">
Cochez ceux à créer dans la campagne (description issue du livre).
Ceux déjà présents dans la campagne sont grisés et ne seront pas recréés.
</p>
<h3>{{ 'campaignImport.npcReviewTitle' | translate:{ n: npcs.length } }}</h3>
<p class="hint">{{ 'campaignImport.npcReviewHint' | translate }}</p>
<ul class="npc-list">
@for (npc of npcs; track npc.name) {
<li class="npc-row" [class.npc-existing]="npc.existing">
@@ -223,7 +212,7 @@
<input type="checkbox" [(ngModel)]="npc.selected" [disabled]="npc.existing">
<strong>{{ npc.name }}</strong>
@if (npc.existing) {
<em class="npc-tag">déjà présent</em>
<em class="npc-tag">{{ 'campaignImport.alreadyPresent' | translate }}</em>
}
</label>
@if (npc.description) {
@@ -241,9 +230,9 @@
<div class="review-actions">
<button type="button" class="btn-primary" [disabled]="applying || !hasNewContent" (click)="apply()">
<lucide-icon [img]="Check" [size]="16"></lucide-icon>
{{ applying ? 'Création…' : 'Créer dans la campagne' }}
{{ (applying ? 'campaignImport.creating' : 'campaignImport.createInCampaign') | translate }}
</button>
<button type="button" class="btn-secondary" (click)="cancel()">Annuler</button>
<button type="button" class="btn-secondary" (click)="cancel()">{{ 'common.cancel' | translate }}</button>
</div>
</section>
}

View File

@@ -6,6 +6,7 @@ import {
LucideAngularModule, ArrowLeft, Upload, Plus, Trash2,
ChevronDown, ChevronRight, Swords, BookOpen, MapPin, Check
} from 'lucide-angular';
import { TranslatePipe, TranslateService } from '@ngx-translate/core';
import { CampaignImportService } from '../../../services/campaign-import.service';
import { CampaignService } from '../../../services/campaign.service';
import { CharacterService } from '../../../services/character.service';
@@ -53,7 +54,7 @@ interface NpcNode { name: string; description: string; selected: boolean; existi
*/
@Component({
selector: 'app-campaign-import',
imports: [FormsModule, LucideAngularModule],
imports: [FormsModule, LucideAngularModule, TranslatePipe],
templateUrl: './campaign-import.component.html',
styleUrls: ['./campaign-import.component.scss']
})
@@ -109,12 +110,13 @@ export class CampaignImportComponent implements OnInit {
private randomTableService: RandomTableService,
private enemyService: EnemyService,
private campaignSidebar: CampaignSidebarService,
private pageTitle: PageTitleService
private pageTitle: PageTitleService,
private translate: TranslateService
) {}
ngOnInit(): void {
this.campaignId = this.route.snapshot.paramMap.get('campaignId')!;
this.pageTitle.set('Importer une campagne');
this.pageTitle.set(this.translate.instant('campaignImport.pageTitle'));
this.campaignSidebar.show(this.campaignId);
// Pré-chargement de l'arborescence existante (pour fusionner à la revue).
@@ -138,7 +140,7 @@ export class CampaignImportComponent implements OnInit {
this.reviewing = false;
this.importError = null;
this.applyError = null;
this.importPhase = 'Extraction du texte…';
this.importPhase = this.translate.instant('campaignImport.phaseExtracting');
this.importProgress = null;
this.importStatus = null;
this.importCounts = null;
@@ -150,10 +152,10 @@ export class CampaignImportComponent implements OnInit {
// Un morceau vient d'aboutir : le message d'attente est obsolète.
this.importStatus = null;
if (ev.total === 0) {
this.importPhase = 'Extraction du texte…';
this.importPhase = this.translate.instant('campaignImport.phaseExtracting');
this.importProgress = null;
} else {
this.importPhase = `Analyse de la campagne… (${ev.current}/${ev.total})`;
this.importPhase = this.translate.instant('campaignImport.phaseAnalyzing', { current: ev.current, total: ev.total });
this.importProgress = { current: ev.current, total: ev.total };
this.importCounts = {
arcs: ev.arcCount, chapters: ev.chapterCount,
@@ -168,7 +170,7 @@ export class CampaignImportComponent implements OnInit {
this.importProgress = null;
this.importStatus = null;
if ((ev.arcs ?? []).length === 0 && (ev.npcs ?? []).length === 0) {
this.importError = "Aucune structure narrative détectée dans ce PDF.";
this.importError = this.translate.instant('campaignImport.errorNoStructure');
this.reviewing = false;
} else {
this.tree = this.buildMergedTree(ev.arcs ?? []);
@@ -181,7 +183,9 @@ export class CampaignImportComponent implements OnInit {
this.importing = false;
this.importPhase = '';
this.importProgress = null;
this.importError = err?.message ? `Échec de l'import : ${err.message}` : "Échec de l'import du PDF.";
this.importError = err?.message
? this.translate.instant('campaignImport.errorImportDetail', { message: err.message })
: this.translate.instant('campaignImport.errorImport');
}
});
}
@@ -413,7 +417,7 @@ export class CampaignImportComponent implements OnInit {
next: () => this.router.navigate(['/campaigns', this.campaignId]),
error: () => {
this.applying = false;
this.applyError = "Échec de la création. La campagne existe-t-elle toujours ?";
this.applyError = this.translate.instant('campaignImport.errorApply');
}
});
}

View File

@@ -2,8 +2,8 @@
<div class="campaigns-hero">
<lucide-icon [img]="Map" [size]="56" class="hero-icon"></lucide-icon>
<h1>Vos Campagnes</h1>
<p class="hero-subtitle">Rejoignez une campagne ou créez-en de nouvelles</p>
<h1>{{ 'campaigns.heroTitle' | translate }}</h1>
<p class="hero-subtitle">{{ 'campaigns.heroSubtitle' | translate }}</p>
</div>
<div class="campaigns-grid">
@@ -11,14 +11,14 @@
@for (campaign of campaigns; track campaign) {
<div class="campaign-card" (click)="navigateToDetail(campaign.id!)">
<div class="card-header">
<span class="status-badge en-cours">En cours</span>
<span class="card-date">{{ campaign.playerCount }} joueurs</span>
<span class="status-badge en-cours">{{ 'campaigns.statusInProgress' | translate }}</span>
<span class="card-date">{{ 'campaigns.players' | translate:{ n: campaign.playerCount || 0 } }}</span>
</div>
<h2>{{ campaign.name }}</h2>
<p class="card-description">{{ campaign.description }}</p>
<div class="card-stats">
<span>⚔️ {{ campaign.arcCount || 0 }} arcs</span>
<span>📖 {{ campaign.chapterCount || 0 }} chapitres</span>
<span>⚔️ {{ 'campaigns.arcs' | translate:{ n: campaign.arcCount || 0 } }}</span>
<span>📖 {{ 'campaigns.chapters' | translate:{ n: campaign.chapterCount || 0 } }}</span>
</div>
</div>
}
@@ -27,13 +27,13 @@
<div class="new-icon">
<lucide-icon [img]="Plus" [size]="20"></lucide-icon>
</div>
<h2>Nouvelle Campagne</h2>
<p class="card-description">Créez une nouvelle aventure</p>
<h2>{{ 'campaigns.newCampaign' | translate }}</h2>
<p class="card-description">{{ 'campaigns.newCampaignSubtitle' | translate }}</p>
</div>
</div>
<p class="tip">💡 Astuce : Organisez vos arcs et chapitres pour ne rien oublier de vos aventures</p>
<p class="tip">{{ 'campaigns.tip' | translate }}</p>
</div>

View File

@@ -2,6 +2,7 @@ import { Component, OnInit } from '@angular/core';
import { Router } from '@angular/router';
import { LucideAngularModule, Map, Plus } from 'lucide-angular';
import { TranslatePipe } from '@ngx-translate/core';
import { CampaignService } from '../services/campaign.service';
import { LayoutService } from '../services/layout.service';
import { Campaign } from '../services/campaign.model';
@@ -9,7 +10,7 @@ import { CampaignCreateComponent, CampaignCreatePayload } from './campaign/campa
@Component({
selector: 'app-campaigns',
imports: [LucideAngularModule, CampaignCreateComponent],
imports: [LucideAngularModule, CampaignCreateComponent, TranslatePipe],
templateUrl: './campaigns.component.html',
styleUrls: ['./campaigns.component.scss']
})

View File

@@ -1,45 +1,45 @@
<div class="chapter-create-page">
<div class="page-header">
<h1>{{ isHub ? 'Créer une nouvelle quête' : 'Créer un nouveau chapitre' }}</h1>
<h1>{{ (isHub ? 'chapterCreate.titleQuest' : 'chapterCreate.titleChapter') | translate }}</h1>
@if (arcName) {
<p class="arc-ref">{{ isHub ? 'Hub' : 'Arc' }} : {{ arcName }}</p>
<p class="arc-ref">{{ (isHub ? 'chapterCreate.hub' : 'chapterCreate.arc') | translate }} : {{ arcName }}</p>
}
</div>
<form [formGroup]="form" (ngSubmit)="submit()" class="chapter-form">
<div class="field">
<label for="chapter-create-name">{{ isHub ? 'Nom de la quête *' : 'Nom du chapitre *' }}</label>
<label for="chapter-create-name">{{ (isHub ? 'chapterCreate.nameQuestLabel' : 'chapterCreate.nameChapterLabel') | translate }}</label>
<input
id="chapter-create-name"
type="text"
formControlName="name"
[placeholder]="isHub ? 'Ex: Sauver le marchand disparu' : 'Ex: Chapitre 1: Les Disparitions'"
[placeholder]="(isHub ? 'chapterCreate.namePlaceholderQuest' : 'chapterCreate.namePlaceholderChapter') | translate"
[class.invalid]="form.get('name')?.invalid && form.get('name')?.touched"
/>
</div>
<div class="field">
<label for="chapter-create-description">Description</label>
<label for="chapter-create-description">{{ 'common.description' | translate }}</label>
<textarea
id="chapter-create-description"
formControlName="description"
[placeholder]="isHub ? 'Décrivez cette quête...' : 'Décrivez ce chapitre...'"
[placeholder]="(isHub ? 'chapterCreate.descPlaceholderQuest' : 'chapterCreate.descPlaceholderChapter') | translate"
rows="5">
</textarea>
</div>
<div class="field">
<label>Icône</label>
<label>{{ 'chapterCreate.icon' | translate }}</label>
<app-icon-picker [options]="campaignIconOptions" [(selected)]="selectedIcon"></app-icon-picker>
</div>
<div class="form-actions">
<button type="submit" class="btn-primary" [disabled]="form.invalid">
{{ isHub ? 'Créer la quête' : 'Créer le chapitre' }}
{{ (isHub ? 'chapterCreate.createQuest' : 'chapterCreate.createChapter') | translate }}
</button>
<button type="button" class="btn-secondary" (click)="cancel()">Annuler</button>
<button type="button" class="btn-secondary" (click)="cancel()">{{ 'common.cancel' | translate }}</button>
</div>
</form>

View File

@@ -4,6 +4,7 @@ import { ReactiveFormsModule, FormBuilder, FormGroup, Validators } from '@angula
import { ActivatedRoute, Router } from '@angular/router';
import { forkJoin } from 'rxjs';
import { LucideAngularModule } from 'lucide-angular';
import { TranslatePipe, TranslateService } from '@ngx-translate/core';
import { CampaignService } from '../../../services/campaign.service';
import { CharacterService } from '../../../services/character.service';
import { NpcService } from '../../../services/npc.service';
@@ -20,7 +21,7 @@ import { CAMPAIGN_ICON_OPTIONS } from '../../campaign-icons';
*/
@Component({
selector: 'app-chapter-create',
imports: [ReactiveFormsModule, LucideAngularModule, IconPickerComponent],
imports: [ReactiveFormsModule, LucideAngularModule, IconPickerComponent, TranslatePipe],
templateUrl: './chapter-create.component.html',
styleUrls: ['./chapter-create.component.scss']
})
@@ -45,7 +46,8 @@ export class ChapterCreateComponent implements OnInit, OnDestroy {
private npcService: NpcService,
private randomTableService: RandomTableService,
private enemyService: EnemyService,
private layoutService: LayoutService
private layoutService: LayoutService,
private translate: TranslateService
) {
this.form = this.fb.group({
name: ['', Validators.required],
@@ -70,7 +72,7 @@ export class ChapterCreateComponent implements OnInit, OnDestroy {
this.isHub = currentArc?.type === 'HUB';
this.existingChapterCount = treeData.chaptersByArc[this.arcId]?.length ?? 0;
this.layoutService.show(buildCampaignSidebarConfig(campaign, allCampaigns, treeData, this.campaignId));
this.layoutService.show(buildCampaignSidebarConfig(campaign, allCampaigns, treeData, this.campaignId, this.translate));
});
}

View File

@@ -2,24 +2,24 @@
<div class="page-header">
<div>
<h1>{{ chapter?.name || 'Chapitre' }}</h1>
<p class="subtitle">Chapitre</p>
<h1>{{ chapter?.name || ('chapterEdit.chapter' | translate) }}</h1>
<p class="subtitle">{{ 'chapterEdit.chapter' | translate }}</p>
</div>
<div class="header-actions">
<button type="button" class="btn-ai"
(click)="toggleChat()"
[class.active]="chatOpen"
title="Ouvrir l'Assistant IA pour dialoguer autour de ce chapitre">
[title]="'chapterEdit.aiAssistantTitle' | translate">
<lucide-icon [img]="Sparkles" [size]="14"></lucide-icon>
Assistant IA
{{ 'chapterEdit.aiAssistant' | translate }}
</button>
<button type="button" class="btn-secondary" (click)="cancel()">Annuler</button>
<button type="button" class="btn-secondary" (click)="cancel()">{{ 'common.cancel' | translate }}</button>
<button type="button" class="btn-danger" (click)="delete()">
<lucide-icon [img]="Trash2" [size]="14"></lucide-icon>
Supprimer
{{ 'common.delete' | translate }}
</button>
<button type="button" class="btn-primary" (click)="submit()" [disabled]="form.invalid">
Sauvegarder
{{ 'common.save' | translate }}
</button>
</div>
</div>
@@ -30,13 +30,10 @@
comme arc linéaire (= chapitre conditionnel). Vide = disponible d'emblée. -->
<div class="hub-section">
<h2 class="hub-section-title">
{{ parentArc?.type === 'HUB' ? '🗺️ Conditions de déblocage de la quête' : '🔒 Conditions de déblocage du chapitre' }}
{{ (parentArc?.type === 'HUB' ? 'chapterEdit.unlockTitleQuest' : 'chapterEdit.unlockTitleChapter') | translate }}
</h2>
<small class="field-hint">
Définition du scénario : toutes les conditions doivent être remplies (ET) pour que
{{ parentArc?.type === 'HUB' ? 'la quête' : 'ce chapitre' }} soit débloqué(e) dans une Partie.
Laissez vide pour qu'il soit disponible dès le départ. La progression et l'état des
faits se gèrent dans l'écran de la Partie, pas ici.
{{ (parentArc?.type === 'HUB' ? 'chapterEdit.unlockHintQuest' : 'chapterEdit.unlockHintChapter') | translate }}
</small>
<app-prerequisite-editor
[prerequisites]="prerequisites"
@@ -48,81 +45,81 @@
<!-- Illustrations (galerie editable, rendu editorial) -->
<div class="field">
<label>Illustrations</label>
<label>{{ 'chapterEdit.illustrations' | translate }}</label>
<app-image-gallery
[imageIds]="illustrationImageIds"
[editable]="true"
[layout]="'EDITORIAL'"
(imageIdsChange)="illustrationImageIds = $event">
</app-image-gallery>
<small class="field-hint">Portraits, ambiances, scenes marquantes du chapitre.</small>
<small class="field-hint">{{ 'chapterEdit.illustrationsHint' | translate }}</small>
</div>
<!-- Cartes & plans -->
<div class="field">
<label>Cartes &amp; plans</label>
<label>{{ 'chapterEdit.maps' | translate }}</label>
<app-image-gallery
[imageIds]="mapImageIds"
[editable]="true"
[layout]="'MAPS'"
(imageIdsChange)="mapImageIds = $event">
</app-image-gallery>
<small class="field-hint">Cartes regionales, plans de donjon, schemas utiles a la table.</small>
<small class="field-hint">{{ 'chapterEdit.mapsHint' | translate }}</small>
</div>
<div class="field">
<label for="chapter-edit-name">Titre du chapitre *</label>
<label for="chapter-edit-name">{{ 'chapterEdit.nameLabel' | translate }}</label>
<input
id="chapter-edit-name"
type="text"
formControlName="name"
placeholder="Ex: Chapitre 1: Les Disparitions"
[placeholder]="'chapterEdit.namePlaceholder' | translate"
[class.invalid]="form.get('name')?.invalid && form.get('name')?.touched"
/>
</div>
<div class="field">
<label for="chapter-edit-description">Synopsis du chapitre</label>
<label for="chapter-edit-description">{{ 'chapterEdit.synopsisLabel' | translate }}</label>
<textarea
id="chapter-edit-description"
formControlName="description"
placeholder="Décrivez brièvement ce qui se passe dans ce chapitre..."
[placeholder]="'chapterEdit.synopsisPlaceholder' | translate"
rows="5">
</textarea>
</div>
<div class="field">
<label>Icône</label>
<label>{{ 'chapterEdit.icon' | translate }}</label>
<app-icon-picker [options]="campaignIconOptions" [(selected)]="selectedIcon"></app-icon-picker>
</div>
<div class="field">
<label for="chapter-edit-gm-notes">Notes du Maître de Jeu</label>
<label for="chapter-edit-gm-notes">{{ 'chapterEdit.gmNotesLabel' | translate }}</label>
<textarea
id="chapter-edit-gm-notes"
formControlName="gmNotes"
placeholder="Vos notes privées sur le déroulement du chapitre, les événements clés, les rebondissements..."
[placeholder]="'chapterEdit.gmNotesPlaceholder' | translate"
rows="6">
</textarea>
<small class="field-hint">Ces notes sont privées et ne seront pas exportées vers FoundryVTT.</small>
<small class="field-hint">{{ 'chapterEdit.gmNotesHint' | translate }}</small>
</div>
<div class="field-row">
<div class="field">
<label for="chapter-edit-player-objectives">Objectifs des joueurs</label>
<label for="chapter-edit-player-objectives">{{ 'chapterEdit.playerObjectivesLabel' | translate }}</label>
<textarea
id="chapter-edit-player-objectives"
formControlName="playerObjectives"
placeholder="Que doivent accomplir les joueurs dans ce chapitre ?"
[placeholder]="'chapterEdit.playerObjectivesPlaceholder' | translate"
rows="4">
</textarea>
</div>
<div class="field">
<label for="chapter-edit-narrative-stakes">Enjeux narratifs</label>
<label for="chapter-edit-narrative-stakes">{{ 'chapterEdit.narrativeStakesLabel' | translate }}</label>
<textarea
id="chapter-edit-narrative-stakes"
formControlName="narrativeStakes"
placeholder="Quels sont les enjeux dramatiques ?"
[placeholder]="'chapterEdit.narrativeStakesPlaceholder' | translate"
rows="4">
</textarea>
</div>
@@ -131,7 +128,7 @@
<!-- ===== Pages Lore associées (B2 cross-context) ===== -->
@if (loreId) {
<div class="field">
<label>Pages Lore associées</label>
<label>{{ 'chapterEdit.relatedPages' | translate }}</label>
<app-lore-link-picker
[value]="relatedPageIds"
[availablePages]="availablePages"
@@ -139,7 +136,7 @@
(valueChange)="relatedPageIds = $event">
</app-lore-link-picker>
<small class="field-hint">
Liez ce chapitre à des PNJ, lieux ou éléments du Lore qui y apparaissent.
{{ 'chapterEdit.relatedPagesHint' | translate }}
</small>
</div>
}
@@ -147,8 +144,7 @@
@if (!loreId) {
<div class="field">
<small class="field-hint">
💡 Cette campagne n'est associée à aucun univers. Associez-la à un Lore dans l'écran de la campagne
pour pouvoir lier ce chapitre à des pages du Lore.
{{ 'chapterEdit.noLoreHint' | translate }}
</small>
</div>
}
@@ -163,7 +159,7 @@
entityType="chapter"
[entityId]="chapterId"
[isOpen]="chatOpen"
welcomeMessage="Je vois ce chapitre. Demande-moi d'étoffer ses objectifs, ses enjeux ou sa scène d'ouverture."
[welcomeMessage]="'chapterEdit.chatWelcome' | translate"
[quickSuggestions]="chatQuickSuggestions"
(close)="chatOpen = false">
</app-ai-chat-drawer>

View File

@@ -5,6 +5,7 @@ import { ActivatedRoute, Router } from '@angular/router';
import { forkJoin, of } from 'rxjs';
import { switchMap } from 'rxjs/operators';
import { LucideAngularModule, Trash2, Sparkles } from 'lucide-angular';
import { TranslatePipe, TranslateService } from '@ngx-translate/core';
import { CampaignService } from '../../../services/campaign.service';
import { CharacterService } from '../../../services/character.service';
import { NpcService } from '../../../services/npc.service';
@@ -41,7 +42,8 @@ import { ConfirmDialogService } from '../../../shared/confirm-dialog/confirm-dia
AiChatDrawerComponent,
ImageGalleryComponent,
IconPickerComponent,
PrerequisiteEditorComponent
PrerequisiteEditorComponent,
TranslatePipe
],
templateUrl: './chapter-edit.component.html',
styleUrls: ['./chapter-edit.component.scss']
@@ -53,11 +55,7 @@ export class ChapterEditComponent implements OnInit, OnDestroy {
selectedIcon: string | null = null;
chatOpen = false;
readonly chatQuickSuggestions = [
'Propose des objectifs clairs pour les joueurs dans ce chapitre',
'Imagine 2 tensions narratives qui relancent l\'intérêt en milieu de chapitre',
'Suggère une scène d\'ouverture marquante'
];
readonly chatQuickSuggestions: string[];
toggleChat(): void { this.chatOpen = !this.chatOpen; }
@@ -98,7 +96,8 @@ export class ChapterEditComponent implements OnInit, OnDestroy {
private layoutService: LayoutService,
private pageTitleService: PageTitleService,
private confirmDialog: ConfirmDialogService,
private campaignFlagService: CampaignFlagService
private campaignFlagService: CampaignFlagService,
private translate: TranslateService
) {
this.form = this.fb.group({
name: ['', Validators.required],
@@ -107,6 +106,11 @@ export class ChapterEditComponent implements OnInit, OnDestroy {
playerObjectives: [''],
narrativeStakes: ['']
});
this.chatQuickSuggestions = [
this.translate.instant('chapterEdit.chatSuggestion1'),
this.translate.instant('chapterEdit.chatSuggestion2'),
this.translate.instant('chapterEdit.chatSuggestion3')
];
}
ngOnInit(): void {
@@ -169,7 +173,7 @@ export class ChapterEditComponent implements OnInit, OnDestroy {
narrativeStakes: chapter.narrativeStakes ?? ''
});
this.layoutService.show(buildCampaignSidebarConfig(campaign, allCampaigns, treeData, this.campaignId));
this.layoutService.show(buildCampaignSidebarConfig(campaign, allCampaigns, treeData, this.campaignId, this.translate));
});
}
@@ -200,10 +204,10 @@ export class ChapterEditComponent implements OnInit, OnDestroy {
delete(): void {
this.confirmDialog.confirm({
title: 'Supprimer le chapitre',
message: `Supprimer le chapitre "${this.chapter?.name}" ?`,
details: ['Cette action est irréversible.'],
confirmLabel: 'Supprimer',
title: this.translate.instant('chapterEdit.deleteTitle'),
message: this.translate.instant('chapterEdit.deleteMessage', { name: this.chapter?.name }),
details: [this.translate.instant('chapterEdit.irreversible')],
confirmLabel: this.translate.instant('common.delete'),
variant: 'danger'
}).then(ok => {
if (!ok) return;

View File

@@ -2,18 +2,18 @@
<div class="page-header">
<div>
<h1>{{ chapter?.name || 'Chapitre' }} — Carte</h1>
<p class="subtitle">Organigramme des scènes et de leurs branches narratives</p>
<h1>{{ 'chapterGraph.title' | translate:{ name: chapter?.name || ('chapterGraph.chapter' | translate) } }}</h1>
<p class="subtitle">{{ 'chapterGraph.subtitle' | translate }}</p>
</div>
<button type="button" class="btn-secondary" (click)="back()">
<lucide-icon [img]="ArrowLeft" [size]="14"></lucide-icon>
Retour au chapitre
{{ 'chapterGraph.back' | translate }}
</button>
</div>
@if (scenes.length === 0) {
<div class="graph-empty">
<p>Ce chapitre n'a aucune scène. Créez-en pour voir apparaître la carte.</p>
<p>{{ 'chapterGraph.empty' | translate }}</p>
</div>
}
@@ -72,7 +72,7 @@
</g>
</svg>
<small class="graph-hint">
💡 Cliquez sur une scène pour l'ouvrir, ou glissez-la pour réorganiser la carte. Les scènes non reliées au point d'entrée (scène d'ordre 1) apparaissent en bas.
{{ 'chapterGraph.hint' | translate }}
</small>
</div>
}

View File

@@ -3,6 +3,7 @@ import { Component, OnInit, OnDestroy, ElementRef, ViewChild } from '@angular/co
import { ActivatedRoute, Router, RouterModule } from '@angular/router';
import { forkJoin } from 'rxjs';
import { LucideAngularModule, ArrowLeft } from 'lucide-angular';
import { TranslatePipe, TranslateService } from '@ngx-translate/core';
import { CampaignService } from '../../../services/campaign.service';
import { CharacterService } from '../../../services/character.service';
import { NpcService } from '../../../services/npc.service';
@@ -22,7 +23,7 @@ interface GraphEdge { key: string; label: string; x1: number; y1: number; x2: nu
*/
@Component({
selector: 'app-chapter-graph',
imports: [RouterModule, LucideAngularModule],
imports: [RouterModule, LucideAngularModule, TranslatePipe],
templateUrl: './chapter-graph.component.html',
styleUrls: ['./chapter-graph.component.scss']
})
@@ -74,7 +75,8 @@ export class ChapterGraphComponent implements OnInit, OnDestroy {
private randomTableService: RandomTableService,
private enemyService: EnemyService,
private layoutService: LayoutService,
private pageTitleService: PageTitleService
private pageTitleService: PageTitleService,
private translate: TranslateService
) {}
ngOnInit(): void {
@@ -96,7 +98,7 @@ export class ChapterGraphComponent implements OnInit, OnDestroy {
}).subscribe(({ campaign, allCampaigns, chapter, scenes, treeData }) => {
this.chapter = chapter;
this.scenes = scenes;
this.pageTitleService.set(`${chapter.name} — Carte`);
this.pageTitleService.set(this.translate.instant('chapterGraph.title', { name: chapter.name }));
this.buildGraph();
const globalItems: GlobalItem[] = allCampaigns.map((c: Campaign) => ({
@@ -104,11 +106,11 @@ export class ChapterGraphComponent implements OnInit, OnDestroy {
}));
this.layoutService.show({
title: campaign.name,
items: buildCampaignTree(this.campaignId, treeData),
footerLabel: 'Toutes les campagnes',
items: buildCampaignTree(this.campaignId, treeData, this.translate),
footerLabel: this.translate.instant('chapterGraph.allCampaigns'),
createActions: [],
globalItems,
globalBackLabel: 'Toutes les campagnes',
globalBackLabel: this.translate.instant('chapterGraph.allCampaigns'),
globalBackRoute: '/campaigns'
});
});

View File

@@ -9,29 +9,29 @@
{{ chapter.name }}
</h1>
<p class="view-subtitle">
{{ parentArc?.type === 'HUB' ? 'Quête (Hub)' : 'Chapitre' }}
{{ (parentArc?.type === 'HUB' ? 'chapterView.questHub' : 'chapterView.chapter') | translate }}
@if ((chapter.prerequisites?.length ?? 0) > 0) {
<span class="cond-badge"
title="Ce chapitre a des conditions de déblocage : il se débloque en Partie quand elles sont remplies.">
[title]="'chapterView.conditionalBadgeTitle' | translate">
<lucide-icon [img]="Lock" [size]="12"></lucide-icon>
Conditionnel
{{ 'chapterView.conditional' | translate }}
</span>
}
</p>
</div>
<div class="view-actions">
<button type="button" class="btn-secondary" (click)="openGraph()"
title="Voir l'organigramme des scènes et de leurs branches">
[title]="'chapterView.mapTitle' | translate">
<lucide-icon [img]="Network" [size]="14"></lucide-icon>
Carte du chapitre
{{ 'chapterView.map' | translate }}
</button>
<button type="button" class="btn-primary" (click)="editMode()">
<lucide-icon [img]="Pencil" [size]="14"></lucide-icon>
Modifier
{{ 'common.edit' | translate }}
</button>
<button type="button" class="btn-danger" (click)="deleteChapter()" title="Supprimer le chapitre et ses scènes">
<button type="button" class="btn-danger" (click)="deleteChapter()" [title]="'chapterView.deleteTitle' | translate">
<lucide-icon [img]="Trash2" [size]="14"></lucide-icon>
Supprimer
{{ 'common.delete' | translate }}
</button>
</div>
</header>
@@ -39,7 +39,7 @@
OU dès qu'un chapitre linéaire porte des conditions. -->
@if (parentArc?.type === 'HUB' || (chapter.prerequisites?.length ?? 0) > 0) {
<section class="view-section">
<h2 class="view-section-title"><span class="view-section-icon">🔒</span> Conditions de déblocage</h2>
<h2 class="view-section-title"><span class="view-section-icon">🔒</span> {{ 'chapterView.unlockConditions' | translate }}</h2>
@if ((chapter.prerequisites?.length ?? 0) > 0) {
<ul class="view-section-body">
@for (p of chapter.prerequisites; track p) {
@@ -47,17 +47,13 @@
}
</ul>
<small class="view-section-empty">
Pendant une partie, {{ parentArc?.type === 'HUB' ? 'la quête' : 'ce chapitre' }} se débloque
dès que toutes ces conditions sont remplies. Le toggle des faits se fait dans l'écran
« Faits » de la Partie.
{{ (parentArc?.type === 'HUB' ? 'chapterView.unlockHintQuest' : 'chapterView.unlockHintChapter') | translate }}
</small>
} @else {
<p class="view-section-empty">
Aucune condition — cette quête est disponible dès le début dans chaque Partie.
{{ 'chapterView.noConditionQuest' | translate }}
</p>
<p class="view-section-empty">
Cliquez sur <strong>Modifier</strong> pour ajouter des conditions
(« quête précédente terminée », « à partir de la session N », « quand un fait est vrai »).
<p class="view-section-empty" [innerHTML]="'chapterView.noConditionEdit' | translate">
</p>
}
</section>
@@ -71,33 +67,33 @@
<!-- Cartes & plans -->
@if ((chapter.mapImageIds?.length ?? 0) > 0) {
<section class="view-section">
<h2 class="view-section-title"><span class="view-section-icon">🗺️</span> Cartes & plans</h2>
<h2 class="view-section-title"><span class="view-section-icon">🗺️</span> {{ 'chapterView.maps' | translate }}</h2>
<app-image-gallery [imageIds]="chapter.mapImageIds ?? []" [layout]="'MAPS'"></app-image-gallery>
</section>
}
<section class="view-section">
<h2 class="view-section-title"><span class="view-section-icon">📖</span> Synopsis</h2>
<h2 class="view-section-title"><span class="view-section-icon">📖</span> {{ 'chapterView.synopsis' | translate }}</h2>
@if (chapter.description?.trim()) {
<p class="view-section-body">{{ chapter.description }}</p>
} @else {
<p class="view-section-empty">Non renseigné</p>
<p class="view-section-empty">{{ 'chapterView.notProvided' | translate }}</p>
}
</section>
<div class="view-row">
<section class="view-section">
<h2 class="view-section-title"><span class="view-section-icon">🎯</span> Objectifs des joueurs</h2>
<h2 class="view-section-title"><span class="view-section-icon">🎯</span> {{ 'chapterView.playerObjectives' | translate }}</h2>
@if (chapter.playerObjectives?.trim()) {
<p class="view-section-body">{{ chapter.playerObjectives }}</p>
} @else {
<p class="view-section-empty">Non renseigné</p>
<p class="view-section-empty">{{ 'chapterView.notProvided' | translate }}</p>
}
</section>
<section class="view-section">
<h2 class="view-section-title"><span class="view-section-icon"></span> Enjeux narratifs</h2>
<h2 class="view-section-title"><span class="view-section-icon"></span> {{ 'chapterView.narrativeStakes' | translate }}</h2>
@if (chapter.narrativeStakes?.trim()) {
<p class="view-section-body">{{ chapter.narrativeStakes }}</p>
} @else {
<p class="view-section-empty">Non renseigné</p>
<p class="view-section-empty">{{ 'chapterView.notProvided' | translate }}</p>
}
</section>
</div>
@@ -105,14 +101,14 @@
<section class="view-section view-section--private">
<h2 class="view-section-title">
<span class="view-section-icon">🔒</span>
Notes du Maître de Jeu
{{ 'chapterView.gmNotes' | translate }}
</h2>
<p class="view-section-body">{{ chapter.gmNotes }}</p>
</section>
}
@if (loreId && (chapter.relatedPageIds?.length ?? 0) > 0) {
<section class="view-section">
<h2 class="view-section-title"><span class="view-section-icon">🔗</span> Pages Lore associées</h2>
<h2 class="view-section-title"><span class="view-section-icon">🔗</span> {{ 'chapterView.relatedPages' | translate }}</h2>
<div class="view-chips">
@for (relId of chapter.relatedPageIds; track relId) {
<a class="view-chip"

View File

@@ -4,6 +4,7 @@ import { ActivatedRoute, Router, RouterModule } from '@angular/router';
import { forkJoin, of } from 'rxjs';
import { switchMap } from 'rxjs/operators';
import { LucideAngularModule, Pencil, Network, Trash2, Lock } from 'lucide-angular';
import { TranslatePipe, TranslateService } from '@ngx-translate/core';
import { resolveCampaignIcon } from '../../campaign-icons';
import { CampaignService } from '../../../services/campaign.service';
import { CharacterService } from '../../../services/character.service';
@@ -25,7 +26,7 @@ import { ConfirmDialogService } from '../../../shared/confirm-dialog/confirm-dia
*/
@Component({
selector: 'app-chapter-view',
imports: [RouterModule, LucideAngularModule, ImageGalleryComponent],
imports: [RouterModule, LucideAngularModule, ImageGalleryComponent, TranslatePipe],
templateUrl: './chapter-view.component.html',
styleUrls: ['./chapter-view.component.scss']
})
@@ -57,7 +58,8 @@ export class ChapterViewComponent implements OnInit, OnDestroy {
private pageService: PageService,
private layoutService: LayoutService,
private pageTitleService: PageTitleService,
private confirmDialog: ConfirmDialogService
private confirmDialog: ConfirmDialogService,
private translate: TranslateService
) {}
ngOnInit(): void {
@@ -101,23 +103,26 @@ export class ChapterViewComponent implements OnInit, OnDestroy {
list.forEach(c => { if (c.id) this.allChaptersById[c.id] = c; })
);
this.layoutService.show(buildCampaignSidebarConfig(campaign, allCampaigns, treeData, this.campaignId));
this.layoutService.show(buildCampaignSidebarConfig(campaign, allCampaigns, treeData, this.campaignId, this.translate));
});
}
describePrerequisite(p: Prerequisite): string {
switch (p.kind) {
case 'QUEST_COMPLETED':
return `Quête « ${this.allChaptersById[p.questId]?.name ?? '?'} » terminée`;
return this.translate.instant('chapterView.prereqQuestCompleted', {
name: this.allChaptersById[p.questId]?.name ?? '?'
});
case 'SESSION_REACHED':
return `Session ${p.minSessionNumber} atteinte`;
return this.translate.instant('chapterView.prereqSessionReached', { n: p.minSessionNumber });
case 'FLAG_SET':
return `Fait : ${p.flagName}`;
return this.translate.instant('chapterView.prereqFlagSet', { flag: p.flagName });
}
}
titleOfRelated(pageId: string): string {
return this.availablePages.find(p => p.id === pageId)?.title ?? '(page supprimée)';
return this.availablePages.find(p => p.id === pageId)?.title
?? this.translate.instant('chapterView.deletedPage');
}
editMode(): void {
@@ -143,15 +148,16 @@ export class ChapterViewComponent implements OnInit, OnDestroy {
next: impact => {
const details: string[] = [];
if (impact.scenes > 0) {
details.push(`Cette action supprimera aussi : ${impact.scenes} scène${impact.scenes > 1 ? 's' : ''}.`);
const key = impact.scenes > 1 ? 'chapterView.deleteScenesPlural' : 'chapterView.deleteScenes';
details.push(this.translate.instant(key, { n: impact.scenes }));
}
details.push('Cette action est irréversible.');
details.push(this.translate.instant('chapterView.irreversible'));
this.confirmDialog.confirm({
title: 'Supprimer le chapitre',
message: `Supprimer le chapitre "${chapter.name}" ?`,
title: this.translate.instant('chapterView.deleteChapterTitle'),
message: this.translate.instant('chapterView.deleteChapterMessage', { name: chapter.name }),
details,
confirmLabel: 'Supprimer',
confirmLabel: this.translate.instant('common.delete'),
variant: 'danger'
}).then(ok => {
if (!ok) return;

View File

@@ -3,12 +3,12 @@
<div class="ce-header">
<button class="btn-back" (click)="back()">
<lucide-icon [img]="ArrowLeft" [size]="14"></lucide-icon>
Retour à la campagne
{{ 'characterEdit.backToCampaign' | translate }}
</button>
<div class="header-row">
<h1>
<lucide-icon [img]="User" [size]="22"></lucide-icon>
{{ characterId ? 'Éditer la fiche' : 'Nouveau personnage' }}
{{ (characterId ? 'characterEdit.titleEdit' : 'characterEdit.titleNew') | translate }}
</h1>
@if (characterId) {
<button
@@ -16,9 +16,9 @@
class="btn-ai"
(click)="toggleChat()"
[class.active]="chatOpen"
title="Ouvrir l'Assistant IA pour dialoguer autour de ce PJ">
[title]="'characterEdit.aiAssistantTitle' | translate">
<lucide-icon [img]="Sparkles" [size]="14"></lucide-icon>
Assistant IA
{{ 'characterEdit.aiAssistant' | translate }}
</button>
}
</div>
@@ -27,32 +27,32 @@
<div class="ce-form">
<div class="field">
<label for="character-name">Nom du personnage *</label>
<label for="character-name">{{ 'characterEdit.nameLabel' | translate }}</label>
<input
id="character-name"
type="text"
[(ngModel)]="name"
name="name"
placeholder="Ex: Thorin le Grand-Hache, Lyra l'Errante..."
[placeholder]="'characterEdit.namePlaceholder' | translate"
/>
</div>
<div class="field-row image-row">
<div class="field portrait-field">
<label>Portrait</label>
<label>{{ 'characterEdit.portrait' | translate }}</label>
<app-single-image-picker
[imageId]="portraitImageId"
aspectRatio="1 / 1"
hint="Carre conseille (400×400)."
[hint]="'characterEdit.portraitHint' | translate"
(imageIdChange)="portraitImageId = $event">
</app-single-image-picker>
</div>
<div class="field header-field">
<label>Bandeau / Header</label>
<label>{{ 'characterEdit.header' | translate }}</label>
<app-single-image-picker
[imageId]="headerImageId"
aspectRatio="3 / 1"
hint="Format paysage conseille (1200×400)."
[hint]="'characterEdit.headerHint' | translate"
(imageIdChange)="headerImageId = $event">
</app-single-image-picker>
</div>
@@ -73,9 +73,9 @@
<div class="actions">
<button type="button" class="btn-primary" [disabled]="!name.trim()" (click)="submit()">
<lucide-icon [img]="Save" [size]="16"></lucide-icon>
{{ characterId ? 'Enregistrer' : 'Créer' }}
{{ (characterId ? 'common.save' : 'common.create') | translate }}
</button>
<button type="button" class="btn-secondary" (click)="back()">Annuler</button>
<button type="button" class="btn-secondary" (click)="back()">{{ 'common.cancel' | translate }}</button>
<span class="spacer"></span>
@if (characterId) {
<button
@@ -83,7 +83,7 @@
class="btn-danger"
(click)="deleteCharacter()">
<lucide-icon [img]="Trash2" [size]="14"></lucide-icon>
Supprimer
{{ 'common.delete' | translate }}
</button>
}
</div>
@@ -98,7 +98,7 @@
entityType="character"
[entityId]="characterId"
[isOpen]="chatOpen"
welcomeMessage="Je vois cette fiche de personnage. Demande-moi de proposer stats, backstory, équipement ou objectifs personnels."
[welcomeMessage]="'characterEdit.chatWelcome' | translate"
[quickSuggestions]="chatQuickSuggestions"
(close)="chatOpen = false">
</app-ai-chat-drawer>

View File

@@ -3,6 +3,7 @@ import { Component, OnInit } from '@angular/core';
import { ActivatedRoute, Router } from '@angular/router';
import { FormsModule } from '@angular/forms';
import { LucideAngularModule, Save, ArrowLeft, User, Trash2, Sparkles } from 'lucide-angular';
import { TranslatePipe, TranslateService } from '@ngx-translate/core';
import { CharacterService } from '../../../services/character.service';
import { CampaignService } from '../../../services/campaign.service';
import { GameSystemService } from '../../../services/game-system.service';
@@ -26,7 +27,7 @@ import { ConfirmDialogService } from '../../../shared/confirm-dialog/confirm-dia
*/
@Component({
selector: 'app-character-edit',
imports: [FormsModule, LucideAngularModule, AiChatDrawerComponent, DynamicFieldsFormComponent, SingleImagePickerComponent],
imports: [FormsModule, LucideAngularModule, TranslatePipe, AiChatDrawerComponent, DynamicFieldsFormComponent, SingleImagePickerComponent],
templateUrl: './character-edit.component.html',
styleUrls: ['./character-edit.component.scss']
})
@@ -38,11 +39,13 @@ export class CharacterEditComponent implements OnInit {
readonly Sparkles = Sparkles;
chatOpen = false;
readonly chatQuickSuggestions = [
'Propose une backstory coherente avec l\'univers',
'Suggere 3 objectifs personnels pour ce personnage',
'Aide-moi a equilibrer les stats de combat'
];
get chatQuickSuggestions(): string[] {
return [
this.translate.instant('characterEdit.chatSuggestion1'),
this.translate.instant('characterEdit.chatSuggestion2'),
this.translate.instant('characterEdit.chatSuggestion3')
];
}
toggleChat(): void { this.chatOpen = !this.chatOpen; }
@@ -67,7 +70,8 @@ export class CharacterEditComponent implements OnInit {
private campaignService: CampaignService,
private gameSystemService: GameSystemService,
private campaignSidebar: CampaignSidebarService,
private confirmDialog: ConfirmDialogService
private confirmDialog: ConfirmDialogService,
private translate: TranslateService
) {}
ngOnInit(): void {
@@ -144,10 +148,10 @@ export class CharacterEditComponent implements OnInit {
deleteCharacter(): void {
if (!this.characterId) return;
this.confirmDialog.confirm({
title: 'Supprimer la fiche ?',
message: `Supprimer la fiche de "${this.name}" ?`,
details: ['Cette action est irreversible.'],
confirmLabel: 'Supprimer',
title: this.translate.instant('characterEdit.deleteTitle'),
message: this.translate.instant('characterEdit.deleteMessage', { name: this.name }),
details: [this.translate.instant('characterEdit.irreversible')],
confirmLabel: this.translate.instant('common.delete'),
variant: 'danger'
}).then(ok => {
if (!ok || !this.characterId) return;

View File

@@ -2,18 +2,18 @@
<div class="cv-toolbar">
<button class="btn-back" (click)="back()">
<lucide-icon [img]="ArrowLeft" [size]="14"></lucide-icon>
Retour
{{ 'common.back' | translate }}
</button>
<span class="spacer"></span>
@if (characterId) {
<button class="btn-ai" (click)="toggleChat()" [class.active]="chatOpen">
<lucide-icon [img]="Sparkles" [size]="14"></lucide-icon>
Assistant IA
{{ 'characterView.aiAssistant' | translate }}
</button>
}
<button class="btn-edit" (click)="edit()">
<lucide-icon [img]="Edit3" [size]="14"></lucide-icon>
Editer
{{ 'common.edit' | translate }}
</button>
</div>

View File

@@ -2,6 +2,7 @@ import { Component, OnInit } from '@angular/core';
import { ActivatedRoute, Router } from '@angular/router';
import { LucideAngularModule, ArrowLeft, Edit3, Sparkles } from 'lucide-angular';
import { TranslatePipe } from '@ngx-translate/core';
import { CharacterService } from '../../../services/character.service';
import { CampaignService } from '../../../services/campaign.service';
import { GameSystemService } from '../../../services/game-system.service';
@@ -17,7 +18,7 @@ import { AiChatDrawerComponent } from '../../../shared/ai-chat-drawer/ai-chat-dr
*/
@Component({
selector: 'app-character-view',
imports: [LucideAngularModule, PersonaViewComponent, AiChatDrawerComponent],
imports: [LucideAngularModule, TranslatePipe, PersonaViewComponent, AiChatDrawerComponent],
templateUrl: './character-view.component.html',
styleUrls: ['./character-view.component.scss']
})

View File

@@ -3,12 +3,12 @@
<div class="ne-header">
<button class="btn-back" (click)="back()">
<lucide-icon [img]="ArrowLeft" [size]="14"></lucide-icon>
Retour aux ennemis
{{ 'enemyEdit.backToEnemies' | translate }}
</button>
<div class="header-row">
<h1>
<lucide-icon [img]="Skull" [size]="22"></lucide-icon>
{{ enemyId ? 'Éditer l\'ennemi' : 'Nouvel ennemi' }}
{{ (enemyId ? 'enemyEdit.titleEdit' : 'enemyEdit.titleNew') | translate }}
</h1>
</div>
</div>
@@ -16,36 +16,36 @@
<div class="ne-form">
<div class="field">
<label for="enemy-name">Nom de l'ennemi *</label>
<label for="enemy-name">{{ 'enemyEdit.nameLabel' | translate }}</label>
<input
id="enemy-name"
type="text"
[(ngModel)]="name"
name="name"
placeholder="Ex: Balor, Gobelin chef de guerre, Liche…"
[placeholder]="'enemyEdit.namePlaceholder' | translate"
/>
</div>
<div class="field-row image-row">
<div class="field">
<label for="enemy-level">Niveau / FP</label>
<label for="enemy-level">{{ 'enemyEdit.level' | translate }}</label>
<input
id="enemy-level"
type="text"
[(ngModel)]="level"
name="level"
placeholder="Ex: 5, FP 8, Boss…"
[placeholder]="'enemyEdit.levelPlaceholder' | translate"
/>
</div>
<div class="field">
<label for="enemy-folder">Dossier</label>
<label for="enemy-folder">{{ 'enemyEdit.folder' | translate }}</label>
<input
id="enemy-folder"
type="text"
[(ngModel)]="folder"
name="folder"
list="enemy-folders"
placeholder="Ex: Démons, Humanoïdes… (vide = non classé)"
[placeholder]="'enemyEdit.folderPlaceholder' | translate"
/>
<datalist id="enemy-folders">
@for (f of existingFolders; track f) {
@@ -57,20 +57,20 @@
<div class="field-row image-row">
<div class="field portrait-field">
<label>Portrait</label>
<label>{{ 'enemyEdit.portrait' | translate }}</label>
<app-single-image-picker
[imageId]="portraitImageId"
aspectRatio="1 / 1"
hint="Carre conseille (400×400)."
[hint]="'enemyEdit.portraitHint' | translate"
(imageIdChange)="portraitImageId = $event">
</app-single-image-picker>
</div>
<div class="field header-field">
<label>Bandeau / Header</label>
<label>{{ 'enemyEdit.header' | translate }}</label>
<app-single-image-picker
[imageId]="headerImageId"
aspectRatio="3 / 1"
hint="Format paysage conseille (1200×400)."
[hint]="'enemyEdit.headerHint' | translate"
(imageIdChange)="headerImageId = $event">
</app-single-image-picker>
</div>
@@ -91,9 +91,9 @@
<div class="actions">
<button type="button" class="btn-primary" [disabled]="!name.trim()" (click)="submit()">
<lucide-icon [img]="Save" [size]="16"></lucide-icon>
{{ enemyId ? 'Enregistrer' : 'Créer' }}
{{ (enemyId ? 'common.save' : 'common.create') | translate }}
</button>
<button type="button" class="btn-secondary" (click)="back()">Annuler</button>
<button type="button" class="btn-secondary" (click)="back()">{{ 'common.cancel' | translate }}</button>
<span class="spacer"></span>
@if (enemyId) {
<button
@@ -101,7 +101,7 @@
class="btn-danger"
(click)="deleteEnemy()">
<lucide-icon [img]="Trash2" [size]="14"></lucide-icon>
Supprimer
{{ 'common.delete' | translate }}
</button>
}
</div>

View File

@@ -3,6 +3,7 @@ import { Component, OnInit } from '@angular/core';
import { ActivatedRoute, Router } from '@angular/router';
import { FormsModule } from '@angular/forms';
import { LucideAngularModule, Save, ArrowLeft, Skull, Trash2 } from 'lucide-angular';
import { TranslatePipe, TranslateService } from '@ngx-translate/core';
import { EnemyService } from '../../../services/enemy.service';
import { CampaignService } from '../../../services/campaign.service';
import { GameSystemService } from '../../../services/game-system.service';
@@ -19,7 +20,7 @@ import { ConfirmDialogService } from '../../../shared/confirm-dialog/confirm-dia
*/
@Component({
selector: 'app-enemy-edit',
imports: [FormsModule, LucideAngularModule, DynamicFieldsFormComponent, SingleImagePickerComponent],
imports: [FormsModule, LucideAngularModule, TranslatePipe, DynamicFieldsFormComponent, SingleImagePickerComponent],
templateUrl: './enemy-edit.component.html',
styleUrls: ['./enemy-edit.component.scss']
})
@@ -52,7 +53,8 @@ export class EnemyEditComponent implements OnInit {
private campaignService: CampaignService,
private gameSystemService: GameSystemService,
private campaignSidebar: CampaignSidebarService,
private confirmDialog: ConfirmDialogService
private confirmDialog: ConfirmDialogService,
private translate: TranslateService
) {}
ngOnInit(): void {
@@ -143,10 +145,10 @@ export class EnemyEditComponent implements OnInit {
deleteEnemy(): void {
if (!this.enemyId) return;
this.confirmDialog.confirm({
title: 'Supprimer la fiche ?',
message: `Supprimer la fiche de "${this.name}" ?`,
details: ['Cette action est irreversible.'],
confirmLabel: 'Supprimer',
title: this.translate.instant('enemyEdit.deleteTitle'),
message: this.translate.instant('enemyEdit.deleteMessage', { name: this.name }),
details: [this.translate.instant('enemyEdit.irreversible')],
confirmLabel: this.translate.instant('common.delete'),
variant: 'danger'
}).then(ok => {
if (!ok || !this.enemyId) return;

View File

@@ -1,25 +1,24 @@
<div class="sbl-page">
<div class="sbl-toolbar">
<button class="btn-back" (click)="back()">
<lucide-icon [img]="ArrowLeft" [size]="14"></lucide-icon> Retour
<lucide-icon [img]="ArrowLeft" [size]="14"></lucide-icon> {{ 'common.back' | translate }}
</button>
<span class="spacer"></span>
<button class="btn-create" (click)="create()">
<lucide-icon [img]="Plus" [size]="14"></lucide-icon> Nouvel ennemi
<lucide-icon [img]="Plus" [size]="14"></lucide-icon> {{ 'enemyList.create' | translate }}
</button>
</div>
<header class="sbl-header">
<h1><lucide-icon [img]="Skull" [size]="22"></lucide-icon> Ennemis</h1>
<h1><lucide-icon [img]="Skull" [size]="22"></lucide-icon> {{ 'enemyList.title' | translate }}</h1>
<p class="sbl-hint">
Le bestiaire de la campagne : monstres et créatures avec leur fiche (pilotée par le
template Ennemi du système de jeu), classés par dossier (Démons, Humanoïdes…).
{{ 'enemyList.hint' | translate }}
</p>
</header>
<div class="sbl-list">
@if (total === 0) {
<p class="empty">Aucun ennemi pour l'instant.</p>
<p class="empty">{{ 'enemyList.empty' | translate }}</p>
}
@for (g of groups; track g.folder) {
@if (g.folder) {
@@ -29,16 +28,16 @@
<span class="sbl-folder-count">{{ g.enemies.length }}</span>
</h2>
} @else if (groups.length > 1) {
<h2 class="sbl-folder sbl-folder--none">Non classés</h2>
<h2 class="sbl-folder sbl-folder--none">{{ 'enemyList.unclassified' | translate }}</h2>
}
@for (e of g.enemies; track e.id) {
<button class="sbl-item" (click)="open(e)">
<lucide-icon [img]="Skull" [size]="16"></lucide-icon>
<span class="sbl-item-name">{{ e.name }}</span>
@if (e.level) {
<span class="sbl-item-level">Niv. {{ e.level }}</span>
<span class="sbl-item-level">{{ 'enemyList.levelShort' | translate:{ level: e.level } }}</span>
}
<span class="sbl-del" (click)="remove(e, $event)" title="Supprimer">
<span class="sbl-del" (click)="remove(e, $event)" [title]="'common.delete' | translate">
<lucide-icon [img]="Trash2" [size]="14"></lucide-icon>
</span>
</button>

View File

@@ -2,6 +2,7 @@ import { Component, OnInit } from '@angular/core';
import { ActivatedRoute, Router } from '@angular/router';
import { LucideAngularModule, ArrowLeft, Plus, Trash2, Skull, Folder } from 'lucide-angular';
import { TranslatePipe, TranslateService } from '@ngx-translate/core';
import { EnemyService } from '../../../services/enemy.service';
import { CampaignSidebarService } from '../../../services/campaign-sidebar.service';
import { Enemy } from '../../../services/enemy.model';
@@ -19,7 +20,7 @@ interface FolderGroup {
*/
@Component({
selector: 'app-enemy-list',
imports: [LucideAngularModule],
imports: [LucideAngularModule, TranslatePipe],
templateUrl: './enemy-list.component.html',
styleUrls: ['./enemy-list.component.scss']
})
@@ -40,7 +41,8 @@ export class EnemyListComponent implements OnInit {
private router: Router,
private service: EnemyService,
private campaignSidebar: CampaignSidebarService,
private confirmDialog: ConfirmDialogService
private confirmDialog: ConfirmDialogService,
private translate: TranslateService
) {}
ngOnInit(): void {
@@ -91,9 +93,9 @@ export class EnemyListComponent implements OnInit {
remove(e: Enemy, ev: Event): void {
ev.stopPropagation();
this.confirmDialog.confirm({
title: 'Supprimer l\'ennemi',
message: `Supprimer « ${e.name} » ?`,
confirmLabel: 'Supprimer',
title: this.translate.instant('enemyList.deleteTitle'),
message: this.translate.instant('enemyList.deleteMessage', { name: e.name }),
confirmLabel: this.translate.instant('common.delete'),
variant: 'danger'
}).then(ok => {
if (!ok) return;

View File

@@ -2,12 +2,12 @@
<div class="nv-toolbar">
<button class="btn-back" (click)="back()">
<lucide-icon [img]="ArrowLeft" [size]="14"></lucide-icon>
Retour
{{ 'common.back' | translate }}
</button>
<span class="spacer"></span>
<button class="btn-edit" (click)="edit()">
<lucide-icon [img]="Edit3" [size]="14"></lucide-icon>
Editer
{{ 'common.edit' | translate }}
</button>
</div>

View File

@@ -3,6 +3,7 @@ import { Component, OnDestroy, OnInit } from '@angular/core';
import { ActivatedRoute, Router } from '@angular/router';
import { Subscription } from 'rxjs';
import { LucideAngularModule, ArrowLeft, Edit3 } from 'lucide-angular';
import { TranslatePipe, TranslateService } from '@ngx-translate/core';
import { EnemyService } from '../../../services/enemy.service';
import { CampaignService } from '../../../services/campaign.service';
import { GameSystemService } from '../../../services/game-system.service';
@@ -17,7 +18,7 @@ import { PersonaViewComponent } from '../../../shared/persona-view/persona-view.
*/
@Component({
selector: 'app-enemy-view',
imports: [LucideAngularModule, PersonaViewComponent],
imports: [LucideAngularModule, TranslatePipe, PersonaViewComponent],
templateUrl: './enemy-view.component.html',
styleUrls: ['./enemy-view.component.scss']
})
@@ -39,7 +40,8 @@ export class EnemyViewComponent implements OnInit, OnDestroy {
private service: EnemyService,
private campaignService: CampaignService,
private gameSystemService: GameSystemService,
private campaignSidebar: CampaignSidebarService
private campaignSidebar: CampaignSidebarService,
private translate: TranslateService
) {}
ngOnInit(): void {
@@ -78,7 +80,7 @@ export class EnemyViewComponent implements OnInit, OnDestroy {
/** Sous-titre de la fiche : niveau + dossier (« Niveau 8 · Démons »). */
get subtitle(): string {
const parts: string[] = [];
if (this.enemy?.level) parts.push(`Niveau ${this.enemy.level}`);
if (this.enemy?.level) parts.push(this.translate.instant('enemyView.levelLong', { level: this.enemy.level }));
if (this.enemy?.folder) parts.push(this.enemy.folder);
return parts.join(' · ');
}

View File

@@ -1,41 +1,41 @@
<div class="ice-page">
<div class="ice-toolbar">
<button class="btn-back" (click)="back()">
<lucide-icon [img]="ArrowLeft" [size]="14"></lucide-icon> Retour
<lucide-icon [img]="ArrowLeft" [size]="14"></lucide-icon> {{ 'common.back' | translate }}
</button>
<span class="spacer"></span>
<button class="btn-save" (click)="save()" [disabled]="saving">
<lucide-icon [img]="Save" [size]="14"></lucide-icon>
{{ saving ? 'Enregistrement…' : 'Enregistrer' }}
{{ (saving ? 'common.saving' : 'common.save') | translate }}
</button>
</div>
<h1>{{ catalogId ? 'Éditer le catalogue' : 'Nouveau catalogue d\'objets' }}</h1>
<h1>{{ (catalogId ? 'itemCatalogEdit.editTitle' : 'itemCatalogEdit.createTitle') | translate }}</h1>
@if (errorMessage) {
<div class="error">{{ errorMessage }}</div>
}
<div class="form-row">
<label for="ic-name">Nom *</label>
<input id="ic-name" type="text" [(ngModel)]="name" placeholder="Ex: Échoppe de l'armurier nain">
<label for="ic-name">{{ 'itemCatalogEdit.nameLabel' | translate }}</label>
<input id="ic-name" type="text" [(ngModel)]="name" [placeholder]="'itemCatalogEdit.namePlaceholder' | translate">
</div>
<div class="form-row">
<label for="ic-desc">Description</label>
<textarea id="ic-desc" rows="2" [(ngModel)]="description" placeholder="À quoi sert ce catalogue / cette boutique ?"></textarea>
<label for="ic-desc">{{ 'common.description' | translate }}</label>
<textarea id="ic-desc" rows="2" [(ngModel)]="description" [placeholder]="'itemCatalogEdit.descriptionPlaceholder' | translate"></textarea>
</div>
<!-- Génération IA -->
<div class="ai-box">
<div class="ai-title"><lucide-icon [img]="Sparkles" [size]="15"></lucide-icon> Générer avec l'IA</div>
<p class="ai-hint">Décris la boutique/le butin ; l'IA propose les objets (revois-les avant d'enregistrer). Contextualisé avec ta campagne.</p>
<div class="ai-title"><lucide-icon [img]="Sparkles" [size]="15"></lucide-icon> {{ 'itemCatalogEdit.aiTitle' | translate }}</div>
<p class="ai-hint">{{ 'itemCatalogEdit.aiHint' | translate }}</p>
<textarea rows="2" [(ngModel)]="aiPrompt"
placeholder="Ex: boutique d'alchimiste dans une cité portuaire, objets exotiques"></textarea>
[placeholder]="'itemCatalogEdit.aiPlaceholder' | translate"></textarea>
<div class="ai-actions">
<button class="btn-ai" (click)="generateWithAI()" [disabled]="generating">
<lucide-icon [img]="Sparkles" [size]="14"></lucide-icon>
{{ generating ? 'Génération…' : 'Générer' }}
{{ (generating ? 'common.generating' : 'common.generate') | translate }}
</button>
@if (aiError) {
<span class="ai-error">{{ aiError }}</span>
@@ -44,33 +44,33 @@
</div>
<div class="items-head">
<h2>Objets</h2>
<h2>{{ 'itemCatalogEdit.itemsTitle' | translate }}</h2>
<button class="btn-mini" (click)="addItem()">
<lucide-icon [img]="Plus" [size]="13"></lucide-icon> Ajouter
<lucide-icon [img]="Plus" [size]="13"></lucide-icon> {{ 'common.add' | translate }}
</button>
</div>
<div class="item-row head">
<span class="c-name">Nom</span>
<span class="c-price">Prix</span>
<span class="c-cat">Catégorie</span>
<span class="c-desc">Description</span>
<span class="c-name">{{ 'common.name' | translate }}</span>
<span class="c-price">{{ 'itemCatalogEdit.priceLabel' | translate }}</span>
<span class="c-cat">{{ 'itemCatalogEdit.categoryLabel' | translate }}</span>
<span class="c-desc">{{ 'common.description' | translate }}</span>
<span class="c-del"></span>
</div>
@for (it of items; track it; let i = $index) {
<div class="item-row">
<input class="c-name" type="text" [(ngModel)]="it.name" placeholder="Objet">
<input class="c-price" type="text" [(ngModel)]="it.price" placeholder="50 po">
<input class="c-cat" type="text" [(ngModel)]="it.category" placeholder="Armes">
<input class="c-desc" type="text" [(ngModel)]="it.description" placeholder="Effet / détails">
<button class="c-del btn-del" (click)="removeItem(i)" title="Supprimer">
<input class="c-name" type="text" [(ngModel)]="it.name" [placeholder]="'itemCatalogEdit.itemNamePlaceholder' | translate">
<input class="c-price" type="text" [(ngModel)]="it.price" [placeholder]="'itemCatalogEdit.itemPricePlaceholder' | translate">
<input class="c-cat" type="text" [(ngModel)]="it.category" [placeholder]="'itemCatalogEdit.itemCategoryPlaceholder' | translate">
<input class="c-desc" type="text" [(ngModel)]="it.description" [placeholder]="'itemCatalogEdit.itemDescriptionPlaceholder' | translate">
<button class="c-del btn-del" (click)="removeItem(i)" [title]="'common.delete' | translate">
<lucide-icon [img]="Trash2" [size]="14"></lucide-icon>
</button>
</div>
}
@if (items.length === 0) {
<p class="empty-hint">Aucun objet — clique « Ajouter ».</p>
<p class="empty-hint">{{ 'itemCatalogEdit.emptyHint' | translate }}</p>
}
</div>

View File

@@ -2,10 +2,12 @@ import { Component, OnInit } from '@angular/core';
import { FormsModule } from '@angular/forms';
import { ActivatedRoute, Router } from '@angular/router';
import { TranslateService } from '@ngx-translate/core';
import { LucideAngularModule, ArrowLeft, Save, Plus, Trash2, Sparkles } from 'lucide-angular';
import { ItemCatalogService } from '../../../services/item-catalog.service';
import { CampaignSidebarService } from '../../../services/campaign-sidebar.service';
import { ItemCatalog, CatalogItem, ItemCatalogCreate } from '../../../services/item-catalog.model';
import { TranslatePipe } from '@ngx-translate/core';
/**
* Création/édition d'un catalogue d'objets (boutique, butin…).
@@ -14,7 +16,7 @@ import { ItemCatalog, CatalogItem, ItemCatalogCreate } from '../../../services/i
*/
@Component({
selector: 'app-item-catalog-edit',
imports: [FormsModule, LucideAngularModule],
imports: [FormsModule, LucideAngularModule, TranslatePipe],
templateUrl: './item-catalog-edit.component.html',
styleUrls: ['./item-catalog-edit.component.scss']
})
@@ -43,7 +45,8 @@ export class ItemCatalogEditComponent implements OnInit {
private route: ActivatedRoute,
private router: Router,
private service: ItemCatalogService,
private campaignSidebar: CampaignSidebarService
private campaignSidebar: CampaignSidebarService,
private translate: TranslateService
) {}
ngOnInit(): void {
@@ -76,7 +79,7 @@ export class ItemCatalogEditComponent implements OnInit {
generateWithAI(): void {
if (!this.campaignId) return;
if (!this.aiPrompt.trim()) { this.aiError = 'Décris le catalogue à générer.'; return; }
if (!this.aiPrompt.trim()) { this.aiError = this.translate.instant('itemCatalogEdit.aiPromptRequired'); return; }
this.generating = true;
this.aiError = '';
this.service.generate(this.campaignId, this.aiPrompt.trim()).subscribe({
@@ -88,14 +91,14 @@ export class ItemCatalogEditComponent implements OnInit {
},
error: (err) => {
this.generating = false;
this.aiError = err?.error?.message || 'Échec de la génération IA. Réessaie ou reformule.';
this.aiError = err?.error?.message || this.translate.instant('itemCatalogEdit.aiError');
}
});
}
save(): void {
if (!this.campaignId) return;
if (!this.name.trim()) { this.errorMessage = 'Le nom est requis.'; return; }
if (!this.name.trim()) { this.errorMessage = this.translate.instant('itemCatalogEdit.nameRequired'); return; }
this.saving = true;
this.errorMessage = '';
@@ -141,7 +144,7 @@ export class ItemCatalogEditComponent implements OnInit {
private fail(err: unknown): void {
this.saving = false;
this.errorMessage = 'Échec de l\'enregistrement.';
this.errorMessage = this.translate.instant('itemCatalogEdit.saveError');
console.error('ItemCatalog save failed', err);
}

View File

@@ -1,32 +1,31 @@
<div class="icl-page">
<div class="icl-toolbar">
<button class="btn-back" (click)="back()">
<lucide-icon [img]="ArrowLeft" [size]="14"></lucide-icon> Retour
<lucide-icon [img]="ArrowLeft" [size]="14"></lucide-icon> {{ 'common.back' | translate }}
</button>
<span class="spacer"></span>
<button class="btn-create" (click)="create()">
<lucide-icon [img]="Plus" [size]="14"></lucide-icon> Nouveau catalogue
<lucide-icon [img]="Plus" [size]="14"></lucide-icon> {{ 'itemCatalogList.newCatalog' | translate }}
</button>
</div>
<header class="icl-header">
<h1><lucide-icon [img]="Package" [size]="22"></lucide-icon> Catalogues d'objets</h1>
<h1><lucide-icon [img]="Package" [size]="22"></lucide-icon> {{ 'itemCatalogList.title' | translate }}</h1>
<p class="icl-hint">
Boutiques, butins, trésors… à remplir à la main ou via l'IA. Consultables en session
quand les joueurs visitent une échoppe.
{{ 'itemCatalogList.hint' | translate }}
</p>
</header>
<div class="icl-list">
@if (catalogs.length === 0) {
<p class="empty">Aucun catalogue pour l'instant.</p>
<p class="empty">{{ 'itemCatalogList.empty' | translate }}</p>
}
@for (c of catalogs; track c) {
<button class="icl-item" (click)="open(c)">
<lucide-icon [img]="Package" [size]="16"></lucide-icon>
<span class="icl-item-name">{{ c.name }}</span>
<span class="icl-item-count">{{ c.items.length }} objet(s)</span>
<span class="icl-del" (click)="remove(c, $event)" title="Supprimer">
<span class="icl-item-count">{{ 'itemCatalogList.itemCount' | translate:{ n: c.items.length } }}</span>
<span class="icl-del" (click)="remove(c, $event)" [title]="'common.delete' | translate">
<lucide-icon [img]="Trash2" [size]="14"></lucide-icon>
</span>
</button>

View File

@@ -6,6 +6,7 @@ import { ItemCatalogService } from '../../../services/item-catalog.service';
import { CampaignSidebarService } from '../../../services/campaign-sidebar.service';
import { ItemCatalog } from '../../../services/item-catalog.model';
import { ConfirmDialogService } from '../../../shared/confirm-dialog/confirm-dialog.service';
import { TranslatePipe, TranslateService } from '@ngx-translate/core';
/**
* Liste des catalogues d'objets d'une campagne + création.
@@ -13,7 +14,7 @@ import { ConfirmDialogService } from '../../../shared/confirm-dialog/confirm-dia
*/
@Component({
selector: 'app-item-catalog-list',
imports: [LucideAngularModule],
imports: [LucideAngularModule, TranslatePipe],
templateUrl: './item-catalog-list.component.html',
styleUrls: ['./item-catalog-list.component.scss']
})
@@ -31,7 +32,8 @@ export class ItemCatalogListComponent implements OnInit {
private router: Router,
private service: ItemCatalogService,
private campaignSidebar: CampaignSidebarService,
private confirmDialog: ConfirmDialogService
private confirmDialog: ConfirmDialogService,
private translate: TranslateService
) {}
ngOnInit(): void {
@@ -60,9 +62,9 @@ export class ItemCatalogListComponent implements OnInit {
remove(c: ItemCatalog, ev: Event): void {
ev.stopPropagation();
this.confirmDialog.confirm({
title: 'Supprimer le catalogue',
message: `Supprimer « ${c.name} » ?`,
confirmLabel: 'Supprimer',
title: this.translate.instant('itemCatalogList.deleteTitle'),
message: this.translate.instant('itemCatalogList.deleteMessage', { name: c.name }),
confirmLabel: this.translate.instant('common.delete'),
variant: 'danger'
}).then(ok => {
if (!ok) return;

View File

@@ -2,11 +2,11 @@
<div class="ic-page">
<div class="ic-toolbar">
<button class="btn-back" (click)="back()">
<lucide-icon [img]="ArrowLeft" [size]="14"></lucide-icon> Retour
<lucide-icon [img]="ArrowLeft" [size]="14"></lucide-icon> {{ 'common.back' | translate }}
</button>
<span class="spacer"></span>
<button class="btn-edit" (click)="edit()">
<lucide-icon [img]="Edit3" [size]="14"></lucide-icon> Éditer
<lucide-icon [img]="Edit3" [size]="14"></lucide-icon> {{ 'common.edit' | translate }}
</button>
</div>
<header class="ic-header">
@@ -17,7 +17,7 @@
</header>
@if (catalog.items.length === 0) {
<p class="ic-empty">
Aucun objet — édite le catalogue pour en ajouter.
{{ 'itemCatalogView.empty' | translate }}
</p>
}
@for (g of groups; track g) {

View File

@@ -5,6 +5,7 @@ import { LucideAngularModule, ArrowLeft, Edit3, Package } from 'lucide-angular';
import { ItemCatalogService } from '../../../services/item-catalog.service';
import { CampaignSidebarService } from '../../../services/campaign-sidebar.service';
import { ItemCatalog, CatalogItem } from '../../../services/item-catalog.model';
import { TranslatePipe } from '@ngx-translate/core';
interface ItemGroup { category: string; items: CatalogItem[]; }
@@ -14,7 +15,7 @@ interface ItemGroup { category: string; items: CatalogItem[]; }
*/
@Component({
selector: 'app-item-catalog-view',
imports: [LucideAngularModule],
imports: [LucideAngularModule, TranslatePipe],
templateUrl: './item-catalog-view.component.html',
styleUrls: ['./item-catalog-view.component.scss']
})

View File

@@ -13,7 +13,7 @@
@if (status !== 'created' && needsArc) {
<div class="nac-targets">
<label>
Arc
{{ 'notebookActionCard.arc' | translate }}
<select [(ngModel)]="selectedArcId" (ngModelChange)="syncChapter()">
@for (a of arcs; track a) {
<option [value]="a.id">{{ a.name }}</option>
@@ -22,7 +22,7 @@
</label>
@if (needsChapter) {
<label>
Chapitre
{{ 'notebookActionCard.chapter' | translate }}
<select [(ngModel)]="selectedChapterId">
@for (c of targetChapters; track c) {
<option [value]="c.id">{{ c.name }}</option>
@@ -35,7 +35,7 @@
@if (needsArc && arcs.length === 0) {
<p class="nac-warn">
Crée d'abord un arc {{ needsChapter ? 'et un chapitre ' : '' }}dans la campagne pour pouvoir y rattacher cet élément.
{{ (needsChapter ? 'notebookActionCard.warnArcChapter' : 'notebookActionCard.warnArc') | translate }}
</p>
}
@@ -43,12 +43,12 @@
@if (status !== 'created') {
<button class="nac-create" (click)="create()" [disabled]="!canCreate">
<lucide-icon [img]="Plus" [size]="13"></lucide-icon>
{{ status === 'creating' ? 'Création…' : 'Créer dans la campagne' }}
{{ (status === 'creating' ? 'notebookActionCard.creating' : 'notebookActionCard.createInCampaign') | translate }}
</button>
}
@if (status === 'created') {
<button class="nac-open" (click)="openCreated()">
<lucide-icon [img]="Check" [size]="13"></lucide-icon> Créé — ouvrir
<lucide-icon [img]="Check" [size]="13"></lucide-icon> {{ 'notebookActionCard.createdOpen' | translate }}
<lucide-icon [img]="ExternalLink" [size]="12"></lucide-icon>
</button>
}

View File

@@ -2,6 +2,7 @@ import { Component, EventEmitter, Input, OnInit, Output } from '@angular/core';
import { FormsModule } from '@angular/forms';
import { Router } from '@angular/router';
import { TranslatePipe, TranslateService } from '@ngx-translate/core';
import { LucideAngularModule, Plus, Check, Drama, Clapperboard, BookText, GitBranch, Dices, ExternalLink } from 'lucide-angular';
import { CampaignService } from '../../../services/campaign.service';
import { NpcService } from '../../../services/npc.service';
@@ -15,7 +16,7 @@ import { NotebookAction } from '../../../services/notebook-action.model';
*/
@Component({
selector: 'app-notebook-action-card',
imports: [FormsModule, LucideAngularModule],
imports: [FormsModule, LucideAngularModule, TranslatePipe],
templateUrl: './notebook-action-card.component.html',
styleUrls: ['./notebook-action-card.component.scss']
})
@@ -42,7 +43,8 @@ export class NotebookActionCardComponent implements OnInit {
private campaignService: CampaignService,
private npcService: NpcService,
private tableService: RandomTableService,
private router: Router
private router: Router,
private translate: TranslateService
) {}
ngOnInit(): void {
@@ -52,11 +54,11 @@ export class NotebookActionCardComponent implements OnInit {
get typeLabel(): string {
switch (this.action.type) {
case 'npc': return 'PNJ';
case 'scene': return 'Scène';
case 'chapter': return 'Chapitre';
case 'arc': return 'Arc';
case 'table': return 'Table aléatoire';
case 'npc': return this.translate.instant('notebookActionCard.typeNpc');
case 'scene': return this.translate.instant('notebookActionCard.typeScene');
case 'chapter': return this.translate.instant('notebookActionCard.typeChapter');
case 'arc': return this.translate.instant('notebookActionCard.typeArc');
case 'table': return this.translate.instant('notebookActionCard.typeTable');
default: return this.action.type;
}
}
@@ -200,7 +202,7 @@ export class NotebookActionCardComponent implements OnInit {
private fail(err: unknown): void {
this.status = 'error';
this.errorMsg = (err as { error?: { message?: string } })?.error?.message || 'Échec de la création.';
this.errorMsg = (err as { error?: { message?: string } })?.error?.message || this.translate.instant('notebookActionCard.createError');
}
openCreated(): void {

View File

@@ -2,7 +2,7 @@
<div class="nbd-page">
<div class="nbd-toolbar">
<button class="btn-back" (click)="back()">
<lucide-icon [img]="ArrowLeft" [size]="14"></lucide-icon> Ateliers
<lucide-icon [img]="ArrowLeft" [size]="14"></lucide-icon> {{ 'notebookDetail.backToList' | translate }}
</button>
<input class="nbd-title" [(ngModel)]="detail.name" (blur)="rename()" (keyup.enter)="rename()">
</div>
@@ -10,10 +10,10 @@
<!-- Sources -->
<aside class="nbd-sources">
<div class="nbd-sources-head">
<h3><lucide-icon [img]="FileText" [size]="15"></lucide-icon> Sources</h3>
<h3><lucide-icon [img]="FileText" [size]="15"></lucide-icon> {{ 'notebookDetail.sources' | translate }}</h3>
<label class="btn-upload" [class.disabled]="uploading">
<lucide-icon [img]="Upload" [size]="13"></lucide-icon>
{{ uploading ? 'Indexation…' : 'Ajouter un PDF' }}
{{ (uploading ? 'notebookDetail.indexing' : 'notebookDetail.addPdf') | translate }}
<input type="file" accept="application/pdf" hidden (change)="onFile($event)" [disabled]="uploading">
</label>
</div>
@@ -23,7 +23,7 @@
@if (readySourceCount > 1) {
<p class="nbd-sources-hint"
[class.partial]="selectedSourceIds.size < readySourceCount">
{{ selectedSourceIds.size }}/{{ readySourceCount }} source(s) utilisée(s) par le chat et l'analyse approfondie
{{ 'notebookDetail.sourcesUsed' | translate:{ selected: selectedSourceIds.size, total: readySourceCount } }}
</p>
}
@for (s of sources; track s) {
@@ -34,9 +34,9 @@
class="nbd-source-check"
[checked]="isSelected(s)"
(change)="toggleSource(s)"
[title]="isSelected(s)
? 'Source utilisée par le chat décocher pour l\'exclure'
: 'Source ignorée par le chat cocher pour l\'inclure'" />
[title]="(isSelected(s)
? 'notebookDetail.sourceIncludedTitle'
: 'notebookDetail.sourceExcludedTitle') | translate" />
} @else {
<lucide-icon
[img]="s.status === 'FAILED' ? AlertCircle : Loader"
@@ -48,24 +48,24 @@
<div class="nbd-source-name">{{ s.filename }}</div>
<div class="nbd-source-meta">
@if (s.status === 'READY') {
<span>{{ s.pageCount }} p. · {{ s.chunkCount }} extraits</span>
<span>{{ 'notebookDetail.sourceMeta' | translate:{ pages: s.pageCount, chunks: s.chunkCount } }}</span>
}
@if (s.status === 'INDEXING') {
<span>indexation en cours…</span>
<span>{{ 'notebookDetail.indexingInProgress' | translate }}</span>
}
@if (s.status === 'FAILED') {
<span>échec de l'indexation</span>
<span>{{ 'notebookDetail.indexingFailed' | translate }}</span>
}
</div>
</div>
<button class="nbd-source-del" (click)="removeSource(s)" title="Supprimer">
<button class="nbd-source-del" (click)="removeSource(s)" [title]="'common.delete' | translate">
<lucide-icon [img]="Trash2" [size]="13"></lucide-icon>
</button>
</div>
}
@if (sources.length === 0 && !uploading) {
<p class="nbd-empty">
Ajoute un PDF source pour commencer à discuter avec.
{{ 'notebookDetail.sourcesEmpty' | translate }}
</p>
}
</aside>
@@ -76,32 +76,32 @@
@if (viewingArchive) {
<span class="nbd-archive-banner">
<lucide-icon [img]="History" [size]="13"></lucide-icon>
Archive du {{ archiveLabel(viewingArchive) }} — lecture seule
{{ 'notebookDetail.archiveBanner' | translate:{ label: archiveLabel(viewingArchive) } }}
</span>
<button type="button" class="nbd-chat-btn" (click)="closeArchive()">
<lucide-icon [img]="X" [size]="13"></lucide-icon>
Revenir au chat
{{ 'notebookDetail.backToChat' | translate }}
</button>
} @else {
@if (referencedArchiveIds.size > 0) {
<span class="nbd-ref-badge"
title="Le contenu de ces archives est injecté comme référence dans chaque question">
[title]="'notebookDetail.refBadgeTitle' | translate">
<lucide-icon [img]="History" [size]="12"></lucide-icon>
{{ referencedArchiveIds.size }} archive(s) en référence
{{ 'notebookDetail.refBadge' | translate:{ n: referencedArchiveIds.size } }}
</span>
}
<span class="nbd-chat-head-spacer"></span>
<button type="button" class="nbd-chat-btn" (click)="toggleArchives()"
[class.active]="archivesOpen"
title="Conversations archivées (lecture seule + référence)">
[title]="'notebookDetail.archivesBtnTitle' | translate">
<lucide-icon [img]="History" [size]="13"></lucide-icon>
Archives
{{ 'notebookDetail.archives' | translate }}
</button>
<button type="button" class="nbd-chat-btn nbd-chat-btn--danger" (click)="clearChat()"
[disabled]="sending || messages.length === 0"
title="Vider la conversation (le fil actuel est archivé, pas supprimé)">
[title]="'notebookDetail.clearBtnTitle' | translate">
<lucide-icon [img]="Eraser" [size]="13"></lucide-icon>
Vider
{{ 'notebookDetail.clear' | translate }}
</button>
}
</div>
@@ -109,12 +109,9 @@
@if (archivesOpen && !viewingArchive) {
<div class="nbd-archives">
@if (archives.length === 0) {
<p class="nbd-empty">Aucune conversation archivée pour l'instant — « Vider » archive le fil courant ici.</p>
<p class="nbd-empty">{{ 'notebookDetail.archivesEmpty' | translate }}</p>
} @else {
<p class="nbd-archives-help">
Cochez une archive pour l'utiliser comme <strong>référence</strong> dans le chat ;
cliquez sur son nom pour la relire.
</p>
<p class="nbd-archives-help" [innerHTML]="'notebookDetail.archivesHelp' | translate"></p>
}
@for (a of archives; track a.archivedAt) {
<div class="nbd-archive-row" [class.referenced]="isReferenced(a)">
@@ -123,9 +120,9 @@
class="nbd-archive-check"
[checked]="isReferenced(a)"
(change)="toggleReference(a)"
[title]="isReferenced(a)
? 'Archive utilisée comme référence décocher pour la retirer'
: 'Utiliser cette archive comme référence dans le chat'" />
[title]="(isReferenced(a)
? 'notebookDetail.archiveRefOnTitle'
: 'notebookDetail.archiveRefOffTitle') | translate" />
<button type="button" class="nbd-archive-item" (click)="openArchive(a)">
<lucide-icon [img]="History" [size]="13"></lucide-icon>
{{ archiveLabel(a) }}
@@ -143,7 +140,7 @@
@if (m.role === 'assistant') {
<lucide-icon [img]="Sparkles" [size]="12"></lucide-icon>
}
{{ m.role === 'user' ? 'Vous' : 'IA' }}
{{ (m.role === 'user' ? 'notebookDetail.roleUser' : 'notebookDetail.roleAi') | translate }}
</div>
@if (m.role === 'assistant') {
<div class="nbd-msg-content md" [innerHTML]="m.content | markdown"></div>
@@ -155,9 +152,9 @@
} @else {
@if (messages.length === 0) {
<p class="nbd-empty">
Pose une question sur ta source, ou demande une adaptation pour ta campagne.
{{ 'notebookDetail.chatEmpty' | translate }}
@if (!hasReadySource()) {
<span><br>(Ajoute d'abord une source indexée pour des réponses ancrées.)</span>
<span [innerHTML]="'notebookDetail.chatEmptyNoSource' | translate"></span>
}
</p>
}
@@ -167,14 +164,14 @@
@if (m.role === 'assistant') {
<lucide-icon [img]="Sparkles" [size]="12"></lucide-icon>
}
{{ m.role === 'user' ? 'Vous' : 'IA' }}
{{ (m.role === 'user' ? 'notebookDetail.roleUser' : 'notebookDetail.roleAi') | translate }}
</div>
@if (m.role === 'assistant') {
@if (parsedOf(m); as p) {
@if (sending && deepProgress && !p.text) {
<div class="nbd-deep-progress">
<lucide-icon [img]="Layers" [size]="13"></lucide-icon>
Analyse approfondie du document… {{ deepProgress.current }}/{{ deepProgress.total }}
{{ 'notebookDetail.deepProgress' | translate:{ current: deepProgress.current, total: deepProgress.total } }}
</div>
}
@if (p.text) {
@@ -192,7 +189,7 @@
</app-notebook-action-card>
}
@if (sourcesLabel(m); as label) {
<div class="nbd-msg-sources" title="Pages de la source utilisées pour ancrer cette réponse">
<div class="nbd-msg-sources" [title]="'notebookDetail.sourcesPagesTitle' | translate">
📖 {{ label }}
</div>
}
@@ -207,14 +204,14 @@
@if (!viewingArchive) {
<div class="nbd-input">
<textarea [(ngModel)]="draft" rows="2"
placeholder="Demande une adaptation, un résumé, un PNJ inspiré de la source…"
[placeholder]="'notebookDetail.draftPlaceholder' | translate"
(keydown.enter)="$event.preventDefault(); send()"></textarea>
<button class="btn-deep" (click)="send(true)" [disabled]="sending || !draft.trim()"
title="Analyse approfondie : lit TOUT le document (plus lent, exhaustif). Idéal pour « liste tous les… »">
[title]="'notebookDetail.deepBtnTitle' | translate">
<lucide-icon [img]="Layers" [size]="15"></lucide-icon>
</button>
<button class="btn-send" (click)="send()" [disabled]="sending || !draft.trim()"
title="Réponse rapide (recherche ciblée dans le document)">
[title]="'notebookDetail.sendBtnTitle' | translate">
<lucide-icon [img]="Send" [size]="15"></lucide-icon>
</button>
</div>

View File

@@ -16,6 +16,7 @@ import { loadCampaignTreeData } from '../../campaign-tree.helper';
import { NotebookActionCardComponent } from '../notebook-action-card/notebook-action-card.component';
import { MarkdownPipe } from '../../../shared/markdown.pipe';
import { ConfirmDialogService } from '../../../shared/confirm-dialog/confirm-dialog.service';
import { TranslatePipe, TranslateService } from '@ngx-translate/core';
/**
* Atelier (workspace) : sources indexées (gauche) + chat ancré RAG (droite).
@@ -23,7 +24,7 @@ import { ConfirmDialogService } from '../../../shared/confirm-dialog/confirm-dia
*/
@Component({
selector: 'app-notebook-detail',
imports: [FormsModule, LucideAngularModule, NotebookActionCardComponent, MarkdownPipe],
imports: [FormsModule, LucideAngularModule, NotebookActionCardComponent, MarkdownPipe, TranslatePipe],
templateUrl: './notebook-detail.component.html',
styleUrls: ['./notebook-detail.component.scss']
})
@@ -68,7 +69,8 @@ export class NotebookDetailComponent implements OnInit {
private characterService: CharacterService,
private npcService: NpcService,
private enemyService: EnemyService,
private confirmDialog: ConfirmDialogService
private confirmDialog: ConfirmDialogService,
private translate: TranslateService
) {}
ngOnInit(): void {
@@ -208,7 +210,7 @@ export class NotebookDetailComponent implements OnInit {
next: () => { this.uploading = false; this.reloadSources(); },
error: (err) => {
this.uploading = false;
this.uploadError = err?.error?.message || 'Échec de l\'indexation. Réessaie ou vérifie le modèle d\'embedding.';
this.uploadError = err?.error?.message || this.translate.instant('notebookDetail.uploadError');
this.reloadSources();
}
});
@@ -232,10 +234,10 @@ export class NotebookDetailComponent implements OnInit {
clearChat(): void {
if (this.sending || this.messages.length === 0) return;
this.confirmDialog.confirm({
title: 'Vider la conversation',
message: 'Repartir d\'une conversation vierge ?',
details: ['Le fil actuel est archivé (pas supprimé) : il restera consultable via « Archives ».'],
confirmLabel: 'Vider',
title: this.translate.instant('notebookDetail.clearTitle'),
message: this.translate.instant('notebookDetail.clearMessage'),
details: [this.translate.instant('notebookDetail.clearDetail')],
confirmLabel: this.translate.instant('notebookDetail.clear'),
variant: 'danger'
}).then(ok => {
if (!ok) return;
@@ -287,10 +289,11 @@ export class NotebookDetailComponent implements OnInit {
/** Libellé d'une archive : date du clear + nb d'échanges. */
archiveLabel(a: NotebookArchive): string {
const date = new Date(a.archivedAt);
const locale = this.translate.getCurrentLang() === 'en' ? 'en-US' : 'fr-FR';
const when = isNaN(date.getTime())
? a.archivedAt
: date.toLocaleString('fr-FR', { dateStyle: 'short', timeStyle: 'short' });
return `${when} · ${a.messages.length} message(s)`;
: date.toLocaleString(locale, { dateStyle: 'short', timeStyle: 'short' });
return this.translate.instant('notebookDetail.archiveLabel', { when, n: a.messages.length });
}
// --- Chat ---

View File

@@ -1,36 +1,35 @@
<div class="nbl-page">
<div class="nbl-toolbar">
<button class="btn-back" (click)="back()">
<lucide-icon [img]="ArrowLeft" [size]="14"></lucide-icon> Retour
<lucide-icon [img]="ArrowLeft" [size]="14"></lucide-icon> {{ 'common.back' | translate }}
</button>
</div>
<header class="nbl-header">
<h1><lucide-icon [img]="BookOpen" [size]="22"></lucide-icon> Ateliers d'adaptation</h1>
<h1><lucide-icon [img]="BookOpen" [size]="22"></lucide-icon> {{ 'notebookList.title' | translate }}</h1>
<p class="nbl-hint">
Discute avec l'IA à partir d'un PDF source (recherche dans le document) pour adapter
son contenu à ta campagne. La source et la conversation sont conservées.
{{ 'notebookList.hint' | translate }}
</p>
</header>
<div class="nbl-create">
<input type="text" [(ngModel)]="newName" placeholder="Nom de l'atelier (ex: Adaptation du module X)"
<input type="text" [(ngModel)]="newName" [placeholder]="'notebookList.namePlaceholder' | translate"
(keyup.enter)="create()">
<button class="btn-create" (click)="create()" [disabled]="creating">
<lucide-icon [img]="Plus" [size]="14"></lucide-icon>
{{ creating ? 'Création…' : 'Nouvel atelier' }}
{{ (creating ? 'common.creating' : 'notebookList.newNotebook') | translate }}
</button>
</div>
<div class="nbl-list">
@if (notebooks.length === 0) {
<p class="empty">Aucun atelier pour l'instant.</p>
<p class="empty">{{ 'notebookList.empty' | translate }}</p>
}
@for (nb of notebooks; track nb) {
<button class="nbl-item" (click)="open(nb)">
<lucide-icon [img]="BookOpen" [size]="16"></lucide-icon>
<span class="nbl-item-name">{{ nb.name }}</span>
<span class="nbl-del" (click)="remove(nb, $event)" title="Supprimer">
<span class="nbl-del" (click)="remove(nb, $event)" [title]="'common.delete' | translate">
<lucide-icon [img]="Trash2" [size]="14"></lucide-icon>
</span>
</button>

View File

@@ -7,6 +7,7 @@ import { NotebookService } from '../../../services/notebook.service';
import { CampaignSidebarService } from '../../../services/campaign-sidebar.service';
import { Notebook } from '../../../services/notebook.model';
import { ConfirmDialogService } from '../../../shared/confirm-dialog/confirm-dialog.service';
import { TranslatePipe, TranslateService } from '@ngx-translate/core';
/**
* Liste des ateliers (notebooks) d'une campagne + création.
@@ -14,7 +15,7 @@ import { ConfirmDialogService } from '../../../shared/confirm-dialog/confirm-dia
*/
@Component({
selector: 'app-notebook-list',
imports: [FormsModule, LucideAngularModule],
imports: [FormsModule, LucideAngularModule, TranslatePipe],
templateUrl: './notebook-list.component.html',
styleUrls: ['./notebook-list.component.scss']
})
@@ -34,7 +35,8 @@ export class NotebookListComponent implements OnInit {
private router: Router,
private service: NotebookService,
private campaignSidebar: CampaignSidebarService,
private confirmDialog: ConfirmDialogService
private confirmDialog: ConfirmDialogService,
private translate: TranslateService
) {}
ngOnInit(): void {
@@ -55,7 +57,7 @@ export class NotebookListComponent implements OnInit {
create(): void {
if (this.creating) return;
this.creating = true;
this.service.create(this.campaignId, this.newName.trim() || 'Nouvel atelier').subscribe({
this.service.create(this.campaignId, this.newName.trim() || this.translate.instant('notebookList.defaultName')).subscribe({
next: (nb) => this.router.navigate(['/campaigns', this.campaignId, 'notebooks', nb.id]),
error: () => this.creating = false
});
@@ -68,9 +70,9 @@ export class NotebookListComponent implements OnInit {
remove(nb: Notebook, ev: Event): void {
ev.stopPropagation();
this.confirmDialog.confirm({
title: 'Supprimer l\'atelier',
message: `Supprimer « ${nb.name} » et ses sources indexées ?`,
confirmLabel: 'Supprimer',
title: this.translate.instant('notebookList.deleteTitle'),
message: this.translate.instant('notebookList.deleteMessage', { name: nb.name }),
confirmLabel: this.translate.instant('common.delete'),
variant: 'danger'
}).then(ok => {
if (!ok) return;

View File

@@ -3,12 +3,12 @@
<div class="ne-header">
<button class="btn-back" (click)="back()">
<lucide-icon [img]="ArrowLeft" [size]="14"></lucide-icon>
Retour à la campagne
{{ 'npcEdit.backToCampaign' | translate }}
</button>
<div class="header-row">
<h1>
<lucide-icon [img]="Drama" [size]="22"></lucide-icon>
{{ npcId ? 'Éditer le PNJ' : 'Nouveau PNJ' }}
{{ (npcId ? 'npcEdit.titleEdit' : 'npcEdit.titleNew') | translate }}
</h1>
@if (npcId) {
<button
@@ -16,9 +16,9 @@
class="btn-ai"
(click)="toggleChat()"
[class.active]="chatOpen"
title="Ouvrir l'Assistant IA pour dialoguer autour de ce PNJ">
[title]="'npcEdit.aiAssistantTitle' | translate">
<lucide-icon [img]="Sparkles" [size]="14"></lucide-icon>
Assistant IA
{{ 'npcEdit.aiAssistant' | translate }}
</button>
}
</div>
@@ -27,25 +27,25 @@
<div class="ne-form">
<div class="field">
<label for="npc-name">Nom du PNJ *</label>
<label for="npc-name">{{ 'npcEdit.nameLabel' | translate }}</label>
<input
id="npc-name"
type="text"
[(ngModel)]="name"
name="name"
placeholder="Ex: Borin le forgeron, Dame Elara, Kael l'aubergiste..."
[placeholder]="'npcEdit.namePlaceholder' | translate"
/>
</div>
<div class="field">
<label for="npc-folder">Dossier</label>
<label for="npc-folder">{{ 'npcEdit.folder' | translate }}</label>
<input
id="npc-folder"
type="text"
[(ngModel)]="folder"
name="folder"
list="npc-folders"
placeholder="Ex: Bard's Gate, Faction des Pipers… (laisser vide = non classé)"
[placeholder]="'npcEdit.folderPlaceholder' | translate"
/>
<datalist id="npc-folders">
@for (f of existingFolders; track f) {
@@ -56,20 +56,20 @@
<div class="field-row image-row">
<div class="field portrait-field">
<label>Portrait</label>
<label>{{ 'npcEdit.portrait' | translate }}</label>
<app-single-image-picker
[imageId]="portraitImageId"
aspectRatio="1 / 1"
hint="Carre conseille (400×400)."
[hint]="'npcEdit.portraitHint' | translate"
(imageIdChange)="portraitImageId = $event">
</app-single-image-picker>
</div>
<div class="field header-field">
<label>Bandeau / Header</label>
<label>{{ 'npcEdit.header' | translate }}</label>
<app-single-image-picker
[imageId]="headerImageId"
aspectRatio="3 / 1"
hint="Format paysage conseille (1200×400)."
[hint]="'npcEdit.headerHint' | translate"
(imageIdChange)="headerImageId = $event">
</app-single-image-picker>
</div>
@@ -90,23 +90,23 @@
<!-- Pages de Lore liées (uniquement si la campagne est rattachée à un Lore) -->
@if (loreId) {
<div class="field">
<label>Pages de Lore liées</label>
<label>{{ 'npcEdit.relatedPages' | translate }}</label>
<app-lore-link-picker
[value]="relatedPageIds"
[availablePages]="lorePages"
[loreId]="loreId"
(valueChange)="relatedPageIds = $event">
</app-lore-link-picker>
<p class="hint">Reliez ce PNJ aux pages de l'univers (sa ville, sa faction, sa région…). Ces liens apparaissent dans le graphe du Lore.</p>
<p class="hint">{{ 'npcEdit.relatedPagesHint' | translate }}</p>
</div>
}
<div class="actions">
<button type="button" class="btn-primary" [disabled]="!name.trim()" (click)="submit()">
<lucide-icon [img]="Save" [size]="16"></lucide-icon>
{{ npcId ? 'Enregistrer' : 'Créer' }}
{{ (npcId ? 'common.save' : 'common.create') | translate }}
</button>
<button type="button" class="btn-secondary" (click)="back()">Annuler</button>
<button type="button" class="btn-secondary" (click)="back()">{{ 'common.cancel' | translate }}</button>
<span class="spacer"></span>
@if (npcId) {
<button
@@ -114,7 +114,7 @@
class="btn-danger"
(click)="deleteNpc()">
<lucide-icon [img]="Trash2" [size]="14"></lucide-icon>
Supprimer
{{ 'common.delete' | translate }}
</button>
}
</div>
@@ -129,7 +129,7 @@
entityType="npc"
[entityId]="npcId"
[isOpen]="chatOpen"
welcomeMessage="Je vois cette fiche de PNJ. Demande-moi de proposer apparence, motivations, secrets, ou répliques signatures."
[welcomeMessage]="'npcEdit.chatWelcome' | translate"
[quickSuggestions]="chatQuickSuggestions"
(close)="chatOpen = false">
</app-ai-chat-drawer>

View File

@@ -3,6 +3,7 @@ import { Component, OnInit } from '@angular/core';
import { ActivatedRoute, Router } from '@angular/router';
import { FormsModule } from '@angular/forms';
import { LucideAngularModule, Save, ArrowLeft, Drama, Trash2, Sparkles } from 'lucide-angular';
import { TranslatePipe, TranslateService } from '@ngx-translate/core';
import { NpcService } from '../../../services/npc.service';
import { CampaignService } from '../../../services/campaign.service';
import { GameSystemService } from '../../../services/game-system.service';
@@ -24,7 +25,7 @@ import { ConfirmDialogService } from '../../../shared/confirm-dialog/confirm-dia
*/
@Component({
selector: 'app-npc-edit',
imports: [FormsModule, LucideAngularModule, AiChatDrawerComponent, DynamicFieldsFormComponent, SingleImagePickerComponent, LoreLinkPickerComponent],
imports: [FormsModule, LucideAngularModule, TranslatePipe, AiChatDrawerComponent, DynamicFieldsFormComponent, SingleImagePickerComponent, LoreLinkPickerComponent],
templateUrl: './npc-edit.component.html',
styleUrls: ['./npc-edit.component.scss']
})
@@ -36,11 +37,13 @@ export class NpcEditComponent implements OnInit {
readonly Sparkles = Sparkles;
chatOpen = false;
readonly chatQuickSuggestions = [
'Propose une apparence et une posture marquantes',
'Suggere 2 motivations et un secret pour ce PNJ',
'Imagine 3 repliques signatures qui le caracterisent'
];
get chatQuickSuggestions(): string[] {
return [
this.translate.instant('npcEdit.chatSuggestion1'),
this.translate.instant('npcEdit.chatSuggestion2'),
this.translate.instant('npcEdit.chatSuggestion3')
];
}
toggleChat(): void { this.chatOpen = !this.chatOpen; }
@@ -74,7 +77,8 @@ export class NpcEditComponent implements OnInit {
private gameSystemService: GameSystemService,
private pageService: PageService,
private campaignSidebar: CampaignSidebarService,
private confirmDialog: ConfirmDialogService
private confirmDialog: ConfirmDialogService,
private translate: TranslateService
) {}
ngOnInit(): void {
@@ -174,10 +178,10 @@ export class NpcEditComponent implements OnInit {
deleteNpc(): void {
if (!this.npcId) return;
this.confirmDialog.confirm({
title: 'Supprimer la fiche ?',
message: `Supprimer la fiche de "${this.name}" ?`,
details: ['Cette action est irreversible.'],
confirmLabel: 'Supprimer',
title: this.translate.instant('npcEdit.deleteTitle'),
message: this.translate.instant('npcEdit.deleteMessage', { name: this.name }),
details: [this.translate.instant('npcEdit.irreversible')],
confirmLabel: this.translate.instant('common.delete'),
variant: 'danger'
}).then(ok => {
if (!ok || !this.npcId) return;

View File

@@ -1,25 +1,24 @@
<div class="sbl-page">
<div class="sbl-toolbar">
<button class="btn-back" (click)="back()">
<lucide-icon [img]="ArrowLeft" [size]="14"></lucide-icon> Retour
<lucide-icon [img]="ArrowLeft" [size]="14"></lucide-icon> {{ 'common.back' | translate }}
</button>
<span class="spacer"></span>
<button class="btn-create" (click)="create()">
<lucide-icon [img]="Plus" [size]="14"></lucide-icon> Nouveau PNJ
<lucide-icon [img]="Plus" [size]="14"></lucide-icon> {{ 'npcList.create' | translate }}
</button>
</div>
<header class="sbl-header">
<h1><lucide-icon [img]="Drama" [size]="22"></lucide-icon> PNJ</h1>
<h1><lucide-icon [img]="Drama" [size]="22"></lucide-icon> {{ 'npcList.title' | translate }}</h1>
<p class="sbl-hint">
Tous les personnages non-joueurs de la campagne, classés par dossier.
Le champ « Dossier » de chaque fiche pilote le classement.
{{ 'npcList.hint' | translate }}
</p>
</header>
<div class="sbl-list">
@if (total === 0) {
<p class="empty">Aucun PNJ pour l'instant.</p>
<p class="empty">{{ 'npcList.empty' | translate }}</p>
}
@for (g of groups; track g.folder) {
@if (g.folder) {
@@ -29,13 +28,13 @@
<span class="sbl-folder-count">{{ g.npcs.length }}</span>
</h2>
} @else if (groups.length > 1) {
<h2 class="sbl-folder sbl-folder--none">Non classés</h2>
<h2 class="sbl-folder sbl-folder--none">{{ 'npcList.unclassified' | translate }}</h2>
}
@for (n of g.npcs; track n.id) {
<button class="sbl-item" (click)="open(n)">
<lucide-icon [img]="Drama" [size]="16"></lucide-icon>
<span class="sbl-item-name">{{ n.name }}</span>
<span class="sbl-del" (click)="remove(n, $event)" title="Supprimer">
<span class="sbl-del" (click)="remove(n, $event)" [title]="'common.delete' | translate">
<lucide-icon [img]="Trash2" [size]="14"></lucide-icon>
</span>
</button>

View File

@@ -2,6 +2,7 @@ import { Component, OnInit } from '@angular/core';
import { ActivatedRoute, Router } from '@angular/router';
import { LucideAngularModule, ArrowLeft, Plus, Trash2, Drama, Folder } from 'lucide-angular';
import { TranslatePipe, TranslateService } from '@ngx-translate/core';
import { NpcService } from '../../../services/npc.service';
import { CampaignSidebarService } from '../../../services/campaign-sidebar.service';
import { Npc } from '../../../services/npc.model';
@@ -20,7 +21,7 @@ interface FolderGroup {
*/
@Component({
selector: 'app-npc-list',
imports: [LucideAngularModule],
imports: [LucideAngularModule, TranslatePipe],
templateUrl: './npc-list.component.html',
styleUrls: ['./npc-list.component.scss']
})
@@ -41,7 +42,8 @@ export class NpcListComponent implements OnInit {
private router: Router,
private service: NpcService,
private campaignSidebar: CampaignSidebarService,
private confirmDialog: ConfirmDialogService
private confirmDialog: ConfirmDialogService,
private translate: TranslateService
) {}
ngOnInit(): void {
@@ -92,10 +94,10 @@ export class NpcListComponent implements OnInit {
remove(n: Npc, ev: Event): void {
ev.stopPropagation();
this.confirmDialog.confirm({
title: 'Supprimer la fiche',
message: `Supprimer la fiche de « ${n.name} » ?`,
details: ['Cette action est irréversible.'],
confirmLabel: 'Supprimer',
title: this.translate.instant('npcList.deleteTitle'),
message: this.translate.instant('npcList.deleteMessage', { name: n.name }),
details: [this.translate.instant('npcList.irreversible')],
confirmLabel: this.translate.instant('common.delete'),
variant: 'danger'
}).then(ok => {
if (!ok) return;

View File

@@ -2,18 +2,18 @@
<div class="nv-toolbar">
<button class="btn-back" (click)="back()">
<lucide-icon [img]="ArrowLeft" [size]="14"></lucide-icon>
Retour
{{ 'common.back' | translate }}
</button>
<span class="spacer"></span>
@if (npcId) {
<button class="btn-ai" (click)="toggleChat()" [class.active]="chatOpen">
<lucide-icon [img]="Sparkles" [size]="14"></lucide-icon>
Assistant IA
{{ 'npcView.aiAssistant' | translate }}
</button>
}
<button class="btn-edit" (click)="edit()">
<lucide-icon [img]="Edit3" [size]="14"></lucide-icon>
Editer
{{ 'common.edit' | translate }}
</button>
</div>
@@ -24,7 +24,7 @@
<section class="nv-lore-links">
<h2 class="nv-lore-links-title">
<lucide-icon [img]="Link2" [size]="14"></lucide-icon>
Pages de Lore liées
{{ 'npcView.relatedPages' | translate }}
</h2>
<div class="nv-lore-chips">
@for (pageId of npc!.relatedPageIds; track pageId) {

View File

@@ -3,6 +3,7 @@ import { Component, OnDestroy, OnInit } from '@angular/core';
import { ActivatedRoute, Router, RouterLink } from '@angular/router';
import { Subscription } from 'rxjs';
import { LucideAngularModule, ArrowLeft, Edit3, Sparkles, Link2 } from 'lucide-angular';
import { TranslatePipe, TranslateService } from '@ngx-translate/core';
import { NpcService } from '../../../services/npc.service';
import { CampaignService } from '../../../services/campaign.service';
import { GameSystemService } from '../../../services/game-system.service';
@@ -20,7 +21,7 @@ import { AiChatDrawerComponent } from '../../../shared/ai-chat-drawer/ai-chat-dr
*/
@Component({
selector: 'app-npc-view',
imports: [LucideAngularModule, RouterLink, PersonaViewComponent, AiChatDrawerComponent],
imports: [LucideAngularModule, TranslatePipe, RouterLink, PersonaViewComponent, AiChatDrawerComponent],
templateUrl: './npc-view.component.html',
styleUrls: ['./npc-view.component.scss']
})
@@ -52,7 +53,8 @@ export class NpcViewComponent implements OnInit, OnDestroy {
private campaignService: CampaignService,
private gameSystemService: GameSystemService,
private pageService: PageService,
private campaignSidebar: CampaignSidebarService
private campaignSidebar: CampaignSidebarService,
private translate: TranslateService
) {}
ngOnInit(): void {
@@ -103,7 +105,7 @@ export class NpcViewComponent implements OnInit, OnDestroy {
/** Titre d'une page de lore liée (pour les chips). */
titleOfPage(pageId: string): string {
return this.lorePagesById.get(pageId)?.title ?? '(page supprimée)';
return this.lorePagesById.get(pageId)?.title ?? this.translate.instant('npcView.deletedPage');
}
edit(): void {

View File

@@ -3,7 +3,7 @@
<header class="page-header">
<button type="button" class="btn-secondary" (click)="back()">
<lucide-icon [img]="ArrowLeft" [size]="14"></lucide-icon>
Retour
{{ 'common.back' | translate }}
</button>
<div class="header-info">
<h1>{{ playthrough.name }}</h1>
@@ -14,7 +14,7 @@
<div class="header-actions">
<button type="button" class="btn-danger" (click)="delete()">
<lucide-icon [img]="Trash2" [size]="14"></lucide-icon>
Supprimer
{{ 'common.delete' | translate }}
</button>
</div>
</header>
@@ -25,32 +25,32 @@
[disabled]="startingSession"
(click)="startSession()">
<lucide-icon [img]="Play" [size]="16"></lucide-icon>
Lancer une session
{{ 'playthroughDetail.startSession' | translate }}
</button>
}
@if (activeOnThis) {
<button type="button" class="btn-primary big"
(click)="openSession(activeOnThis)">
<lucide-icon [img]="Play" [size]="16"></lucide-icon>
Reprendre la session en cours
{{ 'playthroughDetail.resumeSession' | translate }}
</button>
}
<button type="button" class="btn-secondary" (click)="openFlags()">
<lucide-icon [img]="Flag" [size]="14"></lucide-icon>
Faits de la partie
{{ 'playthroughDetail.facts' | translate }}
</button>
</section>
<!-- PJ -->
<section class="block">
<div class="block-header">
<h2><lucide-icon [img]="Users" [size]="18"></lucide-icon> Personnages joueurs</h2>
<h2><lucide-icon [img]="Users" [size]="18"></lucide-icon> {{ 'playthroughDetail.charactersTitle' | translate }}</h2>
<button type="button" class="btn-add" (click)="createCharacter()">
<lucide-icon [img]="Plus" [size]="14"></lucide-icon>
Nouveau PJ
{{ 'playthroughDetail.newCharacter' | translate }}
</button>
</div>
@if (characters.length === 0) {
<p class="empty">Aucun PJ pour cette partie.</p>
<p class="empty">{{ 'playthroughDetail.noCharacters' | translate }}</p>
}
@if (characters.length > 0) {
<ul class="character-list">
@@ -64,16 +64,16 @@
</section>
<!-- Sessions -->
<section class="block">
<h2>Sessions</h2>
<h2>{{ 'playthroughDetail.sessionsTitle' | translate }}</h2>
@if (sessions.length === 0) {
<p class="empty">Aucune session encore. Lancez la première !</p>
<p class="empty">{{ 'playthroughDetail.noSessions' | translate }}</p>
}
@if (sessions.length > 0) {
<ul class="session-list">
@for (s of sessions; track s) {
<li (click)="openSession(s)">
<span class="session-name">{{ s.name }}</span>
<span class="session-status" [class.active]="s.active">{{ s.active ? 'En cours' : 'Terminée' }}</span>
<span class="session-status" [class.active]="s.active">{{ (s.active ? 'playthroughDetail.statusActive' : 'playthroughDetail.statusEnded') | translate }}</span>
</li>
}
</ul>

View File

@@ -4,6 +4,7 @@ import { ActivatedRoute, Router, RouterModule } from '@angular/router';
import { forkJoin, of } from 'rxjs';
import { catchError } from 'rxjs/operators';
import { LucideAngularModule, ArrowLeft, Play, Flag, Users, Trash2, Pencil, Plus } from 'lucide-angular';
import { TranslatePipe, TranslateService } from '@ngx-translate/core';
import { CampaignService } from '../../../services/campaign.service';
import { CharacterService } from '../../../services/character.service';
import { NpcService } from '../../../services/npc.service';
@@ -26,7 +27,7 @@ import { ConfirmDialogService } from '../../../shared/confirm-dialog/confirm-dia
*/
@Component({
selector: 'app-playthrough-detail',
imports: [RouterModule, LucideAngularModule],
imports: [RouterModule, LucideAngularModule, TranslatePipe],
templateUrl: './playthrough-detail.component.html',
styleUrls: ['./playthrough-detail.component.scss']
})
@@ -62,7 +63,8 @@ export class PlaythroughDetailComponent implements OnInit, OnDestroy {
private sessionService: SessionService,
private layoutService: LayoutService,
private pageTitleService: PageTitleService,
private confirmDialog: ConfirmDialogService
private confirmDialog: ConfirmDialogService,
private translate: TranslateService
) {}
ngOnInit(): void {
@@ -92,7 +94,7 @@ export class PlaythroughDetailComponent implements OnInit, OnDestroy {
this.characters = characters;
this.activeOnThis = activeOnThis;
this.pageTitleService.set(`${playthrough.name}${campaign.name}`);
this.layoutService.show(buildCampaignSidebarConfig(campaign, allCampaigns, treeData, this.campaignId));
this.layoutService.show(buildCampaignSidebarConfig(campaign, allCampaigns, treeData, this.campaignId, this.translate));
});
}
@@ -127,18 +129,18 @@ export class PlaythroughDetailComponent implements OnInit, OnDestroy {
this.playthroughService.deletionImpact(this.playthroughId).subscribe({
next: impact => {
const parts: string[] = [];
if (impact.sessions > 0) parts.push(`${impact.sessions} session(s)`);
if (impact.characters > 0) parts.push(`${impact.characters} PJ`);
if (impact.flags > 0) parts.push(`${impact.flags} fait(s)`);
if (impact.progressions > 0) parts.push(`${impact.progressions} progression(s) de quête`);
if (impact.sessions > 0) parts.push(this.translate.instant('playthroughDetail.impactSessions', { n: impact.sessions }));
if (impact.characters > 0) parts.push(this.translate.instant('playthroughDetail.impactCharacters', { n: impact.characters }));
if (impact.flags > 0) parts.push(this.translate.instant('playthroughDetail.impactFlags', { n: impact.flags }));
if (impact.progressions > 0) parts.push(this.translate.instant('playthroughDetail.impactProgressions', { n: impact.progressions }));
const details: string[] = [];
if (parts.length) details.push(`Cette action supprimera aussi : ${parts.join(', ')}.`);
details.push('Cette action est irréversible.');
if (parts.length) details.push(this.translate.instant('playthroughDetail.deleteCascade', { parts: parts.join(', ') }));
details.push(this.translate.instant('playthroughDetail.irreversible'));
this.confirmDialog.confirm({
title: 'Supprimer la Partie',
message: `Supprimer "${this.playthrough?.name}" ?`,
title: this.translate.instant('playthroughDetail.deleteTitle'),
message: this.translate.instant('playthroughDetail.deleteMessage', { name: this.playthrough?.name }),
details,
confirmLabel: 'Supprimer',
confirmLabel: this.translate.instant('common.delete'),
variant: 'danger'
}).then(ok => {
if (!ok) return;

View File

@@ -3,13 +3,12 @@
<header class="page-header">
<button type="button" class="btn-secondary" (click)="back()">
<lucide-icon [img]="ArrowLeft" [size]="14"></lucide-icon>
Retour
{{ 'common.back' | translate }}
</button>
<div>
<h1>Faits — {{ playthrough.name }}</h1>
<h1>{{ 'playthroughFlagsPage.title' | translate:{ name: playthrough.name } }}</h1>
<p class="subtitle">
Faits booléens propres à cette partie. Toggle-les en jeu pour débloquer
les quêtes qui en dépendent.
{{ 'playthroughFlagsPage.subtitle' | translate }}
</p>
</div>
</header>

View File

@@ -3,6 +3,7 @@ import { Component, OnInit, OnDestroy } from '@angular/core';
import { ActivatedRoute, Router, RouterModule } from '@angular/router';
import { forkJoin } from 'rxjs';
import { LucideAngularModule, ArrowLeft } from 'lucide-angular';
import { TranslatePipe, TranslateService } from '@ngx-translate/core';
import { CampaignService } from '../../../services/campaign.service';
import { CharacterService } from '../../../services/character.service';
import { NpcService } from '../../../services/npc.service';
@@ -21,7 +22,7 @@ import { PlaythroughFlagsManagerComponent } from '../../../shared/playthrough-fl
*/
@Component({
selector: 'app-playthrough-flags-page',
imports: [RouterModule, LucideAngularModule, PlaythroughFlagsManagerComponent],
imports: [RouterModule, LucideAngularModule, PlaythroughFlagsManagerComponent, TranslatePipe],
templateUrl: './playthrough-flags-page.component.html',
styleUrls: ['./playthrough-flags-page.component.scss']
})
@@ -42,7 +43,8 @@ export class PlaythroughFlagsPageComponent implements OnInit, OnDestroy {
private enemyService: EnemyService,
private playthroughService: PlaythroughService,
private layoutService: LayoutService,
private pageTitleService: PageTitleService
private pageTitleService: PageTitleService,
private translate: TranslateService
) {}
ngOnInit(): void {
@@ -65,8 +67,8 @@ export class PlaythroughFlagsPageComponent implements OnInit, OnDestroy {
playthrough: this.playthroughService.getById(this.playthroughId)
}).subscribe(({ campaign, allCampaigns, treeData, playthrough }) => {
this.playthrough = playthrough;
this.pageTitleService.set(`${playthrough.name} — Faits`);
this.layoutService.show(buildCampaignSidebarConfig(campaign, allCampaigns, treeData, this.campaignId));
this.pageTitleService.set(this.translate.instant('playthroughFlagsPage.pageTitle', { name: playthrough.name }));
this.layoutService.show(buildCampaignSidebarConfig(campaign, allCampaigns, treeData, this.campaignId, this.translate));
});
}

View File

@@ -2,52 +2,52 @@
<div class="rte-toolbar">
<button class="btn-back" (click)="back()">
<lucide-icon [img]="ArrowLeft" [size]="14"></lucide-icon>
Retour
{{ 'common.back' | translate }}
</button>
<span class="spacer"></span>
<button class="btn-save" (click)="save()" [disabled]="saving">
<lucide-icon [img]="Save" [size]="14"></lucide-icon>
{{ saving ? 'Enregistrement…' : 'Enregistrer' }}
{{ (saving ? 'common.saving' : 'common.save') | translate }}
</button>
</div>
<h1>{{ tableId ? 'Éditer la table' : 'Nouvelle table aléatoire' }}</h1>
<h1>{{ (tableId ? 'randomTableEdit.titleEdit' : 'randomTableEdit.titleNew') | translate }}</h1>
@if (errorMessage) {
<div class="error">{{ errorMessage }}</div>
}
<div class="form-row">
<label for="rt-name">Nom *</label>
<input id="rt-name" type="text" [(ngModel)]="name" placeholder="Ex: Rencontres en forêt">
<label for="rt-name">{{ 'randomTableEdit.nameLabel' | translate }}</label>
<input id="rt-name" type="text" [(ngModel)]="name" [placeholder]="'randomTableEdit.namePlaceholder' | translate">
</div>
<div class="form-row">
<label for="rt-desc">Description</label>
<textarea id="rt-desc" rows="2" [(ngModel)]="description" placeholder="À quoi sert cette table ?"></textarea>
<label for="rt-desc">{{ 'common.description' | translate }}</label>
<textarea id="rt-desc" rows="2" [(ngModel)]="description" [placeholder]="'randomTableEdit.descPlaceholder' | translate"></textarea>
</div>
<div class="form-row">
<label for="rt-formula">Formule du dé *</label>
<label for="rt-formula">{{ 'randomTableEdit.formulaLabel' | translate }}</label>
<input id="rt-formula" type="text" [(ngModel)]="diceFormula" placeholder="1d20, 2d6, d100…"
[class.invalid]="diceFormula && !formulaValid">
<small class="hint" [class.bad]="diceFormula && !formulaValid">
{{ formulaValid ? 'Formule valide' : 'Format attendu : NdM (ex. 1d20, 2d6, d100)' }}
{{ (formulaValid ? 'randomTableEdit.formulaValid' : 'randomTableEdit.formulaExpected') | translate }}
</small>
</div>
<!-- Génération IA -->
<div class="ai-box">
<div class="ai-title">
<lucide-icon [img]="Sparkles" [size]="15"></lucide-icon> Générer avec l'IA
<lucide-icon [img]="Sparkles" [size]="15"></lucide-icon> {{ 'randomTableEdit.aiTitle' | translate }}
</div>
<p class="ai-hint">Décris la table ; l'IA propose les entrées (revois-les avant d'enregistrer). Contextualisé avec ta campagne.</p>
<p class="ai-hint">{{ 'randomTableEdit.aiHint' | translate }}</p>
<textarea rows="2" [(ngModel)]="aiPrompt"
placeholder="Ex: rencontres aléatoires dans une forêt hantée, ton sombre"></textarea>
[placeholder]="'randomTableEdit.aiPromptPlaceholder' | translate"></textarea>
<div class="ai-actions">
<button class="btn-ai" (click)="generateWithAI()" [disabled]="generating">
<lucide-icon [img]="Sparkles" [size]="14"></lucide-icon>
{{ generating ? 'Génération…' : 'Générer (' + diceFormula + ')' }}
{{ generating ? ('common.generating' | translate) : ('randomTableEdit.generateWith' | translate:{ formula: diceFormula }) }}
</button>
@if (aiError) {
<span class="ai-error">{{ aiError }}</span>
@@ -56,22 +56,22 @@
</div>
<div class="entries-head">
<h2>Entrées</h2>
<h2>{{ 'randomTableEdit.entriesTitle' | translate }}</h2>
<div class="entries-actions">
<button class="btn-mini" (click)="autoRanges()" title="Répartir les plages sur la formule">
<lucide-icon [img]="Wand2" [size]="13"></lucide-icon> Auto-plages
<button class="btn-mini" (click)="autoRanges()" [title]="'randomTableEdit.autoRangesTitle' | translate">
<lucide-icon [img]="Wand2" [size]="13"></lucide-icon> {{ 'randomTableEdit.autoRanges' | translate }}
</button>
<button class="btn-mini" (click)="addEntry()">
<lucide-icon [img]="Plus" [size]="13"></lucide-icon> Ajouter
<lucide-icon [img]="Plus" [size]="13"></lucide-icon> {{ 'common.add' | translate }}
</button>
</div>
</div>
<div class="entry-row head">
<span class="c-range">Min</span>
<span class="c-range">Max</span>
<span class="c-label">Résultat</span>
<span class="c-detail">Détail</span>
<span class="c-range">{{ 'randomTableEdit.colMin' | translate }}</span>
<span class="c-range">{{ 'randomTableEdit.colMax' | translate }}</span>
<span class="c-label">{{ 'randomTableEdit.colResult' | translate }}</span>
<span class="c-detail">{{ 'randomTableEdit.colDetail' | translate }}</span>
<span class="c-del"></span>
</div>
@@ -79,15 +79,15 @@
<div class="entry-row">
<input class="c-range" type="number" [(ngModel)]="e.minRoll">
<input class="c-range" type="number" [(ngModel)]="e.maxRoll">
<input class="c-label" type="text" [(ngModel)]="e.label" placeholder="Résultat">
<input class="c-detail" type="text" [(ngModel)]="e.detail" placeholder="Détail (optionnel)">
<button class="c-del btn-del" (click)="removeEntry(i)" title="Supprimer">
<input class="c-label" type="text" [(ngModel)]="e.label" [placeholder]="'randomTableEdit.colResult' | translate">
<input class="c-detail" type="text" [(ngModel)]="e.detail" [placeholder]="'randomTableEdit.detailPlaceholder' | translate">
<button class="c-del btn-del" (click)="removeEntry(i)" [title]="'common.delete' | translate">
<lucide-icon [img]="Trash2" [size]="14"></lucide-icon>
</button>
</div>
}
@if (entries.length === 0) {
<p class="empty-hint">Aucune entrée — clique « Ajouter ».</p>
<p class="empty-hint">{{ 'randomTableEdit.emptyHint' | translate }}</p>
}
</div>

View File

@@ -3,6 +3,7 @@ import { Component, OnInit } from '@angular/core';
import { FormsModule } from '@angular/forms';
import { ActivatedRoute, Router } from '@angular/router';
import { LucideAngularModule, ArrowLeft, Save, Plus, Trash2, Wand2, Sparkles } from 'lucide-angular';
import { TranslatePipe, TranslateService } from '@ngx-translate/core';
import { RandomTableService } from '../../../services/random-table.service';
import { CampaignSidebarService } from '../../../services/campaign-sidebar.service';
import { RandomTable, RandomTableEntry, RandomTableCreate } from '../../../services/random-table.model';
@@ -15,7 +16,7 @@ import { DiceUtils } from '../../../shared/dice.utils';
*/
@Component({
selector: 'app-random-table-edit',
imports: [FormsModule, LucideAngularModule],
imports: [FormsModule, LucideAngularModule, TranslatePipe],
templateUrl: './random-table-edit.component.html',
styleUrls: ['./random-table-edit.component.scss']
})
@@ -47,7 +48,8 @@ export class RandomTableEditComponent implements OnInit {
private route: ActivatedRoute,
private router: Router,
private service: RandomTableService,
private campaignSidebar: CampaignSidebarService
private campaignSidebar: CampaignSidebarService,
private translate: TranslateService
) {}
ngOnInit(): void {
@@ -105,8 +107,8 @@ export class RandomTableEditComponent implements OnInit {
/** Génère la table via l'IA et préremplit le formulaire (l'utilisateur révise avant d'enregistrer). */
generateWithAI(): void {
if (!this.campaignId) return;
if (!this.aiPrompt.trim()) { this.aiError = 'Décris la table à générer.'; return; }
if (!this.formulaValid) { this.aiError = 'Choisis d\'abord une formule de dé valide.'; return; }
if (!this.aiPrompt.trim()) { this.aiError = this.translate.instant('randomTableEdit.aiErrorPrompt'); return; }
if (!this.formulaValid) { this.aiError = this.translate.instant('randomTableEdit.aiErrorFormula'); return; }
this.generating = true;
this.aiError = '';
this.service.generate(this.campaignId, this.aiPrompt.trim(), this.diceFormula.trim()).subscribe({
@@ -118,15 +120,15 @@ export class RandomTableEditComponent implements OnInit {
},
error: (err) => {
this.generating = false;
this.aiError = err?.error?.message || 'Échec de la génération IA. Réessaie ou reformule.';
this.aiError = err?.error?.message || this.translate.instant('randomTableEdit.aiErrorGenerate');
}
});
}
save(): void {
if (!this.campaignId) return;
if (!this.name.trim()) { this.errorMessage = 'Le nom est requis.'; return; }
if (!this.formulaValid) { this.errorMessage = 'Formule de dé invalide (ex. 1d20, 2d6, d100).'; return; }
if (!this.name.trim()) { this.errorMessage = this.translate.instant('randomTableEdit.errorNameRequired'); return; }
if (!this.formulaValid) { this.errorMessage = this.translate.instant('randomTableEdit.errorFormulaInvalid'); return; }
this.saving = true;
this.errorMessage = '';
@@ -174,7 +176,7 @@ export class RandomTableEditComponent implements OnInit {
private fail(err: unknown): void {
this.saving = false;
this.errorMessage = 'Échec de l\'enregistrement.';
this.errorMessage = this.translate.instant('randomTableEdit.errorSaveFailed');
console.error('RandomTable save failed', err);
}

View File

@@ -3,12 +3,12 @@
<div class="rt-toolbar">
<button class="btn-back" (click)="back()">
<lucide-icon [img]="ArrowLeft" [size]="14"></lucide-icon>
Retour
{{ 'common.back' | translate }}
</button>
<span class="spacer"></span>
<button class="btn-edit" (click)="edit()">
<lucide-icon [img]="Edit3" [size]="14"></lucide-icon>
Éditer
{{ 'common.edit' | translate }}
</button>
</div>
<header class="rt-header">
@@ -16,13 +16,13 @@
@if (table.description) {
<p class="rt-desc">{{ table.description }}</p>
}
<span class="rt-formula">Dé : <code>{{ table.diceFormula }}</code></span>
<span class="rt-formula">{{ 'randomTableView.die' | translate }} <code>{{ table.diceFormula }}</code></span>
</header>
<!-- Zone de jet -->
<section class="rt-roll">
<button class="btn-roll" (click)="roll()">
<lucide-icon [img]="Dices" [size]="18"></lucide-icon>
Lancer {{ table.diceFormula }}
{{ 'randomTableView.roll' | translate:{ formula: table.diceFormula } }}
</button>
@if (lastRoll) {
<div class="rt-result">
@@ -35,7 +35,7 @@
<span class="rt-matched">{{ matched.label }}</span>
}
@if (!matched) {
<span class="rt-nomatch">Aucune entrée pour ce résultat</span>
<span class="rt-nomatch">{{ 'randomTableView.noMatch' | translate }}</span>
}
</div>
}
@@ -47,13 +47,13 @@
<section class="rt-entries">
@if (table.entries.length === 0) {
<div class="rt-empty">
Aucune entrée — édite la table pour en ajouter.
{{ 'randomTableView.empty' | translate }}
</div>
}
@if (table.entries.length > 0) {
<table>
<thead>
<tr><th class="col-range">Jet</th><th>Résultat</th></tr>
<tr><th class="col-range">{{ 'randomTableView.colRoll' | translate }}</th><th>{{ 'randomTableView.colResult' | translate }}</th></tr>
</thead>
<tbody>
@for (e of table.entries; track e) {

View File

@@ -2,6 +2,7 @@ import { Component, OnInit } from '@angular/core';
import { ActivatedRoute, Router } from '@angular/router';
import { LucideAngularModule, ArrowLeft, Edit3, Dices } from 'lucide-angular';
import { TranslatePipe } from '@ngx-translate/core';
import { RandomTableService } from '../../../services/random-table.service';
import { CampaignSidebarService } from '../../../services/campaign-sidebar.service';
import { RandomTable, RandomTableEntry } from '../../../services/random-table.model';
@@ -14,7 +15,7 @@ import { DiceUtils, DiceRoll } from '../../../shared/dice.utils';
*/
@Component({
selector: 'app-random-table-view',
imports: [LucideAngularModule],
imports: [LucideAngularModule, TranslatePipe],
templateUrl: './random-table-view.component.html',
styleUrls: ['./random-table-view.component.scss']
})

View File

@@ -1,45 +1,45 @@
<div class="scene-create-page">
<div class="page-header">
<h1>Créer une nouvelle scène</h1>
<h1>{{ 'sceneCreate.title' | translate }}</h1>
@if (chapterName) {
<p class="chapter-ref">Chapitre : {{ chapterName }}</p>
<p class="chapter-ref">{{ 'sceneCreate.chapterRef' | translate:{ name: chapterName } }}</p>
}
</div>
<form [formGroup]="form" (ngSubmit)="submit()" class="scene-form">
<div class="field">
<label for="scene-create-name">Nom de la scène *</label>
<label for="scene-create-name">{{ 'sceneCreate.nameLabel' | translate }}</label>
<input
id="scene-create-name"
type="text"
formControlName="name"
placeholder="Ex: Arrivée au village"
[placeholder]="'sceneCreate.namePlaceholder' | translate"
[class.invalid]="form.get('name')?.invalid && form.get('name')?.touched"
/>
</div>
<div class="field">
<label for="scene-create-description">Description</label>
<label for="scene-create-description">{{ 'sceneCreate.descriptionLabel' | translate }}</label>
<textarea
id="scene-create-description"
formControlName="description"
placeholder="Décrivez la scène, les événements clés, les PNJ présents..."
[placeholder]="'sceneCreate.descriptionPlaceholder' | translate"
rows="6">
</textarea>
</div>
<div class="field">
<label>Icône</label>
<label>{{ 'sceneCreate.iconLabel' | translate }}</label>
<app-icon-picker [options]="campaignIconOptions" [(selected)]="selectedIcon"></app-icon-picker>
</div>
<div class="form-actions">
<button type="submit" class="btn-primary" [disabled]="form.invalid">
Créer la scène
{{ 'sceneCreate.createButton' | translate }}
</button>
<button type="button" class="btn-secondary" (click)="cancel()">Annuler</button>
<button type="button" class="btn-secondary" (click)="cancel()">{{ 'common.cancel' | translate }}</button>
</div>
</form>

View File

@@ -4,6 +4,7 @@ import { ReactiveFormsModule, FormBuilder, FormGroup, Validators } from '@angula
import { ActivatedRoute, Router } from '@angular/router';
import { forkJoin } from 'rxjs';
import { LucideAngularModule } from 'lucide-angular';
import { TranslatePipe, TranslateService } from '@ngx-translate/core';
import { CampaignService } from '../../../services/campaign.service';
import { CharacterService } from '../../../services/character.service';
import { NpcService } from '../../../services/npc.service';
@@ -20,7 +21,7 @@ import { CAMPAIGN_ICON_OPTIONS } from '../../campaign-icons';
*/
@Component({
selector: 'app-scene-create',
imports: [ReactiveFormsModule, LucideAngularModule, IconPickerComponent],
imports: [ReactiveFormsModule, LucideAngularModule, IconPickerComponent, TranslatePipe],
templateUrl: './scene-create.component.html',
styleUrls: ['./scene-create.component.scss']
})
@@ -44,7 +45,8 @@ export class SceneCreateComponent implements OnInit, OnDestroy {
private npcService: NpcService,
private randomTableService: RandomTableService,
private enemyService: EnemyService,
private layoutService: LayoutService
private layoutService: LayoutService,
private translate: TranslateService
) {
this.form = this.fb.group({
name: ['', Validators.required],
@@ -69,7 +71,7 @@ export class SceneCreateComponent implements OnInit, OnDestroy {
this.chapterName = currentChapter?.name ?? '';
this.existingSceneCount = treeData.scenesByChapter[this.chapterId]?.length ?? 0;
this.layoutService.show(buildCampaignSidebarConfig(campaign, allCampaigns, treeData, this.campaignId));
this.layoutService.show(buildCampaignSidebarConfig(campaign, allCampaigns, treeData, this.campaignId, this.translate));
});
}

View File

@@ -2,24 +2,24 @@
<div class="page-header">
<div>
<h1>{{ scene?.name || 'Scène' }}</h1>
<p class="subtitle">Scène</p>
<h1>{{ scene?.name || ('sceneEdit.defaultTitle' | translate) }}</h1>
<p class="subtitle">{{ 'sceneEdit.subtitle' | translate }}</p>
</div>
<div class="header-actions">
<button type="button" class="btn-ai"
(click)="toggleChat()"
[class.active]="chatOpen"
title="Ouvrir l'Assistant IA pour dialoguer autour de cette scène">
[title]="'sceneEdit.aiAssistantTitle' | translate">
<lucide-icon [img]="Sparkles" [size]="14"></lucide-icon>
Assistant IA
{{ 'sceneEdit.aiAssistant' | translate }}
</button>
<button type="button" class="btn-secondary" (click)="cancel()">Annuler</button>
<button type="button" class="btn-secondary" (click)="cancel()">{{ 'common.cancel' | translate }}</button>
<button type="button" class="btn-danger" (click)="delete()">
<lucide-icon [img]="Trash2" [size]="14"></lucide-icon>
Supprimer
{{ 'common.delete' | translate }}
</button>
<button type="button" class="btn-primary" (click)="submit()" [disabled]="form.invalid">
Sauvegarder
{{ 'common.save' | translate }}
</button>
</div>
</div>
@@ -28,119 +28,118 @@
<!-- Illustrations (galerie editable, rendu editorial) -->
<div class="field">
<label>Illustrations</label>
<label>{{ 'sceneEdit.illustrationsLabel' | translate }}</label>
<app-image-gallery
[imageIds]="illustrationImageIds"
[editable]="true"
[layout]="'EDITORIAL'"
(imageIdsChange)="illustrationImageIds = $event">
</app-image-gallery>
<small class="field-hint">Portraits des PNJ, ambiance visuelle, scenes evocatrices...</small>
<small class="field-hint">{{ 'sceneEdit.illustrationsHint' | translate }}</small>
</div>
<!-- Cartes & plans (galerie editable, rendu maps) -->
<div class="field">
<label>Cartes &amp; plans</label>
<label>{{ 'sceneEdit.mapsLabel' | translate }}</label>
<app-image-gallery
[imageIds]="mapImageIds"
[editable]="true"
[layout]="'MAPS'"
(imageIdsChange)="mapImageIds = $event">
</app-image-gallery>
<small class="field-hint">Plans du lieu, cartes tactiques, schemas utilisables a la table.</small>
<small class="field-hint">{{ 'sceneEdit.mapsHint' | translate }}</small>
</div>
<div class="field">
<label for="scene-edit-name">Titre de la scène *</label>
<label for="scene-edit-name">{{ 'sceneEdit.nameLabel' | translate }}</label>
<input
id="scene-edit-name"
type="text"
formControlName="name"
placeholder="Ex: Arrivée au village"
[placeholder]="'sceneEdit.namePlaceholder' | translate"
[class.invalid]="form.get('name')?.invalid && form.get('name')?.touched"
/>
</div>
<div class="field">
<label for="scene-edit-description">Description courte *</label>
<label for="scene-edit-description">{{ 'sceneEdit.descriptionLabel' | translate }}</label>
<textarea
id="scene-edit-description"
formControlName="description"
placeholder="Résumé en une ou deux phrases de ce qui se passe..."
[placeholder]="'sceneEdit.descriptionPlaceholder' | translate"
rows="3">
</textarea>
</div>
<div class="field">
<label>Icône</label>
<label>{{ 'sceneEdit.iconLabel' | translate }}</label>
<app-icon-picker [options]="campaignIconOptions" [(selected)]="selectedIcon"></app-icon-picker>
</div>
<!-- Section : Contexte et ambiance -->
<app-expandable-section title="Contexte et ambiance" icon="📍" [initiallyOpen]="true">
<app-expandable-section [title]="'sceneEdit.contextSectionTitle' | translate" icon="📍" [initiallyOpen]="true">
<div class="field-row">
<div class="field">
<label for="scene-edit-location">Lieu</label>
<input id="scene-edit-location" type="text" formControlName="location" placeholder="Ex: Taverne du Dragon d'Or" />
<label for="scene-edit-location">{{ 'sceneEdit.locationLabel' | translate }}</label>
<input id="scene-edit-location" type="text" formControlName="location" [placeholder]="'sceneEdit.locationPlaceholder' | translate" />
</div>
<div class="field">
<label for="scene-edit-timing">Moment</label>
<input id="scene-edit-timing" type="text" formControlName="timing" placeholder="Ex: Soir, à la tombée de la nuit" />
<label for="scene-edit-timing">{{ 'sceneEdit.timingLabel' | translate }}</label>
<input id="scene-edit-timing" type="text" formControlName="timing" [placeholder]="'sceneEdit.timingPlaceholder' | translate" />
</div>
</div>
<div class="field">
<label for="scene-edit-atmosphere">Ambiance et atmosphère</label>
<label for="scene-edit-atmosphere">{{ 'sceneEdit.atmosphereLabel' | translate }}</label>
<textarea
id="scene-edit-atmosphere"
formControlName="atmosphere"
placeholder="Décrivez l'ambiance générale de la scène (sons, odeurs, lumière, émotions...)"
[placeholder]="'sceneEdit.atmospherePlaceholder' | translate"
rows="4">
</textarea>
</div>
</app-expandable-section>
<!-- Section : Narration pour les joueurs -->
<app-expandable-section title="Narration pour les joueurs" icon="📖">
<app-expandable-section [title]="'sceneEdit.narrationSectionTitle' | translate" icon="📖">
<div class="field">
<textarea
formControlName="playerNarration"
placeholder="Le texte que vous lirez aux joueurs pour planter le décor de cette scène..."
[placeholder]="'sceneEdit.narrationPlaceholder' | translate"
rows="6">
</textarea>
<small class="field-hint">Ce texte peut être lu directement à vos joueurs.</small>
<small class="field-hint">{{ 'sceneEdit.narrationHint' | translate }}</small>
</div>
</app-expandable-section>
<!-- Section : Notes et secrets du MJ (privé) -->
<app-expandable-section title="Notes et secrets du MJ" icon="🔒" variant="private">
<app-expandable-section [title]="'sceneEdit.gmNotesSectionTitle' | translate" icon="🔒" variant="private">
<div class="field">
<textarea
formControlName="gmSecretNotes"
placeholder="Informations cachées, indices, éléments secrets que les joueurs ne doivent pas connaître..."
[placeholder]="'sceneEdit.gmNotesPlaceholder' | translate"
rows="5">
</textarea>
<small class="field-hint">Ces notes sont privées et visibles uniquement par le MJ.</small>
<small class="field-hint">{{ 'sceneEdit.gmNotesHint' | translate }}</small>
</div>
</app-expandable-section>
<!-- Section : Choix et conséquences -->
<app-expandable-section title="Choix et conséquences" icon="🔀">
<app-expandable-section [title]="'sceneEdit.choicesSectionTitle' | translate" icon="🔀">
<div class="field">
<textarea
formControlName="choicesConsequences"
placeholder="Décrivez les différentes options qui s'offrent aux joueurs et leurs conséquences..."
[placeholder]="'sceneEdit.choicesPlaceholder' | translate"
rows="5">
</textarea>
</div>
</app-expandable-section>
<!-- Section : Branches narratives (graphe intra-chapitre) -->
<app-expandable-section title="Branches narratives" icon="🌿">
<app-expandable-section [title]="'sceneEdit.branchesSectionTitle' | translate" icon="🌿">
@if (siblingScenes.length === 0) {
<div class="branches-hint">
<small class="field-hint">
💡 Il faut au moins une autre scène dans ce chapitre pour créer des branches.
Créez d'abord d'autres scènes, puis revenez ici pour les connecter.
{{ 'sceneEdit.branchesNoSibling' | translate }}
</small>
</div>
}
@@ -150,18 +149,18 @@
@for (branch of branches; track $index; let i = $index) {
<div class="branch-item">
<div class="field">
<label>Libellé du choix</label>
<label>{{ 'sceneEdit.branchLabelLabel' | translate }}</label>
<input
type="text"
[value]="branch.label"
(input)="updateBranchLabel(i, $any($event.target).value)"
placeholder="Ex: Si les joueurs attaquent le garde" />
[placeholder]="'sceneEdit.branchLabelPlaceholder' | translate" />
</div>
<div class="field">
<label>Scène de destination *</label>
<label>{{ 'sceneEdit.branchTargetLabel' | translate }}</label>
<select
(change)="updateBranchTarget(i, $any($event.target).value)">
<option value="" [selected]="!branch.targetSceneId">— Choisir une scène —</option>
<option value="" [selected]="!branch.targetSceneId">{{ 'sceneEdit.branchTargetPlaceholder' | translate }}</option>
@for (s of siblingScenes; track s) {
<option
[value]="s.id"
@@ -170,39 +169,38 @@
</select>
</div>
<div class="field">
<label>Condition MJ (optionnel)</label>
<label>{{ 'sceneEdit.branchConditionLabel' | translate }}</label>
<input
type="text"
[value]="branch.condition || ''"
(input)="updateBranchCondition(i, $any($event.target).value)"
placeholder="Ex: Jet de Persuasion DD 15 réussi" />
[placeholder]="'sceneEdit.branchConditionPlaceholder' | translate" />
</div>
<button type="button" class="btn-remove-branch" (click)="removeBranch(i)"
title="Supprimer cette branche">
[title]="'sceneEdit.branchRemoveTitle' | translate">
<lucide-icon [img]="Trash2" [size]="14"></lucide-icon>
Retirer
{{ 'sceneEdit.branchRemove' | translate }}
</button>
</div>
}
<button type="button" class="btn-add-branch" (click)="addBranch()">
+ Ajouter une branche
{{ 'sceneEdit.branchAdd' | translate }}
</button>
<small class="field-hint">
Chaque branche représente une "sortie" possible depuis cette scène selon l'action des joueurs.
Les cibles sont limitées aux scènes du même chapitre.
{{ 'sceneEdit.branchesHint' | translate }}
</small>
</div>
}
</app-expandable-section>
<!-- Section : Combat ou rencontre -->
<app-expandable-section title="Combat ou rencontre" icon="⚔️">
<app-expandable-section [title]="'sceneEdit.combatSectionTitle' | translate" icon="⚔️">
<div class="field">
<label for="scene-edit-combat-difficulty">Difficulté estimée</label>
<input id="scene-edit-combat-difficulty" type="text" formControlName="combatDifficulty" placeholder="Ex: Moyenne, 3 gobelins niveau 2" />
<label for="scene-edit-combat-difficulty">{{ 'sceneEdit.combatDifficultyLabel' | translate }}</label>
<input id="scene-edit-combat-difficulty" type="text" formControlName="combatDifficulty" [placeholder]="'sceneEdit.combatDifficultyPlaceholder' | translate" />
</div>
<div class="field">
<label>Ennemis du bestiaire</label>
<label>{{ 'sceneEdit.bestiaryEnemiesLabel' | translate }}</label>
<app-enemy-link-picker
[value]="enemyIds"
[availableEnemies]="availableEnemies"
@@ -210,15 +208,15 @@
(valueChange)="enemyIds = $event">
</app-enemy-link-picker>
<small class="field-hint">
Référencez des fiches de votre bestiaire — cliquez sur un chip pour ouvrir la fiche.
{{ 'sceneEdit.bestiaryEnemiesHint' | translate }}
</small>
</div>
<div class="field">
<label for="scene-edit-enemies">Ennemis et créatures (texte libre)</label>
<label for="scene-edit-enemies">{{ 'sceneEdit.enemiesLabel' | translate }}</label>
<textarea
id="scene-edit-enemies"
formControlName="enemies"
placeholder="Liste des ennemis présents dans cette scène..."
[placeholder]="'sceneEdit.enemiesPlaceholder' | translate"
rows="4">
</textarea>
</div>
@@ -226,7 +224,7 @@
<!-- Section : Pages Lore associées (B2 cross-context) -->
@if (loreId) {
<app-expandable-section title="Pages Lore associées" icon="🔗">
<app-expandable-section [title]="'sceneEdit.loreSectionTitle' | translate" icon="🔗">
<div class="field">
<app-lore-link-picker
[value]="relatedPageIds"
@@ -235,7 +233,7 @@
(valueChange)="relatedPageIds = $event">
</app-lore-link-picker>
<small class="field-hint">
Épinglez ici le lieu, les PNJ ou créatures de cette scène. Cliquez sur un chip pour ouvrir la page.
{{ 'sceneEdit.loreHint' | translate }}
</small>
</div>
</app-expandable-section>
@@ -244,17 +242,15 @@
@if (!loreId) {
<div class="field">
<small class="field-hint">
💡 Cette campagne n'est associée à aucun univers. Associez-la à un Lore dans l'écran de la campagne
pour pouvoir épingler des pages du Lore à cette scène.
{{ 'sceneEdit.noLoreHint' | translate }}
</small>
</div>
}
<!-- Lieu explorable : pièces / donjon -->
<app-expandable-section title="Lieu explorable (donjon, crypte…)" icon="🏰" [initiallyOpen]="rooms.length > 0">
<app-expandable-section [title]="'sceneEdit.dungeonSectionTitle' | translate" icon="🏰" [initiallyOpen]="rooms.length > 0">
<small class="field-hint">
Si cette scène représente un lieu à parcourir pièce par pièce, ajoutez-les ici.
La scène bascule alors en mode « donjon » côté affichage.
{{ 'sceneEdit.dungeonHint' | translate }}
</small>
<app-rooms-editor
[rooms]="rooms"
@@ -274,7 +270,7 @@
entityType="scene"
[entityId]="sceneId"
[isOpen]="chatOpen"
welcomeMessage="Je vois cette scène. Demande-moi d'enrichir son ambiance, sa narration ou ses choix."
[welcomeMessage]="'sceneEdit.chatWelcome' | translate"
[quickSuggestions]="chatQuickSuggestions"
(close)="chatOpen = false">
</app-ai-chat-drawer>

View File

@@ -5,6 +5,7 @@ import { ActivatedRoute, Router } from '@angular/router';
import { forkJoin, of } from 'rxjs';
import { switchMap } from 'rxjs/operators';
import { LucideAngularModule, Trash2, Sparkles } from 'lucide-angular';
import { TranslatePipe, TranslateService } from '@ngx-translate/core';
import { CampaignService } from '../../../services/campaign.service';
import { CharacterService } from '../../../services/character.service';
import { NpcService } from '../../../services/npc.service';
@@ -33,7 +34,7 @@ import { ConfirmDialogService } from '../../../shared/confirm-dialog/confirm-dia
*/
@Component({
selector: 'app-scene-edit',
imports: [ReactiveFormsModule, LucideAngularModule, ExpandableSectionComponent, LoreLinkPickerComponent, EnemyLinkPickerComponent, AiChatDrawerComponent, ImageGalleryComponent, IconPickerComponent, RoomsEditorComponent],
imports: [ReactiveFormsModule, LucideAngularModule, ExpandableSectionComponent, LoreLinkPickerComponent, EnemyLinkPickerComponent, AiChatDrawerComponent, ImageGalleryComponent, IconPickerComponent, RoomsEditorComponent, TranslatePipe],
templateUrl: './scene-edit.component.html',
styleUrls: ['./scene-edit.component.scss']
})
@@ -45,11 +46,13 @@ export class SceneEditComponent implements OnInit, OnDestroy {
/** État drawer chat IA (b5.7 — intégration Campagne). */
chatOpen = false;
readonly chatQuickSuggestions = [
'Propose une ambiance sensorielle immersive pour cette scène',
'Suggère une narration d\'ouverture à lire aux joueurs',
'Imagine 2 choix avec conséquences marquantes'
];
get chatQuickSuggestions(): string[] {
return [
this.translate.instant('sceneEdit.chatSuggestion1'),
this.translate.instant('sceneEdit.chatSuggestion2'),
this.translate.instant('sceneEdit.chatSuggestion3')
];
}
toggleChat(): void { this.chatOpen = !this.chatOpen; }
@@ -91,7 +94,8 @@ export class SceneEditComponent implements OnInit, OnDestroy {
private pageService: PageService,
private layoutService: LayoutService,
private pageTitleService: PageTitleService,
private confirmDialog: ConfirmDialogService
private confirmDialog: ConfirmDialogService,
private translate: TranslateService
) {
this.form = this.fb.group({
name: ['', Validators.required],
@@ -174,7 +178,7 @@ export class SceneEditComponent implements OnInit, OnDestroy {
enemies: scene.enemies ?? ''
});
this.layoutService.show(buildCampaignSidebarConfig(campaign, allCampaigns, treeData, this.campaignId));
this.layoutService.show(buildCampaignSidebarConfig(campaign, allCampaigns, treeData, this.campaignId, this.translate));
});
}
@@ -208,10 +212,10 @@ export class SceneEditComponent implements OnInit, OnDestroy {
delete(): void {
this.confirmDialog.confirm({
title: 'Supprimer la scène',
message: `Supprimer la scène "${this.scene?.name}" ?`,
details: ['Cette action est irréversible.'],
confirmLabel: 'Supprimer',
title: this.translate.instant('sceneEdit.deleteTitle'),
message: this.translate.instant('sceneEdit.deleteMessage', { name: this.scene?.name }),
details: [this.translate.instant('sceneEdit.deleteIrreversible')],
confirmLabel: this.translate.instant('common.delete'),
variant: 'danger'
}).then(ok => {
if (!ok) return;

View File

@@ -8,16 +8,16 @@
}
{{ scene.name }}
</h1>
<p class="view-subtitle">Scène</p>
<p class="view-subtitle">{{ 'sceneView.subtitle' | translate }}</p>
</div>
<div class="view-actions">
<button type="button" class="btn-primary" (click)="editMode()">
<lucide-icon [img]="Pencil" [size]="14"></lucide-icon>
Modifier
{{ 'common.edit' | translate }}
</button>
<button type="button" class="btn-danger" (click)="deleteScene()" title="Supprimer la scène">
<button type="button" class="btn-danger" (click)="deleteScene()" [title]="'sceneView.deleteTitleAttr' | translate">
<lucide-icon [img]="Trash2" [size]="14"></lucide-icon>
Supprimer
{{ 'common.delete' | translate }}
</button>
</div>
</header>
@@ -30,17 +30,17 @@
<!-- Cartes & plans -->
@if ((scene.mapImageIds?.length ?? 0) > 0) {
<section class="view-section">
<h2 class="view-section-title"><span class="view-section-icon">🗺️</span> Cartes & plans</h2>
<h2 class="view-section-title"><span class="view-section-icon">🗺️</span> {{ 'sceneView.mapsSectionTitle' | translate }}</h2>
<app-image-gallery [imageIds]="scene.mapImageIds ?? []" [layout]="'MAPS'"></app-image-gallery>
</section>
}
<!-- Description courte -->
<section class="view-section">
<h2 class="view-section-title"><span class="view-section-icon">📝</span> Description</h2>
<h2 class="view-section-title"><span class="view-section-icon">📝</span> {{ 'sceneView.descriptionSectionTitle' | translate }}</h2>
@if (scene.description?.trim()) {
<p class="view-section-body">{{ scene.description }}</p>
} @else {
<p class="view-section-empty">Non renseigné</p>
<p class="view-section-empty">{{ 'sceneView.empty' | translate }}</p>
}
</section>
<!-- Contexte et ambiance -->
@@ -48,13 +48,13 @@
<div class="view-row">
@if (scene.location?.trim()) {
<section class="view-section">
<h2 class="view-section-title"><span class="view-section-icon">📍</span> Lieu</h2>
<h2 class="view-section-title"><span class="view-section-icon">📍</span> {{ 'sceneView.locationSectionTitle' | translate }}</h2>
<p class="view-section-body">{{ scene.location }}</p>
</section>
}
@if (scene.timing?.trim()) {
<section class="view-section">
<h2 class="view-section-title"><span class="view-section-icon"></span> Moment</h2>
<h2 class="view-section-title"><span class="view-section-icon"></span> {{ 'sceneView.timingSectionTitle' | translate }}</h2>
<p class="view-section-body">{{ scene.timing }}</p>
</section>
}
@@ -62,21 +62,21 @@
}
@if (scene.atmosphere?.trim()) {
<section class="view-section">
<h2 class="view-section-title"><span class="view-section-icon">🌫️</span> Ambiance et atmosphère</h2>
<h2 class="view-section-title"><span class="view-section-icon">🌫️</span> {{ 'sceneView.atmosphereSectionTitle' | translate }}</h2>
<p class="view-section-body">{{ scene.atmosphere }}</p>
</section>
}
<!-- Narration pour les joueurs -->
@if (scene.playerNarration?.trim()) {
<section class="view-section">
<h2 class="view-section-title"><span class="view-section-icon">📖</span> Narration pour les joueurs</h2>
<h2 class="view-section-title"><span class="view-section-icon">📖</span> {{ 'sceneView.narrationSectionTitle' | translate }}</h2>
<p class="view-section-body">{{ scene.playerNarration }}</p>
</section>
}
<!-- Choix et conséquences -->
@if (scene.choicesConsequences?.trim()) {
<section class="view-section">
<h2 class="view-section-title"><span class="view-section-icon">🔀</span> Choix et conséquences</h2>
<h2 class="view-section-title"><span class="view-section-icon">🔀</span> {{ 'sceneView.choicesSectionTitle' | translate }}</h2>
<p class="view-section-body">{{ scene.choicesConsequences }}</p>
</section>
}
@@ -84,13 +84,13 @@
@if (scene.combatDifficulty?.trim() || scene.enemies?.trim() || linkedEnemies.length > 0) {
@if (scene.combatDifficulty?.trim()) {
<section class="view-section">
<h2 class="view-section-title"><span class="view-section-icon">⚔️</span> Difficulté estimée</h2>
<h2 class="view-section-title"><span class="view-section-icon">⚔️</span> {{ 'sceneView.combatDifficultySectionTitle' | translate }}</h2>
<p class="view-section-body">{{ scene.combatDifficulty }}</p>
</section>
}
@if (scene.enemies?.trim() || linkedEnemies.length > 0) {
<section class="view-section">
<h2 class="view-section-title"><span class="view-section-icon">🐲</span> Ennemis et créatures</h2>
<h2 class="view-section-title"><span class="view-section-icon">🐲</span> {{ 'sceneView.enemiesSectionTitle' | translate }}</h2>
@if (linkedEnemies.length > 0) {
<div class="view-chips">
@for (e of linkedEnemies; track e.id) {
@@ -112,7 +112,7 @@
<section class="view-section view-section--private">
<h2 class="view-section-title">
<span class="view-section-icon">🔒</span>
Notes et secrets du MJ
{{ 'sceneView.gmNotesSectionTitle' | translate }}
</h2>
<p class="view-section-body">{{ scene.gmSecretNotes }}</p>
</section>
@@ -120,7 +120,7 @@
<!-- Pages Lore liées -->
@if (loreId && (scene.relatedPageIds?.length ?? 0) > 0) {
<section class="view-section">
<h2 class="view-section-title"><span class="view-section-icon">🔗</span> Pages Lore associées</h2>
<h2 class="view-section-title"><span class="view-section-icon">🔗</span> {{ 'sceneView.loreSectionTitle' | translate }}</h2>
<div class="view-chips">
@for (relId of scene.relatedPageIds; track relId) {
<a class="view-chip"
@@ -134,7 +134,7 @@
<!-- Lieu explorable : pièces (mode donjon) -->
@if ((scene.rooms?.length ?? 0) > 0) {
<section class="view-section">
<h2 class="view-section-title"><span class="view-section-icon">🏰</span> Pièces du lieu</h2>
<h2 class="view-section-title"><span class="view-section-icon">🏰</span> {{ 'sceneView.roomsSectionTitle' | translate }}</h2>
<div class="rooms-readonly">
@for (r of scene.rooms; track r; let i = $index) {
<article class="room-readonly">
@@ -143,7 +143,7 @@
<span class="room-readonly-name">{{ r.name }}</span>
@if (r.floor !== null && r.floor !== undefined) {
<span class="room-readonly-floor">
Étage {{ r.floor }}
{{ 'sceneView.roomFloor' | translate:{ floor: r.floor } }}
</span>
}
</header>
@@ -153,7 +153,7 @@
<div class="room-readonly-grid">
@if (r.enemies?.trim() || roomLinkedEnemies(r).length > 0) {
<div>
<strong>⚔️ Ennemis</strong>
<strong>{{ 'sceneView.roomEnemies' | translate }}</strong>
@if (roomLinkedEnemies(r).length > 0) {
<div class="view-chips">
@for (e of roomLinkedEnemies(r); track e.id) {
@@ -171,32 +171,32 @@
}
@if (r.loot?.trim()) {
<div>
<strong>💰 Loot</strong>
<strong>{{ 'sceneView.roomLoot' | translate }}</strong>
<p>{{ r.loot }}</p>
</div>
}
@if (r.traps?.trim()) {
<div>
<strong>⚠️ Pièges</strong>
<strong>{{ 'sceneView.roomTraps' | translate }}</strong>
<p>{{ r.traps }}</p>
</div>
}
@if (r.gmNotes?.trim()) {
<div class="room-readonly-private">
<strong>🔒 Notes MJ</strong>
<strong>{{ 'sceneView.roomGmNotes' | translate }}</strong>
<p>{{ r.gmNotes }}</p>
</div>
}
</div>
@if ((r.branches?.length ?? 0) > 0) {
<div class="room-readonly-branches">
<strong>→ Sorties</strong>
<strong>{{ 'sceneView.roomExits' | translate }}</strong>
<ul>
@for (b of r.branches; track b) {
<li>
<em>{{ b.label }}</em> → {{ roomNameById(scene, b.targetRoomId) }}
@if (b.condition?.trim()) {
<span class="branch-cond">(si : {{ b.condition }})</span>
<span class="branch-cond">{{ 'sceneView.roomExitCondition' | translate:{ condition: b.condition } }}</span>
}
</li>
}

View File

@@ -4,6 +4,7 @@ import { ActivatedRoute, Router, RouterModule } from '@angular/router';
import { forkJoin, of } from 'rxjs';
import { switchMap } from 'rxjs/operators';
import { LucideAngularModule, Pencil, Trash2 } from 'lucide-angular';
import { TranslatePipe, TranslateService } from '@ngx-translate/core';
import { resolveCampaignIcon } from '../../campaign-icons';
import { CampaignService } from '../../../services/campaign.service';
import { CharacterService } from '../../../services/character.service';
@@ -26,7 +27,7 @@ import { ConfirmDialogService } from '../../../shared/confirm-dialog/confirm-dia
*/
@Component({
selector: 'app-scene-view',
imports: [RouterModule, LucideAngularModule, ImageGalleryComponent],
imports: [RouterModule, LucideAngularModule, ImageGalleryComponent, TranslatePipe],
templateUrl: './scene-view.component.html',
styleUrls: ['./scene-view.component.scss']
})
@@ -57,7 +58,8 @@ export class SceneViewComponent implements OnInit, OnDestroy {
private pageService: PageService,
private layoutService: LayoutService,
private pageTitleService: PageTitleService,
private confirmDialog: ConfirmDialogService
private confirmDialog: ConfirmDialogService,
private translate: TranslateService
) {}
ngOnInit(): void {
@@ -98,12 +100,12 @@ export class SceneViewComponent implements OnInit, OnDestroy {
this.availableEnemies = treeData.enemies ?? [];
this.pageTitleService.set(scene.name);
this.layoutService.show(buildCampaignSidebarConfig(campaign, allCampaigns, treeData, this.campaignId));
this.layoutService.show(buildCampaignSidebarConfig(campaign, allCampaigns, treeData, this.campaignId, this.translate));
});
}
titleOfRelated(pageId: string): string {
return this.availablePages.find(p => p.id === pageId)?.title ?? '(page supprimée)';
return this.availablePages.find(p => p.id === pageId)?.title ?? this.translate.instant('sceneView.deletedPage');
}
/** Fiches du bestiaire liées à la rencontre (IDs orphelins ignorés). */
@@ -128,7 +130,7 @@ export class SceneViewComponent implements OnInit, OnDestroy {
/** Résout le nom d'une pièce cible (pour afficher les sorties inter-pièces). */
roomNameById(scene: Scene | null, roomId: string): string {
return scene?.rooms?.find(r => r.id === roomId)?.name ?? '(pièce supprimée)';
return scene?.rooms?.find(r => r.id === roomId)?.name ?? this.translate.instant('sceneView.deletedRoom');
}
editMode(): void {
@@ -143,10 +145,10 @@ export class SceneViewComponent implements OnInit, OnDestroy {
if (!this.scene) return;
const scene = this.scene;
this.confirmDialog.confirm({
title: 'Supprimer la scène',
message: `Supprimer la scène "${scene.name}" ?`,
details: ['Cette action est irréversible.'],
confirmLabel: 'Supprimer',
title: this.translate.instant('sceneView.deleteTitle'),
message: this.translate.instant('sceneView.deleteMessage', { name: scene.name }),
details: [this.translate.instant('sceneView.deleteIrreversible')],
confirmLabel: this.translate.instant('common.delete'),
variant: 'danger'
}).then(ok => {
if (!ok) return;