Mise en place de l'anglais comme deuxième langue pour l'application
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This commit is contained in:
2026-06-14 16:24:05 +02:00
parent 6e75326779
commit af3a6d443c
198 changed files with 7801 additions and 1720 deletions

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@@ -1,45 +1,45 @@
<div class="scene-create-page">
<div class="page-header">
<h1>Créer une nouvelle scène</h1>
<h1>{{ 'sceneCreate.title' | translate }}</h1>
@if (chapterName) {
<p class="chapter-ref">Chapitre : {{ chapterName }}</p>
<p class="chapter-ref">{{ 'sceneCreate.chapterRef' | translate:{ name: chapterName } }}</p>
}
</div>
<form [formGroup]="form" (ngSubmit)="submit()" class="scene-form">
<div class="field">
<label for="scene-create-name">Nom de la scène *</label>
<label for="scene-create-name">{{ 'sceneCreate.nameLabel' | translate }}</label>
<input
id="scene-create-name"
type="text"
formControlName="name"
placeholder="Ex: Arrivée au village"
[placeholder]="'sceneCreate.namePlaceholder' | translate"
[class.invalid]="form.get('name')?.invalid && form.get('name')?.touched"
/>
</div>
<div class="field">
<label for="scene-create-description">Description</label>
<label for="scene-create-description">{{ 'sceneCreate.descriptionLabel' | translate }}</label>
<textarea
id="scene-create-description"
formControlName="description"
placeholder="Décrivez la scène, les événements clés, les PNJ présents..."
[placeholder]="'sceneCreate.descriptionPlaceholder' | translate"
rows="6">
</textarea>
</div>
<div class="field">
<label>Icône</label>
<label>{{ 'sceneCreate.iconLabel' | translate }}</label>
<app-icon-picker [options]="campaignIconOptions" [(selected)]="selectedIcon"></app-icon-picker>
</div>
<div class="form-actions">
<button type="submit" class="btn-primary" [disabled]="form.invalid">
Créer la scène
{{ 'sceneCreate.createButton' | translate }}
</button>
<button type="button" class="btn-secondary" (click)="cancel()">Annuler</button>
<button type="button" class="btn-secondary" (click)="cancel()">{{ 'common.cancel' | translate }}</button>
</div>
</form>

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@@ -4,6 +4,7 @@ import { ReactiveFormsModule, FormBuilder, FormGroup, Validators } from '@angula
import { ActivatedRoute, Router } from '@angular/router';
import { forkJoin } from 'rxjs';
import { LucideAngularModule } from 'lucide-angular';
import { TranslatePipe, TranslateService } from '@ngx-translate/core';
import { CampaignService } from '../../../services/campaign.service';
import { CharacterService } from '../../../services/character.service';
import { NpcService } from '../../../services/npc.service';
@@ -20,7 +21,7 @@ import { CAMPAIGN_ICON_OPTIONS } from '../../campaign-icons';
*/
@Component({
selector: 'app-scene-create',
imports: [ReactiveFormsModule, LucideAngularModule, IconPickerComponent],
imports: [ReactiveFormsModule, LucideAngularModule, IconPickerComponent, TranslatePipe],
templateUrl: './scene-create.component.html',
styleUrls: ['./scene-create.component.scss']
})
@@ -44,7 +45,8 @@ export class SceneCreateComponent implements OnInit, OnDestroy {
private npcService: NpcService,
private randomTableService: RandomTableService,
private enemyService: EnemyService,
private layoutService: LayoutService
private layoutService: LayoutService,
private translate: TranslateService
) {
this.form = this.fb.group({
name: ['', Validators.required],
@@ -69,7 +71,7 @@ export class SceneCreateComponent implements OnInit, OnDestroy {
this.chapterName = currentChapter?.name ?? '';
this.existingSceneCount = treeData.scenesByChapter[this.chapterId]?.length ?? 0;
this.layoutService.show(buildCampaignSidebarConfig(campaign, allCampaigns, treeData, this.campaignId));
this.layoutService.show(buildCampaignSidebarConfig(campaign, allCampaigns, treeData, this.campaignId, this.translate));
});
}

View File

@@ -2,24 +2,24 @@
<div class="page-header">
<div>
<h1>{{ scene?.name || 'Scène' }}</h1>
<p class="subtitle">Scène</p>
<h1>{{ scene?.name || ('sceneEdit.defaultTitle' | translate) }}</h1>
<p class="subtitle">{{ 'sceneEdit.subtitle' | translate }}</p>
</div>
<div class="header-actions">
<button type="button" class="btn-ai"
(click)="toggleChat()"
[class.active]="chatOpen"
title="Ouvrir l'Assistant IA pour dialoguer autour de cette scène">
[title]="'sceneEdit.aiAssistantTitle' | translate">
<lucide-icon [img]="Sparkles" [size]="14"></lucide-icon>
Assistant IA
{{ 'sceneEdit.aiAssistant' | translate }}
</button>
<button type="button" class="btn-secondary" (click)="cancel()">Annuler</button>
<button type="button" class="btn-secondary" (click)="cancel()">{{ 'common.cancel' | translate }}</button>
<button type="button" class="btn-danger" (click)="delete()">
<lucide-icon [img]="Trash2" [size]="14"></lucide-icon>
Supprimer
{{ 'common.delete' | translate }}
</button>
<button type="button" class="btn-primary" (click)="submit()" [disabled]="form.invalid">
Sauvegarder
{{ 'common.save' | translate }}
</button>
</div>
</div>
@@ -28,119 +28,118 @@
<!-- Illustrations (galerie editable, rendu editorial) -->
<div class="field">
<label>Illustrations</label>
<label>{{ 'sceneEdit.illustrationsLabel' | translate }}</label>
<app-image-gallery
[imageIds]="illustrationImageIds"
[editable]="true"
[layout]="'EDITORIAL'"
(imageIdsChange)="illustrationImageIds = $event">
</app-image-gallery>
<small class="field-hint">Portraits des PNJ, ambiance visuelle, scenes evocatrices...</small>
<small class="field-hint">{{ 'sceneEdit.illustrationsHint' | translate }}</small>
</div>
<!-- Cartes & plans (galerie editable, rendu maps) -->
<div class="field">
<label>Cartes &amp; plans</label>
<label>{{ 'sceneEdit.mapsLabel' | translate }}</label>
<app-image-gallery
[imageIds]="mapImageIds"
[editable]="true"
[layout]="'MAPS'"
(imageIdsChange)="mapImageIds = $event">
</app-image-gallery>
<small class="field-hint">Plans du lieu, cartes tactiques, schemas utilisables a la table.</small>
<small class="field-hint">{{ 'sceneEdit.mapsHint' | translate }}</small>
</div>
<div class="field">
<label for="scene-edit-name">Titre de la scène *</label>
<label for="scene-edit-name">{{ 'sceneEdit.nameLabel' | translate }}</label>
<input
id="scene-edit-name"
type="text"
formControlName="name"
placeholder="Ex: Arrivée au village"
[placeholder]="'sceneEdit.namePlaceholder' | translate"
[class.invalid]="form.get('name')?.invalid && form.get('name')?.touched"
/>
</div>
<div class="field">
<label for="scene-edit-description">Description courte *</label>
<label for="scene-edit-description">{{ 'sceneEdit.descriptionLabel' | translate }}</label>
<textarea
id="scene-edit-description"
formControlName="description"
placeholder="Résumé en une ou deux phrases de ce qui se passe..."
[placeholder]="'sceneEdit.descriptionPlaceholder' | translate"
rows="3">
</textarea>
</div>
<div class="field">
<label>Icône</label>
<label>{{ 'sceneEdit.iconLabel' | translate }}</label>
<app-icon-picker [options]="campaignIconOptions" [(selected)]="selectedIcon"></app-icon-picker>
</div>
<!-- Section : Contexte et ambiance -->
<app-expandable-section title="Contexte et ambiance" icon="📍" [initiallyOpen]="true">
<app-expandable-section [title]="'sceneEdit.contextSectionTitle' | translate" icon="📍" [initiallyOpen]="true">
<div class="field-row">
<div class="field">
<label for="scene-edit-location">Lieu</label>
<input id="scene-edit-location" type="text" formControlName="location" placeholder="Ex: Taverne du Dragon d'Or" />
<label for="scene-edit-location">{{ 'sceneEdit.locationLabel' | translate }}</label>
<input id="scene-edit-location" type="text" formControlName="location" [placeholder]="'sceneEdit.locationPlaceholder' | translate" />
</div>
<div class="field">
<label for="scene-edit-timing">Moment</label>
<input id="scene-edit-timing" type="text" formControlName="timing" placeholder="Ex: Soir, à la tombée de la nuit" />
<label for="scene-edit-timing">{{ 'sceneEdit.timingLabel' | translate }}</label>
<input id="scene-edit-timing" type="text" formControlName="timing" [placeholder]="'sceneEdit.timingPlaceholder' | translate" />
</div>
</div>
<div class="field">
<label for="scene-edit-atmosphere">Ambiance et atmosphère</label>
<label for="scene-edit-atmosphere">{{ 'sceneEdit.atmosphereLabel' | translate }}</label>
<textarea
id="scene-edit-atmosphere"
formControlName="atmosphere"
placeholder="Décrivez l'ambiance générale de la scène (sons, odeurs, lumière, émotions...)"
[placeholder]="'sceneEdit.atmospherePlaceholder' | translate"
rows="4">
</textarea>
</div>
</app-expandable-section>
<!-- Section : Narration pour les joueurs -->
<app-expandable-section title="Narration pour les joueurs" icon="📖">
<app-expandable-section [title]="'sceneEdit.narrationSectionTitle' | translate" icon="📖">
<div class="field">
<textarea
formControlName="playerNarration"
placeholder="Le texte que vous lirez aux joueurs pour planter le décor de cette scène..."
[placeholder]="'sceneEdit.narrationPlaceholder' | translate"
rows="6">
</textarea>
<small class="field-hint">Ce texte peut être lu directement à vos joueurs.</small>
<small class="field-hint">{{ 'sceneEdit.narrationHint' | translate }}</small>
</div>
</app-expandable-section>
<!-- Section : Notes et secrets du MJ (privé) -->
<app-expandable-section title="Notes et secrets du MJ" icon="🔒" variant="private">
<app-expandable-section [title]="'sceneEdit.gmNotesSectionTitle' | translate" icon="🔒" variant="private">
<div class="field">
<textarea
formControlName="gmSecretNotes"
placeholder="Informations cachées, indices, éléments secrets que les joueurs ne doivent pas connaître..."
[placeholder]="'sceneEdit.gmNotesPlaceholder' | translate"
rows="5">
</textarea>
<small class="field-hint">Ces notes sont privées et visibles uniquement par le MJ.</small>
<small class="field-hint">{{ 'sceneEdit.gmNotesHint' | translate }}</small>
</div>
</app-expandable-section>
<!-- Section : Choix et conséquences -->
<app-expandable-section title="Choix et conséquences" icon="🔀">
<app-expandable-section [title]="'sceneEdit.choicesSectionTitle' | translate" icon="🔀">
<div class="field">
<textarea
formControlName="choicesConsequences"
placeholder="Décrivez les différentes options qui s'offrent aux joueurs et leurs conséquences..."
[placeholder]="'sceneEdit.choicesPlaceholder' | translate"
rows="5">
</textarea>
</div>
</app-expandable-section>
<!-- Section : Branches narratives (graphe intra-chapitre) -->
<app-expandable-section title="Branches narratives" icon="🌿">
<app-expandable-section [title]="'sceneEdit.branchesSectionTitle' | translate" icon="🌿">
@if (siblingScenes.length === 0) {
<div class="branches-hint">
<small class="field-hint">
💡 Il faut au moins une autre scène dans ce chapitre pour créer des branches.
Créez d'abord d'autres scènes, puis revenez ici pour les connecter.
{{ 'sceneEdit.branchesNoSibling' | translate }}
</small>
</div>
}
@@ -150,18 +149,18 @@
@for (branch of branches; track $index; let i = $index) {
<div class="branch-item">
<div class="field">
<label>Libellé du choix</label>
<label>{{ 'sceneEdit.branchLabelLabel' | translate }}</label>
<input
type="text"
[value]="branch.label"
(input)="updateBranchLabel(i, $any($event.target).value)"
placeholder="Ex: Si les joueurs attaquent le garde" />
[placeholder]="'sceneEdit.branchLabelPlaceholder' | translate" />
</div>
<div class="field">
<label>Scène de destination *</label>
<label>{{ 'sceneEdit.branchTargetLabel' | translate }}</label>
<select
(change)="updateBranchTarget(i, $any($event.target).value)">
<option value="" [selected]="!branch.targetSceneId">— Choisir une scène —</option>
<option value="" [selected]="!branch.targetSceneId">{{ 'sceneEdit.branchTargetPlaceholder' | translate }}</option>
@for (s of siblingScenes; track s) {
<option
[value]="s.id"
@@ -170,39 +169,38 @@
</select>
</div>
<div class="field">
<label>Condition MJ (optionnel)</label>
<label>{{ 'sceneEdit.branchConditionLabel' | translate }}</label>
<input
type="text"
[value]="branch.condition || ''"
(input)="updateBranchCondition(i, $any($event.target).value)"
placeholder="Ex: Jet de Persuasion DD 15 réussi" />
[placeholder]="'sceneEdit.branchConditionPlaceholder' | translate" />
</div>
<button type="button" class="btn-remove-branch" (click)="removeBranch(i)"
title="Supprimer cette branche">
[title]="'sceneEdit.branchRemoveTitle' | translate">
<lucide-icon [img]="Trash2" [size]="14"></lucide-icon>
Retirer
{{ 'sceneEdit.branchRemove' | translate }}
</button>
</div>
}
<button type="button" class="btn-add-branch" (click)="addBranch()">
+ Ajouter une branche
{{ 'sceneEdit.branchAdd' | translate }}
</button>
<small class="field-hint">
Chaque branche représente une "sortie" possible depuis cette scène selon l'action des joueurs.
Les cibles sont limitées aux scènes du même chapitre.
{{ 'sceneEdit.branchesHint' | translate }}
</small>
</div>
}
</app-expandable-section>
<!-- Section : Combat ou rencontre -->
<app-expandable-section title="Combat ou rencontre" icon="⚔️">
<app-expandable-section [title]="'sceneEdit.combatSectionTitle' | translate" icon="⚔️">
<div class="field">
<label for="scene-edit-combat-difficulty">Difficulté estimée</label>
<input id="scene-edit-combat-difficulty" type="text" formControlName="combatDifficulty" placeholder="Ex: Moyenne, 3 gobelins niveau 2" />
<label for="scene-edit-combat-difficulty">{{ 'sceneEdit.combatDifficultyLabel' | translate }}</label>
<input id="scene-edit-combat-difficulty" type="text" formControlName="combatDifficulty" [placeholder]="'sceneEdit.combatDifficultyPlaceholder' | translate" />
</div>
<div class="field">
<label>Ennemis du bestiaire</label>
<label>{{ 'sceneEdit.bestiaryEnemiesLabel' | translate }}</label>
<app-enemy-link-picker
[value]="enemyIds"
[availableEnemies]="availableEnemies"
@@ -210,15 +208,15 @@
(valueChange)="enemyIds = $event">
</app-enemy-link-picker>
<small class="field-hint">
Référencez des fiches de votre bestiaire — cliquez sur un chip pour ouvrir la fiche.
{{ 'sceneEdit.bestiaryEnemiesHint' | translate }}
</small>
</div>
<div class="field">
<label for="scene-edit-enemies">Ennemis et créatures (texte libre)</label>
<label for="scene-edit-enemies">{{ 'sceneEdit.enemiesLabel' | translate }}</label>
<textarea
id="scene-edit-enemies"
formControlName="enemies"
placeholder="Liste des ennemis présents dans cette scène..."
[placeholder]="'sceneEdit.enemiesPlaceholder' | translate"
rows="4">
</textarea>
</div>
@@ -226,7 +224,7 @@
<!-- Section : Pages Lore associées (B2 cross-context) -->
@if (loreId) {
<app-expandable-section title="Pages Lore associées" icon="🔗">
<app-expandable-section [title]="'sceneEdit.loreSectionTitle' | translate" icon="🔗">
<div class="field">
<app-lore-link-picker
[value]="relatedPageIds"
@@ -235,7 +233,7 @@
(valueChange)="relatedPageIds = $event">
</app-lore-link-picker>
<small class="field-hint">
Épinglez ici le lieu, les PNJ ou créatures de cette scène. Cliquez sur un chip pour ouvrir la page.
{{ 'sceneEdit.loreHint' | translate }}
</small>
</div>
</app-expandable-section>
@@ -244,17 +242,15 @@
@if (!loreId) {
<div class="field">
<small class="field-hint">
💡 Cette campagne n'est associée à aucun univers. Associez-la à un Lore dans l'écran de la campagne
pour pouvoir épingler des pages du Lore à cette scène.
{{ 'sceneEdit.noLoreHint' | translate }}
</small>
</div>
}
<!-- Lieu explorable : pièces / donjon -->
<app-expandable-section title="Lieu explorable (donjon, crypte…)" icon="🏰" [initiallyOpen]="rooms.length > 0">
<app-expandable-section [title]="'sceneEdit.dungeonSectionTitle' | translate" icon="🏰" [initiallyOpen]="rooms.length > 0">
<small class="field-hint">
Si cette scène représente un lieu à parcourir pièce par pièce, ajoutez-les ici.
La scène bascule alors en mode « donjon » côté affichage.
{{ 'sceneEdit.dungeonHint' | translate }}
</small>
<app-rooms-editor
[rooms]="rooms"
@@ -274,7 +270,7 @@
entityType="scene"
[entityId]="sceneId"
[isOpen]="chatOpen"
welcomeMessage="Je vois cette scène. Demande-moi d'enrichir son ambiance, sa narration ou ses choix."
[welcomeMessage]="'sceneEdit.chatWelcome' | translate"
[quickSuggestions]="chatQuickSuggestions"
(close)="chatOpen = false">
</app-ai-chat-drawer>

View File

@@ -5,6 +5,7 @@ import { ActivatedRoute, Router } from '@angular/router';
import { forkJoin, of } from 'rxjs';
import { switchMap } from 'rxjs/operators';
import { LucideAngularModule, Trash2, Sparkles } from 'lucide-angular';
import { TranslatePipe, TranslateService } from '@ngx-translate/core';
import { CampaignService } from '../../../services/campaign.service';
import { CharacterService } from '../../../services/character.service';
import { NpcService } from '../../../services/npc.service';
@@ -33,7 +34,7 @@ import { ConfirmDialogService } from '../../../shared/confirm-dialog/confirm-dia
*/
@Component({
selector: 'app-scene-edit',
imports: [ReactiveFormsModule, LucideAngularModule, ExpandableSectionComponent, LoreLinkPickerComponent, EnemyLinkPickerComponent, AiChatDrawerComponent, ImageGalleryComponent, IconPickerComponent, RoomsEditorComponent],
imports: [ReactiveFormsModule, LucideAngularModule, ExpandableSectionComponent, LoreLinkPickerComponent, EnemyLinkPickerComponent, AiChatDrawerComponent, ImageGalleryComponent, IconPickerComponent, RoomsEditorComponent, TranslatePipe],
templateUrl: './scene-edit.component.html',
styleUrls: ['./scene-edit.component.scss']
})
@@ -45,11 +46,13 @@ export class SceneEditComponent implements OnInit, OnDestroy {
/** État drawer chat IA (b5.7 — intégration Campagne). */
chatOpen = false;
readonly chatQuickSuggestions = [
'Propose une ambiance sensorielle immersive pour cette scène',
'Suggère une narration d\'ouverture à lire aux joueurs',
'Imagine 2 choix avec conséquences marquantes'
];
get chatQuickSuggestions(): string[] {
return [
this.translate.instant('sceneEdit.chatSuggestion1'),
this.translate.instant('sceneEdit.chatSuggestion2'),
this.translate.instant('sceneEdit.chatSuggestion3')
];
}
toggleChat(): void { this.chatOpen = !this.chatOpen; }
@@ -91,7 +94,8 @@ export class SceneEditComponent implements OnInit, OnDestroy {
private pageService: PageService,
private layoutService: LayoutService,
private pageTitleService: PageTitleService,
private confirmDialog: ConfirmDialogService
private confirmDialog: ConfirmDialogService,
private translate: TranslateService
) {
this.form = this.fb.group({
name: ['', Validators.required],
@@ -174,7 +178,7 @@ export class SceneEditComponent implements OnInit, OnDestroy {
enemies: scene.enemies ?? ''
});
this.layoutService.show(buildCampaignSidebarConfig(campaign, allCampaigns, treeData, this.campaignId));
this.layoutService.show(buildCampaignSidebarConfig(campaign, allCampaigns, treeData, this.campaignId, this.translate));
});
}
@@ -208,10 +212,10 @@ export class SceneEditComponent implements OnInit, OnDestroy {
delete(): void {
this.confirmDialog.confirm({
title: 'Supprimer la scène',
message: `Supprimer la scène "${this.scene?.name}" ?`,
details: ['Cette action est irréversible.'],
confirmLabel: 'Supprimer',
title: this.translate.instant('sceneEdit.deleteTitle'),
message: this.translate.instant('sceneEdit.deleteMessage', { name: this.scene?.name }),
details: [this.translate.instant('sceneEdit.deleteIrreversible')],
confirmLabel: this.translate.instant('common.delete'),
variant: 'danger'
}).then(ok => {
if (!ok) return;

View File

@@ -8,16 +8,16 @@
}
{{ scene.name }}
</h1>
<p class="view-subtitle">Scène</p>
<p class="view-subtitle">{{ 'sceneView.subtitle' | translate }}</p>
</div>
<div class="view-actions">
<button type="button" class="btn-primary" (click)="editMode()">
<lucide-icon [img]="Pencil" [size]="14"></lucide-icon>
Modifier
{{ 'common.edit' | translate }}
</button>
<button type="button" class="btn-danger" (click)="deleteScene()" title="Supprimer la scène">
<button type="button" class="btn-danger" (click)="deleteScene()" [title]="'sceneView.deleteTitleAttr' | translate">
<lucide-icon [img]="Trash2" [size]="14"></lucide-icon>
Supprimer
{{ 'common.delete' | translate }}
</button>
</div>
</header>
@@ -30,17 +30,17 @@
<!-- Cartes & plans -->
@if ((scene.mapImageIds?.length ?? 0) > 0) {
<section class="view-section">
<h2 class="view-section-title"><span class="view-section-icon">🗺️</span> Cartes & plans</h2>
<h2 class="view-section-title"><span class="view-section-icon">🗺️</span> {{ 'sceneView.mapsSectionTitle' | translate }}</h2>
<app-image-gallery [imageIds]="scene.mapImageIds ?? []" [layout]="'MAPS'"></app-image-gallery>
</section>
}
<!-- Description courte -->
<section class="view-section">
<h2 class="view-section-title"><span class="view-section-icon">📝</span> Description</h2>
<h2 class="view-section-title"><span class="view-section-icon">📝</span> {{ 'sceneView.descriptionSectionTitle' | translate }}</h2>
@if (scene.description?.trim()) {
<p class="view-section-body">{{ scene.description }}</p>
} @else {
<p class="view-section-empty">Non renseigné</p>
<p class="view-section-empty">{{ 'sceneView.empty' | translate }}</p>
}
</section>
<!-- Contexte et ambiance -->
@@ -48,13 +48,13 @@
<div class="view-row">
@if (scene.location?.trim()) {
<section class="view-section">
<h2 class="view-section-title"><span class="view-section-icon">📍</span> Lieu</h2>
<h2 class="view-section-title"><span class="view-section-icon">📍</span> {{ 'sceneView.locationSectionTitle' | translate }}</h2>
<p class="view-section-body">{{ scene.location }}</p>
</section>
}
@if (scene.timing?.trim()) {
<section class="view-section">
<h2 class="view-section-title"><span class="view-section-icon"></span> Moment</h2>
<h2 class="view-section-title"><span class="view-section-icon"></span> {{ 'sceneView.timingSectionTitle' | translate }}</h2>
<p class="view-section-body">{{ scene.timing }}</p>
</section>
}
@@ -62,21 +62,21 @@
}
@if (scene.atmosphere?.trim()) {
<section class="view-section">
<h2 class="view-section-title"><span class="view-section-icon">🌫️</span> Ambiance et atmosphère</h2>
<h2 class="view-section-title"><span class="view-section-icon">🌫️</span> {{ 'sceneView.atmosphereSectionTitle' | translate }}</h2>
<p class="view-section-body">{{ scene.atmosphere }}</p>
</section>
}
<!-- Narration pour les joueurs -->
@if (scene.playerNarration?.trim()) {
<section class="view-section">
<h2 class="view-section-title"><span class="view-section-icon">📖</span> Narration pour les joueurs</h2>
<h2 class="view-section-title"><span class="view-section-icon">📖</span> {{ 'sceneView.narrationSectionTitle' | translate }}</h2>
<p class="view-section-body">{{ scene.playerNarration }}</p>
</section>
}
<!-- Choix et conséquences -->
@if (scene.choicesConsequences?.trim()) {
<section class="view-section">
<h2 class="view-section-title"><span class="view-section-icon">🔀</span> Choix et conséquences</h2>
<h2 class="view-section-title"><span class="view-section-icon">🔀</span> {{ 'sceneView.choicesSectionTitle' | translate }}</h2>
<p class="view-section-body">{{ scene.choicesConsequences }}</p>
</section>
}
@@ -84,13 +84,13 @@
@if (scene.combatDifficulty?.trim() || scene.enemies?.trim() || linkedEnemies.length > 0) {
@if (scene.combatDifficulty?.trim()) {
<section class="view-section">
<h2 class="view-section-title"><span class="view-section-icon">⚔️</span> Difficulté estimée</h2>
<h2 class="view-section-title"><span class="view-section-icon">⚔️</span> {{ 'sceneView.combatDifficultySectionTitle' | translate }}</h2>
<p class="view-section-body">{{ scene.combatDifficulty }}</p>
</section>
}
@if (scene.enemies?.trim() || linkedEnemies.length > 0) {
<section class="view-section">
<h2 class="view-section-title"><span class="view-section-icon">🐲</span> Ennemis et créatures</h2>
<h2 class="view-section-title"><span class="view-section-icon">🐲</span> {{ 'sceneView.enemiesSectionTitle' | translate }}</h2>
@if (linkedEnemies.length > 0) {
<div class="view-chips">
@for (e of linkedEnemies; track e.id) {
@@ -112,7 +112,7 @@
<section class="view-section view-section--private">
<h2 class="view-section-title">
<span class="view-section-icon">🔒</span>
Notes et secrets du MJ
{{ 'sceneView.gmNotesSectionTitle' | translate }}
</h2>
<p class="view-section-body">{{ scene.gmSecretNotes }}</p>
</section>
@@ -120,7 +120,7 @@
<!-- Pages Lore liées -->
@if (loreId && (scene.relatedPageIds?.length ?? 0) > 0) {
<section class="view-section">
<h2 class="view-section-title"><span class="view-section-icon">🔗</span> Pages Lore associées</h2>
<h2 class="view-section-title"><span class="view-section-icon">🔗</span> {{ 'sceneView.loreSectionTitle' | translate }}</h2>
<div class="view-chips">
@for (relId of scene.relatedPageIds; track relId) {
<a class="view-chip"
@@ -134,7 +134,7 @@
<!-- Lieu explorable : pièces (mode donjon) -->
@if ((scene.rooms?.length ?? 0) > 0) {
<section class="view-section">
<h2 class="view-section-title"><span class="view-section-icon">🏰</span> Pièces du lieu</h2>
<h2 class="view-section-title"><span class="view-section-icon">🏰</span> {{ 'sceneView.roomsSectionTitle' | translate }}</h2>
<div class="rooms-readonly">
@for (r of scene.rooms; track r; let i = $index) {
<article class="room-readonly">
@@ -143,7 +143,7 @@
<span class="room-readonly-name">{{ r.name }}</span>
@if (r.floor !== null && r.floor !== undefined) {
<span class="room-readonly-floor">
Étage {{ r.floor }}
{{ 'sceneView.roomFloor' | translate:{ floor: r.floor } }}
</span>
}
</header>
@@ -153,7 +153,7 @@
<div class="room-readonly-grid">
@if (r.enemies?.trim() || roomLinkedEnemies(r).length > 0) {
<div>
<strong>⚔️ Ennemis</strong>
<strong>{{ 'sceneView.roomEnemies' | translate }}</strong>
@if (roomLinkedEnemies(r).length > 0) {
<div class="view-chips">
@for (e of roomLinkedEnemies(r); track e.id) {
@@ -171,32 +171,32 @@
}
@if (r.loot?.trim()) {
<div>
<strong>💰 Loot</strong>
<strong>{{ 'sceneView.roomLoot' | translate }}</strong>
<p>{{ r.loot }}</p>
</div>
}
@if (r.traps?.trim()) {
<div>
<strong>⚠️ Pièges</strong>
<strong>{{ 'sceneView.roomTraps' | translate }}</strong>
<p>{{ r.traps }}</p>
</div>
}
@if (r.gmNotes?.trim()) {
<div class="room-readonly-private">
<strong>🔒 Notes MJ</strong>
<strong>{{ 'sceneView.roomGmNotes' | translate }}</strong>
<p>{{ r.gmNotes }}</p>
</div>
}
</div>
@if ((r.branches?.length ?? 0) > 0) {
<div class="room-readonly-branches">
<strong>→ Sorties</strong>
<strong>{{ 'sceneView.roomExits' | translate }}</strong>
<ul>
@for (b of r.branches; track b) {
<li>
<em>{{ b.label }}</em> → {{ roomNameById(scene, b.targetRoomId) }}
@if (b.condition?.trim()) {
<span class="branch-cond">(si : {{ b.condition }})</span>
<span class="branch-cond">{{ 'sceneView.roomExitCondition' | translate:{ condition: b.condition } }}</span>
}
</li>
}

View File

@@ -4,6 +4,7 @@ import { ActivatedRoute, Router, RouterModule } from '@angular/router';
import { forkJoin, of } from 'rxjs';
import { switchMap } from 'rxjs/operators';
import { LucideAngularModule, Pencil, Trash2 } from 'lucide-angular';
import { TranslatePipe, TranslateService } from '@ngx-translate/core';
import { resolveCampaignIcon } from '../../campaign-icons';
import { CampaignService } from '../../../services/campaign.service';
import { CharacterService } from '../../../services/character.service';
@@ -26,7 +27,7 @@ import { ConfirmDialogService } from '../../../shared/confirm-dialog/confirm-dia
*/
@Component({
selector: 'app-scene-view',
imports: [RouterModule, LucideAngularModule, ImageGalleryComponent],
imports: [RouterModule, LucideAngularModule, ImageGalleryComponent, TranslatePipe],
templateUrl: './scene-view.component.html',
styleUrls: ['./scene-view.component.scss']
})
@@ -57,7 +58,8 @@ export class SceneViewComponent implements OnInit, OnDestroy {
private pageService: PageService,
private layoutService: LayoutService,
private pageTitleService: PageTitleService,
private confirmDialog: ConfirmDialogService
private confirmDialog: ConfirmDialogService,
private translate: TranslateService
) {}
ngOnInit(): void {
@@ -98,12 +100,12 @@ export class SceneViewComponent implements OnInit, OnDestroy {
this.availableEnemies = treeData.enemies ?? [];
this.pageTitleService.set(scene.name);
this.layoutService.show(buildCampaignSidebarConfig(campaign, allCampaigns, treeData, this.campaignId));
this.layoutService.show(buildCampaignSidebarConfig(campaign, allCampaigns, treeData, this.campaignId, this.translate));
});
}
titleOfRelated(pageId: string): string {
return this.availablePages.find(p => p.id === pageId)?.title ?? '(page supprimée)';
return this.availablePages.find(p => p.id === pageId)?.title ?? this.translate.instant('sceneView.deletedPage');
}
/** Fiches du bestiaire liées à la rencontre (IDs orphelins ignorés). */
@@ -128,7 +130,7 @@ export class SceneViewComponent implements OnInit, OnDestroy {
/** Résout le nom d'une pièce cible (pour afficher les sorties inter-pièces). */
roomNameById(scene: Scene | null, roomId: string): string {
return scene?.rooms?.find(r => r.id === roomId)?.name ?? '(pièce supprimée)';
return scene?.rooms?.find(r => r.id === roomId)?.name ?? this.translate.instant('sceneView.deletedRoom');
}
editMode(): void {
@@ -143,10 +145,10 @@ export class SceneViewComponent implements OnInit, OnDestroy {
if (!this.scene) return;
const scene = this.scene;
this.confirmDialog.confirm({
title: 'Supprimer la scène',
message: `Supprimer la scène "${scene.name}" ?`,
details: ['Cette action est irréversible.'],
confirmLabel: 'Supprimer',
title: this.translate.instant('sceneView.deleteTitle'),
message: this.translate.instant('sceneView.deleteMessage', { name: scene.name }),
details: [this.translate.instant('sceneView.deleteIrreversible')],
confirmLabel: this.translate.instant('common.delete'),
variant: 'danger'
}).then(ok => {
if (!ok) return;