Mise en place de l'anglais comme deuxième langue pour l'application
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web/src/assets/i18n/fragments/scenes.en.json
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web/src/assets/i18n/fragments/scenes.en.json
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{
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"sceneCreate": {
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"title": "Create a new scene",
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"chapterRef": "Chapter: {{name}}",
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"nameLabel": "Scene name *",
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"namePlaceholder": "E.g.: Arrival at the village",
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"descriptionLabel": "Description",
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"descriptionPlaceholder": "Describe the scene, the key events, the NPCs present...",
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"iconLabel": "Icon",
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"createButton": "Create scene",
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"createError": "Error while creating the scene"
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},
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"sceneEdit": {
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"defaultTitle": "Scene",
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"subtitle": "Scene",
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"aiAssistant": "AI Assistant",
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"aiAssistantTitle": "Open the AI Assistant to discuss this scene",
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"illustrationsLabel": "Illustrations",
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"illustrationsHint": "NPC portraits, visual mood, evocative scenes...",
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"mapsLabel": "Maps & plans",
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"mapsHint": "Location plans, tactical maps, diagrams usable at the table.",
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"nameLabel": "Scene title *",
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"namePlaceholder": "E.g.: Arrival at the village",
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"descriptionLabel": "Short description *",
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"descriptionPlaceholder": "One or two sentences summarizing what happens...",
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"iconLabel": "Icon",
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"contextSectionTitle": "Context and mood",
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"locationLabel": "Location",
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"locationPlaceholder": "E.g.: The Golden Dragon Tavern",
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"timingLabel": "Time",
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"timingPlaceholder": "E.g.: Evening, at nightfall",
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"atmosphereLabel": "Mood and atmosphere",
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"atmospherePlaceholder": "Describe the general atmosphere of the scene (sounds, smells, light, emotions...)",
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"narrationSectionTitle": "Narration for players",
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"narrationPlaceholder": "The text you will read to the players to set the scene...",
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"narrationHint": "This text can be read directly to your players.",
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"gmNotesSectionTitle": "GM notes and secrets",
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"gmNotesPlaceholder": "Hidden information, clues, secret elements the players must not know...",
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"gmNotesHint": "These notes are private and visible only to the GM.",
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"choicesSectionTitle": "Choices and consequences",
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"choicesPlaceholder": "Describe the different options available to the players and their consequences...",
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"branchesSectionTitle": "Narrative branches",
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"branchesNoSibling": "💡 You need at least one other scene in this chapter to create branches. Create other scenes first, then come back here to connect them.",
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"branchLabelLabel": "Choice label",
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"branchLabelPlaceholder": "E.g.: If the players attack the guard",
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"branchTargetLabel": "Destination scene *",
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"branchTargetPlaceholder": "— Choose a scene —",
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"branchConditionLabel": "GM condition (optional)",
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"branchConditionPlaceholder": "E.g.: Persuasion check DC 15 succeeded",
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"branchRemove": "Remove",
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"branchRemoveTitle": "Remove this branch",
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"branchAdd": "+ Add a branch",
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"branchesHint": "Each branch represents a possible \"exit\" from this scene depending on the players' action. Targets are limited to scenes in the same chapter.",
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"combatSectionTitle": "Combat or encounter",
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"combatDifficultyLabel": "Estimated difficulty",
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"combatDifficultyPlaceholder": "E.g.: Medium, 3 level 2 goblins",
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"bestiaryEnemiesLabel": "Bestiary enemies",
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"bestiaryEnemiesHint": "Reference sheets from your bestiary — click a chip to open the sheet.",
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"enemiesLabel": "Enemies and creatures (free text)",
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"enemiesPlaceholder": "List of enemies present in this scene...",
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"loreSectionTitle": "Linked Lore pages",
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"loreHint": "Pin the location, NPCs or creatures of this scene here. Click a chip to open the page.",
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"noLoreHint": "💡 This campaign is not associated with any universe. Associate it with a Lore on the campaign screen to be able to pin Lore pages to this scene.",
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"dungeonSectionTitle": "Explorable location (dungeon, crypt…)",
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"dungeonHint": "If this scene represents a location to explore room by room, add them here. The scene then switches to \"dungeon\" mode in the display.",
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"chatWelcome": "I can see this scene. Ask me to enrich its mood, its narration or its choices.",
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"chatSuggestion1": "Suggest an immersive sensory atmosphere for this scene",
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"chatSuggestion2": "Suggest an opening narration to read to the players",
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"chatSuggestion3": "Come up with 2 choices with striking consequences",
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"deleteTitle": "Delete scene",
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"deleteMessage": "Delete the scene \"{{name}}\"?",
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"deleteIrreversible": "This action is irreversible.",
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"saveError": "Error while saving",
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"deleteError": "Error while deleting"
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},
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"sceneView": {
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"subtitle": "Scene",
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"deleteTitleAttr": "Delete scene",
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"mapsSectionTitle": "Maps & plans",
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"descriptionSectionTitle": "Description",
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"empty": "Not provided",
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"locationSectionTitle": "Location",
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"timingSectionTitle": "Time",
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"atmosphereSectionTitle": "Mood and atmosphere",
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"narrationSectionTitle": "Narration for players",
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"choicesSectionTitle": "Choices and consequences",
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"combatDifficultySectionTitle": "Estimated difficulty",
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"enemiesSectionTitle": "Enemies and creatures",
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"gmNotesSectionTitle": "GM notes and secrets",
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"loreSectionTitle": "Linked Lore pages",
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"deletedPage": "(page deleted)",
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"roomsSectionTitle": "Rooms of the location",
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"roomFloor": "Floor {{floor}}",
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"roomEnemies": "⚔️ Enemies",
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"roomLoot": "💰 Loot",
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"roomTraps": "⚠️ Traps",
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"roomGmNotes": "🔒 GM notes",
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"roomExits": "→ Exits",
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"roomExitCondition": "(if: {{condition}})",
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"deletedRoom": "(room deleted)",
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"deleteTitle": "Delete scene",
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"deleteMessage": "Delete the scene \"{{name}}\"?",
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"deleteIrreversible": "This action is irreversible.",
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"deleteError": "Error while deleting the scene"
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}
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}
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