Possibilité d'importer un template de monstre depuis le systeme qu'on utilise sur Foundry pour forcer le template. Lors de l'export, le monstre est automatiquement adapté comme ça.
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à l'import des monstres depuis foundry : on garde la structure originelle utilisée sur foundry également
This commit is contained in:
2026-06-25 16:50:27 +02:00
parent 9bd66613b6
commit b999aa54ad
45 changed files with 590 additions and 41 deletions

View File

@@ -368,6 +368,8 @@
"searchPlaceholder": "Search for an enemy from the bestiary...",
"openInNewTab": "Open the sheet in a new tab",
"removeLink": "Remove link",
"increment": "One more",
"decrement": "One less",
"noMatch": "No matching enemy"
},
"personaView": {
@@ -1096,7 +1098,9 @@
"deleteMessage": "Delete \"{{name}}\"?"
},
"enemyView": {
"levelLong": "Level {{level}}"
"levelLong": "Level {{level}}",
"foundryStatsTitle": "Foundry stats",
"foundryStatsHint": "Snapshot imported from Foundry (frozen — the live sheet stays in Foundry)."
},
"gameSystems": {
"heroTitle": "RPG Systems",
@@ -1141,6 +1145,11 @@
"npcFieldsHint": "Shown when creating/editing a non-player character.",
"enemyFieldsLabel": "Enemy sheet fields",
"enemyFieldsHint": "Shown when creating/editing an enemy (bestiary). Name, level, folder, portrait and banner are automatic.",
"structureImport": "Import a Foundry structure",
"structureImporting": "Importing…",
"structureActorType": "Foundry actor: {{type}}",
"structureInvalid": "Unreadable structure (invalid JSON).",
"structureFailed": "Structure import failed.",
"importExtracting": "Extracting text…",
"importAnalyzing": "Analyzing rules… ({{current}}/{{total}})",
"importFailed": "PDF import failed.",