Possibilité d'importer un template de monstre depuis le systeme qu'on utilise sur Foundry pour forcer le template. Lors de l'export, le monstre est automatiquement adapté comme ça.
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à l'import des monstres depuis foundry : on garde la structure originelle utilisée sur foundry également
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@@ -368,6 +368,8 @@
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"searchPlaceholder": "Search for an enemy from the bestiary...",
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"openInNewTab": "Open the sheet in a new tab",
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"removeLink": "Remove link",
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"increment": "One more",
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"decrement": "One less",
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"noMatch": "No matching enemy"
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},
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"personaView": {
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@@ -1096,7 +1098,9 @@
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"deleteMessage": "Delete \"{{name}}\"?"
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},
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"enemyView": {
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"levelLong": "Level {{level}}"
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"levelLong": "Level {{level}}",
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"foundryStatsTitle": "Foundry stats",
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"foundryStatsHint": "Snapshot imported from Foundry (frozen — the live sheet stays in Foundry)."
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},
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"gameSystems": {
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"heroTitle": "RPG Systems",
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@@ -1141,6 +1145,11 @@
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"npcFieldsHint": "Shown when creating/editing a non-player character.",
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"enemyFieldsLabel": "Enemy sheet fields",
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"enemyFieldsHint": "Shown when creating/editing an enemy (bestiary). Name, level, folder, portrait and banner are automatic.",
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"structureImport": "Import a Foundry structure",
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"structureImporting": "Importing…",
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"structureActorType": "Foundry actor: {{type}}",
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"structureInvalid": "Unreadable structure (invalid JSON).",
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"structureFailed": "Structure import failed.",
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"importExtracting": "Extracting text…",
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"importAnalyzing": "Analyzing rules… ({{current}}/{{total}})",
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"importFailed": "PDF import failed.",
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