Mise en ligne de la version 0.2.0
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90
web/src/app/campaigns/scene-view/scene-view.component.html
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90
web/src/app/campaigns/scene-view/scene-view.component.html
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<div class="view-page" *ngIf="scene">
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<header class="view-header">
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<div>
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<h1>{{ scene.name }}</h1>
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<p class="view-subtitle">Scène</p>
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</div>
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<div class="view-actions">
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<button type="button" class="btn-primary" (click)="editMode()">
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<lucide-icon [img]="Pencil" [size]="14"></lucide-icon>
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Modifier
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</button>
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</div>
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</header>
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<!-- Illustrations -->
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<section class="view-section" *ngIf="(scene.illustrationImageIds?.length ?? 0) > 0">
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<app-image-gallery [imageIds]="scene.illustrationImageIds ?? []"></app-image-gallery>
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</section>
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<!-- Description courte -->
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<section class="view-section">
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<h2 class="view-section-title"><span class="view-section-icon">📝</span> Description</h2>
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<p class="view-section-body" *ngIf="scene.description?.trim(); else emptyDesc">{{ scene.description }}</p>
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<ng-template #emptyDesc><p class="view-section-empty">Non renseigné</p></ng-template>
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</section>
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<!-- Contexte et ambiance -->
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<div class="view-row" *ngIf="scene.location?.trim() || scene.timing?.trim()">
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<section class="view-section" *ngIf="scene.location?.trim()">
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<h2 class="view-section-title"><span class="view-section-icon">📍</span> Lieu</h2>
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<p class="view-section-body">{{ scene.location }}</p>
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</section>
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<section class="view-section" *ngIf="scene.timing?.trim()">
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<h2 class="view-section-title"><span class="view-section-icon">⏰</span> Moment</h2>
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<p class="view-section-body">{{ scene.timing }}</p>
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</section>
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</div>
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<section class="view-section" *ngIf="scene.atmosphere?.trim()">
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<h2 class="view-section-title"><span class="view-section-icon">🌫️</span> Ambiance et atmosphère</h2>
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<p class="view-section-body">{{ scene.atmosphere }}</p>
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</section>
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<!-- Narration pour les joueurs -->
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<section class="view-section" *ngIf="scene.playerNarration?.trim()">
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<h2 class="view-section-title"><span class="view-section-icon">📖</span> Narration pour les joueurs</h2>
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<p class="view-section-body">{{ scene.playerNarration }}</p>
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</section>
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<!-- Choix et conséquences -->
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<section class="view-section" *ngIf="scene.choicesConsequences?.trim()">
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<h2 class="view-section-title"><span class="view-section-icon">🔀</span> Choix et conséquences</h2>
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<p class="view-section-body">{{ scene.choicesConsequences }}</p>
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</section>
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<!-- Combat ou rencontre -->
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<ng-container *ngIf="scene.combatDifficulty?.trim() || scene.enemies?.trim()">
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<section class="view-section" *ngIf="scene.combatDifficulty?.trim()">
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<h2 class="view-section-title"><span class="view-section-icon">⚔️</span> Difficulté estimée</h2>
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<p class="view-section-body">{{ scene.combatDifficulty }}</p>
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</section>
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<section class="view-section" *ngIf="scene.enemies?.trim()">
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<h2 class="view-section-title"><span class="view-section-icon">🐲</span> Ennemis et créatures</h2>
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<p class="view-section-body">{{ scene.enemies }}</p>
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</section>
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</ng-container>
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<!-- Notes et secrets du MJ (privé) -->
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<section class="view-section view-section--private" *ngIf="scene.gmSecretNotes?.trim()">
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<h2 class="view-section-title">
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<span class="view-section-icon">🔒</span>
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Notes et secrets du MJ
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</h2>
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<p class="view-section-body">{{ scene.gmSecretNotes }}</p>
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</section>
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<!-- Pages Lore liées -->
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<section class="view-section" *ngIf="loreId && (scene.relatedPageIds?.length ?? 0) > 0">
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<h2 class="view-section-title"><span class="view-section-icon">🔗</span> Pages Lore associées</h2>
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<div class="view-chips">
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<a class="view-chip"
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*ngFor="let relId of scene.relatedPageIds"
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[routerLink]="['/lore', loreId, 'pages', relId]">
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{{ titleOfRelated(relId) }}
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</a>
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</div>
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</section>
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</div>
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