Mise en place de l'export foundry ; modification des Arc, chapitres et scènes..... => Suppression de la section maps pour arc, chapitres ; et dans scène on importe les maps format foundry (image / vidéo + json)
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@@ -68,9 +68,6 @@ export interface Arc {
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/** IDs des images (Shared Kernel) illustrant cet arc (ambiance). */
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illustrationImageIds?: string[];
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/** IDs des images utilisees comme cartes / plans (outil de table). */
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mapImageIds?: string[];
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}
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// Payload pour la création d'un Arc (pas d'id)
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@@ -90,7 +87,6 @@ export interface ArcCreate {
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relatedPageIds?: string[];
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illustrationImageIds?: string[];
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mapImageIds?: string[];
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}
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export interface Chapter {
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@@ -122,7 +118,6 @@ export interface Chapter {
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relatedPageIds?: string[];
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illustrationImageIds?: string[];
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mapImageIds?: string[];
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}
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export interface ChapterCreate {
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@@ -140,7 +135,6 @@ export interface ChapterCreate {
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relatedPageIds?: string[];
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illustrationImageIds?: string[];
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mapImageIds?: string[];
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}
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/**
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@@ -238,7 +232,13 @@ export interface Scene {
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relatedPageIds?: string[];
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illustrationImageIds?: string[];
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mapImageIds?: string[];
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/**
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* Battlemap Foundry : ID du fichier media (image/video) + ID du sidecar JSON
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* Universal VTT. Non affichee dans l'appli ; transportee a l'export Foundry.
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*/
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battlemapMediaFileId?: string | null;
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battlemapDataFileId?: string | null;
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/** Sorties narratives (graphe intra-chapitre). */
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branches?: SceneBranch[];
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@@ -268,7 +268,8 @@ export interface SceneCreate {
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relatedPageIds?: string[];
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illustrationImageIds?: string[];
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mapImageIds?: string[];
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battlemapMediaFileId?: string | null;
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battlemapDataFileId?: string | null;
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branches?: SceneBranch[];
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rooms?: Room[];
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}
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