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- Possibilité de configurer des lieux dans une scène : permet de configurer un donjon par exemple avec les pièces, les trésors par pièce, la narration..... Mise en place également de conditions permettant de conditionner le déblocage des quêtes.
- Possibilité de transformé un arc en instance non linéaire afin de faire un hub. Permet de jouer de préparer des campagnes type Dragon of Icespire peak plus facilement.
- Configuration de partie : chaque partie va contenir les séances, ce qui permettra de suivre le déblocage des conditions pour les quêtes.

Passage en 0.9.1-beta
This commit is contained in:
2026-06-03 15:44:48 +02:00
parent 694f687fec
commit c3d3394ec7
147 changed files with 5347 additions and 392 deletions

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<div class="playthrough-page" *ngIf="playthrough">
<header class="page-header">
<button type="button" class="btn-secondary" (click)="back()">
<lucide-icon [img]="ArrowLeft" [size]="14"></lucide-icon>
Retour
</button>
<div class="header-info">
<h1>{{ playthrough.name }}</h1>
<p class="subtitle" *ngIf="playthrough.description">{{ playthrough.description }}</p>
</div>
<div class="header-actions">
<button type="button" class="btn-danger" (click)="delete()">
<lucide-icon [img]="Trash2" [size]="14"></lucide-icon>
Supprimer
</button>
</div>
</header>
<!-- Bloc action principal : démarrer ou reprendre la session -->
<section class="play-action">
<button type="button" class="btn-primary big"
*ngIf="!activeOnThis"
[disabled]="startingSession"
(click)="startSession()">
<lucide-icon [img]="Play" [size]="16"></lucide-icon>
Lancer une session
</button>
<button type="button" class="btn-primary big"
*ngIf="activeOnThis"
(click)="openSession(activeOnThis)">
<lucide-icon [img]="Play" [size]="16"></lucide-icon>
Reprendre la session en cours
</button>
<button type="button" class="btn-secondary" (click)="openFlags()">
<lucide-icon [img]="Flag" [size]="14"></lucide-icon>
Faits de la partie
</button>
</section>
<!-- PJ -->
<section class="block">
<h2><lucide-icon [img]="Users" [size]="18"></lucide-icon> Personnages joueurs</h2>
<p class="empty" *ngIf="characters.length === 0">Aucun PJ pour cette partie.</p>
<ul class="character-list" *ngIf="characters.length > 0">
<li *ngFor="let c of characters">
<a [routerLink]="['/campaigns', campaignId, 'characters', c.id]">{{ c.name }}</a>
</li>
</ul>
</section>
<!-- Sessions -->
<section class="block">
<h2>Sessions</h2>
<p class="empty" *ngIf="sessions.length === 0">Aucune session encore. Lancez la première !</p>
<ul class="session-list" *ngIf="sessions.length > 0">
<li *ngFor="let s of sessions" (click)="openSession(s)">
<span class="session-name">{{ s.name }}</span>
<span class="session-status" [class.active]="s.active">{{ s.active ? 'En cours' : 'Terminée' }}</span>
</li>
</ul>
</section>
</div>

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.playthrough-page {
padding: 2.5rem 2rem;
max-width: 880px;
}
.page-header {
display: flex;
align-items: flex-start;
gap: 1rem;
margin-bottom: 1.5rem;
h1 { margin: 0 0 0.2rem; font-size: 1.6rem; }
}
.header-info { flex: 1; }
.subtitle {
margin: 0;
font-size: 0.9rem;
color: var(--color-text-muted, #666);
}
.play-action {
display: flex;
gap: 0.75rem;
align-items: center;
margin-bottom: 2rem;
flex-wrap: wrap;
}
.btn-primary.big,
.btn-secondary.big {
padding: 0.75rem 1.25rem;
font-size: 0.95rem;
}
.block {
margin-bottom: 1.75rem;
h2 {
display: flex;
align-items: center;
gap: 0.5rem;
font-size: 1.05rem;
margin: 0 0 0.7rem;
}
}
.empty {
font-size: 0.88rem;
color: var(--color-text-muted, #777);
font-style: italic;
}
.character-list {
list-style: none;
padding: 0;
margin: 0;
display: flex;
flex-wrap: wrap;
gap: 0.5rem;
a {
display: inline-block;
padding: 0.35rem 0.7rem;
border: 1px solid var(--color-border, #e2e2e2);
border-radius: 999px;
text-decoration: none;
color: inherit;
&:hover { border-color: var(--color-primary, #2c6cd6); }
}
}
.session-list {
list-style: none;
padding: 0;
margin: 0;
display: flex;
flex-direction: column;
gap: 0.4rem;
li {
display: flex;
align-items: center;
justify-content: space-between;
padding: 0.6rem 0.85rem;
border: 1px solid var(--color-border, #e2e2e2);
border-radius: 8px;
cursor: pointer;
transition: border-color 120ms ease;
&:hover { border-color: var(--color-primary, #2c6cd6); }
}
}
.session-status {
font-size: 0.78rem;
padding: 0.15rem 0.55rem;
border-radius: 999px;
background: rgba(128, 128, 128, 0.1);
color: var(--color-text-muted, #666);
&.active {
background: rgba(52, 168, 83, 0.15);
color: #2f7a47;
font-weight: 600;
}
}

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import { Component, OnInit, OnDestroy } from '@angular/core';
import { CommonModule } from '@angular/common';
import { ActivatedRoute, Router, RouterModule } from '@angular/router';
import { forkJoin, of } from 'rxjs';
import { catchError } from 'rxjs/operators';
import { LucideAngularModule, ArrowLeft, Play, Flag, Users, Trash2, Pencil } from 'lucide-angular';
import { CampaignService } from '../../../services/campaign.service';
import { CharacterService } from '../../../services/character.service';
import { NpcService } from '../../../services/npc.service';
import { PlaythroughService } from '../../../services/playthrough.service';
import { SessionService } from '../../../services/session.service';
import { LayoutService } from '../../../services/layout.service';
import { PageTitleService } from '../../../services/page-title.service';
import { Playthrough } from '../../../services/campaign.model';
import { Session } from '../../../services/session.model';
import { Character } from '../../../services/character.model';
import { loadCampaignTreeData, buildCampaignSidebarConfig } from '../../campaign-tree.helper';
import { ConfirmDialogService } from '../../../shared/confirm-dialog/confirm-dialog.service';
/**
* Vue détail d'une Partie (Playthrough).
* Minimal MVP — affiche les infos, le lien vers les faits, la liste des sessions
* et les PJ de cette Partie.
*/
@Component({
selector: 'app-playthrough-detail',
standalone: true,
imports: [CommonModule, RouterModule, LucideAngularModule],
templateUrl: './playthrough-detail.component.html',
styleUrls: ['./playthrough-detail.component.scss']
})
export class PlaythroughDetailComponent implements OnInit, OnDestroy {
readonly ArrowLeft = ArrowLeft;
readonly Play = Play;
readonly Flag = Flag;
readonly Users = Users;
readonly Trash2 = Trash2;
readonly Pencil = Pencil;
campaignId = '';
playthroughId = '';
playthrough: Playthrough | null = null;
sessions: Session[] = [];
characters: Character[] = [];
/** Session active de CETTE Partie (null si aucune). Plus de check global. */
activeOnThis: Session | null = null;
startingSession = false;
constructor(
private route: ActivatedRoute,
private router: Router,
private campaignService: CampaignService,
private characterService: CharacterService,
private npcService: NpcService,
private playthroughService: PlaythroughService,
private sessionService: SessionService,
private layoutService: LayoutService,
private pageTitleService: PageTitleService,
private confirmDialog: ConfirmDialogService
) {}
ngOnInit(): void {
this.route.paramMap.subscribe(pm => {
const cid = pm.get('campaignId')!;
const pid = pm.get('playthroughId')!;
if (cid !== this.campaignId || pid !== this.playthroughId) {
this.campaignId = cid;
this.playthroughId = pid;
this.load();
}
});
}
private load(): void {
forkJoin({
campaign: this.campaignService.getCampaignById(this.campaignId),
allCampaigns: this.campaignService.getAllCampaigns(),
treeData: loadCampaignTreeData(this.campaignService, this.campaignId, this.characterService, this.npcService),
playthrough: this.playthroughService.getById(this.playthroughId),
sessions: this.sessionService.getSessions(this.playthroughId).pipe(catchError(() => of([] as Session[]))),
characters: this.characterService.getByPlaythrough(this.playthroughId).pipe(catchError(() => of([] as Character[]))),
activeOnThis: this.sessionService.getActiveByPlaythrough(this.playthroughId).pipe(catchError(() => of(null)))
}).subscribe(({ campaign, allCampaigns, treeData, playthrough, sessions, characters, activeOnThis }) => {
this.playthrough = playthrough;
this.sessions = sessions;
this.characters = characters;
this.activeOnThis = activeOnThis;
this.pageTitleService.set(`${playthrough.name}${campaign.name}`);
this.layoutService.show(buildCampaignSidebarConfig(campaign, allCampaigns, treeData, this.campaignId));
});
}
startSession(): void {
if (this.startingSession || this.activeOnThis) return;
this.startingSession = true;
this.sessionService.startSession(this.playthroughId).subscribe({
next: s => { this.startingSession = false; this.router.navigate(['/sessions', s.id]); },
error: () => { this.startingSession = false; }
});
}
openSession(s: Session): void {
this.router.navigate(['/sessions', s.id]);
}
openFlags(): void {
this.router.navigate(['/campaigns', this.campaignId, 'playthroughs', this.playthroughId, 'flags']);
}
back(): void {
this.router.navigate(['/campaigns', this.campaignId]);
}
delete(): void {
if (!this.playthrough) return;
this.playthroughService.deletionImpact(this.playthroughId).subscribe({
next: impact => {
const parts: string[] = [];
if (impact.sessions > 0) parts.push(`${impact.sessions} session(s)`);
if (impact.characters > 0) parts.push(`${impact.characters} PJ`);
if (impact.flags > 0) parts.push(`${impact.flags} fait(s)`);
if (impact.progressions > 0) parts.push(`${impact.progressions} progression(s) de quête`);
const details: string[] = [];
if (parts.length) details.push(`Cette action supprimera aussi : ${parts.join(', ')}.`);
details.push('Cette action est irréversible.');
this.confirmDialog.confirm({
title: 'Supprimer la Partie',
message: `Supprimer "${this.playthrough?.name}" ?`,
details,
confirmLabel: 'Supprimer',
variant: 'danger'
}).then(ok => {
if (!ok) return;
this.playthroughService.delete(this.playthroughId).subscribe({
next: () => this.router.navigate(['/campaigns', this.campaignId])
});
});
}
});
}
ngOnDestroy(): void {}
}

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<div class="flags-page" *ngIf="playthrough">
<header class="page-header">
<button type="button" class="btn-secondary" (click)="back()">
<lucide-icon [img]="ArrowLeft" [size]="14"></lucide-icon>
Retour
</button>
<div>
<h1>Faits — {{ playthrough.name }}</h1>
<p class="subtitle">
Faits booléens propres à cette partie. Toggle-les en jeu pour débloquer
les quêtes qui en dépendent.
</p>
</div>
</header>
<app-playthrough-flags-manager
[campaignId]="campaignId"
[playthroughId]="playthroughId">
</app-playthrough-flags-manager>
</div>

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.flags-page {
padding: 2.5rem 2rem;
max-width: 720px;
}
.page-header {
display: flex;
align-items: flex-start;
gap: 1rem;
margin-bottom: 1.5rem;
h1 {
margin: 0 0 0.25rem;
font-size: 1.5rem;
}
}
.subtitle {
margin: 0;
font-size: 0.88rem;
color: var(--color-text-muted, #666);
max-width: 60ch;
line-height: 1.4;
}

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import { Component, OnInit, OnDestroy } from '@angular/core';
import { CommonModule } from '@angular/common';
import { ActivatedRoute, Router, RouterModule } from '@angular/router';
import { forkJoin } from 'rxjs';
import { LucideAngularModule, ArrowLeft } from 'lucide-angular';
import { CampaignService } from '../../../services/campaign.service';
import { CharacterService } from '../../../services/character.service';
import { NpcService } from '../../../services/npc.service';
import { PlaythroughService } from '../../../services/playthrough.service';
import { LayoutService } from '../../../services/layout.service';
import { PageTitleService } from '../../../services/page-title.service';
import { Playthrough } from '../../../services/campaign.model';
import { loadCampaignTreeData, buildCampaignSidebarConfig } from '../../campaign-tree.helper';
import { PlaythroughFlagsManagerComponent } from '../../../shared/playthrough-flags-manager/playthrough-flags-manager.component';
/**
* Page dédiée aux "Faits" d'une Partie.
* Route : /campaigns/:campaignId/playthroughs/:playthroughId/flags
*/
@Component({
selector: 'app-playthrough-flags-page',
standalone: true,
imports: [CommonModule, RouterModule, LucideAngularModule, PlaythroughFlagsManagerComponent],
templateUrl: './playthrough-flags-page.component.html',
styleUrls: ['./playthrough-flags-page.component.scss']
})
export class PlaythroughFlagsPageComponent implements OnInit, OnDestroy {
readonly ArrowLeft = ArrowLeft;
campaignId = '';
playthroughId = '';
playthrough: Playthrough | null = null;
constructor(
private route: ActivatedRoute,
private router: Router,
private campaignService: CampaignService,
private characterService: CharacterService,
private npcService: NpcService,
private playthroughService: PlaythroughService,
private layoutService: LayoutService,
private pageTitleService: PageTitleService
) {}
ngOnInit(): void {
this.route.paramMap.subscribe(pm => {
const cid = pm.get('campaignId')!;
const pid = pm.get('playthroughId')!;
if (cid !== this.campaignId || pid !== this.playthroughId) {
this.campaignId = cid;
this.playthroughId = pid;
this.load();
}
});
}
private load(): void {
forkJoin({
campaign: this.campaignService.getCampaignById(this.campaignId),
allCampaigns: this.campaignService.getAllCampaigns(),
treeData: loadCampaignTreeData(this.campaignService, this.campaignId, this.characterService, this.npcService),
playthrough: this.playthroughService.getById(this.playthroughId)
}).subscribe(({ campaign, allCampaigns, treeData, playthrough }) => {
this.playthrough = playthrough;
this.pageTitleService.set(`${playthrough.name} — Faits`);
this.layoutService.show(buildCampaignSidebarConfig(campaign, allCampaigns, treeData, this.campaignId));
});
}
back(): void {
this.router.navigate(['/campaigns', this.campaignId]);
}
ngOnDestroy(): void {}
}