référencement des ennemis dans les lieux d'une quête ou d'un chapitre
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@@ -13,7 +13,7 @@ import { EnemyService } from '../../../services/enemy.service';
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import { PageService } from '../../../services/page.service';
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import { LayoutService } from '../../../services/layout.service';
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import { PageTitleService } from '../../../services/page-title.service';
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import { Scene } from '../../../services/campaign.model';
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import { Scene, Room } from '../../../services/campaign.model';
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import { Page } from '../../../services/page.model';
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import { Enemy } from '../../../services/enemy.model';
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import { loadCampaignTreeData, buildCampaignSidebarConfig } from '../../campaign-tree.helper';
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@@ -119,6 +119,13 @@ export class SceneViewComponent implements OnInit, OnDestroy {
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return level ? `${enemy.name} (${level})` : enemy.name;
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}
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/** Fiches du bestiaire liées à une pièce (IDs orphelins ignorés). */
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roomLinkedEnemies(room: Room): Enemy[] {
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return (room.enemyIds ?? [])
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.map(id => this.availableEnemies.find(e => e.id === id))
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.filter((e): e is Enemy => !!e);
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}
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/** Résout le nom d'une pièce cible (pour afficher les sorties inter-pièces). */
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roomNameById(scene: Scene | null, roomId: string): string {
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return scene?.rooms?.find(r => r.id === roomId)?.name ?? '(pièce supprimée)';
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