Export/import par campagne + espace de jeu (v2), fix du nombre de joueurs, et ergonomie de jeu

Export / import de contenu (format v2)
- Export SÉLECTIF : on peut exporter une seule campagne (sa clôture : arcs →
  chapitres → scènes, PNJ, ennemis, catalogues, tables, système de jeu lié) au
  lieu de tout exporter. Options par export : inclure le lore, l'espace de jeu,
  les images. L'export global devient « Sauvegarde complète ».
- ESPACE DE JEU désormais exporté/importé : parties (Playthrough), séances,
  journal, flags, progression de quêtes, et feuilles de perso (Character.playthroughId
  préservé au lieu d'être annulé). Remapping complet des références à l'import.
- Format v2 rétro-compatible : un export v1 (sans section jeu) s'importe toujours
  (champs absents → null → traités comme vides).
- Correction d'un bug latent : collectReferencedStorageKeys traitait les références
  d'images comme des clés de stockage alors que ce sont des IDs → les binaires
  d'images n'étaient en réalité pas embarqués dans le zip. Résolution ID → clé.
- Images des Rooms d'une scène (illustration + plan) désormais collectées (elles
  étaient oubliées des deux collecteurs).
- Endpoint : GET /api/admin/data/export?campaignId=&includeLore=&includePlay=&includeImages=
  ; écran « Sauvegarde des données » avec choix campagne + cases à cocher.
- Tests : round-trip étendu au jeu + binaire image réel, export sélectif par
  campagne, import d'archive v1, et DataTransferController.

Correction : nombre de joueurs non persisté
- playerCount était saisi à la création mais jeté par le backend (absent du
  domaine/entité/DTO/mapper) → affichage « 0 joueurs ». Ajouté sur toute la stack
  + migration V7 (défaut 4 pour les campagnes existantes) + intégré à l'export.

Ergonomie de l'espace de jeu et des listes
- Description de campagne repliable (clamp 3 lignes + « Voir plus / moins »).
- Dossiers repliables (chevron + compteur) dans les listes PNJ et Ennemis, sur la
  page campagne ET les pages dédiées.
- Renommage en place des parties (« Mes parties ») via un crayon.
- Panneau de session : onglets sur 2 rangs (« Scènes » n'est plus rogné) ; scènes
  triées par ordre manuel ; arcs repliables (repliés par défaut) ; PJ/PNJ repliables
  et PNJ regroupés par dossier.
This commit is contained in:
2026-06-26 14:38:39 +02:00
parent c1e3a20e5a
commit f670735100
37 changed files with 1487 additions and 258 deletions

View File

@@ -5,7 +5,14 @@
<div class="detail-header">
<div class="header-texts">
<h1>{{ campaign.name }}</h1>
<p class="description">{{ campaign.description }}</p>
@if (campaign.description) {
<p class="description" [class.description--clamped]="!descExpanded">{{ campaign.description }}</p>
@if (campaign.description.length > 180) {
<button type="button" class="desc-toggle" (click)="descExpanded = !descExpanded">
{{ (descExpanded ? 'campaignDetail.showLess' : 'campaignDetail.showMore') | translate }}
</button>
}
}
<div class="meta">
<span class="badge">{{ 'campaignDetail.players' | translate:{ n: campaign.playerCount || 0 } }}</span>
<!-- Badge "Univers" : lien vers le Lore associé si présent -->
@@ -141,22 +148,26 @@
</div>
@if (npcs.length > 0) {
@for (g of npcGroups; track g.folder) {
@if (g.folder) {
<h4 class="persona-folder">{{ g.folder.split('/').join(' / ') }}</h4>
} @else if (npcGroups.length > 1) {
<h4 class="persona-folder persona-folder--none">{{ 'campaignTree.unclassified' | translate }}</h4>
@if (g.folder || npcGroups.length > 1) {
<button type="button" class="persona-folder" [class.persona-folder--none]="!g.folder" (click)="toggleNpcFolder(g.folder)">
<lucide-icon [img]="isNpcFolderCollapsed(g.folder) ? ChevronRight : ChevronDown" [size]="14"></lucide-icon>
{{ g.folder ? g.folder.split('/').join(' / ') : ('campaignTree.unclassified' | translate) }}
<span class="persona-folder-count">{{ g.items.length }}</span>
</button>
}
<div class="characters-grid">
@for (npc of g.items; track npc.id) {
<div class="character-card" (click)="viewNpc(npc)">
<lucide-icon [img]="Drama" [size]="20" class="character-icon character-icon--npc"></lucide-icon>
<div class="character-info">
<span class="character-name">{{ npc.name }}</span>
<span class="character-snippet">{{ personaSnippet(npc) }}</span>
@if (!isNpcFolderCollapsed(g.folder)) {
<div class="characters-grid">
@for (npc of g.items; track npc.id) {
<div class="character-card" (click)="viewNpc(npc)">
<lucide-icon [img]="Drama" [size]="20" class="character-icon character-icon--npc"></lucide-icon>
<div class="character-info">
<span class="character-name">{{ npc.name }}</span>
<span class="character-snippet">{{ personaSnippet(npc) }}</span>
</div>
</div>
</div>
}
</div>
}
</div>
}
}
}
@if (npcs.length === 0) {
@@ -222,15 +233,34 @@
@if (playthroughs.length > 0) {
<div class="playthroughs-grid">
@for (p of playthroughs; track p) {
<div class="playthrough-card"
(click)="openPlaythrough(p)">
<div class="playthrough-card" (click)="openPlaythrough(p)">
<lucide-icon [img]="Dices" [size]="22" class="playthrough-icon"></lucide-icon>
<div class="playthrough-info">
<span class="playthrough-name">{{ p.name }}</span>
@if (p.description) {
<span class="playthrough-meta">{{ p.description }}</span>
@if (editingPlaythroughId === p.id) {
<input class="playthrough-rename-input"
[(ngModel)]="editPlaythroughName"
(click)="$event.stopPropagation()"
(keydown.enter)="savePlaythroughRename(p)"
(keydown.escape)="cancelPlaythroughRename()" />
} @else {
<span class="playthrough-name">{{ p.name }}</span>
@if (p.description) {
<span class="playthrough-meta">{{ p.description }}</span>
}
}
</div>
@if (editingPlaythroughId === p.id) {
<button type="button" class="btn-icon" (click)="savePlaythroughRename(p); $event.stopPropagation()" [title]="'common.validate' | translate">
<lucide-icon [img]="Check" [size]="15"></lucide-icon>
</button>
<button type="button" class="btn-icon" (click)="cancelPlaythroughRename(); $event.stopPropagation()" [title]="'common.cancel' | translate">
<lucide-icon [img]="X" [size]="15"></lucide-icon>
</button>
} @else {
<button type="button" class="btn-icon playthrough-edit" (click)="startRenamePlaythrough(p, $event)" [title]="'common.rename' | translate">
<lucide-icon [img]="Pencil" [size]="15"></lucide-icon>
</button>
}
</div>
}
</div>

View File

@@ -38,6 +38,18 @@
flex-direction: column;
gap: 0.15rem;
min-width: 0;
flex: 1;
}
.playthrough-rename-input {
width: 100%;
font-weight: 600;
font-size: 0.95rem;
padding: 0.15rem 0.4rem;
border: 1px solid var(--color-primary, #2c6cd6);
border-radius: 6px;
background: var(--color-surface, #fff);
color: inherit;
}
.playthrough-name {
@@ -85,7 +97,29 @@
color: #6b7280;
font-size: 0.95rem;
line-height: 1.6;
margin-bottom: 0.4rem;
white-space: pre-wrap;
// Replié : on borne à 3 lignes avec ellipse ; déplié = texte intégral.
&--clamped {
display: -webkit-box;
-webkit-line-clamp: 3;
-webkit-box-orient: vertical;
overflow: hidden;
}
}
.desc-toggle {
background: none;
border: none;
padding: 0;
margin-bottom: 1rem;
color: #8a7bc8;
font-size: 0.85rem;
font-weight: 600;
cursor: pointer;
&:hover { text-decoration: underline; }
}
.meta {
@@ -508,12 +542,25 @@
// En-tête de dossier dans la grille des PNJ (regroupement par dossier).
.persona-folder {
display: flex;
align-items: center;
gap: 0.4rem;
width: 100%;
font-size: 0.78rem;
font-weight: 600;
letter-spacing: 0.04em;
text-transform: uppercase;
color: #8a7bc8;
margin: 0.9rem 0 0.4rem;
// En-tête de dossier cliquable (repli) : reset du <button>.
background: none; border: none; padding: 0; cursor: pointer; text-align: left;
&:hover { color: #a594e0; }
.persona-folder-count {
font-weight: 400; text-transform: none; letter-spacing: 0;
color: #6b7280;
}
&--none { color: #6b7280; }
}

View File

@@ -6,7 +6,7 @@ import { CampaignSidebarService } from '../../../services/campaign-sidebar.servi
import { ActivatedRoute } from '@angular/router';
import { FormsModule } from '@angular/forms';
import { CdkDropList, CdkDrag, CdkDragDrop, moveItemInArray } from '@angular/cdk/drag-drop';
import { LucideAngularModule, Swords, Plus, Globe, Pencil, Trash2, Dices, Drama, Check, Play, Upload, Sparkles, Download, FileText } from 'lucide-angular';
import { LucideAngularModule, Swords, Plus, Globe, Pencil, Trash2, Dices, Drama, Check, Play, Upload, Sparkles, Download, FileText, ChevronDown, ChevronRight, X } from 'lucide-angular';
import { TranslatePipe, TranslateService } from '@ngx-translate/core';
import { Router, RouterLink } from '@angular/router';
import { forkJoin, of } from 'rxjs';
@@ -51,6 +51,9 @@ export class CampaignDetailComponent implements OnInit, OnDestroy {
readonly Sparkles = Sparkles;
readonly Download = Download;
readonly FileText = FileText;
readonly ChevronDown = ChevronDown;
readonly ChevronRight = ChevronRight;
readonly X = X;
/** Export Foundry en cours (anti double-clic). */
exportingFoundry = false;
@@ -73,6 +76,16 @@ export class CampaignDetailComponent implements OnInit, OnDestroy {
npcs: Npc[] = [];
/** PNJ groupés par dossier (dossiers alpha, ordre manuel dans chacun) — comme la sidebar. */
npcGroups: FolderGroup<Npc>[] = [];
/** En-tête : description repliée par défaut (clamp), dépliable via « Voir plus ». */
descExpanded = false;
/** Dossiers de PNJ repliés (section Personnages) — par nom ('' = « Sans dossier »). */
collapsedNpcFolders = new Set<string>();
/** Renommage inline d'une partie : id en cours d'édition + valeur saisie. */
editingPlaythroughId: string | null = null;
editPlaythroughName = '';
/** Sessions de jeu (passées et en cours) liées à cette campagne. */
sessions: Session[] = [];
/**
@@ -234,6 +247,36 @@ export class CampaignDetailComponent implements OnInit, OnDestroy {
this.router.navigate(['/campaigns', this.campaign?.id, 'playthroughs', p.id]);
}
/** Démarre le renommage inline d'une partie (sans déclencher l'ouverture de la carte). */
startRenamePlaythrough(p: Playthrough, event: Event): void {
event.stopPropagation();
this.editingPlaythroughId = p.id ?? null;
this.editPlaythroughName = p.name;
}
savePlaythroughRename(p: Playthrough): void {
const name = this.editPlaythroughName.trim();
if (!name || !p.id) { this.editingPlaythroughId = null; return; }
this.playthroughService.update(p.id, { ...p, name }).subscribe({
next: updated => { p.name = updated.name; this.editingPlaythroughId = null; },
error: () => { this.editingPlaythroughId = null; }
});
}
cancelPlaythroughRename(): void {
this.editingPlaythroughId = null;
}
/** Replie / déplie un dossier de PNJ (section Personnages). */
toggleNpcFolder(folder: string): void {
if (this.collapsedNpcFolders.has(folder)) this.collapsedNpcFolders.delete(folder);
else this.collapsedNpcFolders.add(folder);
}
isNpcFolderCollapsed(folder: string): boolean {
return this.collapsedNpcFolders.has(folder);
}
/** Crée une nouvelle Partie avec un nom par défaut, puis y navigue. */
newPlaythroughInFlight = false;
createPlaythrough(): void {

View File

@@ -26,30 +26,37 @@
}
@for (g of groups; track g.folder; let gi = $index) {
@if (g.folder) {
<h2 class="sbl-folder">
<button type="button" class="sbl-folder" (click)="toggleFolder(g.folder)">
<lucide-icon class="sbl-folder-chevron" [img]="isCollapsed(g.folder) ? ChevronRight : ChevronDown" [size]="14"></lucide-icon>
<lucide-icon [img]="Folder" [size]="14"></lucide-icon>
{{ g.folder.split('/').join(' / ') }}
<span class="sbl-folder-count">{{ g.items.length }}</span>
</h2>
</button>
} @else if (groups.length > 1) {
<h2 class="sbl-folder sbl-folder--none">{{ 'enemyList.unclassified' | translate }}</h2>
<button type="button" class="sbl-folder sbl-folder--none" (click)="toggleFolder(g.folder)">
<lucide-icon class="sbl-folder-chevron" [img]="isCollapsed(g.folder) ? ChevronRight : ChevronDown" [size]="14"></lucide-icon>
{{ 'enemyList.unclassified' | translate }}
<span class="sbl-folder-count">{{ g.items.length }}</span>
</button>
}
@if (!isCollapsed(g.folder)) {
<div class="sbl-group" cdkDropList [id]="'enemy-group-' + gi"
[cdkDropListData]="g.items" [cdkDropListConnectedTo]="groupListIds"
(cdkDropListDropped)="drop(g, $event)">
@for (e of g.items; track e.id) {
<button class="sbl-item" cdkDrag [cdkDragData]="e" (click)="open(e)">
<lucide-icon [img]="Skull" [size]="16"></lucide-icon>
<span class="sbl-item-name">{{ e.name }}</span>
@if (e.level) {
<span class="sbl-item-level">{{ 'enemyList.levelShort' | translate:{ level: e.level } }}</span>
}
<span class="sbl-del" (click)="remove(e, $event)" [title]="'common.delete' | translate">
<lucide-icon [img]="Trash2" [size]="14"></lucide-icon>
</span>
</button>
}
</div>
}
<div class="sbl-group" cdkDropList [id]="'enemy-group-' + gi"
[cdkDropListData]="g.items" [cdkDropListConnectedTo]="groupListIds"
(cdkDropListDropped)="drop(g, $event)">
@for (e of g.items; track e.id) {
<button class="sbl-item" cdkDrag [cdkDragData]="e" (click)="open(e)">
<lucide-icon [img]="Skull" [size]="16"></lucide-icon>
<span class="sbl-item-name">{{ e.name }}</span>
@if (e.level) {
<span class="sbl-item-level">{{ 'enemyList.levelShort' | translate:{ level: e.level } }}</span>
}
<span class="sbl-del" (click)="remove(e, $event)" [title]="'common.delete' | translate">
<lucide-icon [img]="Trash2" [size]="14"></lucide-icon>
</span>
</button>
}
</div>
}
</div>
</div>

View File

@@ -29,9 +29,15 @@
// En-tête de dossier (Démons, Humanoïdes…) — sépare visuellement les groupes.
.sbl-folder {
display: flex; align-items: center; gap: 0.4rem;
margin: 0.9rem 0 0.15rem; font-size: 0.78rem; font-weight: 600;
width: 100%; margin: 0.9rem 0 0.15rem; font-size: 0.78rem; font-weight: 600;
text-transform: uppercase; letter-spacing: 0.06em;
color: #a5b4fc;
// En-tête cliquable (repli) : on neutralise le style natif du <button>.
background: none; border: none; padding: 0; cursor: pointer; font-family: inherit;
&:hover { color: #c7d2fe; }
.sbl-folder-chevron { opacity: 0.65; flex-shrink: 0; }
.sbl-folder-count {
font-weight: 400; color: var(--color-text-muted, #9aa0aa);

View File

@@ -4,7 +4,7 @@ import { ActivatedRoute, Router } from '@angular/router';
import { DestroyRef } from '@angular/core';
import { CdkDropList, CdkDrag, CdkDragDrop, moveItemInArray, transferArrayItem } from '@angular/cdk/drag-drop';
import { DataSyncService } from '../../../services/data-sync.service';
import { LucideAngularModule, ArrowLeft, Plus, Trash2, Skull, Folder, Upload } from 'lucide-angular';
import { LucideAngularModule, ArrowLeft, Plus, Trash2, Skull, Folder, Upload, ChevronDown, ChevronRight } from 'lucide-angular';
import { TranslatePipe, TranslateService } from '@ngx-translate/core';
import { EnemyService } from '../../../services/enemy.service';
import { CampaignSidebarService } from '../../../services/campaign-sidebar.service';
@@ -30,6 +30,11 @@ export class EnemyListComponent implements OnInit {
readonly Skull = Skull;
readonly Folder = Folder;
readonly Upload = Upload;
readonly ChevronDown = ChevronDown;
readonly ChevronRight = ChevronRight;
/** Dossiers repliés (par nom ; '' = « Sans dossier ») — persiste entre rechargements. */
collapsedFolders = new Set<string>();
/** Import de monstres Foundry en cours (anti double-clic). */
importing = false;
@@ -74,6 +79,16 @@ export class EnemyListComponent implements OnInit {
this.router.navigate(['/campaigns', this.campaignId, 'enemies', 'create']);
}
/** Replie / déplie un dossier. */
toggleFolder(folder: string): void {
if (this.collapsedFolders.has(folder)) this.collapsedFolders.delete(folder);
else this.collapsedFolders.add(folder);
}
isCollapsed(folder: string): boolean {
return this.collapsedFolders.has(folder);
}
// --- Glisser-déposer (réordonner + déplacer entre dossiers) --------------
/** Ids des zones de dépôt (une par groupe/dossier) pour les connecter entre elles. */

View File

@@ -22,27 +22,34 @@
}
@for (g of groups; track g.folder; let gi = $index) {
@if (g.folder) {
<h2 class="sbl-folder">
<button type="button" class="sbl-folder" (click)="toggleFolder(g.folder)">
<lucide-icon class="sbl-folder-chevron" [img]="isCollapsed(g.folder) ? ChevronRight : ChevronDown" [size]="14"></lucide-icon>
<lucide-icon [img]="Folder" [size]="14"></lucide-icon>
{{ g.folder }}
<span class="sbl-folder-count">{{ g.items.length }}</span>
</h2>
</button>
} @else if (groups.length > 1) {
<h2 class="sbl-folder sbl-folder--none">{{ 'npcList.unclassified' | translate }}</h2>
<button type="button" class="sbl-folder sbl-folder--none" (click)="toggleFolder(g.folder)">
<lucide-icon class="sbl-folder-chevron" [img]="isCollapsed(g.folder) ? ChevronRight : ChevronDown" [size]="14"></lucide-icon>
{{ 'npcList.unclassified' | translate }}
<span class="sbl-folder-count">{{ g.items.length }}</span>
</button>
}
@if (!isCollapsed(g.folder)) {
<div class="sbl-group" cdkDropList [id]="'npc-group-' + gi"
[cdkDropListData]="g.items" [cdkDropListConnectedTo]="groupListIds"
(cdkDropListDropped)="drop(g, $event)">
@for (n of g.items; track n.id) {
<button class="sbl-item" cdkDrag [cdkDragData]="n" (click)="open(n)">
<lucide-icon [img]="Drama" [size]="16"></lucide-icon>
<span class="sbl-item-name">{{ n.name }}</span>
<span class="sbl-del" (click)="remove(n, $event)" [title]="'common.delete' | translate">
<lucide-icon [img]="Trash2" [size]="14"></lucide-icon>
</span>
</button>
}
</div>
}
<div class="sbl-group" cdkDropList [id]="'npc-group-' + gi"
[cdkDropListData]="g.items" [cdkDropListConnectedTo]="groupListIds"
(cdkDropListDropped)="drop(g, $event)">
@for (n of g.items; track n.id) {
<button class="sbl-item" cdkDrag [cdkDragData]="n" (click)="open(n)">
<lucide-icon [img]="Drama" [size]="16"></lucide-icon>
<span class="sbl-item-name">{{ n.name }}</span>
<span class="sbl-del" (click)="remove(n, $event)" [title]="'common.delete' | translate">
<lucide-icon [img]="Trash2" [size]="14"></lucide-icon>
</span>
</button>
}
</div>
}
</div>
</div>

View File

@@ -26,9 +26,15 @@
// En-tête de dossier (Démons, Humanoïdes…) — sépare visuellement les groupes.
.sbl-folder {
display: flex; align-items: center; gap: 0.4rem;
margin: 0.9rem 0 0.15rem; font-size: 0.78rem; font-weight: 600;
width: 100%; margin: 0.9rem 0 0.15rem; font-size: 0.78rem; font-weight: 600;
text-transform: uppercase; letter-spacing: 0.06em;
color: #a5b4fc;
// En-tête cliquable (repli) : on neutralise le style natif du <button>.
background: none; border: none; padding: 0; cursor: pointer; font-family: inherit;
&:hover { color: #c7d2fe; }
.sbl-folder-chevron { opacity: 0.65; flex-shrink: 0; }
.sbl-folder-count {
font-weight: 400; color: var(--color-text-muted, #9aa0aa);

View File

@@ -4,7 +4,7 @@ import { ActivatedRoute, Router } from '@angular/router';
import { DestroyRef } from '@angular/core';
import { CdkDropList, CdkDrag, CdkDragDrop, moveItemInArray, transferArrayItem } from '@angular/cdk/drag-drop';
import { DataSyncService } from '../../../services/data-sync.service';
import { LucideAngularModule, ArrowLeft, Plus, Trash2, Drama, Folder } from 'lucide-angular';
import { LucideAngularModule, ArrowLeft, Plus, Trash2, Drama, Folder, ChevronDown, ChevronRight } from 'lucide-angular';
import { TranslatePipe, TranslateService } from '@ngx-translate/core';
import { NpcService } from '../../../services/npc.service';
import { CampaignSidebarService } from '../../../services/campaign-sidebar.service';
@@ -29,6 +29,11 @@ export class NpcListComponent implements OnInit {
readonly Trash2 = Trash2;
readonly Drama = Drama;
readonly Folder = Folder;
readonly ChevronDown = ChevronDown;
readonly ChevronRight = ChevronRight;
/** Dossiers repliés (par nom ; '' = « Sans dossier ») — persiste entre rechargements. */
collapsedFolders = new Set<string>();
campaignId = '';
/** Groupes triés par nom de dossier ; les non-classés en dernier (folder = ''). */
@@ -70,6 +75,16 @@ export class NpcListComponent implements OnInit {
this.router.navigate(['/campaigns', this.campaignId, 'npcs', 'create']);
}
/** Replie / déplie un dossier. */
toggleFolder(folder: string): void {
if (this.collapsedFolders.has(folder)) this.collapsedFolders.delete(folder);
else this.collapsedFolders.add(folder);
}
isCollapsed(folder: string): boolean {
return this.collapsedFolders.has(folder);
}
// --- Glisser-déposer (réordonner + déplacer entre dossiers) --------------
get groupListIds(): string[] {

View File

@@ -1,5 +1,5 @@
import { Injectable, NgZone } from '@angular/core';
import { HttpClient } from '@angular/common/http';
import { HttpClient, HttpParams } from '@angular/common/http';
import { Observable } from 'rxjs';
/**
@@ -94,10 +94,22 @@ export class SettingsService {
// --- Export / Import des donnees (sauvegarde & transfert d'instance) -------
/** Telecharge l'export complet du contenu (zip : data.json + images). */
exportData(): Observable<Blob> {
/**
* Télécharge un export (zip : data.json + images). Sans options : sauvegarde complète.
* Avec `campaignId` : export ciblé d'une campagne, les options réglant l'univers (lore),
* l'espace de jeu et les binaires d'images embarqués.
*/
exportData(opts?: { campaignId?: string; includeLore?: boolean; includePlay?: boolean; includeImages?: boolean }): Observable<Blob> {
let params = new HttpParams();
if (opts?.campaignId) {
params = params
.set('campaignId', opts.campaignId)
.set('includeLore', String(opts.includeLore ?? true))
.set('includePlay', String(opts.includePlay ?? true))
.set('includeImages', String(opts.includeImages ?? true));
}
return this.http.get('/api/admin/data/export',
{ withCredentials: true, responseType: 'blob' });
{ params, withCredentials: true, responseType: 'blob' });
}
/** Importe un zip d'export en mode FUSION (ajoute, ne remplace pas). */

View File

@@ -93,35 +93,54 @@
<div>
@if (characters.length > 0) {
<div class="ref-group">
<h4>
<button type="button" class="ref-group-head" (click)="pjCollapsed = !pjCollapsed">
<lucide-icon class="ref-group-chevron" [img]="pjCollapsed ? ChevronRight : ChevronDown" [size]="12"></lucide-icon>
<lucide-icon [img]="User" [size]="13"></lucide-icon>
{{ 'sessionReferencePanel.playerCharacters' | translate }}
</h4>
@for (c of characters; track c) {
<button
type="button"
class="ref-item"
(click)="openInNewTab(['campaigns', campaignId, 'playthroughs', playthroughId!, 'characters', c.id!])">
<span class="ref-item-name">{{ c.name }}</span>
<lucide-icon [img]="ExternalLink" [size]="12" class="ref-item-icon"></lucide-icon>
</button>
<span class="ref-group-count">{{ characters.length }}</span>
</button>
@if (!pjCollapsed) {
@for (c of characters; track c) {
<button
type="button"
class="ref-item"
(click)="openInNewTab(['campaigns', campaignId, 'playthroughs', playthroughId!, 'characters', c.id!])">
<span class="ref-item-name">{{ c.name }}</span>
<lucide-icon [img]="ExternalLink" [size]="12" class="ref-item-icon"></lucide-icon>
</button>
}
}
</div>
}
@if (npcs.length > 0) {
<div class="ref-group">
<h4>
<button type="button" class="ref-group-head" (click)="pnjCollapsed = !pnjCollapsed">
<lucide-icon class="ref-group-chevron" [img]="pnjCollapsed ? ChevronRight : ChevronDown" [size]="12"></lucide-icon>
<lucide-icon [img]="Drama" [size]="13"></lucide-icon>
{{ 'sessionReferencePanel.nonPlayerCharacters' | translate }}
</h4>
@for (n of npcs; track n) {
<button
type="button"
class="ref-item"
(click)="openInNewTab(['campaigns', campaignId, 'npcs', n.id!])">
<span class="ref-item-name">{{ n.name }}</span>
<lucide-icon [img]="ExternalLink" [size]="12" class="ref-item-icon"></lucide-icon>
</button>
<span class="ref-group-count">{{ npcs.length }}</span>
</button>
@if (!pnjCollapsed) {
@for (fg of npcGroups; track fg.folder) {
<div class="ref-subgroup">
<button type="button" class="ref-subgroup-head" (click)="toggleNpcFolder(fg.folder)">
<lucide-icon class="ref-group-chevron" [img]="isNpcFolderCollapsed(fg.folder) ? ChevronRight : ChevronDown" [size]="11"></lucide-icon>
{{ fg.folder ? fg.folder.split('/').join(' / ') : ('campaignTree.unclassified' | translate) }}
<span class="ref-group-count">{{ fg.items.length }}</span>
</button>
@if (!isNpcFolderCollapsed(fg.folder)) {
@for (n of fg.items; track n) {
<button
type="button"
class="ref-item ref-item--nested"
(click)="openInNewTab(['campaigns', campaignId, 'npcs', n.id!])">
<span class="ref-item-name">{{ n.name }}</span>
<lucide-icon [img]="ExternalLink" [size]="12" class="ref-item-icon"></lucide-icon>
</button>
}
}
</div>
}
}
</div>
}
@@ -147,25 +166,28 @@
{{ 'sessionReferencePanel.emptyScenes' | translate }}
</p>
}
@for (arc of treeData.arcs; track arc) {
@for (arc of sortedArcs; track arc) {
<div class="ref-group">
<h4>
<button type="button" class="ref-group-head" (click)="toggleArc(arc.id!)">
<lucide-icon class="ref-group-chevron" [img]="isArcCollapsed(arc.id!) ? ChevronRight : ChevronDown" [size]="12"></lucide-icon>
<lucide-icon [img]="Swords" [size]="13"></lucide-icon>
{{ arc.name }}
</h4>
@for (chapter of chaptersOf(arc); track chapter) {
<div class="ref-subgroup">
<span class="ref-subgroup-title">{{ chapter.name }}</span>
@for (scene of scenesOf(chapter); track scene) {
<button
type="button"
class="ref-item ref-item--nested"
(click)="openInNewTab(['campaigns', campaignId, 'arcs', arc.id!, 'chapters', chapter.id!, 'scenes', scene.id!])">
<span class="ref-item-name">{{ scene.name }}</span>
<lucide-icon [img]="ExternalLink" [size]="12" class="ref-item-icon"></lucide-icon>
</button>
}
</div>
</button>
@if (!isArcCollapsed(arc.id!)) {
@for (chapter of chaptersOf(arc); track chapter) {
<div class="ref-subgroup">
<span class="ref-subgroup-title">{{ chapter.name }}</span>
@for (scene of scenesOf(chapter); track scene) {
<button
type="button"
class="ref-item ref-item--nested"
(click)="openInNewTab(['campaigns', campaignId, 'arcs', arc.id!, 'chapters', chapter.id!, 'scenes', scene.id!])">
<span class="ref-item-name">{{ scene.name }}</span>
<lucide-icon [img]="ExternalLink" [size]="12" class="ref-item-icon"></lucide-icon>
</button>
}
</div>
}
}
</div>
}

View File

@@ -12,21 +12,24 @@
// ─────────────── Tabs ───────────────
.ref-tabs {
display: flex;
flex-wrap: wrap; // 6 onglets : on passe sur 2 rangs plutôt que de rogner « Scènes ».
background: #111827;
border-bottom: 1px solid #1f2937;
}
.ref-tab {
flex: 1;
flex: 1 1 33.333%;
min-width: 0;
display: inline-flex;
align-items: center;
justify-content: center;
gap: 0.35rem;
gap: 0.3rem;
background: transparent;
color: #9ca3af;
border: none;
padding: 0.7rem 0.5rem;
font-size: 0.8rem;
padding: 0.55rem 0.4rem;
font-size: 0.78rem;
white-space: nowrap;
font-weight: 500;
cursor: pointer;
border-bottom: 2px solid transparent;
@@ -88,6 +91,37 @@
}
}
// En-tête de section repliable (PJ / PNJ / arc), stylé comme un <h4> mais cliquable.
.ref-group-head {
display: inline-flex;
align-items: center;
gap: 0.4rem;
width: 100%;
margin: 0 0 0.25rem 0;
padding: 0;
background: none;
border: none;
cursor: pointer;
color: #9ca3af;
font-size: 0.72rem;
font-weight: 600;
text-transform: uppercase;
letter-spacing: 0.4px;
text-align: left;
&:hover { color: #d1d5db; }
.ref-group-chevron { opacity: 0.6; flex-shrink: 0; }
.ref-group-count {
margin-left: auto;
font-weight: 400;
text-transform: none;
letter-spacing: 0;
color: #6b7280;
}
}
.ref-subgroup {
display: flex;
flex-direction: column;
@@ -100,6 +134,27 @@
font-size: 0.72rem;
margin-bottom: 0.15rem;
}
// En-tête de dossier de PNJ (repliable) dans l'onglet Personnages.
.ref-subgroup-head {
display: inline-flex;
align-items: center;
gap: 0.35rem;
width: 100%;
margin-bottom: 0.15rem;
padding: 0;
background: none;
border: none;
cursor: pointer;
text-align: left;
color: #8a93a3;
font-size: 0.72rem;
&:hover { color: #c0c7d1; }
.ref-group-chevron { opacity: 0.55; flex-shrink: 0; }
.ref-group-count { margin-left: auto; color: #6b7280; }
}
}
.ref-item {

View File

@@ -1,7 +1,7 @@
import { Component, EventEmitter, Input, OnChanges, Output, SimpleChanges } from '@angular/core';
import { TranslatePipe } from '@ngx-translate/core';
import { LucideAngularModule, User, Drama, Swords, Dices, ExternalLink, Sparkles, Table2, Package } from 'lucide-angular';
import { LucideAngularModule, User, Drama, Swords, Dices, ExternalLink, Sparkles, Table2, Package, ChevronDown, ChevronRight } from 'lucide-angular';
import { catchError, of } from 'rxjs';
import { CampaignService } from '../../services/campaign.service';
import { CharacterService } from '../../services/character.service';
@@ -11,6 +11,7 @@ import { Character } from '../../services/character.model';
import { Npc } from '../../services/npc.model';
import { Arc, Chapter, Scene } from '../../services/campaign.model';
import { loadCampaignTreeData, CampaignTreeData } from '../../campaigns/campaign-tree.helper';
import { byOrder, groupByFolder, FolderGroup } from '../../shared/folder-grouping.util';
import {
SessionDicePanelComponent, DiceRollResult
} from '../session-dice-panel/session-dice-panel.component';
@@ -45,6 +46,8 @@ export class SessionReferencePanelComponent implements OnChanges {
readonly Sparkles = Sparkles;
readonly Table2 = Table2;
readonly Package = Package;
readonly ChevronDown = ChevronDown;
readonly ChevronRight = ChevronRight;
@Input() campaignId!: string;
/** Partie active — nécessaire pour charger les PJ (refonte Playthrough). */
@@ -63,6 +66,14 @@ export class SessionReferencePanelComponent implements OnChanges {
npcs: Npc[] = [];
treeData: CampaignTreeData | null = null;
/** Sections PJ / PNJ repliables (onglet Personnages). */
pjCollapsed = false;
pnjCollapsed = false;
/** Dossiers de PNJ repliés (onglet Personnages) — par nom ('' = « Sans dossier »). */
collapsedNpcFolders = new Set<string>();
/** Arcs repliés dans l'onglet Scènes — repliés par défaut pour une vue d'ensemble. */
collapsedArcs = new Set<string>();
loadingChars = false;
loadingTree = false;
/** True dès qu'un tab "lourd" a été chargé pour éviter de rappeler l'API en boucle. */
@@ -120,11 +131,42 @@ export class SessionReferencePanelComponent implements OnChanges {
catchError(() => of({ arcs: [], chaptersByArc: {}, scenesByChapter: {}, npcs: [], randomTables: [], enemies: [] } as CampaignTreeData))
).subscribe(data => {
this.treeData = data;
// Arcs repliés par défaut : on présente une vue d'ensemble compacte, le MJ
// déplie l'arc qui l'intéresse.
this.collapsedArcs = new Set(data.arcs.map(a => a.id!).filter(Boolean) as string[]);
this.loadingTree = false;
this.treeLoaded = true;
});
}
/** Arcs triés par ordre manuel (cohérent avec l'arbre et les cartes). */
get sortedArcs(): Arc[] {
return [...(this.treeData?.arcs ?? [])].sort(byOrder);
}
toggleArc(id: string): void {
if (this.collapsedArcs.has(id)) this.collapsedArcs.delete(id);
else this.collapsedArcs.add(id);
}
isArcCollapsed(id: string): boolean {
return this.collapsedArcs.has(id);
}
/** PNJ groupés par dossier (même classement que les vues cartes/sidebar). */
get npcGroups(): FolderGroup<Npc>[] {
return groupByFolder(this.npcs);
}
toggleNpcFolder(folder: string): void {
if (this.collapsedNpcFolders.has(folder)) this.collapsedNpcFolders.delete(folder);
else this.collapsedNpcFolders.add(folder);
}
isNpcFolderCollapsed(folder: string): boolean {
return this.collapsedNpcFolders.has(folder);
}
/**
* Ouvre une fiche dans un nouvel onglet pour préserver l'écran de session.
* Le MJ peut consulter sans perdre son journal ni son historique de dés.
@@ -134,12 +176,12 @@ export class SessionReferencePanelComponent implements OnChanges {
window.open('/' + url, '_blank', 'noopener');
}
/** Helpers de typage pour le template (Angular n'infère pas bien sans). */
/** Chapitres/scènes triés par ordre manuel (l'arbre brut n'est pas ordonné). */
chaptersOf(arc: Arc): Chapter[] {
return this.treeData?.chaptersByArc[arc.id!] ?? [];
return [...(this.treeData?.chaptersByArc[arc.id!] ?? [])].sort(byOrder);
}
scenesOf(chapter: Chapter): Scene[] {
return this.treeData?.scenesByChapter[chapter.id!] ?? [];
return [...(this.treeData?.scenesByChapter[chapter.id!] ?? [])].sort(byOrder);
}
onDiceRolled(result: DiceRollResult): void {

View File

@@ -376,6 +376,27 @@
<section class="card">
<h2>{{ 'settings.data.title' | translate }}</h2>
<p class="hint" [innerHTML]="'settings.data.hint' | translate"></p>
<div class="export-scope">
<label class="export-scope-row">
<span>{{ 'settings.data.scopeLabel' | translate }}</span>
<select [(ngModel)]="exportScope" [disabled]="exporting || importing">
<option value="full">{{ 'settings.data.scopeFull' | translate }}</option>
<optgroup [label]="'settings.data.scopeCampaignGroup' | translate">
@for (c of campaigns; track c.id) {
<option [value]="c.id">{{ c.name }}</option>
}
</optgroup>
</select>
</label>
@if (exportScope !== 'full') {
<div class="export-options">
<span class="export-options-label">{{ 'settings.data.optionsLabel' | translate }}</span>
<label><input type="checkbox" [(ngModel)]="exportIncludeLore"> {{ 'settings.data.optLore' | translate }}</label>
<label><input type="checkbox" [(ngModel)]="exportIncludePlay"> {{ 'settings.data.optPlay' | translate }}</label>
<label><input type="checkbox" [(ngModel)]="exportIncludeImages"> {{ 'settings.data.optImages' | translate }}</label>
</div>
}
</div>
<div class="actions" appFileDrop [dropDisabled]="exporting || importing" (filesDropped)="onBackupDropped($event)">
<button type="button" class="btn-secondary" (click)="exportData()" [disabled]="exporting || importing">
<span>{{ (exporting ? 'settings.data.exporting' : 'settings.data.exportBtn') | translate }}</span>

View File

@@ -286,6 +286,53 @@
&:hover:not(:disabled) { background: rgba(255, 255, 255, 0.05); }
}
.export-scope {
display: flex;
flex-direction: column;
gap: 10px;
margin: 4px 0 4px;
}
.export-scope-row {
display: flex;
align-items: center;
gap: 10px;
font-size: 0.9rem;
font-weight: 500;
select {
flex: 1;
max-width: 340px;
padding: 8px 10px;
border-radius: 8px;
border: 1px solid rgba(255, 255, 255, 0.12);
background: rgba(255, 255, 255, 0.05);
color: inherit;
font-size: 0.9rem;
}
}
.export-options {
display: flex;
flex-wrap: wrap;
align-items: center;
gap: 8px 18px;
font-size: 0.85rem;
color: rgba(255, 255, 255, 0.75);
.export-options-label {
font-weight: 600;
color: rgba(255, 255, 255, 0.5);
}
label {
display: inline-flex;
align-items: center;
gap: 6px;
cursor: pointer;
}
}
.actions {
display: flex;
justify-content: flex-end;

View File

@@ -6,6 +6,8 @@ import { LucideAngularModule, ArrowLeft, RefreshCw, Save, Check, AlertCircle, Pl
import { TranslatePipe, TranslateService } from '@ngx-translate/core';
import { SettingsService, AppSettings, AppSettingsUpdate, OneMinModelGroup, OpenRouterModel, MistralModel, GeminiModel, ImportResult } from '../services/settings.service';
import { LayoutService } from '../services/layout.service';
import { CampaignService } from '../services/campaign.service';
import { Campaign } from '../services/campaign.model';
import { UpdatesSectionComponent } from './updates-section/updates-section.component';
import { OllamaModelManagerComponent } from './ollama-model-manager/ollama-model-manager.component';
import { LanguageSwitcherComponent } from '../shared/language-switcher/language-switcher.component';
@@ -97,7 +99,8 @@ export class SettingsComponent implements OnInit {
private settingsService: SettingsService,
private router: Router,
private layoutService: LayoutService,
private translate: TranslateService
private translate: TranslateService,
private campaignService: CampaignService
) {}
ngOnInit(): void {
@@ -105,6 +108,11 @@ export class SettingsComponent implements OnInit {
// section precedente (cf. fix CampaignsComponent / LoreComponent).
this.layoutService.hide();
this.loadSettings();
// Campagnes proposées pour un export ciblé (silencieux en cas d'échec).
this.campaignService.getAllCampaigns().subscribe({
next: (list) => this.campaigns = list,
error: () => this.campaigns = []
});
}
loadSettings(): void {
@@ -340,17 +348,33 @@ export class SettingsComponent implements OnInit {
dataMessage = '';
dataError = '';
/** Telecharge l'export complet (zip) via un lien temporaire. */
/** Campagnes proposées pour un export ciblé. */
campaigns: Campaign[] = [];
/** Périmètre d'export : 'full' (sauvegarde complète) ou l'id d'une campagne. */
exportScope = 'full';
/** Options de l'export ciblé (ignorées en sauvegarde complète). */
exportIncludeLore = true;
exportIncludePlay = true;
exportIncludeImages = true;
/** Télécharge l'export (complet ou ciblé selon le périmètre choisi) via un lien temporaire. */
exportData(): void {
this.exporting = true;
this.dataMessage = '';
this.dataError = '';
this.settingsService.exportData().subscribe({
const targeted = this.exportScope !== 'full';
const opts = targeted ? {
campaignId: this.exportScope,
includeLore: this.exportIncludeLore,
includePlay: this.exportIncludePlay,
includeImages: this.exportIncludeImages
} : undefined;
this.settingsService.exportData(opts).subscribe({
next: (blob) => {
const url = URL.createObjectURL(blob);
const a = document.createElement('a');
a.href = url;
a.download = 'loremind-export.zip';
a.download = targeted ? 'loremind-campagne.zip' : 'loremind-export.zip';
a.click();
URL.revokeObjectURL(url);
this.exporting = false;

View File

@@ -53,6 +53,13 @@
"data": {
"title": "Data backup",
"hint": "Export all your content (game systems, lores, campaigns + images) to a file, to back it up or move it to another instance. Importing <strong>adds</strong> the content without deleting what's already there.",
"scopeLabel": "Scope",
"scopeFull": "Full backup (everything)",
"scopeCampaignGroup": "Campaign",
"optionsLabel": "Include",
"optLore": "Lore (world)",
"optPlay": "Play space (playthroughs, sessions, characters)",
"optImages": "Images",
"exportBtn": "Export data",
"exporting": "Exporting…",
"importBtn": "Import a file",
@@ -568,6 +575,8 @@
},
"campaignDetail": {
"players": "{{n}} players",
"showMore": "Show more",
"showLess": "Show less",
"openLinkedLore": "Open the linked universe",
"loreMissingTitle": "The linked universe cannot be found",
"loreMissing": "Universe not found",

View File

@@ -53,6 +53,13 @@
"data": {
"title": "Sauvegarde des données",
"hint": "Exportez tout votre contenu (systèmes de jeu, lores, campagnes + images) dans un fichier, pour le sauvegarder ou le transférer vers une autre instance. L'import <strong>ajoute</strong> le contenu sans supprimer l'existant.",
"scopeLabel": "Périmètre",
"scopeFull": "Sauvegarde complète (tout)",
"scopeCampaignGroup": "Campagne",
"optionsLabel": "À inclure",
"optLore": "Univers (lore)",
"optPlay": "Espace de jeu (parties, sessions, persos)",
"optImages": "Images",
"exportBtn": "Exporter les données",
"exporting": "Export en cours…",
"importBtn": "Importer un fichier",
@@ -568,6 +575,8 @@
},
"campaignDetail": {
"players": "{{n}} joueurs",
"showMore": "Voir plus",
"showLess": "Voir moins",
"openLinkedLore": "Ouvrir l'univers associé",
"loreMissingTitle": "L'univers associé est introuvable",
"loreMissing": "Univers introuvable",