Export/import par campagne + espace de jeu (v2), fix du nombre de joueurs, et ergonomie de jeu

Export / import de contenu (format v2)
- Export SÉLECTIF : on peut exporter une seule campagne (sa clôture : arcs →
  chapitres → scènes, PNJ, ennemis, catalogues, tables, système de jeu lié) au
  lieu de tout exporter. Options par export : inclure le lore, l'espace de jeu,
  les images. L'export global devient « Sauvegarde complète ».
- ESPACE DE JEU désormais exporté/importé : parties (Playthrough), séances,
  journal, flags, progression de quêtes, et feuilles de perso (Character.playthroughId
  préservé au lieu d'être annulé). Remapping complet des références à l'import.
- Format v2 rétro-compatible : un export v1 (sans section jeu) s'importe toujours
  (champs absents → null → traités comme vides).
- Correction d'un bug latent : collectReferencedStorageKeys traitait les références
  d'images comme des clés de stockage alors que ce sont des IDs → les binaires
  d'images n'étaient en réalité pas embarqués dans le zip. Résolution ID → clé.
- Images des Rooms d'une scène (illustration + plan) désormais collectées (elles
  étaient oubliées des deux collecteurs).
- Endpoint : GET /api/admin/data/export?campaignId=&includeLore=&includePlay=&includeImages=
  ; écran « Sauvegarde des données » avec choix campagne + cases à cocher.
- Tests : round-trip étendu au jeu + binaire image réel, export sélectif par
  campagne, import d'archive v1, et DataTransferController.

Correction : nombre de joueurs non persisté
- playerCount était saisi à la création mais jeté par le backend (absent du
  domaine/entité/DTO/mapper) → affichage « 0 joueurs ». Ajouté sur toute la stack
  + migration V7 (défaut 4 pour les campagnes existantes) + intégré à l'export.

Ergonomie de l'espace de jeu et des listes
- Description de campagne repliable (clamp 3 lignes + « Voir plus / moins »).
- Dossiers repliables (chevron + compteur) dans les listes PNJ et Ennemis, sur la
  page campagne ET les pages dédiées.
- Renommage en place des parties (« Mes parties ») via un crayon.
- Panneau de session : onglets sur 2 rangs (« Scènes » n'est plus rogné) ; scènes
  triées par ordre manuel ; arcs repliables (repliés par défaut) ; PJ/PNJ repliables
  et PNJ regroupés par dossier.
This commit is contained in:
2026-06-26 14:38:39 +02:00
parent c1e3a20e5a
commit f670735100
37 changed files with 1487 additions and 258 deletions

View File

@@ -48,7 +48,7 @@ public class CampaignService {
this.playthroughService = playthroughService;
}
public record CampaignData(String name, String description, String loreId, String gameSystemId) {}
public record CampaignData(String name, String description, String loreId, String gameSystemId, int playerCount) {}
public record DeletionImpact(int arcs, int chapters, int scenes, int playthroughs) {}
@@ -59,6 +59,7 @@ public class CampaignService {
.loreId(normalizeId(data.loreId()))
.gameSystemId(normalizeId(data.gameSystemId()))
.arcsCount(0)
.playerCount(data.playerCount())
.build();
Campaign saved = campaignRepository.save(campaign);
@@ -87,6 +88,7 @@ public class CampaignService {
campaign.setDescription(data.description());
campaign.setLoreId(normalizeId(data.loreId()));
campaign.setGameSystemId(normalizeId(data.gameSystemId()));
campaign.setPlayerCount(data.playerCount());
return campaignRepository.save(campaign);
}

View File

@@ -11,11 +11,9 @@ import java.util.Optional;
/**
* Service d'application du contexte Conversation.
*
* Regroupe les cas d'usage CRUD + append message + rename. Un seul
* service suffit — le contexte est simple et les operations fortement
* liees (meme aggregat).
*
* Regles metier :
* - exactement un ancrage parent (loreId XOR campaignId) ;
* - entityType et entityId vont ensemble (tous deux null = niveau racine,

View File

@@ -24,6 +24,9 @@ public class Campaign {
private LocalDateTime updatedAt;
private int arcsCount;
/** Nombre de joueurs attendus à la table (métadonnée saisie à la création). */
private int playerCount;
/**
* Référence faible vers un Lore. Nullable.
* Ce n'est qu'un ID : le Campaign Context ne dépend PAS du Lore Context.

View File

@@ -37,6 +37,9 @@ public class CampaignJpaEntity {
@Column(name = "arcs_count", nullable = false)
private int arcsCount;
@Column(name = "player_count", nullable = false)
private int playerCount;
/**
* ID du Lore associé (nullable).
* Pas de @ManyToOne / pas de FK : c'est une weak reference inter-contexte.

View File

@@ -73,6 +73,7 @@ public class PostgresCampaignRepository implements CampaignRepository {
.createdAt(jpaEntity.getCreatedAt())
.updatedAt(jpaEntity.getUpdatedAt())
.arcsCount(jpaEntity.getArcsCount())
.playerCount(jpaEntity.getPlayerCount())
.loreId(jpaEntity.getLoreId())
.gameSystemId(jpaEntity.getGameSystemId())
.build();
@@ -87,6 +88,7 @@ public class PostgresCampaignRepository implements CampaignRepository {
.createdAt(campaign.getCreatedAt())
.updatedAt(campaign.getUpdatedAt())
.arcsCount(campaign.getArcsCount())
.playerCount(campaign.getPlayerCount())
.loreId(campaign.getLoreId())
.gameSystemId(campaign.getGameSystemId())
.build();

View File

@@ -0,0 +1,31 @@
package com.loremind.infrastructure.transfer;
/**
* Périmètre d'un export de contenu.
* <p>
* - {@code campaignId == null} → <b>Sauvegarde complète</b> : tout le contenu de la base.<br>
* - {@code campaignId != null} → <b>export ciblé</b> : la campagne et sa clôture (arcs →
* chapitres → scènes, PNJ, ennemis, catalogues, tables, son système de jeu), plus
* éventuellement son univers (lore) et son espace de jeu (parties/sessions/feuilles de perso),
* selon les options.
* <p>
* Les options ne s'appliquent qu'à l'export ciblé ; une sauvegarde complète prend tout.
*
* @param campaignId campagne à exporter, ou {@code null} pour tout exporter
* @param includeLore inclure l'univers lié (lore, dossiers, templates, pages)
* @param includePlay inclure l'espace de jeu (parties, sessions, journal, flags,
* progression de quêtes, feuilles de personnages)
* @param includeImages inclure les binaires d'images/fichiers référencés (sinon : métadonnées seules)
*/
public record ExportRequest(Long campaignId, boolean includeLore, boolean includePlay, boolean includeImages) {
/** Sauvegarde complète : toute la base, jeu et images compris. */
public static ExportRequest full() {
return new ExportRequest(null, true, true, true);
}
/** Vrai si l'export couvre toute la base (pas de campagne ciblée). */
public boolean isFull() {
return campaignId == null;
}
}

View File

@@ -2,6 +2,7 @@ package com.loremind.infrastructure.transfer;
import com.fasterxml.jackson.databind.ObjectMapper;
import com.fasterxml.jackson.databind.SerializationFeature;
import com.loremind.domain.campaigncontext.Room;
import com.loremind.domain.files.ports.FileStorage;
import com.loremind.domain.images.ports.ImageStorage;
import com.loremind.infrastructure.persistence.converter.PrerequisiteListJsonConverter;
@@ -39,7 +40,7 @@ import java.util.zip.ZipOutputStream;
@Service
public class ExportService {
private static final int FORMAT_VERSION = 1;
private static final int FORMAT_VERSION = 2;
// Réutilise le converter JPA pour (dé)sérialiser les prérequis dans le MÊME
// format que la base (discriminant "kind"), au lieu de Jackson polymorphe.
@@ -63,6 +64,11 @@ public class ExportService {
private final ImageStorage imageStorage;
private final StoredFileJpaRepository storedFileRepo;
private final FileStorage fileStorage;
private final PlaythroughJpaRepository playthroughRepo;
private final SessionJpaRepository sessionRepo;
private final SessionEntryJpaRepository sessionEntryRepo;
private final PlaythroughFlagJpaRepository playthroughFlagRepo;
private final QuestProgressionJpaRepository questProgressionRepo;
private final ObjectMapper objectMapper;
private final String appVersion;
@@ -84,6 +90,11 @@ public class ExportService {
ImageStorage imageStorage,
StoredFileJpaRepository storedFileRepo,
FileStorage fileStorage,
PlaythroughJpaRepository playthroughRepo,
SessionJpaRepository sessionRepo,
SessionEntryJpaRepository sessionEntryRepo,
PlaythroughFlagJpaRepository playthroughFlagRepo,
QuestProgressionJpaRepository questProgressionRepo,
ObjectMapper objectMapper,
@Nullable BuildProperties buildProperties) {
this.gameSystemRepo = gameSystemRepo;
@@ -104,55 +115,183 @@ public class ExportService {
this.imageStorage = imageStorage;
this.storedFileRepo = storedFileRepo;
this.fileStorage = fileStorage;
this.playthroughRepo = playthroughRepo;
this.sessionRepo = sessionRepo;
this.sessionEntryRepo = sessionEntryRepo;
this.playthroughFlagRepo = playthroughFlagRepo;
this.questProgressionRepo = questProgressionRepo;
this.objectMapper = objectMapper;
this.appVersion = buildProperties != null ? buildProperties.getVersion() : "dev";
}
/** Sauvegarde complète (rétro-compat) : tout le contenu de la base. */
public ContentExport buildExport(String exportedAt) {
return buildExport(exportedAt, ExportRequest.full());
}
/**
* Charge toutes les entites du perimetre et les mappe vers les DTO plats.
* Construit l'export selon le périmètre demandé : {@link ExportRequest#isFull() sauvegarde
* complète} (toute la base) ou export ciblé d'une campagne et de sa clôture.
*
* @param exportedAt horodatage ISO stampe par la couche appelante (controller)
*/
public ContentExport buildExport(String exportedAt) {
public ContentExport buildExport(String exportedAt, ExportRequest req) {
return req.isFull() ? buildFullExport(exportedAt) : buildCampaignExport(exportedAt, req);
}
private ContentExport buildFullExport(String exportedAt) {
ContentExport.Manifest manifest =
new ContentExport.Manifest(FORMAT_VERSION, appVersion, exportedAt);
new ContentExport.Manifest(FORMAT_VERSION, appVersion, exportedAt, "complète");
return new ContentExport(manifest,
map(gameSystemRepo.findAll(), this::toGameSystemDto),
map(loreRepo.findAll(), this::toLoreDto),
map(loreNodeRepo.findAll(), this::toLoreNodeDto),
map(templateRepo.findAll(), this::toTemplateDto),
map(pageRepo.findAll(), this::toPageDto),
map(campaignRepo.findAll(), this::toCampaignDto),
map(arcRepo.findAll(), this::toArcDto),
map(chapterRepo.findAll(), this::toChapterDto),
map(sceneRepo.findAll(), this::toSceneDto),
map(characterRepo.findAll(), this::toCharacterDto),
map(npcRepo.findAll(), this::toNpcDto),
map(enemyRepo.findAll(), this::toEnemyDto),
map(itemCatalogRepo.findAll(), this::toItemCatalogDto),
map(randomTableRepo.findAll(), this::toRandomTableDto),
map(imageRepo.findAll(), this::toImageDto),
map(storedFileRepo.findAll(), this::toStoredFileDto),
map(playthroughRepo.findAll(), this::toPlaythroughDto),
map(sessionRepo.findAll(), this::toSessionDto),
map(sessionEntryRepo.findAll(), this::toSessionEntryDto),
map(playthroughFlagRepo.findAll(), this::toFlagDto),
map(questProgressionRepo.findAll(), this::toQuestProgressionDto));
}
List<ContentExport.GameSystemDto> gameSystems = gameSystemRepo.findAll().stream()
.map(this::toGameSystemDto).toList();
List<ContentExport.LoreDto> lores = loreRepo.findAll().stream()
.map(this::toLoreDto).toList();
List<ContentExport.LoreNodeDto> loreNodes = loreNodeRepo.findAll().stream()
.map(this::toLoreNodeDto).toList();
List<ContentExport.TemplateDto> templates = templateRepo.findAll().stream()
.map(this::toTemplateDto).toList();
List<ContentExport.PageDto> pages = pageRepo.findAll().stream()
.map(this::toPageDto).toList();
List<ContentExport.CampaignDto> campaigns = campaignRepo.findAll().stream()
.map(this::toCampaignDto).toList();
List<ContentExport.ArcDto> arcs = arcRepo.findAll().stream()
.map(this::toArcDto).toList();
List<ContentExport.ChapterDto> chapters = chapterRepo.findAll().stream()
.map(this::toChapterDto).toList();
List<ContentExport.SceneDto> scenes = sceneRepo.findAll().stream()
.map(this::toSceneDto).toList();
List<ContentExport.CharacterDto> characters = characterRepo.findAll().stream()
.map(this::toCharacterDto).toList();
List<ContentExport.NpcDto> npcs = npcRepo.findAll().stream()
.map(this::toNpcDto).toList();
List<ContentExport.EnemyDto> enemies = enemyRepo.findAll().stream()
.map(this::toEnemyDto).toList();
List<ContentExport.ItemCatalogDto> itemCatalogs = itemCatalogRepo.findAll().stream()
.map(this::toItemCatalogDto).toList();
List<ContentExport.RandomTableDto> randomTables = randomTableRepo.findAll().stream()
.map(this::toRandomTableDto).toList();
List<ContentExport.ImageDto> images = imageRepo.findAll().stream()
.map(this::toImageDto).toList();
List<ContentExport.StoredFileDto> storedFiles = storedFileRepo.findAll().stream()
.map(this::toStoredFileDto).toList();
/**
* Export CIBLÉ : la campagne et sa clôture (arcs → chapitres → scènes, PNJ, ennemis,
* catalogues, tables, système de jeu lié), plus — selon les options — son univers (lore)
* et son espace de jeu (parties → sessions/journal/flags/quêtes + feuilles de perso).
* Les images/fichiers exportés sont uniquement ceux RÉFÉRENCÉS par la clôture.
*/
private ContentExport buildCampaignExport(String exportedAt, ExportRequest req) {
Long cid = req.campaignId();
CampaignJpaEntity campaign = campaignRepo.findById(cid)
.orElseThrow(() -> new java.util.NoSuchElementException("Campagne introuvable : " + cid));
return new ContentExport(manifest, gameSystems, lores, loreNodes, templates,
pages, campaigns, arcs, chapters, scenes, characters, npcs, enemies,
itemCatalogs, randomTables, images, storedFiles);
// Prep : clôture structurelle de la campagne.
List<ArcJpaEntity> arcEntities = arcRepo.findByCampaignId(cid);
List<ChapterJpaEntity> chapterEntities = arcEntities.stream()
.flatMap(a -> chapterRepo.findByArcId(a.getId()).stream()).toList();
List<SceneJpaEntity> sceneEntities = chapterEntities.stream()
.flatMap(c -> sceneRepo.findByChapterId(c.getId()).stream()).toList();
List<NpcJpaEntity> npcEntities = npcRepo.findByCampaignIdOrderByOrderAsc(cid);
List<EnemyJpaEntity> enemyEntities = enemyRepo.findByCampaignIdOrderByOrderAsc(cid);
List<ItemCatalogJpaEntity> catalogEntities = itemCatalogRepo.findByCampaignIdOrderByOrderAsc(cid);
List<RandomTableJpaEntity> tableEntities = randomTableRepo.findByCampaignIdOrderByOrderAsc(cid);
// Système de jeu lié : TOUJOURS inclus (templates/PDF en dépendent).
List<GameSystemJpaEntity> gsEntities = singleton(gameSystemRepo, parseLongOrNull(campaign.getGameSystemId()));
// Univers (lore) lié : optionnel.
Long lid = req.includeLore() ? parseLongOrNull(campaign.getLoreId()) : null;
List<LoreJpaEntity> loreEntities = lid != null ? singleton(loreRepo, lid) : List.of();
List<LoreNodeJpaEntity> loreNodeEntities = lid != null ? loreNodeRepo.findByLoreId(lid) : List.of();
List<TemplateJpaEntity> templateEntities = lid != null ? templateRepo.findByLoreId(lid) : List.of();
List<PageJpaEntity> pageEntities = lid != null ? pageRepo.findByLoreId(lid) : List.of();
// Espace de jeu : optionnel. Les feuilles de perso appartiennent à une Partie,
// donc « sans jeu » = sans feuilles de perso.
List<PlaythroughJpaEntity> ptEntities = req.includePlay() ? playthroughRepo.findByCampaignId(cid) : List.of();
List<SessionJpaEntity> sessionEntities = ptEntities.stream()
.flatMap(p -> sessionRepo.findByPlaythroughIdOrderByStartedAtDesc(p.getId()).stream()).toList();
List<SessionEntryJpaEntity> entryEntities = sessionEntities.stream()
.flatMap(s -> sessionEntryRepo.findBySessionIdOrderByOccurredAtAsc(String.valueOf(s.getId())).stream()).toList();
List<PlaythroughFlagJpaEntity> flagEntities = ptEntities.stream()
.flatMap(p -> playthroughFlagRepo.findByPlaythroughId(p.getId()).stream()).toList();
List<QuestProgressionJpaEntity> questEntities = ptEntities.stream()
.flatMap(p -> questProgressionRepo.findByPlaythroughId(p.getId()).stream()).toList();
List<CharacterJpaEntity> characterEntities = ptEntities.stream()
.flatMap(p -> characterRepo.findByPlaythroughIdOrderByOrderAsc(p.getId()).stream()).toList();
// Images/fichiers : uniquement les binaires RÉFÉRENCÉS par la clôture (si option active).
List<ImageJpaEntity> imageEntities = List.of();
List<StoredFileJpaEntity> fileEntities = List.of();
if (req.includeImages()) {
Set<String> imageRefs = new LinkedHashSet<>();
arcEntities.forEach(a -> addAll(imageRefs, a.getIllustrationImageIds()));
chapterEntities.forEach(c -> addAll(imageRefs, c.getIllustrationImageIds()));
sceneEntities.forEach(s -> addAll(imageRefs, s.getIllustrationImageIds()));
sceneEntities.forEach(s -> addRoomImageRefs(imageRefs, s.getRooms()));
npcEntities.forEach(n -> { add(imageRefs, n.getPortraitImageId()); add(imageRefs, n.getHeaderImageId()); addImageValues(imageRefs, n.getImageValues()); });
enemyEntities.forEach(e -> { add(imageRefs, e.getPortraitImageId()); add(imageRefs, e.getHeaderImageId()); addImageValues(imageRefs, e.getImageValues()); });
characterEntities.forEach(c -> { add(imageRefs, c.getPortraitImageId()); add(imageRefs, c.getHeaderImageId()); addImageValues(imageRefs, c.getImageValues()); });
pageEntities.forEach(p -> addImageValues(imageRefs, p.getImageValues()));
imageEntities = imageRefs.stream()
.map(ExportService::parseLongOrNull).filter(java.util.Objects::nonNull)
.map(id -> imageRepo.findById(id).orElse(null)).filter(java.util.Objects::nonNull)
.distinct().toList();
Set<Long> fileRefs = new LinkedHashSet<>();
sceneEntities.forEach(s -> { addLong(fileRefs, s.getBattlemapMediaFileId()); addLong(fileRefs, s.getBattlemapDataFileId()); });
fileEntities = fileRefs.stream()
.map(id -> storedFileRepo.findById(id).orElse(null)).filter(java.util.Objects::nonNull).toList();
}
// Campaign DTO : si le lore n'est pas exporté, on neutralise loreId (évite une
// référence pendante vers un univers absent à l'import).
ContentExport.CampaignDto campaignDto = toCampaignDto(campaign);
if (!req.includeLore()) {
campaignDto = new ContentExport.CampaignDto(campaignDto.id(), campaignDto.name(),
campaignDto.description(), campaignDto.arcsCount(), campaignDto.playerCount(),
null, campaignDto.gameSystemId());
}
ContentExport.Manifest manifest =
new ContentExport.Manifest(FORMAT_VERSION, appVersion, exportedAt, campaign.getName());
return new ContentExport(manifest,
map(gsEntities, this::toGameSystemDto),
map(loreEntities, this::toLoreDto),
map(loreNodeEntities, this::toLoreNodeDto),
map(templateEntities, this::toTemplateDto),
map(pageEntities, this::toPageDto),
List.of(campaignDto),
map(arcEntities, this::toArcDto),
map(chapterEntities, this::toChapterDto),
map(sceneEntities, this::toSceneDto),
map(characterEntities, this::toCharacterDto),
map(npcEntities, this::toNpcDto),
map(enemyEntities, this::toEnemyDto),
map(catalogEntities, this::toItemCatalogDto),
map(tableEntities, this::toRandomTableDto),
map(imageEntities, this::toImageDto),
map(fileEntities, this::toStoredFileDto),
map(ptEntities, this::toPlaythroughDto),
map(sessionEntities, this::toSessionDto),
map(entryEntities, this::toSessionEntryDto),
map(flagEntities, this::toFlagDto),
map(questEntities, this::toQuestProgressionDto));
}
// ----- Helpers de chargement -----
private static <E, D> List<D> map(List<E> in, java.util.function.Function<E, D> f) {
return in.stream().map(f).toList();
}
/** Liste 0/1 élément : l'entité d'id donné si présente. */
private static <T, R extends org.springframework.data.repository.CrudRepository<T, Long>>
List<T> singleton(R repo, Long id) {
if (id == null) return List.of();
return repo.findById(id).map(List::of).orElseGet(List::of);
}
private static Long parseLongOrNull(String s) {
if (s == null || s.isBlank()) return null;
try { return Long.parseLong(s.trim()); } catch (NumberFormatException e) { return null; }
}
private static void addLong(Set<Long> set, String idStr) {
Long id = parseLongOrNull(idStr);
if (id != null) set.add(id);
}
/**
@@ -222,33 +361,39 @@ public class ExportService {
* (portrait + header + imageValues), Page (imageValues).
*/
private Set<String> collectReferencedStorageKeys(ContentExport export) {
Set<String> keys = new LinkedHashSet<>();
for (ContentExport.ArcDto a : export.arcs()) {
addAll(keys, a.illustrationImageIds());
}
for (ContentExport.ChapterDto c : export.chapters()) {
addAll(keys, c.illustrationImageIds());
}
for (ContentExport.SceneDto s : export.scenes()) {
addAll(keys, s.illustrationImageIds());
// Les entités référencent les images par ID (cf. Image.getId() renvoyé à l'upload),
// PAS par clé de stockage. On résout donc ID -> storageKey via l'index des images
// exportées — même logique que collectReferencedFileStorageKeys pour les fichiers.
java.util.Map<String, String> keyByImageId = new java.util.HashMap<>();
for (ContentExport.ImageDto img : export.images()) {
if (img.id() != null) keyByImageId.put(img.id().toString(), img.storageKey());
}
Set<String> refs = new LinkedHashSet<>();
for (ContentExport.ArcDto a : export.arcs()) addAll(refs, a.illustrationImageIds());
for (ContentExport.ChapterDto c : export.chapters()) addAll(refs, c.illustrationImageIds());
for (ContentExport.SceneDto s : export.scenes()) addAll(refs, s.illustrationImageIds());
for (ContentExport.SceneDto s : export.scenes()) addRoomImageRefs(refs, s.rooms());
for (ContentExport.CharacterDto c : export.characters()) {
add(keys, c.portraitImageId());
add(keys, c.headerImageId());
addImageValues(keys, c.imageValues());
add(refs, c.portraitImageId());
add(refs, c.headerImageId());
addImageValues(refs, c.imageValues());
}
for (ContentExport.NpcDto n : export.npcs()) {
add(keys, n.portraitImageId());
add(keys, n.headerImageId());
addImageValues(keys, n.imageValues());
add(refs, n.portraitImageId());
add(refs, n.headerImageId());
addImageValues(refs, n.imageValues());
}
for (ContentExport.EnemyDto e : export.enemies()) {
add(keys, e.portraitImageId());
add(keys, e.headerImageId());
addImageValues(keys, e.imageValues());
add(refs, e.portraitImageId());
add(refs, e.headerImageId());
addImageValues(refs, e.imageValues());
}
for (ContentExport.PageDto p : export.pages()) {
addImageValues(keys, p.imageValues());
for (ContentExport.PageDto p : export.pages()) addImageValues(refs, p.imageValues());
Set<String> keys = new LinkedHashSet<>();
for (String ref : refs) {
String key = keyByImageId.get(ref);
if (key != null && !key.isBlank()) keys.add(key);
}
return keys;
}
@@ -288,6 +433,15 @@ public class ExportService {
if (imageValues != null) imageValues.values().forEach(l -> addAll(keys, l));
}
/** Réfs d'images portées par les salles (Room) d'une scène : galerie + plan. */
private void addRoomImageRefs(Set<String> keys, List<Room> rooms) {
if (rooms == null) return;
for (Room r : rooms) {
addAll(keys, r.getIllustrationImageIds());
add(keys, r.getMapImageId());
}
}
// ----- Mappers entite -> DTO -----
private ContentExport.GameSystemDto toGameSystemDto(GameSystemJpaEntity e) {
@@ -320,7 +474,7 @@ public class ExportService {
private ContentExport.CampaignDto toCampaignDto(CampaignJpaEntity e) {
return new ContentExport.CampaignDto(e.getId(), e.getName(), e.getDescription(),
e.getArcsCount(), e.getLoreId(), e.getGameSystemId());
e.getArcsCount(), e.getPlayerCount(), e.getLoreId(), e.getGameSystemId());
}
private ContentExport.ArcDto toArcDto(ArcJpaEntity e) {
@@ -400,4 +554,31 @@ public class ExportService {
return new ContentExport.StoredFileDto(e.getId(), e.getFilename(), e.getContentType(),
e.getSizeBytes(), e.getStorageKey());
}
// ----- Mappers espace de jeu -----
private ContentExport.PlaythroughDto toPlaythroughDto(PlaythroughJpaEntity e) {
return new ContentExport.PlaythroughDto(e.getId(), e.getCampaignId(), e.getName(), e.getDescription());
}
private ContentExport.SessionDto toSessionDto(SessionJpaEntity e) {
return new ContentExport.SessionDto(e.getId(), e.getName(), e.getCampaignId(), e.getPlaythroughId(),
e.getStartedAt() != null ? e.getStartedAt().toString() : null,
e.getEndedAt() != null ? e.getEndedAt().toString() : null);
}
private ContentExport.SessionEntryDto toSessionEntryDto(SessionEntryJpaEntity e) {
return new ContentExport.SessionEntryDto(e.getId(), e.getSessionId(),
e.getType() != null ? e.getType().name() : null, e.getContent(),
e.getOccurredAt() != null ? e.getOccurredAt().toString() : null);
}
private ContentExport.PlaythroughFlagDto toFlagDto(PlaythroughFlagJpaEntity e) {
return new ContentExport.PlaythroughFlagDto(e.getId(), e.getPlaythroughId(), e.getName(), e.isValue());
}
private ContentExport.QuestProgressionDto toQuestProgressionDto(QuestProgressionJpaEntity e) {
return new ContentExport.QuestProgressionDto(e.getId(), e.getPlaythroughId(), e.getChapterId(),
e.getStatus() != null ? e.getStatus().name() : null);
}
}

View File

@@ -1,6 +1,8 @@
package com.loremind.infrastructure.transfer;
import com.fasterxml.jackson.databind.ObjectMapper;
import com.loremind.domain.campaigncontext.ProgressionStatus;
import com.loremind.domain.playcontext.EntryType;
import com.loremind.infrastructure.persistence.converter.PrerequisiteListJsonConverter;
import com.loremind.infrastructure.persistence.entity.*;
import com.loremind.infrastructure.persistence.jpa.*;
@@ -61,6 +63,11 @@ public class ImportService {
private final EnemyJpaRepository enemyRepo;
private final ItemCatalogJpaRepository itemCatalogRepo;
private final RandomTableJpaRepository randomTableRepo;
private final PlaythroughJpaRepository playthroughRepo;
private final SessionJpaRepository sessionRepo;
private final SessionEntryJpaRepository sessionEntryRepo;
private final PlaythroughFlagJpaRepository playthroughFlagRepo;
private final QuestProgressionJpaRepository questProgressionRepo;
private final ImageImporter imageImporter;
private final StoredFileImporter storedFileImporter;
private final ObjectMapper objectMapper;
@@ -79,6 +86,11 @@ public class ImportService {
EnemyJpaRepository enemyRepo,
ItemCatalogJpaRepository itemCatalogRepo,
RandomTableJpaRepository randomTableRepo,
PlaythroughJpaRepository playthroughRepo,
SessionJpaRepository sessionRepo,
SessionEntryJpaRepository sessionEntryRepo,
PlaythroughFlagJpaRepository playthroughFlagRepo,
QuestProgressionJpaRepository questProgressionRepo,
ImageImporter imageImporter,
StoredFileImporter storedFileImporter,
ObjectMapper objectMapper) {
@@ -96,6 +108,11 @@ public class ImportService {
this.enemyRepo = enemyRepo;
this.itemCatalogRepo = itemCatalogRepo;
this.randomTableRepo = randomTableRepo;
this.playthroughRepo = playthroughRepo;
this.sessionRepo = sessionRepo;
this.sessionEntryRepo = sessionEntryRepo;
this.playthroughFlagRepo = playthroughFlagRepo;
this.questProgressionRepo = questProgressionRepo;
this.imageImporter = imageImporter;
this.storedFileImporter = storedFileImporter;
this.objectMapper = objectMapper;
@@ -126,6 +143,8 @@ public class ImportService {
Map<Long, Long> enemyMap = new HashMap<>();
Map<Long, Long> characterMap = new HashMap<>();
Map<Long, Long> sceneMap = new HashMap<>();
Map<Long, Long> playthroughMap = new HashMap<>();
Map<Long, Long> sessionMap = new HashMap<>();
// -- GameSystem
for (ContentExport.GameSystemDto d : nullSafe(export.gameSystems())) {
@@ -206,12 +225,61 @@ public class ImportService {
e.setName(d.name());
e.setDescription(d.description());
e.setArcsCount(d.arcsCount());
e.setPlayerCount(d.playerCount());
e.setLoreId(d.loreId()); // remappe plus bas
e.setGameSystemId(d.gameSystemId()); // remappe plus bas
campaignMap.put(d.id(), campaignRepo.save(e).getId());
}
result.count("campaigns", campaignMap.size());
// -- Playthrough (Partie) : campaignId remappe
for (ContentExport.PlaythroughDto d : nullSafe(export.playthroughs())) {
PlaythroughJpaEntity e = new PlaythroughJpaEntity();
e.setCampaignId(IdRemapper.remapId(campaignMap, d.campaignId()));
e.setName(d.name());
e.setDescription(d.description());
playthroughMap.put(d.id(), playthroughRepo.save(e).getId());
}
result.count("playthroughs", playthroughMap.size());
// -- Session : campaignId (ref faible String) + playthroughId remappes
for (ContentExport.SessionDto d : nullSafe(export.sessions())) {
SessionJpaEntity e = new SessionJpaEntity();
e.setName(d.name());
e.setCampaignId(IdRemapper.remapStringId(campaignMap, d.campaignId()));
e.setPlaythroughId(IdRemapper.remapId(playthroughMap, d.playthroughId()));
e.setStartedAt(parseDateTime(d.startedAt()));
e.setEndedAt(parseDateTime(d.endedAt()));
sessionMap.put(d.id(), sessionRepo.save(e).getId());
}
result.count("sessions", sessionMap.size());
// -- SessionEntry : sessionId (ref faible String) remappe
int sessionEntryCount = 0;
for (ContentExport.SessionEntryDto d : nullSafe(export.sessionEntries())) {
SessionEntryJpaEntity e = new SessionEntryJpaEntity();
e.setSessionId(IdRemapper.remapStringId(sessionMap, d.sessionId()));
e.setType(parseEntryType(d.type()));
e.setContent(d.content());
e.setOccurredAt(parseDateTime(d.occurredAt()));
sessionEntryRepo.save(e);
sessionEntryCount++;
}
result.count("sessionEntries", sessionEntryCount);
// -- PlaythroughFlag : playthroughId remappe (la contrainte unique (playthroughId,name)
// ne saute pas, le playthroughId etant neuf).
int flagCount = 0;
for (ContentExport.PlaythroughFlagDto d : nullSafe(export.playthroughFlags())) {
PlaythroughFlagJpaEntity e = new PlaythroughFlagJpaEntity();
e.setPlaythroughId(IdRemapper.remapId(playthroughMap, d.playthroughId()));
e.setName(d.name());
e.setValue(d.value());
playthroughFlagRepo.save(e);
flagCount++;
}
result.count("playthroughFlags", flagCount);
// -- Arc (relatedPageIds remappe en 2e passe)
for (ContentExport.ArcDto d : nullSafe(export.arcs())) {
ArcJpaEntity e = new ArcJpaEntity();
@@ -307,6 +375,19 @@ public class ImportService {
}
result.count("chapters", chapterMap.size());
// -- QuestProgression : playthroughId + chapterId remappes (chapitres deja inseres ;
// contrainte unique (playthroughId, chapterId) preservee car playthroughId neuf).
int questProgCount = 0;
for (ContentExport.QuestProgressionDto d : nullSafe(export.questProgressions())) {
QuestProgressionJpaEntity e = new QuestProgressionJpaEntity();
e.setPlaythroughId(IdRemapper.remapId(playthroughMap, d.playthroughId()));
e.setChapterId(IdRemapper.remapId(chapterMap, d.chapterId()));
e.setStatus(parseProgressionStatus(d.status()));
questProgressionRepo.save(e);
questProgCount++;
}
result.count("questProgressions", questProgCount);
// -- Npc (relatedPageIds remappe en 2e passe)
for (ContentExport.NpcDto d : nullSafe(export.npcs())) {
NpcJpaEntity e = new NpcJpaEntity();
@@ -353,7 +434,9 @@ public class ImportService {
e.setImageValues(d.imageValues());
e.setKeyValueValues(d.keyValueValues());
e.setCampaignId(IdRemapper.remapId(campaignMap, d.campaignId()));
e.setPlaythroughId(null); // Playthrough hors perimetre d'export
// playthroughId remappe vers la Partie importee (ou null si le jeu n'etait pas
// dans l'export -> la map est vide). Evite une reference pendante.
e.setPlaythroughId(playthroughMap.get(d.playthroughId()));
e.setOrder(d.order());
characterMap.put(d.id(), characterRepo.save(e).getId());
}
@@ -518,6 +601,36 @@ public class ImportService {
return list != null ? list : List.of();
}
/** Parse un horodatage ISO LocalDateTime, ou null si absent/illisible. */
private static java.time.LocalDateTime parseDateTime(String s) {
if (s == null || s.isBlank()) return null;
try {
return java.time.LocalDateTime.parse(s.trim());
} catch (java.time.format.DateTimeParseException e) {
return null;
}
}
/** Parse un EntryType, repli sur NOTE si inconnu/absent (jamais d'echec). */
private static EntryType parseEntryType(String s) {
if (s == null) return EntryType.NOTE;
try {
return EntryType.valueOf(s);
} catch (IllegalArgumentException e) {
return EntryType.NOTE;
}
}
/** Parse un ProgressionStatus, repli sur NOT_STARTED si inconnu/absent. */
private static ProgressionStatus parseProgressionStatus(String s) {
if (s == null) return ProgressionStatus.NOT_STARTED;
try {
return ProgressionStatus.valueOf(s);
} catch (IllegalArgumentException e) {
return ProgressionStatus.NOT_STARTED;
}
}
private static byte[] readAll(InputStream in) throws IOException {
ByteArrayOutputStream buffer = new ByteArrayOutputStream();
in.transferTo(buffer);

View File

@@ -36,18 +36,27 @@ public record ContentExport(
List<ItemCatalogDto> itemCatalogs,
List<RandomTableDto> randomTables,
List<ImageDto> images,
List<StoredFileDto> storedFiles
List<StoredFileDto> storedFiles,
// --- Espace de jeu (format v2). Absent des exports v1 -> listes null a la
// relecture (Jackson) -> traitees comme vides cote import (nullSafe). ---
List<PlaythroughDto> playthroughs,
List<SessionDto> sessions,
List<SessionEntryDto> sessionEntries,
List<PlaythroughFlagDto> playthroughFlags,
List<QuestProgressionDto> questProgressions
) {
/**
* Metadonnees de l'export. {@code exportedAt} est passe en parametre depuis
* la couche requete (PAS Instant.now() ici, pour rester deterministe et
* testable).
* testable). {@code scope} decrit le perimetre ("complète" ou nom de campagne)
* a titre informatif.
*/
public record Manifest(
int formatVersion,
String appVersion,
String exportedAt
String exportedAt,
String scope
) {}
public record GameSystemDto(
@@ -108,6 +117,7 @@ public record ContentExport(
String name,
String description,
int arcsCount,
int playerCount,
String loreId,
String gameSystemId
) {}
@@ -278,4 +288,49 @@ public record ContentExport(
long sizeBytes,
String storageKey
) {}
// ===================================================================== Jeu (v2)
/** Une Partie (Playthrough) : un run d'une campagne par un groupe. */
public record PlaythroughDto(
Long id,
Long campaignId,
String name,
String description
) {}
/** Une séance de jeu rattachée à une Partie. Horodatages en ISO-8601 (ou null). */
public record SessionDto(
Long id,
String name,
String campaignId,
Long playthroughId,
String startedAt,
String endedAt
) {}
/** Une entrée du journal d'une séance ({@code type} = nom de l'EntryType). */
public record SessionEntryDto(
Long id,
String sessionId,
String type,
String content,
String occurredAt
) {}
/** Un drapeau de Partie (flag narratif booléen). */
public record PlaythroughFlagDto(
Long id,
Long playthroughId,
String name,
boolean value
) {}
/** La progression d'une quête (Chapter) dans une Partie ({@code status} = nom du ProgressionStatus). */
public record QuestProgressionDto(
Long id,
Long playthroughId,
Long chapterId,
String status
) {}
}

View File

@@ -31,7 +31,7 @@ public class CampaignController {
public ResponseEntity<CampaignDTO> createCampaign(@RequestBody CampaignDTO campaignDTO) {
Campaign campaign = campaignMapper.toDomain(campaignDTO);
Campaign createdCampaign = campaignService.createCampaign(
new CampaignService.CampaignData(campaign.getName(), campaign.getDescription(), campaign.getLoreId(), campaign.getGameSystemId())
new CampaignService.CampaignData(campaign.getName(), campaign.getDescription(), campaign.getLoreId(), campaign.getGameSystemId(), campaign.getPlayerCount())
);
return ResponseEntity.ok(campaignMapper.toDTO(createdCampaign));
}
@@ -64,7 +64,7 @@ public class CampaignController {
public ResponseEntity<CampaignDTO> updateCampaign(@PathVariable String id, @RequestBody CampaignDTO campaignDTO) {
Campaign updatedCampaign = campaignService.updateCampaign(
id,
new CampaignService.CampaignData(campaignDTO.getName(), campaignDTO.getDescription(), campaignDTO.getLoreId(), campaignDTO.getGameSystemId())
new CampaignService.CampaignData(campaignDTO.getName(), campaignDTO.getDescription(), campaignDTO.getLoreId(), campaignDTO.getGameSystemId(), campaignDTO.getPlayerCount())
);
return ResponseEntity.ok(campaignMapper.toDTO(updatedCampaign));
}

View File

@@ -1,5 +1,6 @@
package com.loremind.infrastructure.web.controller;
import com.loremind.infrastructure.transfer.ExportRequest;
import com.loremind.infrastructure.transfer.ExportService;
import com.loremind.infrastructure.transfer.ImportResult;
import com.loremind.infrastructure.transfer.ImportService;
@@ -47,22 +48,52 @@ public class DataTransferController {
this.demoMode = demoMode;
}
/**
* Export portable. Sans {@code campaignId} : <b>sauvegarde complète</b> (toute la base).
* Avec {@code campaignId} : export ciblé d'une campagne et de sa clôture, les options
* {@code includeLore/Play/Images} (par défaut vraies) pilotant l'univers, l'espace de
* jeu et les binaires d'images embarqués.
*/
@GetMapping(value = "/export", produces = "application/zip")
public ResponseEntity<StreamingResponseBody> export() {
public ResponseEntity<StreamingResponseBody> export(
@RequestParam(required = false) Long campaignId,
@RequestParam(defaultValue = "true") boolean includeLore,
@RequestParam(defaultValue = "true") boolean includePlay,
@RequestParam(defaultValue = "true") boolean includeImages) {
guardDemoMode();
// Stamp de l'horodatage cote requete (PAS dans un init statique).
String exportedAt = Instant.now().toString();
ContentExport content = exportService.buildExport(exportedAt);
ExportRequest req = campaignId == null
? ExportRequest.full()
: new ExportRequest(campaignId, includeLore, includePlay, includeImages);
ContentExport content;
try {
content = exportService.buildExport(exportedAt, req);
} catch (java.util.NoSuchElementException e) {
throw new ResponseStatusException(HttpStatus.NOT_FOUND, e.getMessage());
}
StreamingResponseBody body = out -> exportService.writeZip(content, out);
String filename = "loremind-" + slug(content.manifest().scope()) + ".zip";
return ResponseEntity.ok()
.header(HttpHeaders.CONTENT_DISPOSITION,
"attachment; filename=\"loremind-export.zip\"")
.header(HttpHeaders.CONTENT_DISPOSITION, "attachment; filename=\"" + filename + "\"")
.contentType(MediaType.parseMediaType("application/zip"))
.body(body);
}
/** Slug ASCII minuscule (pour le nom de fichier) à partir d'un libellé de scope. */
private static String slug(String s) {
if (s == null || s.isBlank()) return "export";
String slug = java.text.Normalizer.normalize(s, java.text.Normalizer.Form.NFD)
.replaceAll("\\p{M}+", "")
.toLowerCase()
.replaceAll("[^a-z0-9]+", "-")
.replaceAll("(^-+|-+$)", "");
return slug.isBlank() ? "export" : slug;
}
@PostMapping(value = "/import", consumes = MediaType.MULTIPART_FORM_DATA_VALUE)
public ResponseEntity<ImportResult> importData(@RequestParam("file") MultipartFile file) {
guardDemoMode();

View File

@@ -13,6 +13,8 @@ public class CampaignDTO {
private String name;
private String description;
private int arcsCount;
/** Nombre de joueurs attendus à la table. */
private int playerCount;
/** Nullable : campagne sans univers associé. */
private String loreId;
/** Nullable : campagne sans système de JDR associé (générique). */

View File

@@ -20,6 +20,7 @@ public class CampaignMapper {
dto.setName(campaign.getName());
dto.setDescription(campaign.getDescription());
dto.setArcsCount(campaign.getArcsCount());
dto.setPlayerCount(campaign.getPlayerCount());
dto.setLoreId(campaign.getLoreId());
dto.setGameSystemId(campaign.getGameSystemId());
return dto;
@@ -35,6 +36,7 @@ public class CampaignMapper {
.name(dto.getName())
.description(dto.getDescription())
.arcsCount(dto.getArcsCount())
.playerCount(dto.getPlayerCount())
.loreId(dto.getLoreId())
.gameSystemId(dto.getGameSystemId())
.build();

View File

@@ -0,0 +1,5 @@
-- Nombre de joueurs attendus à la table.
-- Le champ était saisi à la création côté front (défaut 4) mais jamais persisté :
-- le backend (domaine/entité/DTO) ne le portait pas, d'où un affichage "0 joueurs".
-- Défaut 4 (valeur par défaut du formulaire) pour les campagnes existantes.
ALTER TABLE campaigns ADD COLUMN player_count INTEGER NOT NULL DEFAULT 4;

View File

@@ -70,7 +70,8 @@ public class CampaignServiceTest {
"New Campaign",
"Description",
"lore-123",
null
null,
4
);
// Le repo renvoie la Campaign telle que passée — on teste la normalisation
// du loreId dans le service, pas le comportement du repo.
@@ -93,7 +94,8 @@ public class CampaignServiceTest {
"New Campaign",
"Description",
null,
null
null,
4
);
when(campaignRepository.save(any(Campaign.class)))
.thenAnswer(invocation -> invocation.getArgument(0));
@@ -114,7 +116,8 @@ public class CampaignServiceTest {
"New Campaign",
"Description",
" ",
null
null,
4
);
when(campaignRepository.save(any(Campaign.class)))
.thenAnswer(invocation -> invocation.getArgument(0));
@@ -179,7 +182,8 @@ public class CampaignServiceTest {
"Updated Campaign",
"Updated Description",
"lore-456",
null
null,
4
);
when(campaignRepository.findById("campaign-1")).thenReturn(Optional.of(testCampaign));
when(campaignRepository.save(any(Campaign.class))).thenReturn(testCampaign);
@@ -200,7 +204,8 @@ public class CampaignServiceTest {
"Updated Campaign",
"Updated Description",
"lore-456",
null
null,
4
);
when(campaignRepository.findById("invalid-id")).thenReturn(Optional.empty());

View File

@@ -2,9 +2,11 @@ package com.loremind.infrastructure.transfer;
import com.loremind.domain.campaigncontext.ArcType;
import com.loremind.domain.campaigncontext.Prerequisite;
import com.loremind.domain.campaigncontext.ProgressionStatus;
import com.loremind.domain.campaigncontext.SceneBranch;
import com.loremind.domain.files.ports.FileStorage;
import com.loremind.domain.images.ports.ImageStorage;
import com.loremind.domain.playcontext.EntryType;
import com.loremind.infrastructure.persistence.entity.*;
import com.loremind.infrastructure.persistence.jpa.*;
import com.loremind.infrastructure.transfer.dto.ContentExport;
@@ -17,6 +19,7 @@ import org.springframework.transaction.annotation.Transactional;
import java.io.ByteArrayInputStream;
import java.io.ByteArrayOutputStream;
import java.io.IOException;
import java.time.LocalDateTime;
import java.util.ArrayList;
import java.util.LinkedHashMap;
import java.util.List;
@@ -28,23 +31,19 @@ import static org.junit.jupiter.api.Assertions.*;
import static org.mockito.Mockito.when;
/**
* Aller-retour EXPORT → ZIP → IMPORT (mode FUSION) du contenu portable.
* Aller-retour EXPORT → ZIP → IMPORT (mode FUSION) du contenu portable, JEU COMPRIS.
* <p>
* On sème un graphe complet (système de jeu, lore/dossiers/template/page, campagne,
* arc, chapitres avec prérequis, scène avec branches/ennemis/battlemap, PNJ, ennemi,
* personnage, catalogue d'objets, table aléatoire, image + fichier), on l'exporte,
* On sème un graphe complet — prep (système, lore/dossiers/template/page, campagne, arc,
* chapitres avec prérequis, scène, PNJ, ennemi) ET espace de jeu (partie, séance, journal,
* flag, progression de quête, feuille de perso) — plus une image et un fichier. On l'exporte,
* on le réimporte, puis on vérifie :
* <ul>
* <li>le zip embarque {@code manifest.json}, {@code data.json} et les binaires
* d'images/fichiers RÉFÉRENCÉS ;</li>
* <li>l'import DOUBLE chaque type (l'export étant global) ;</li>
* <li>les clés d'images (uniques) sont RÉUTILISÉES, pas dupliquées ;</li>
* <li>les références sont remappées en 2e passe (l'arc importé pointe la page
* importée, pas l'originale) ;</li>
* <li>le {@code playthroughId} d'un personnage est remis à null à l'import.</li>
* <li>le zip embarque manifest/data + les binaires d'images (référencées par <b>ID</b>,
* résolu en clé de stockage) et de fichiers RÉFÉRENCÉS ;</li>
* <li>l'import DOUBLE chaque type, jeu compris ;</li>
* <li>les références sont remappées : l'arc importé pointe la page importée, et la feuille
* de perso / séance / progression importées pointent la Partie / le chapitre importés.</li>
* </ul>
* Le stockage binaire (MinIO) est mocké : aucun appel réseau, et on contrôle ce que
* {@code download} renvoie pour les clés référencées.
*/
@SpringBootTest
@Transactional
@@ -69,6 +68,11 @@ class ContentExportImportRoundTripTest {
@Autowired private RandomTableJpaRepository randomTableRepo;
@Autowired private ImageJpaRepository imageRepo;
@Autowired private StoredFileJpaRepository storedFileRepo;
@Autowired private PlaythroughJpaRepository playthroughRepo;
@Autowired private SessionJpaRepository sessionRepo;
@Autowired private SessionEntryJpaRepository sessionEntryRepo;
@Autowired private PlaythroughFlagJpaRepository playthroughFlagRepo;
@Autowired private QuestProgressionJpaRepository questProgressionRepo;
@MockitoBean private ImageStorage imageStorage;
@MockitoBean private FileStorage fileStorage;
@@ -77,8 +81,8 @@ class ContentExportImportRoundTripTest {
private static final String FILE_KEY = "files/round-trip-map.json";
@Test
void roundTrip_duplicatesEveryContentTypeAndRemapsReferences() throws IOException {
// ----- 1. Graphe de contenu riche -----
void roundTrip_duplicatesEveryContentTypeIncludingPlayAndRemapsReferences() throws IOException {
// ----- 1. Prep -----
GameSystemJpaEntity gs = gameSystemRepo.save(GameSystemJpaEntity.builder()
.name("RT System").description("d").foundryActorType("npc").isPublic(true).build());
@@ -89,18 +93,20 @@ class ContentExportImportRoundTripTest {
.name("RT Child").loreId(lore.getId()).parentId(rootNode.getId()).order(1).build());
TemplateJpaEntity template = templateRepo.save(TemplateJpaEntity.builder()
.loreId(lore.getId()).name("RT Template").defaultNodeId(rootNode.getId()).build());
PageJpaEntity page = pageRepo.save(PageJpaEntity.builder()
.loreId(lore.getId()).nodeId(rootNode.getId()).templateId(template.getId())
.title("RT Page").imageValues(Map.of("gallery", List.of(IMG_KEY))).build());
// Auto-référence : vérifie le remap des relatedPageIds (2e passe).
page.setRelatedPageIds(new ArrayList<>(List.of(String.valueOf(page.getId()))));
pageRepo.save(page);
imageRepo.save(ImageJpaEntity.builder()
// L'image est référencée par son ID (convention de prod), pas par sa clé de stockage.
ImageJpaEntity image = imageRepo.save(ImageJpaEntity.builder()
.filename("abc.png").contentType("image/png").sizeBytes(7).storageKey(IMG_KEY).build());
String imageRef = String.valueOf(image.getId());
StoredFileJpaEntity storedFile = storedFileRepo.save(StoredFileJpaEntity.builder()
.filename("map.json").contentType("application/json").sizeBytes(6).storageKey(FILE_KEY).build());
PageJpaEntity page = pageRepo.save(PageJpaEntity.builder()
.loreId(lore.getId()).nodeId(rootNode.getId()).templateId(template.getId())
.title("RT Page").imageValues(Map.of("gallery", List.of(imageRef))).build());
page.setRelatedPageIds(new ArrayList<>(List.of(String.valueOf(page.getId())))); // auto-réf -> remap
pageRepo.save(page);
CampaignJpaEntity campaign = campaignRepo.save(CampaignJpaEntity.builder()
.name("RT Campaign").description("d").arcsCount(1)
.loreId(String.valueOf(lore.getId())).gameSystemId(String.valueOf(gs.getId())).build());
@@ -108,7 +114,7 @@ class ContentExportImportRoundTripTest {
ArcJpaEntity arc = arcRepo.save(ArcJpaEntity.builder()
.name("RT Arc").campaignId(campaign.getId()).order(0).type(ArcType.HUB)
.relatedPageIds(new ArrayList<>(List.of(String.valueOf(page.getId()))))
.illustrationImageIds(new ArrayList<>(List.of(IMG_KEY))).build());
.illustrationImageIds(new ArrayList<>(List.of(imageRef))).build());
ChapterJpaEntity chapterA = chapterRepo.save(ChapterJpaEntity.builder()
.name("RT Chapter A").arcId(arc.getId()).order(0).build());
@@ -127,17 +133,14 @@ class ContentExportImportRoundTripTest {
.name("RT Scene").chapterId(chapterB.getId()).order(0)
.enemyIds(new ArrayList<>(List.of(String.valueOf(enemy.getId()))))
.relatedPageIds(new ArrayList<>(List.of(String.valueOf(page.getId()))))
.illustrationImageIds(new ArrayList<>(List.of(IMG_KEY)))
.illustrationImageIds(new ArrayList<>(List.of(imageRef)))
.battlemapMediaFileId(String.valueOf(storedFile.getId()))
.branches(new ArrayList<>(List.of(new SceneBranch("Si fuite", null, "cond")))).build());
npcRepo.save(NpcJpaEntity.builder()
.name("RT Npc").campaignId(campaign.getId()).portraitImageId(IMG_KEY).folder("Ville").order(0)
.name("RT Npc").campaignId(campaign.getId()).portraitImageId(imageRef).folder("Ville").order(0)
.relatedPageIds(new ArrayList<>(List.of(String.valueOf(page.getId())))).build());
characterRepo.save(CharacterJpaEntity.builder()
.name("RT Hero").campaignId(campaign.getId()).playthroughId(999L).order(0).build());
ItemCatalogJpaEntity catalog = ItemCatalogJpaEntity.builder()
.name("RT Catalog").campaignId(campaign.getId()).order(0).build();
CatalogItemJpaEntity item = CatalogItemJpaEntity.builder()
@@ -152,77 +155,114 @@ class ContentExportImportRoundTripTest {
table.setEntries(new ArrayList<>(List.of(entry)));
randomTableRepo.save(table);
// Comptes AVANT export (incluent un éventuel seed) — l'export est GLOBAL.
// ----- 1b. Espace de jeu -----
PlaythroughJpaEntity pt = playthroughRepo.save(PlaythroughJpaEntity.builder()
.campaignId(campaign.getId()).name("RT Partie").description("d").build());
SessionJpaEntity session = sessionRepo.save(SessionJpaEntity.builder()
.name("RT Séance").campaignId(String.valueOf(campaign.getId())).playthroughId(pt.getId())
.startedAt(LocalDateTime.of(2026, 1, 1, 20, 0)).build());
sessionEntryRepo.save(SessionEntryJpaEntity.builder()
.sessionId(String.valueOf(session.getId())).type(EntryType.NOTE).content("Début")
.occurredAt(LocalDateTime.of(2026, 1, 1, 20, 5)).build());
playthroughFlagRepo.save(PlaythroughFlagJpaEntity.builder()
.playthroughId(pt.getId()).name("porte_ouverte").value(true).build());
questProgressionRepo.save(QuestProgressionJpaEntity.builder()
.playthroughId(pt.getId()).chapterId(chapterA.getId()).status(ProgressionStatus.IN_PROGRESS).build());
characterRepo.save(CharacterJpaEntity.builder()
.name("RT Hero").campaignId(campaign.getId()).playthroughId(pt.getId()).order(0).build());
// Comptes AVANT export (l'export complet est GLOBAL → tout sera doublé).
long campaignsBefore = campaignRepo.count();
long arcsBefore = arcRepo.count();
long chaptersBefore = chapterRepo.count();
long scenesBefore = sceneRepo.count();
long npcsBefore = npcRepo.count();
long enemiesBefore = enemyRepo.count();
long pagesBefore = pageRepo.count();
long gsBefore = gameSystemRepo.count();
long imagesBefore = imageRepo.count();
long playthroughsBefore = playthroughRepo.count();
long sessionsBefore = sessionRepo.count();
long entriesBefore = sessionEntryRepo.count();
long flagsBefore = playthroughFlagRepo.count();
long questsBefore = questProgressionRepo.count();
long charactersBefore = characterRepo.count();
Long campaignId0 = campaign.getId();
Long pageId0 = page.getId();
Long ptId0 = pt.getId();
Long chapterAId0 = chapterA.getId();
when(imageStorage.download(IMG_KEY)).thenAnswer(inv -> new ByteArrayInputStream("PNGDATA".getBytes()));
when(fileStorage.download(FILE_KEY)).thenAnswer(inv -> new ByteArrayInputStream("{\"x\":1}".getBytes()));
// ----- 2. Export logique + sérialisation ZIP -----
// ----- 2. Export + ZIP -----
ContentExport export = exportService.buildExport("2026-01-02T03:04:05Z");
assertEquals(1, export.manifest().formatVersion());
assertEquals("2026-01-02T03:04:05Z", export.manifest().exportedAt());
assertNotNull(export.manifest().appVersion());
assertFalse(export.campaigns().isEmpty());
assertEquals(2, export.manifest().formatVersion());
assertEquals("complète", export.manifest().scope());
assertFalse(export.playthroughs().isEmpty());
ByteArrayOutputStream baos = new ByteArrayOutputStream();
exportService.writeZip(export, baos);
Map<String, byte[]> zip = readZip(baos.toByteArray());
assertTrue(zip.containsKey("manifest.json"));
assertTrue(zip.containsKey("data.json"));
// Binaire image référencé (portrait/illustration) embarqué + fichier de battlemap.
assertTrue(zip.containsKey("images/" + IMG_KEY), "binaire image référencé attendu dans le zip");
// Le binaire image référencé par ID est bien résolu vers sa clé puis embarqué.
assertTrue(zip.containsKey("images/" + IMG_KEY), "binaire image (réf par ID) attendu dans le zip");
assertTrue(zip.containsKey("files/" + FILE_KEY), "binaire fichier référencé attendu dans le zip");
// ----- 3. Import (mode fusion : nouveaux ids) -----
// ----- 3. Import (fusion) -----
ImportResult result = importService.importZip(new ByteArrayInputStream(baos.toByteArray()));
// Tout le contenu exporté est ré-inséré → chaque type est doublé.
assertEquals(2 * campaignsBefore, campaignRepo.count());
assertEquals(2 * arcsBefore, arcRepo.count());
assertEquals(2 * chaptersBefore, chapterRepo.count());
assertEquals(2 * scenesBefore, sceneRepo.count());
assertEquals(2 * npcsBefore, npcRepo.count());
assertEquals(2 * enemiesBefore, enemyRepo.count());
assertEquals(2 * pagesBefore, pageRepo.count());
assertEquals(2 * gsBefore, gameSystemRepo.count());
// Clé image UNIQUE déjà présente → réutilisée, pas de doublon.
assertEquals(imagesBefore, imageRepo.count());
assertTrue(result.imagesReused() >= 1, "l'image référencée doit être réutilisée");
assertEquals((int) campaignsBefore, result.created().get("campaigns"));
assertEquals(imagesBefore, imageRepo.count()); // clé unique réutilisée
assertTrue(result.imagesReused() >= 1);
// Espace de jeu également dupliqué.
assertEquals(2 * playthroughsBefore, playthroughRepo.count());
assertEquals(2 * sessionsBefore, sessionRepo.count());
assertEquals(2 * entriesBefore, sessionEntryRepo.count());
assertEquals(2 * flagsBefore, playthroughFlagRepo.count());
assertEquals(2 * questsBefore, questProgressionRepo.count());
assertEquals(2 * charactersBefore, characterRepo.count());
assertEquals((int) playthroughsBefore, result.created().get("playthroughs"));
// ----- 4. Remapping des références (2e passe) -----
// 4a. L'arc importé référence la PAGE importée (remappée), pas l'originale.
Long importedCampaignId = onlyOther(campaignRepo.findAll().stream()
.filter(c -> "RT Campaign".equals(c.getName())).map(CampaignJpaEntity::getId).toList(), campaignId0);
Long importedPageId = onlyOther(pageRepo.findAll().stream()
.filter(p -> "RT Page".equals(p.getTitle())).map(PageJpaEntity::getId).toList(), pageId0);
// ----- 4. Remapping -----
Long importedCampaignId = onlyOther(idsByName(campaignRepo.findAll(), CampaignJpaEntity::getName,
"RT Campaign", CampaignJpaEntity::getId), campaignId0);
Long importedPageId = onlyOther(idsByName(pageRepo.findAll(), PageJpaEntity::getTitle,
"RT Page", PageJpaEntity::getId), pageId0);
Long importedPtId = onlyOther(idsByName(playthroughRepo.findAll(), PlaythroughJpaEntity::getName,
"RT Partie", PlaythroughJpaEntity::getId), ptId0);
Long importedChapterAId = onlyOther(idsByName(chapterRepo.findAll(), ChapterJpaEntity::getName,
"RT Chapter A", ChapterJpaEntity::getId), chapterAId0);
// 4a. Prep : l'arc importé pointe la page importée (pas l'originale).
ArcJpaEntity importedArc = arcRepo.findAll().stream()
.filter(a -> "RT Arc".equals(a.getName()) && importedCampaignId.equals(a.getCampaignId()))
.findFirst().orElseThrow();
assertTrue(importedArc.getRelatedPageIds().contains(String.valueOf(importedPageId)),
"l'arc importé doit pointer la page importée (remap), pas l'originale");
assertTrue(importedArc.getRelatedPageIds().contains(String.valueOf(importedPageId)));
assertFalse(importedArc.getRelatedPageIds().contains(String.valueOf(pageId0)));
// 4b. Le personnage importé a son playthroughId remis à null (hors périmètre).
List<CharacterJpaEntity> heroes = characterRepo.findAll().stream()
.filter(c -> "RT Hero".equals(c.getName())).toList();
assertEquals(2, heroes.size());
assertTrue(heroes.stream().anyMatch(c -> c.getPlaythroughId() == null));
assertTrue(heroes.stream().anyMatch(c -> Long.valueOf(999L).equals(c.getPlaythroughId())));
// 4b. Jeu : la feuille de perso importée pointe la Partie importée (playthroughId préservé, pas null).
CharacterJpaEntity importedHero = characterRepo.findAll().stream()
.filter(c -> "RT Hero".equals(c.getName()) && importedPtId.equals(c.getPlaythroughId()))
.findFirst().orElseThrow();
assertNotNull(importedHero);
// 4c. Jeu : la séance importée pointe la Partie importée ; la progression importée le chapitre importé.
SessionJpaEntity importedSession = sessionRepo.findAll().stream()
.filter(s -> "RT Séance".equals(s.getName()) && importedPtId.equals(s.getPlaythroughId()))
.findFirst().orElseThrow();
// La ref faible String campaignId de la séance est remappée vers la campagne importée.
assertEquals(String.valueOf(importedCampaignId), importedSession.getCampaignId());
// L'entrée de journal importée pointe la séance importée (ref faible String sessionId).
SessionEntryJpaEntity importedEntry = sessionEntryRepo.findAll().stream()
.filter(e -> String.valueOf(importedSession.getId()).equals(e.getSessionId()))
.findFirst().orElseThrow();
assertEquals("Début", importedEntry.getContent());
QuestProgressionJpaEntity importedQuest = questProgressionRepo.findAll().stream()
.filter(q -> importedPtId.equals(q.getPlaythroughId()))
.findFirst().orElseThrow();
assertEquals(importedChapterAId, importedQuest.getChapterId());
}
/** Lit toutes les entrées (nom → octets) d'un zip en mémoire. */
private static Map<String, byte[]> readZip(byte[] bytes) throws IOException {
Map<String, byte[]> out = new LinkedHashMap<>();
try (ZipInputStream zip = new ZipInputStream(new ByteArrayInputStream(bytes))) {
@@ -239,7 +279,13 @@ class ContentExportImportRoundTripTest {
return out;
}
/** Renvoie l'unique id de la liste différent de {@code original} (l'élément importé). */
/** Ids des entités dont le libellé == name. */
private static <E> List<Long> idsByName(List<E> all, java.util.function.Function<E, String> nameOf,
String name, java.util.function.Function<E, Long> idOf) {
return all.stream().filter(e -> name.equals(nameOf.apply(e))).map(idOf).toList();
}
/** L'unique id de la liste différent de {@code original} (l'élément importé). */
private static Long onlyOther(List<Long> ids, Long original) {
return ids.stream().filter(id -> !id.equals(original)).findFirst().orElseThrow();
}

View File

@@ -0,0 +1,76 @@
package com.loremind.infrastructure.transfer;
import com.loremind.infrastructure.persistence.jpa.ArcJpaRepository;
import com.loremind.infrastructure.persistence.jpa.CampaignJpaRepository;
import org.junit.jupiter.api.Test;
import org.springframework.beans.factory.annotation.Autowired;
import org.springframework.boot.test.context.SpringBootTest;
import org.springframework.transaction.annotation.Transactional;
import java.io.ByteArrayInputStream;
import java.io.ByteArrayOutputStream;
import java.nio.charset.StandardCharsets;
import java.util.zip.ZipEntry;
import java.util.zip.ZipOutputStream;
import static org.junit.jupiter.api.Assertions.*;
/**
* Rétro-compatibilité : un export AU FORMAT v1 (avant l'ajout de l'espace de jeu et du
* champ {@code scope}) doit toujours s'importer. On forge le {@code data.json} v1 À LA MAIN
* (un {@code buildExport} actuel produirait du v2) : Manifest à 3 champs sans {@code scope},
* AUCUNE des 5 listes de jeu, et une campagne SANS {@code playerCount}. Verrouille à la fois
* la désérialisation tolérante (Jackson : champs absents → null) et le {@code nullSafe} en
* bout de chaîne d'import.
*/
@SpringBootTest
@Transactional
class ContentExportV1ImportTest {
@Autowired private ImportService importService;
@Autowired private CampaignJpaRepository campaignRepo;
@Autowired private ArcJpaRepository arcRepo;
@Test
void importsLegacyV1ArchiveWithoutPlaySectionOrScope() throws Exception {
String dataJson = """
{
"manifest": { "formatVersion": 1, "appVersion": "0.9.0", "exportedAt": "2025-01-01T00:00:00Z" },
"campaigns": [
{ "id": 1, "name": "V1 Camp", "description": "ancienne", "arcsCount": 1, "loreId": null, "gameSystemId": null }
],
"arcs": [
{ "id": 10, "name": "V1 Arc", "description": "d", "campaignId": 1, "order": 0, "type": "LINEAR",
"icon": null, "themes": null, "stakes": null, "gmNotes": null, "rewards": null, "resolution": null,
"relatedPageIds": [], "illustrationImageIds": [] }
]
}
""";
byte[] zip = zipWithDataJson(dataJson);
long campaignsBefore = campaignRepo.count();
long arcsBefore = arcRepo.count();
ImportResult result = importService.importZip(new ByteArrayInputStream(zip));
// L'archive v1 s'importe sans exception ; son contenu est recréé et remappé.
assertEquals(campaignsBefore + 1, campaignRepo.count());
assertEquals(arcsBefore + 1, arcRepo.count());
assertEquals(1, result.created().get("campaigns"));
// Les 5 sections de jeu absentes → traitées comme vides (nullSafe), sans planter.
assertEquals(0, result.created().get("playthroughs"));
assertEquals(0, result.created().get("sessions"));
// La campagne v1 (sans playerCount → 0 par défaut) est bien présente.
assertTrue(campaignRepo.findAll().stream().anyMatch(c -> "V1 Camp".equals(c.getName())));
}
private static byte[] zipWithDataJson(String dataJson) throws Exception {
ByteArrayOutputStream baos = new ByteArrayOutputStream();
try (ZipOutputStream zip = new ZipOutputStream(baos)) {
zip.putNextEntry(new ZipEntry("data.json"));
zip.write(dataJson.getBytes(StandardCharsets.UTF_8));
zip.closeEntry();
}
return baos.toByteArray();
}
}

View File

@@ -0,0 +1,162 @@
package com.loremind.infrastructure.transfer;
import com.loremind.domain.campaigncontext.ArcType;
import com.loremind.domain.campaigncontext.Room;
import com.loremind.infrastructure.persistence.entity.*;
import com.loremind.infrastructure.persistence.jpa.*;
import com.loremind.infrastructure.transfer.dto.ContentExport;
import org.junit.jupiter.api.Test;
import org.springframework.beans.factory.annotation.Autowired;
import org.springframework.boot.test.context.SpringBootTest;
import org.springframework.transaction.annotation.Transactional;
import java.util.ArrayList;
import java.util.List;
import static org.junit.jupiter.api.Assertions.*;
/**
* Export SÉLECTIF par campagne ({@link ExportService#buildExport(String, ExportRequest)}) :
* la clôture ne contient QUE la campagne ciblée, et les options lore/jeu/images en règlent
* le périmètre. Vérifie l'isolation vis-à-vis des autres campagnes et le débrayage des
* sections optionnelles.
*/
@SpringBootTest
@Transactional
class SelectiveExportTest {
@Autowired private ExportService exportService;
@Autowired private LoreJpaRepository loreRepo;
@Autowired private LoreNodeJpaRepository loreNodeRepo;
@Autowired private PageJpaRepository pageRepo;
@Autowired private CampaignJpaRepository campaignRepo;
@Autowired private ArcJpaRepository arcRepo;
@Autowired private ChapterJpaRepository chapterRepo;
@Autowired private SceneJpaRepository sceneRepo;
@Autowired private NpcJpaRepository npcRepo;
@Autowired private ImageJpaRepository imageRepo;
@Autowired private PlaythroughJpaRepository playthroughRepo;
@Autowired private CharacterJpaRepository characterRepo;
private Long lastLoreId;
@Test
void targetCampaign_scopesToCampaign_andExcludesPlayWhenOff() {
Long a = seedCampaign("Camp A", true, true);
seedCampaign("Camp B", true, true); // doit être absente de l'export de A
ContentExport ex = exportService.buildExport("t", new ExportRequest(a, true, false, true));
assertEquals("Camp A", ex.manifest().scope());
// Une seule campagne exportée : A.
assertEquals(List.of(a), ex.campaigns().stream().map(ContentExport.CampaignDto::id).toList());
// Arcs/PNJ : uniquement ceux de A.
assertFalse(ex.arcs().isEmpty());
assertTrue(ex.arcs().stream().allMatch(arc -> a.equals(arc.campaignId())));
assertTrue(ex.npcs().stream().allMatch(n -> a.equals(n.campaignId())));
// Jeu débrayé → ni parties ni feuilles de perso.
assertTrue(ex.playthroughs().isEmpty());
assertTrue(ex.characters().isEmpty());
// Lore inclus → lien conservé.
assertFalse(ex.lores().isEmpty());
assertEquals(String.valueOf(lastLoreIdOf(a)), ex.campaigns().get(0).loreId());
}
@Test
void withPlayOn_includesTargetCampaignPlayOnly() {
Long a = seedCampaign("Camp A", false, true);
Long b = seedCampaign("Camp B", false, true);
ContentExport ex = exportService.buildExport("t", new ExportRequest(a, true, true, true));
assertFalse(ex.playthroughs().isEmpty());
assertTrue(ex.playthroughs().stream().allMatch(p -> a.equals(p.campaignId())));
assertTrue(ex.playthroughs().stream().noneMatch(p -> b.equals(p.campaignId())));
assertFalse(ex.characters().isEmpty());
}
@Test
void withoutLore_nullifiesLinkAndOmitsLore() {
Long a = seedCampaign("Camp A", true, false);
ContentExport ex = exportService.buildExport("t", new ExportRequest(a, false, true, true));
assertTrue(ex.lores().isEmpty());
assertTrue(ex.pages().isEmpty());
// Lien lore neutralisé pour éviter une référence pendante.
assertNull(ex.campaigns().get(0).loreId());
}
@Test
void roomImages_areCollectedInClosure() {
// Image référencée UNIQUEMENT par une salle (Room) d'une scène (cas oublié initialement).
ImageJpaEntity img = imageRepo.save(ImageJpaEntity.builder()
.filename("plan.png").contentType("image/png").sizeBytes(5).storageKey("images/room-plan.png").build());
CampaignJpaEntity camp = campaignRepo.save(CampaignJpaEntity.builder().name("Camp R").arcsCount(1).build());
ArcJpaEntity arc = arcRepo.save(ArcJpaEntity.builder()
.name("Arc").campaignId(camp.getId()).order(0).type(ArcType.LINEAR).build());
ChapterJpaEntity chap = chapterRepo.save(ChapterJpaEntity.builder()
.name("Chap").arcId(arc.getId()).order(0).build());
Room room = Room.builder().id("r1").name("Salle")
.illustrationImageIds(new ArrayList<>(List.of(String.valueOf(img.getId())))).build();
sceneRepo.save(SceneJpaEntity.builder().name("Scene").chapterId(chap.getId()).order(0)
.rooms(new ArrayList<>(List.of(room))).build());
ContentExport ex = exportService.buildExport("t", new ExportRequest(camp.getId(), true, false, true));
assertTrue(ex.images().stream().anyMatch(i -> img.getId().equals(i.id())),
"l'image référencée par une room doit être collectée dans l'export ciblé");
}
@Test
void withoutImages_omitsImageMetadataAndBinaries() {
ImageJpaEntity img = imageRepo.save(ImageJpaEntity.builder()
.filename("i.png").contentType("image/png").sizeBytes(5).storageKey("images/no-img.png").build());
CampaignJpaEntity camp = campaignRepo.save(CampaignJpaEntity.builder().name("Camp NI").arcsCount(1).build());
arcRepo.save(ArcJpaEntity.builder().name("Arc").campaignId(camp.getId()).order(0).type(ArcType.LINEAR)
.illustrationImageIds(new ArrayList<>(List.of(String.valueOf(img.getId())))).build());
ContentExport ex = exportService.buildExport("t", new ExportRequest(camp.getId(), true, true, false));
assertTrue(ex.images().isEmpty(), "includeImages=false → aucune métadonnée d'image exportée");
assertTrue(ex.storedFiles().isEmpty());
}
// --- Helpers de seed ------------------------------------------------------
/** Crée une campagne (+ arc + PNJ, + lore optionnel, + partie/perso optionnels) et renvoie son id. */
private Long seedCampaign(String name, boolean withLore, boolean withPlay) {
String loreLink = null;
if (withLore) {
LoreJpaEntity lore = loreRepo.save(LoreJpaEntity.builder().name(name + " Lore").build());
lastLoreId = lore.getId();
LoreNodeJpaEntity node = loreNodeRepo.save(LoreNodeJpaEntity.builder()
.name("N").loreId(lore.getId()).order(0).build());
pageRepo.save(PageJpaEntity.builder()
.loreId(lore.getId()).nodeId(node.getId()).title(name + " Page").build());
loreLink = String.valueOf(lore.getId());
}
CampaignJpaEntity camp = campaignRepo.save(CampaignJpaEntity.builder()
.name(name).loreId(loreLink).arcsCount(1).build());
camp.setLoreId(loreLink); // au cas où le builder ignorerait null
campaignRepo.save(camp);
loreByCampaign.put(camp.getId(), lastLoreId);
arcRepo.save(ArcJpaEntity.builder()
.name(name + " Arc").campaignId(camp.getId()).order(0).type(ArcType.LINEAR).build());
npcRepo.save(NpcJpaEntity.builder()
.name(name + " Npc").campaignId(camp.getId()).order(0).build());
if (withPlay) {
PlaythroughJpaEntity pt = playthroughRepo.save(PlaythroughJpaEntity.builder()
.campaignId(camp.getId()).name(name + " PT").build());
characterRepo.save(CharacterJpaEntity.builder()
.name(name + " Hero").campaignId(camp.getId()).playthroughId(pt.getId()).order(0).build());
}
return camp.getId();
}
private final java.util.Map<Long, Long> loreByCampaign = new java.util.HashMap<>();
private Long lastLoreIdOf(Long campaignId) {
return loreByCampaign.get(campaignId);
}
}

View File

@@ -0,0 +1,95 @@
package com.loremind.infrastructure.web.controller;
import com.loremind.infrastructure.transfer.ExportRequest;
import com.loremind.infrastructure.transfer.ExportService;
import com.loremind.infrastructure.transfer.ImportService;
import com.loremind.infrastructure.transfer.dto.ContentExport;
import org.junit.jupiter.api.Test;
import org.mockito.ArgumentCaptor;
import org.springframework.http.HttpStatus;
import org.springframework.web.server.ResponseStatusException;
import java.util.List;
import java.util.NoSuchElementException;
import static org.junit.jupiter.api.Assertions.*;
import static org.mockito.ArgumentMatchers.any;
import static org.mockito.ArgumentMatchers.anyString;
import static org.mockito.Mockito.mock;
import static org.mockito.Mockito.verify;
import static org.mockito.Mockito.when;
/**
* Test UNITAIRE (sans Spring) de {@link DataTransferController} : on vérifie que les
* paramètres de requête sont bien traduits en {@link ExportRequest} (sauvegarde complète
* vs ciblée, passage des trois drapeaux) et le mapping des codes HTTP (404 campagne
* inconnue, 403 mode démo). Pattern « controller instancié à la main + services mockés »
* (cf. CampaignImportControllerUnitTest).
*/
class DataTransferControllerTest {
private final ExportService exportService = mock(ExportService.class);
private final ImportService importService = mock(ImportService.class);
private final DataTransferController controller =
new DataTransferController(exportService, importService, false);
private static ContentExport emptyExport(String scope) {
return new ContentExport(
new ContentExport.Manifest(2, "dev", "t", scope),
List.of(), List.of(), List.of(), List.of(), List.of(), List.of(), List.of(),
List.of(), List.of(), List.of(), List.of(), List.of(), List.of(), List.of(),
List.of(), List.of(), List.of(), List.of(), List.of(), List.of(), List.of());
}
private ArgumentCaptor<ExportRequest> captureExportAfter(Runnable call) {
when(exportService.buildExport(anyString(), any(ExportRequest.class)))
.thenReturn(emptyExport("complète"));
call.run();
ArgumentCaptor<ExportRequest> cap = ArgumentCaptor.forClass(ExportRequest.class);
verify(exportService).buildExport(anyString(), cap.capture());
return cap;
}
@Test
void export_noCampaignId_buildsFullRequest() {
ExportRequest req = captureExportAfter(() -> controller.export(null, true, true, true)).getValue();
assertTrue(req.isFull());
assertNull(req.campaignId());
}
@Test
void export_withParams_mapsCampaignAndAllFlags() {
ExportRequest req = captureExportAfter(() -> controller.export(5L, false, false, false)).getValue();
assertFalse(req.isFull());
assertEquals(5L, req.campaignId());
assertFalse(req.includeLore());
assertFalse(req.includePlay());
assertFalse(req.includeImages());
}
@Test
void export_targetedWithDefaults_keepsFlagsTrue() {
ExportRequest req = captureExportAfter(() -> controller.export(7L, true, true, true)).getValue();
assertEquals(7L, req.campaignId());
assertTrue(req.includeLore());
assertTrue(req.includePlay());
assertTrue(req.includeImages());
}
@Test
void export_unknownCampaign_maps404() {
when(exportService.buildExport(anyString(), any(ExportRequest.class)))
.thenThrow(new NoSuchElementException("Campagne introuvable : 999"));
ResponseStatusException ex = assertThrows(ResponseStatusException.class,
() -> controller.export(999L, true, true, true));
assertEquals(HttpStatus.NOT_FOUND, ex.getStatusCode());
}
@Test
void export_demoMode_forbidden() {
DataTransferController demo = new DataTransferController(exportService, importService, true);
ResponseStatusException ex = assertThrows(ResponseStatusException.class,
() -> demo.export(null, true, true, true));
assertEquals(HttpStatus.FORBIDDEN, ex.getStatusCode());
}
}

View File

@@ -5,7 +5,14 @@
<div class="detail-header">
<div class="header-texts">
<h1>{{ campaign.name }}</h1>
<p class="description">{{ campaign.description }}</p>
@if (campaign.description) {
<p class="description" [class.description--clamped]="!descExpanded">{{ campaign.description }}</p>
@if (campaign.description.length > 180) {
<button type="button" class="desc-toggle" (click)="descExpanded = !descExpanded">
{{ (descExpanded ? 'campaignDetail.showLess' : 'campaignDetail.showMore') | translate }}
</button>
}
}
<div class="meta">
<span class="badge">{{ 'campaignDetail.players' | translate:{ n: campaign.playerCount || 0 } }}</span>
<!-- Badge "Univers" : lien vers le Lore associé si présent -->
@@ -141,22 +148,26 @@
</div>
@if (npcs.length > 0) {
@for (g of npcGroups; track g.folder) {
@if (g.folder) {
<h4 class="persona-folder">{{ g.folder.split('/').join(' / ') }}</h4>
} @else if (npcGroups.length > 1) {
<h4 class="persona-folder persona-folder--none">{{ 'campaignTree.unclassified' | translate }}</h4>
@if (g.folder || npcGroups.length > 1) {
<button type="button" class="persona-folder" [class.persona-folder--none]="!g.folder" (click)="toggleNpcFolder(g.folder)">
<lucide-icon [img]="isNpcFolderCollapsed(g.folder) ? ChevronRight : ChevronDown" [size]="14"></lucide-icon>
{{ g.folder ? g.folder.split('/').join(' / ') : ('campaignTree.unclassified' | translate) }}
<span class="persona-folder-count">{{ g.items.length }}</span>
</button>
}
<div class="characters-grid">
@for (npc of g.items; track npc.id) {
<div class="character-card" (click)="viewNpc(npc)">
<lucide-icon [img]="Drama" [size]="20" class="character-icon character-icon--npc"></lucide-icon>
<div class="character-info">
<span class="character-name">{{ npc.name }}</span>
<span class="character-snippet">{{ personaSnippet(npc) }}</span>
@if (!isNpcFolderCollapsed(g.folder)) {
<div class="characters-grid">
@for (npc of g.items; track npc.id) {
<div class="character-card" (click)="viewNpc(npc)">
<lucide-icon [img]="Drama" [size]="20" class="character-icon character-icon--npc"></lucide-icon>
<div class="character-info">
<span class="character-name">{{ npc.name }}</span>
<span class="character-snippet">{{ personaSnippet(npc) }}</span>
</div>
</div>
</div>
}
</div>
}
</div>
}
}
}
@if (npcs.length === 0) {
@@ -222,15 +233,34 @@
@if (playthroughs.length > 0) {
<div class="playthroughs-grid">
@for (p of playthroughs; track p) {
<div class="playthrough-card"
(click)="openPlaythrough(p)">
<div class="playthrough-card" (click)="openPlaythrough(p)">
<lucide-icon [img]="Dices" [size]="22" class="playthrough-icon"></lucide-icon>
<div class="playthrough-info">
<span class="playthrough-name">{{ p.name }}</span>
@if (p.description) {
<span class="playthrough-meta">{{ p.description }}</span>
@if (editingPlaythroughId === p.id) {
<input class="playthrough-rename-input"
[(ngModel)]="editPlaythroughName"
(click)="$event.stopPropagation()"
(keydown.enter)="savePlaythroughRename(p)"
(keydown.escape)="cancelPlaythroughRename()" />
} @else {
<span class="playthrough-name">{{ p.name }}</span>
@if (p.description) {
<span class="playthrough-meta">{{ p.description }}</span>
}
}
</div>
@if (editingPlaythroughId === p.id) {
<button type="button" class="btn-icon" (click)="savePlaythroughRename(p); $event.stopPropagation()" [title]="'common.validate' | translate">
<lucide-icon [img]="Check" [size]="15"></lucide-icon>
</button>
<button type="button" class="btn-icon" (click)="cancelPlaythroughRename(); $event.stopPropagation()" [title]="'common.cancel' | translate">
<lucide-icon [img]="X" [size]="15"></lucide-icon>
</button>
} @else {
<button type="button" class="btn-icon playthrough-edit" (click)="startRenamePlaythrough(p, $event)" [title]="'common.rename' | translate">
<lucide-icon [img]="Pencil" [size]="15"></lucide-icon>
</button>
}
</div>
}
</div>

View File

@@ -38,6 +38,18 @@
flex-direction: column;
gap: 0.15rem;
min-width: 0;
flex: 1;
}
.playthrough-rename-input {
width: 100%;
font-weight: 600;
font-size: 0.95rem;
padding: 0.15rem 0.4rem;
border: 1px solid var(--color-primary, #2c6cd6);
border-radius: 6px;
background: var(--color-surface, #fff);
color: inherit;
}
.playthrough-name {
@@ -85,7 +97,29 @@
color: #6b7280;
font-size: 0.95rem;
line-height: 1.6;
margin-bottom: 0.4rem;
white-space: pre-wrap;
// Replié : on borne à 3 lignes avec ellipse ; déplié = texte intégral.
&--clamped {
display: -webkit-box;
-webkit-line-clamp: 3;
-webkit-box-orient: vertical;
overflow: hidden;
}
}
.desc-toggle {
background: none;
border: none;
padding: 0;
margin-bottom: 1rem;
color: #8a7bc8;
font-size: 0.85rem;
font-weight: 600;
cursor: pointer;
&:hover { text-decoration: underline; }
}
.meta {
@@ -508,12 +542,25 @@
// En-tête de dossier dans la grille des PNJ (regroupement par dossier).
.persona-folder {
display: flex;
align-items: center;
gap: 0.4rem;
width: 100%;
font-size: 0.78rem;
font-weight: 600;
letter-spacing: 0.04em;
text-transform: uppercase;
color: #8a7bc8;
margin: 0.9rem 0 0.4rem;
// En-tête de dossier cliquable (repli) : reset du <button>.
background: none; border: none; padding: 0; cursor: pointer; text-align: left;
&:hover { color: #a594e0; }
.persona-folder-count {
font-weight: 400; text-transform: none; letter-spacing: 0;
color: #6b7280;
}
&--none { color: #6b7280; }
}

View File

@@ -6,7 +6,7 @@ import { CampaignSidebarService } from '../../../services/campaign-sidebar.servi
import { ActivatedRoute } from '@angular/router';
import { FormsModule } from '@angular/forms';
import { CdkDropList, CdkDrag, CdkDragDrop, moveItemInArray } from '@angular/cdk/drag-drop';
import { LucideAngularModule, Swords, Plus, Globe, Pencil, Trash2, Dices, Drama, Check, Play, Upload, Sparkles, Download, FileText } from 'lucide-angular';
import { LucideAngularModule, Swords, Plus, Globe, Pencil, Trash2, Dices, Drama, Check, Play, Upload, Sparkles, Download, FileText, ChevronDown, ChevronRight, X } from 'lucide-angular';
import { TranslatePipe, TranslateService } from '@ngx-translate/core';
import { Router, RouterLink } from '@angular/router';
import { forkJoin, of } from 'rxjs';
@@ -51,6 +51,9 @@ export class CampaignDetailComponent implements OnInit, OnDestroy {
readonly Sparkles = Sparkles;
readonly Download = Download;
readonly FileText = FileText;
readonly ChevronDown = ChevronDown;
readonly ChevronRight = ChevronRight;
readonly X = X;
/** Export Foundry en cours (anti double-clic). */
exportingFoundry = false;
@@ -73,6 +76,16 @@ export class CampaignDetailComponent implements OnInit, OnDestroy {
npcs: Npc[] = [];
/** PNJ groupés par dossier (dossiers alpha, ordre manuel dans chacun) — comme la sidebar. */
npcGroups: FolderGroup<Npc>[] = [];
/** En-tête : description repliée par défaut (clamp), dépliable via « Voir plus ». */
descExpanded = false;
/** Dossiers de PNJ repliés (section Personnages) — par nom ('' = « Sans dossier »). */
collapsedNpcFolders = new Set<string>();
/** Renommage inline d'une partie : id en cours d'édition + valeur saisie. */
editingPlaythroughId: string | null = null;
editPlaythroughName = '';
/** Sessions de jeu (passées et en cours) liées à cette campagne. */
sessions: Session[] = [];
/**
@@ -234,6 +247,36 @@ export class CampaignDetailComponent implements OnInit, OnDestroy {
this.router.navigate(['/campaigns', this.campaign?.id, 'playthroughs', p.id]);
}
/** Démarre le renommage inline d'une partie (sans déclencher l'ouverture de la carte). */
startRenamePlaythrough(p: Playthrough, event: Event): void {
event.stopPropagation();
this.editingPlaythroughId = p.id ?? null;
this.editPlaythroughName = p.name;
}
savePlaythroughRename(p: Playthrough): void {
const name = this.editPlaythroughName.trim();
if (!name || !p.id) { this.editingPlaythroughId = null; return; }
this.playthroughService.update(p.id, { ...p, name }).subscribe({
next: updated => { p.name = updated.name; this.editingPlaythroughId = null; },
error: () => { this.editingPlaythroughId = null; }
});
}
cancelPlaythroughRename(): void {
this.editingPlaythroughId = null;
}
/** Replie / déplie un dossier de PNJ (section Personnages). */
toggleNpcFolder(folder: string): void {
if (this.collapsedNpcFolders.has(folder)) this.collapsedNpcFolders.delete(folder);
else this.collapsedNpcFolders.add(folder);
}
isNpcFolderCollapsed(folder: string): boolean {
return this.collapsedNpcFolders.has(folder);
}
/** Crée une nouvelle Partie avec un nom par défaut, puis y navigue. */
newPlaythroughInFlight = false;
createPlaythrough(): void {

View File

@@ -26,30 +26,37 @@
}
@for (g of groups; track g.folder; let gi = $index) {
@if (g.folder) {
<h2 class="sbl-folder">
<button type="button" class="sbl-folder" (click)="toggleFolder(g.folder)">
<lucide-icon class="sbl-folder-chevron" [img]="isCollapsed(g.folder) ? ChevronRight : ChevronDown" [size]="14"></lucide-icon>
<lucide-icon [img]="Folder" [size]="14"></lucide-icon>
{{ g.folder.split('/').join(' / ') }}
<span class="sbl-folder-count">{{ g.items.length }}</span>
</h2>
</button>
} @else if (groups.length > 1) {
<h2 class="sbl-folder sbl-folder--none">{{ 'enemyList.unclassified' | translate }}</h2>
<button type="button" class="sbl-folder sbl-folder--none" (click)="toggleFolder(g.folder)">
<lucide-icon class="sbl-folder-chevron" [img]="isCollapsed(g.folder) ? ChevronRight : ChevronDown" [size]="14"></lucide-icon>
{{ 'enemyList.unclassified' | translate }}
<span class="sbl-folder-count">{{ g.items.length }}</span>
</button>
}
@if (!isCollapsed(g.folder)) {
<div class="sbl-group" cdkDropList [id]="'enemy-group-' + gi"
[cdkDropListData]="g.items" [cdkDropListConnectedTo]="groupListIds"
(cdkDropListDropped)="drop(g, $event)">
@for (e of g.items; track e.id) {
<button class="sbl-item" cdkDrag [cdkDragData]="e" (click)="open(e)">
<lucide-icon [img]="Skull" [size]="16"></lucide-icon>
<span class="sbl-item-name">{{ e.name }}</span>
@if (e.level) {
<span class="sbl-item-level">{{ 'enemyList.levelShort' | translate:{ level: e.level } }}</span>
}
<span class="sbl-del" (click)="remove(e, $event)" [title]="'common.delete' | translate">
<lucide-icon [img]="Trash2" [size]="14"></lucide-icon>
</span>
</button>
}
</div>
}
<div class="sbl-group" cdkDropList [id]="'enemy-group-' + gi"
[cdkDropListData]="g.items" [cdkDropListConnectedTo]="groupListIds"
(cdkDropListDropped)="drop(g, $event)">
@for (e of g.items; track e.id) {
<button class="sbl-item" cdkDrag [cdkDragData]="e" (click)="open(e)">
<lucide-icon [img]="Skull" [size]="16"></lucide-icon>
<span class="sbl-item-name">{{ e.name }}</span>
@if (e.level) {
<span class="sbl-item-level">{{ 'enemyList.levelShort' | translate:{ level: e.level } }}</span>
}
<span class="sbl-del" (click)="remove(e, $event)" [title]="'common.delete' | translate">
<lucide-icon [img]="Trash2" [size]="14"></lucide-icon>
</span>
</button>
}
</div>
}
</div>
</div>

View File

@@ -29,9 +29,15 @@
// En-tête de dossier (Démons, Humanoïdes…) — sépare visuellement les groupes.
.sbl-folder {
display: flex; align-items: center; gap: 0.4rem;
margin: 0.9rem 0 0.15rem; font-size: 0.78rem; font-weight: 600;
width: 100%; margin: 0.9rem 0 0.15rem; font-size: 0.78rem; font-weight: 600;
text-transform: uppercase; letter-spacing: 0.06em;
color: #a5b4fc;
// En-tête cliquable (repli) : on neutralise le style natif du <button>.
background: none; border: none; padding: 0; cursor: pointer; font-family: inherit;
&:hover { color: #c7d2fe; }
.sbl-folder-chevron { opacity: 0.65; flex-shrink: 0; }
.sbl-folder-count {
font-weight: 400; color: var(--color-text-muted, #9aa0aa);

View File

@@ -4,7 +4,7 @@ import { ActivatedRoute, Router } from '@angular/router';
import { DestroyRef } from '@angular/core';
import { CdkDropList, CdkDrag, CdkDragDrop, moveItemInArray, transferArrayItem } from '@angular/cdk/drag-drop';
import { DataSyncService } from '../../../services/data-sync.service';
import { LucideAngularModule, ArrowLeft, Plus, Trash2, Skull, Folder, Upload } from 'lucide-angular';
import { LucideAngularModule, ArrowLeft, Plus, Trash2, Skull, Folder, Upload, ChevronDown, ChevronRight } from 'lucide-angular';
import { TranslatePipe, TranslateService } from '@ngx-translate/core';
import { EnemyService } from '../../../services/enemy.service';
import { CampaignSidebarService } from '../../../services/campaign-sidebar.service';
@@ -30,6 +30,11 @@ export class EnemyListComponent implements OnInit {
readonly Skull = Skull;
readonly Folder = Folder;
readonly Upload = Upload;
readonly ChevronDown = ChevronDown;
readonly ChevronRight = ChevronRight;
/** Dossiers repliés (par nom ; '' = « Sans dossier ») — persiste entre rechargements. */
collapsedFolders = new Set<string>();
/** Import de monstres Foundry en cours (anti double-clic). */
importing = false;
@@ -74,6 +79,16 @@ export class EnemyListComponent implements OnInit {
this.router.navigate(['/campaigns', this.campaignId, 'enemies', 'create']);
}
/** Replie / déplie un dossier. */
toggleFolder(folder: string): void {
if (this.collapsedFolders.has(folder)) this.collapsedFolders.delete(folder);
else this.collapsedFolders.add(folder);
}
isCollapsed(folder: string): boolean {
return this.collapsedFolders.has(folder);
}
// --- Glisser-déposer (réordonner + déplacer entre dossiers) --------------
/** Ids des zones de dépôt (une par groupe/dossier) pour les connecter entre elles. */

View File

@@ -22,27 +22,34 @@
}
@for (g of groups; track g.folder; let gi = $index) {
@if (g.folder) {
<h2 class="sbl-folder">
<button type="button" class="sbl-folder" (click)="toggleFolder(g.folder)">
<lucide-icon class="sbl-folder-chevron" [img]="isCollapsed(g.folder) ? ChevronRight : ChevronDown" [size]="14"></lucide-icon>
<lucide-icon [img]="Folder" [size]="14"></lucide-icon>
{{ g.folder }}
<span class="sbl-folder-count">{{ g.items.length }}</span>
</h2>
</button>
} @else if (groups.length > 1) {
<h2 class="sbl-folder sbl-folder--none">{{ 'npcList.unclassified' | translate }}</h2>
<button type="button" class="sbl-folder sbl-folder--none" (click)="toggleFolder(g.folder)">
<lucide-icon class="sbl-folder-chevron" [img]="isCollapsed(g.folder) ? ChevronRight : ChevronDown" [size]="14"></lucide-icon>
{{ 'npcList.unclassified' | translate }}
<span class="sbl-folder-count">{{ g.items.length }}</span>
</button>
}
@if (!isCollapsed(g.folder)) {
<div class="sbl-group" cdkDropList [id]="'npc-group-' + gi"
[cdkDropListData]="g.items" [cdkDropListConnectedTo]="groupListIds"
(cdkDropListDropped)="drop(g, $event)">
@for (n of g.items; track n.id) {
<button class="sbl-item" cdkDrag [cdkDragData]="n" (click)="open(n)">
<lucide-icon [img]="Drama" [size]="16"></lucide-icon>
<span class="sbl-item-name">{{ n.name }}</span>
<span class="sbl-del" (click)="remove(n, $event)" [title]="'common.delete' | translate">
<lucide-icon [img]="Trash2" [size]="14"></lucide-icon>
</span>
</button>
}
</div>
}
<div class="sbl-group" cdkDropList [id]="'npc-group-' + gi"
[cdkDropListData]="g.items" [cdkDropListConnectedTo]="groupListIds"
(cdkDropListDropped)="drop(g, $event)">
@for (n of g.items; track n.id) {
<button class="sbl-item" cdkDrag [cdkDragData]="n" (click)="open(n)">
<lucide-icon [img]="Drama" [size]="16"></lucide-icon>
<span class="sbl-item-name">{{ n.name }}</span>
<span class="sbl-del" (click)="remove(n, $event)" [title]="'common.delete' | translate">
<lucide-icon [img]="Trash2" [size]="14"></lucide-icon>
</span>
</button>
}
</div>
}
</div>
</div>

View File

@@ -26,9 +26,15 @@
// En-tête de dossier (Démons, Humanoïdes…) — sépare visuellement les groupes.
.sbl-folder {
display: flex; align-items: center; gap: 0.4rem;
margin: 0.9rem 0 0.15rem; font-size: 0.78rem; font-weight: 600;
width: 100%; margin: 0.9rem 0 0.15rem; font-size: 0.78rem; font-weight: 600;
text-transform: uppercase; letter-spacing: 0.06em;
color: #a5b4fc;
// En-tête cliquable (repli) : on neutralise le style natif du <button>.
background: none; border: none; padding: 0; cursor: pointer; font-family: inherit;
&:hover { color: #c7d2fe; }
.sbl-folder-chevron { opacity: 0.65; flex-shrink: 0; }
.sbl-folder-count {
font-weight: 400; color: var(--color-text-muted, #9aa0aa);

View File

@@ -4,7 +4,7 @@ import { ActivatedRoute, Router } from '@angular/router';
import { DestroyRef } from '@angular/core';
import { CdkDropList, CdkDrag, CdkDragDrop, moveItemInArray, transferArrayItem } from '@angular/cdk/drag-drop';
import { DataSyncService } from '../../../services/data-sync.service';
import { LucideAngularModule, ArrowLeft, Plus, Trash2, Drama, Folder } from 'lucide-angular';
import { LucideAngularModule, ArrowLeft, Plus, Trash2, Drama, Folder, ChevronDown, ChevronRight } from 'lucide-angular';
import { TranslatePipe, TranslateService } from '@ngx-translate/core';
import { NpcService } from '../../../services/npc.service';
import { CampaignSidebarService } from '../../../services/campaign-sidebar.service';
@@ -29,6 +29,11 @@ export class NpcListComponent implements OnInit {
readonly Trash2 = Trash2;
readonly Drama = Drama;
readonly Folder = Folder;
readonly ChevronDown = ChevronDown;
readonly ChevronRight = ChevronRight;
/** Dossiers repliés (par nom ; '' = « Sans dossier ») — persiste entre rechargements. */
collapsedFolders = new Set<string>();
campaignId = '';
/** Groupes triés par nom de dossier ; les non-classés en dernier (folder = ''). */
@@ -70,6 +75,16 @@ export class NpcListComponent implements OnInit {
this.router.navigate(['/campaigns', this.campaignId, 'npcs', 'create']);
}
/** Replie / déplie un dossier. */
toggleFolder(folder: string): void {
if (this.collapsedFolders.has(folder)) this.collapsedFolders.delete(folder);
else this.collapsedFolders.add(folder);
}
isCollapsed(folder: string): boolean {
return this.collapsedFolders.has(folder);
}
// --- Glisser-déposer (réordonner + déplacer entre dossiers) --------------
get groupListIds(): string[] {

View File

@@ -1,5 +1,5 @@
import { Injectable, NgZone } from '@angular/core';
import { HttpClient } from '@angular/common/http';
import { HttpClient, HttpParams } from '@angular/common/http';
import { Observable } from 'rxjs';
/**
@@ -94,10 +94,22 @@ export class SettingsService {
// --- Export / Import des donnees (sauvegarde & transfert d'instance) -------
/** Telecharge l'export complet du contenu (zip : data.json + images). */
exportData(): Observable<Blob> {
/**
* Télécharge un export (zip : data.json + images). Sans options : sauvegarde complète.
* Avec `campaignId` : export ciblé d'une campagne, les options réglant l'univers (lore),
* l'espace de jeu et les binaires d'images embarqués.
*/
exportData(opts?: { campaignId?: string; includeLore?: boolean; includePlay?: boolean; includeImages?: boolean }): Observable<Blob> {
let params = new HttpParams();
if (opts?.campaignId) {
params = params
.set('campaignId', opts.campaignId)
.set('includeLore', String(opts.includeLore ?? true))
.set('includePlay', String(opts.includePlay ?? true))
.set('includeImages', String(opts.includeImages ?? true));
}
return this.http.get('/api/admin/data/export',
{ withCredentials: true, responseType: 'blob' });
{ params, withCredentials: true, responseType: 'blob' });
}
/** Importe un zip d'export en mode FUSION (ajoute, ne remplace pas). */

View File

@@ -93,35 +93,54 @@
<div>
@if (characters.length > 0) {
<div class="ref-group">
<h4>
<button type="button" class="ref-group-head" (click)="pjCollapsed = !pjCollapsed">
<lucide-icon class="ref-group-chevron" [img]="pjCollapsed ? ChevronRight : ChevronDown" [size]="12"></lucide-icon>
<lucide-icon [img]="User" [size]="13"></lucide-icon>
{{ 'sessionReferencePanel.playerCharacters' | translate }}
</h4>
@for (c of characters; track c) {
<button
type="button"
class="ref-item"
(click)="openInNewTab(['campaigns', campaignId, 'playthroughs', playthroughId!, 'characters', c.id!])">
<span class="ref-item-name">{{ c.name }}</span>
<lucide-icon [img]="ExternalLink" [size]="12" class="ref-item-icon"></lucide-icon>
</button>
<span class="ref-group-count">{{ characters.length }}</span>
</button>
@if (!pjCollapsed) {
@for (c of characters; track c) {
<button
type="button"
class="ref-item"
(click)="openInNewTab(['campaigns', campaignId, 'playthroughs', playthroughId!, 'characters', c.id!])">
<span class="ref-item-name">{{ c.name }}</span>
<lucide-icon [img]="ExternalLink" [size]="12" class="ref-item-icon"></lucide-icon>
</button>
}
}
</div>
}
@if (npcs.length > 0) {
<div class="ref-group">
<h4>
<button type="button" class="ref-group-head" (click)="pnjCollapsed = !pnjCollapsed">
<lucide-icon class="ref-group-chevron" [img]="pnjCollapsed ? ChevronRight : ChevronDown" [size]="12"></lucide-icon>
<lucide-icon [img]="Drama" [size]="13"></lucide-icon>
{{ 'sessionReferencePanel.nonPlayerCharacters' | translate }}
</h4>
@for (n of npcs; track n) {
<button
type="button"
class="ref-item"
(click)="openInNewTab(['campaigns', campaignId, 'npcs', n.id!])">
<span class="ref-item-name">{{ n.name }}</span>
<lucide-icon [img]="ExternalLink" [size]="12" class="ref-item-icon"></lucide-icon>
</button>
<span class="ref-group-count">{{ npcs.length }}</span>
</button>
@if (!pnjCollapsed) {
@for (fg of npcGroups; track fg.folder) {
<div class="ref-subgroup">
<button type="button" class="ref-subgroup-head" (click)="toggleNpcFolder(fg.folder)">
<lucide-icon class="ref-group-chevron" [img]="isNpcFolderCollapsed(fg.folder) ? ChevronRight : ChevronDown" [size]="11"></lucide-icon>
{{ fg.folder ? fg.folder.split('/').join(' / ') : ('campaignTree.unclassified' | translate) }}
<span class="ref-group-count">{{ fg.items.length }}</span>
</button>
@if (!isNpcFolderCollapsed(fg.folder)) {
@for (n of fg.items; track n) {
<button
type="button"
class="ref-item ref-item--nested"
(click)="openInNewTab(['campaigns', campaignId, 'npcs', n.id!])">
<span class="ref-item-name">{{ n.name }}</span>
<lucide-icon [img]="ExternalLink" [size]="12" class="ref-item-icon"></lucide-icon>
</button>
}
}
</div>
}
}
</div>
}
@@ -147,25 +166,28 @@
{{ 'sessionReferencePanel.emptyScenes' | translate }}
</p>
}
@for (arc of treeData.arcs; track arc) {
@for (arc of sortedArcs; track arc) {
<div class="ref-group">
<h4>
<button type="button" class="ref-group-head" (click)="toggleArc(arc.id!)">
<lucide-icon class="ref-group-chevron" [img]="isArcCollapsed(arc.id!) ? ChevronRight : ChevronDown" [size]="12"></lucide-icon>
<lucide-icon [img]="Swords" [size]="13"></lucide-icon>
{{ arc.name }}
</h4>
@for (chapter of chaptersOf(arc); track chapter) {
<div class="ref-subgroup">
<span class="ref-subgroup-title">{{ chapter.name }}</span>
@for (scene of scenesOf(chapter); track scene) {
<button
type="button"
class="ref-item ref-item--nested"
(click)="openInNewTab(['campaigns', campaignId, 'arcs', arc.id!, 'chapters', chapter.id!, 'scenes', scene.id!])">
<span class="ref-item-name">{{ scene.name }}</span>
<lucide-icon [img]="ExternalLink" [size]="12" class="ref-item-icon"></lucide-icon>
</button>
}
</div>
</button>
@if (!isArcCollapsed(arc.id!)) {
@for (chapter of chaptersOf(arc); track chapter) {
<div class="ref-subgroup">
<span class="ref-subgroup-title">{{ chapter.name }}</span>
@for (scene of scenesOf(chapter); track scene) {
<button
type="button"
class="ref-item ref-item--nested"
(click)="openInNewTab(['campaigns', campaignId, 'arcs', arc.id!, 'chapters', chapter.id!, 'scenes', scene.id!])">
<span class="ref-item-name">{{ scene.name }}</span>
<lucide-icon [img]="ExternalLink" [size]="12" class="ref-item-icon"></lucide-icon>
</button>
}
</div>
}
}
</div>
}

View File

@@ -12,21 +12,24 @@
// ─────────────── Tabs ───────────────
.ref-tabs {
display: flex;
flex-wrap: wrap; // 6 onglets : on passe sur 2 rangs plutôt que de rogner « Scènes ».
background: #111827;
border-bottom: 1px solid #1f2937;
}
.ref-tab {
flex: 1;
flex: 1 1 33.333%;
min-width: 0;
display: inline-flex;
align-items: center;
justify-content: center;
gap: 0.35rem;
gap: 0.3rem;
background: transparent;
color: #9ca3af;
border: none;
padding: 0.7rem 0.5rem;
font-size: 0.8rem;
padding: 0.55rem 0.4rem;
font-size: 0.78rem;
white-space: nowrap;
font-weight: 500;
cursor: pointer;
border-bottom: 2px solid transparent;
@@ -88,6 +91,37 @@
}
}
// En-tête de section repliable (PJ / PNJ / arc), stylé comme un <h4> mais cliquable.
.ref-group-head {
display: inline-flex;
align-items: center;
gap: 0.4rem;
width: 100%;
margin: 0 0 0.25rem 0;
padding: 0;
background: none;
border: none;
cursor: pointer;
color: #9ca3af;
font-size: 0.72rem;
font-weight: 600;
text-transform: uppercase;
letter-spacing: 0.4px;
text-align: left;
&:hover { color: #d1d5db; }
.ref-group-chevron { opacity: 0.6; flex-shrink: 0; }
.ref-group-count {
margin-left: auto;
font-weight: 400;
text-transform: none;
letter-spacing: 0;
color: #6b7280;
}
}
.ref-subgroup {
display: flex;
flex-direction: column;
@@ -100,6 +134,27 @@
font-size: 0.72rem;
margin-bottom: 0.15rem;
}
// En-tête de dossier de PNJ (repliable) dans l'onglet Personnages.
.ref-subgroup-head {
display: inline-flex;
align-items: center;
gap: 0.35rem;
width: 100%;
margin-bottom: 0.15rem;
padding: 0;
background: none;
border: none;
cursor: pointer;
text-align: left;
color: #8a93a3;
font-size: 0.72rem;
&:hover { color: #c0c7d1; }
.ref-group-chevron { opacity: 0.55; flex-shrink: 0; }
.ref-group-count { margin-left: auto; color: #6b7280; }
}
}
.ref-item {

View File

@@ -1,7 +1,7 @@
import { Component, EventEmitter, Input, OnChanges, Output, SimpleChanges } from '@angular/core';
import { TranslatePipe } from '@ngx-translate/core';
import { LucideAngularModule, User, Drama, Swords, Dices, ExternalLink, Sparkles, Table2, Package } from 'lucide-angular';
import { LucideAngularModule, User, Drama, Swords, Dices, ExternalLink, Sparkles, Table2, Package, ChevronDown, ChevronRight } from 'lucide-angular';
import { catchError, of } from 'rxjs';
import { CampaignService } from '../../services/campaign.service';
import { CharacterService } from '../../services/character.service';
@@ -11,6 +11,7 @@ import { Character } from '../../services/character.model';
import { Npc } from '../../services/npc.model';
import { Arc, Chapter, Scene } from '../../services/campaign.model';
import { loadCampaignTreeData, CampaignTreeData } from '../../campaigns/campaign-tree.helper';
import { byOrder, groupByFolder, FolderGroup } from '../../shared/folder-grouping.util';
import {
SessionDicePanelComponent, DiceRollResult
} from '../session-dice-panel/session-dice-panel.component';
@@ -45,6 +46,8 @@ export class SessionReferencePanelComponent implements OnChanges {
readonly Sparkles = Sparkles;
readonly Table2 = Table2;
readonly Package = Package;
readonly ChevronDown = ChevronDown;
readonly ChevronRight = ChevronRight;
@Input() campaignId!: string;
/** Partie active — nécessaire pour charger les PJ (refonte Playthrough). */
@@ -63,6 +66,14 @@ export class SessionReferencePanelComponent implements OnChanges {
npcs: Npc[] = [];
treeData: CampaignTreeData | null = null;
/** Sections PJ / PNJ repliables (onglet Personnages). */
pjCollapsed = false;
pnjCollapsed = false;
/** Dossiers de PNJ repliés (onglet Personnages) — par nom ('' = « Sans dossier »). */
collapsedNpcFolders = new Set<string>();
/** Arcs repliés dans l'onglet Scènes — repliés par défaut pour une vue d'ensemble. */
collapsedArcs = new Set<string>();
loadingChars = false;
loadingTree = false;
/** True dès qu'un tab "lourd" a été chargé pour éviter de rappeler l'API en boucle. */
@@ -120,11 +131,42 @@ export class SessionReferencePanelComponent implements OnChanges {
catchError(() => of({ arcs: [], chaptersByArc: {}, scenesByChapter: {}, npcs: [], randomTables: [], enemies: [] } as CampaignTreeData))
).subscribe(data => {
this.treeData = data;
// Arcs repliés par défaut : on présente une vue d'ensemble compacte, le MJ
// déplie l'arc qui l'intéresse.
this.collapsedArcs = new Set(data.arcs.map(a => a.id!).filter(Boolean) as string[]);
this.loadingTree = false;
this.treeLoaded = true;
});
}
/** Arcs triés par ordre manuel (cohérent avec l'arbre et les cartes). */
get sortedArcs(): Arc[] {
return [...(this.treeData?.arcs ?? [])].sort(byOrder);
}
toggleArc(id: string): void {
if (this.collapsedArcs.has(id)) this.collapsedArcs.delete(id);
else this.collapsedArcs.add(id);
}
isArcCollapsed(id: string): boolean {
return this.collapsedArcs.has(id);
}
/** PNJ groupés par dossier (même classement que les vues cartes/sidebar). */
get npcGroups(): FolderGroup<Npc>[] {
return groupByFolder(this.npcs);
}
toggleNpcFolder(folder: string): void {
if (this.collapsedNpcFolders.has(folder)) this.collapsedNpcFolders.delete(folder);
else this.collapsedNpcFolders.add(folder);
}
isNpcFolderCollapsed(folder: string): boolean {
return this.collapsedNpcFolders.has(folder);
}
/**
* Ouvre une fiche dans un nouvel onglet pour préserver l'écran de session.
* Le MJ peut consulter sans perdre son journal ni son historique de dés.
@@ -134,12 +176,12 @@ export class SessionReferencePanelComponent implements OnChanges {
window.open('/' + url, '_blank', 'noopener');
}
/** Helpers de typage pour le template (Angular n'infère pas bien sans). */
/** Chapitres/scènes triés par ordre manuel (l'arbre brut n'est pas ordonné). */
chaptersOf(arc: Arc): Chapter[] {
return this.treeData?.chaptersByArc[arc.id!] ?? [];
return [...(this.treeData?.chaptersByArc[arc.id!] ?? [])].sort(byOrder);
}
scenesOf(chapter: Chapter): Scene[] {
return this.treeData?.scenesByChapter[chapter.id!] ?? [];
return [...(this.treeData?.scenesByChapter[chapter.id!] ?? [])].sort(byOrder);
}
onDiceRolled(result: DiceRollResult): void {

View File

@@ -376,6 +376,27 @@
<section class="card">
<h2>{{ 'settings.data.title' | translate }}</h2>
<p class="hint" [innerHTML]="'settings.data.hint' | translate"></p>
<div class="export-scope">
<label class="export-scope-row">
<span>{{ 'settings.data.scopeLabel' | translate }}</span>
<select [(ngModel)]="exportScope" [disabled]="exporting || importing">
<option value="full">{{ 'settings.data.scopeFull' | translate }}</option>
<optgroup [label]="'settings.data.scopeCampaignGroup' | translate">
@for (c of campaigns; track c.id) {
<option [value]="c.id">{{ c.name }}</option>
}
</optgroup>
</select>
</label>
@if (exportScope !== 'full') {
<div class="export-options">
<span class="export-options-label">{{ 'settings.data.optionsLabel' | translate }}</span>
<label><input type="checkbox" [(ngModel)]="exportIncludeLore"> {{ 'settings.data.optLore' | translate }}</label>
<label><input type="checkbox" [(ngModel)]="exportIncludePlay"> {{ 'settings.data.optPlay' | translate }}</label>
<label><input type="checkbox" [(ngModel)]="exportIncludeImages"> {{ 'settings.data.optImages' | translate }}</label>
</div>
}
</div>
<div class="actions" appFileDrop [dropDisabled]="exporting || importing" (filesDropped)="onBackupDropped($event)">
<button type="button" class="btn-secondary" (click)="exportData()" [disabled]="exporting || importing">
<span>{{ (exporting ? 'settings.data.exporting' : 'settings.data.exportBtn') | translate }}</span>

View File

@@ -286,6 +286,53 @@
&:hover:not(:disabled) { background: rgba(255, 255, 255, 0.05); }
}
.export-scope {
display: flex;
flex-direction: column;
gap: 10px;
margin: 4px 0 4px;
}
.export-scope-row {
display: flex;
align-items: center;
gap: 10px;
font-size: 0.9rem;
font-weight: 500;
select {
flex: 1;
max-width: 340px;
padding: 8px 10px;
border-radius: 8px;
border: 1px solid rgba(255, 255, 255, 0.12);
background: rgba(255, 255, 255, 0.05);
color: inherit;
font-size: 0.9rem;
}
}
.export-options {
display: flex;
flex-wrap: wrap;
align-items: center;
gap: 8px 18px;
font-size: 0.85rem;
color: rgba(255, 255, 255, 0.75);
.export-options-label {
font-weight: 600;
color: rgba(255, 255, 255, 0.5);
}
label {
display: inline-flex;
align-items: center;
gap: 6px;
cursor: pointer;
}
}
.actions {
display: flex;
justify-content: flex-end;

View File

@@ -6,6 +6,8 @@ import { LucideAngularModule, ArrowLeft, RefreshCw, Save, Check, AlertCircle, Pl
import { TranslatePipe, TranslateService } from '@ngx-translate/core';
import { SettingsService, AppSettings, AppSettingsUpdate, OneMinModelGroup, OpenRouterModel, MistralModel, GeminiModel, ImportResult } from '../services/settings.service';
import { LayoutService } from '../services/layout.service';
import { CampaignService } from '../services/campaign.service';
import { Campaign } from '../services/campaign.model';
import { UpdatesSectionComponent } from './updates-section/updates-section.component';
import { OllamaModelManagerComponent } from './ollama-model-manager/ollama-model-manager.component';
import { LanguageSwitcherComponent } from '../shared/language-switcher/language-switcher.component';
@@ -97,7 +99,8 @@ export class SettingsComponent implements OnInit {
private settingsService: SettingsService,
private router: Router,
private layoutService: LayoutService,
private translate: TranslateService
private translate: TranslateService,
private campaignService: CampaignService
) {}
ngOnInit(): void {
@@ -105,6 +108,11 @@ export class SettingsComponent implements OnInit {
// section precedente (cf. fix CampaignsComponent / LoreComponent).
this.layoutService.hide();
this.loadSettings();
// Campagnes proposées pour un export ciblé (silencieux en cas d'échec).
this.campaignService.getAllCampaigns().subscribe({
next: (list) => this.campaigns = list,
error: () => this.campaigns = []
});
}
loadSettings(): void {
@@ -340,17 +348,33 @@ export class SettingsComponent implements OnInit {
dataMessage = '';
dataError = '';
/** Telecharge l'export complet (zip) via un lien temporaire. */
/** Campagnes proposées pour un export ciblé. */
campaigns: Campaign[] = [];
/** Périmètre d'export : 'full' (sauvegarde complète) ou l'id d'une campagne. */
exportScope = 'full';
/** Options de l'export ciblé (ignorées en sauvegarde complète). */
exportIncludeLore = true;
exportIncludePlay = true;
exportIncludeImages = true;
/** Télécharge l'export (complet ou ciblé selon le périmètre choisi) via un lien temporaire. */
exportData(): void {
this.exporting = true;
this.dataMessage = '';
this.dataError = '';
this.settingsService.exportData().subscribe({
const targeted = this.exportScope !== 'full';
const opts = targeted ? {
campaignId: this.exportScope,
includeLore: this.exportIncludeLore,
includePlay: this.exportIncludePlay,
includeImages: this.exportIncludeImages
} : undefined;
this.settingsService.exportData(opts).subscribe({
next: (blob) => {
const url = URL.createObjectURL(blob);
const a = document.createElement('a');
a.href = url;
a.download = 'loremind-export.zip';
a.download = targeted ? 'loremind-campagne.zip' : 'loremind-export.zip';
a.click();
URL.revokeObjectURL(url);
this.exporting = false;

View File

@@ -53,6 +53,13 @@
"data": {
"title": "Data backup",
"hint": "Export all your content (game systems, lores, campaigns + images) to a file, to back it up or move it to another instance. Importing <strong>adds</strong> the content without deleting what's already there.",
"scopeLabel": "Scope",
"scopeFull": "Full backup (everything)",
"scopeCampaignGroup": "Campaign",
"optionsLabel": "Include",
"optLore": "Lore (world)",
"optPlay": "Play space (playthroughs, sessions, characters)",
"optImages": "Images",
"exportBtn": "Export data",
"exporting": "Exporting…",
"importBtn": "Import a file",
@@ -568,6 +575,8 @@
},
"campaignDetail": {
"players": "{{n}} players",
"showMore": "Show more",
"showLess": "Show less",
"openLinkedLore": "Open the linked universe",
"loreMissingTitle": "The linked universe cannot be found",
"loreMissing": "Universe not found",

View File

@@ -53,6 +53,13 @@
"data": {
"title": "Sauvegarde des données",
"hint": "Exportez tout votre contenu (systèmes de jeu, lores, campagnes + images) dans un fichier, pour le sauvegarder ou le transférer vers une autre instance. L'import <strong>ajoute</strong> le contenu sans supprimer l'existant.",
"scopeLabel": "Périmètre",
"scopeFull": "Sauvegarde complète (tout)",
"scopeCampaignGroup": "Campagne",
"optionsLabel": "À inclure",
"optLore": "Univers (lore)",
"optPlay": "Espace de jeu (parties, sessions, persos)",
"optImages": "Images",
"exportBtn": "Exporter les données",
"exporting": "Export en cours…",
"importBtn": "Importer un fichier",
@@ -568,6 +575,8 @@
},
"campaignDetail": {
"players": "{{n}} joueurs",
"showMore": "Voir plus",
"showLess": "Voir moins",
"openLinkedLore": "Ouvrir l'univers associé",
"loreMissingTitle": "L'univers associé est introuvable",
"loreMissing": "Univers introuvable",