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Author SHA1 Message Date
c77c0bc994 référencement des ennemis dans les lieux d'une quête ou d'un chapitre
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2026-06-13 11:08:16 +02:00
6035df262d Ajout de la possibilité de faire des stats blocs pour tout ce qui est ennemis / créatures adverses.
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Dorénavant, l'IA est capable de prendre en compte le format des quêtes, chapitres, Arc.... pour proposer des blocs plus complets.
Les ennemis sont également référençables directement dans la campagne.
Les références vers les ennemis dans la partie "donjon" est en cours d'ajout
2026-06-12 23:38:43 +02:00
105 changed files with 2676 additions and 102 deletions

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@@ -34,23 +34,59 @@ Règles :
PROPOSITIONS D'INTÉGRATION (IMPORTANT) :
Quand l'utilisateur veut CRÉER ou ADAPTER un élément concret pour sa campagne (un PNJ,
une scène, un chapitre, un arc, une table aléatoire), termine ta réponse par un ou
plusieurs BLOCS D'ACTION — un objet JSON par bloc, dans une clôture ```loremind-action.
L'interface les transformera en boutons « Créer dans la campagne ». N'en mets que si
c'est pertinent et explicitement souhaité. Formats acceptés :
une scène, un chapitre, une quête, un arc, une table aléatoire), termine ta réponse par
un ou plusieurs BLOCS D'ACTION — un objet JSON par bloc, dans une clôture
```loremind-action. L'interface les transformera en boutons « Créer dans la campagne ».
Si l'utilisateur demande PLUSIEURS éléments (« propose-moi 3 quêtes »), produis UN bloc
par élément. N'en mets pas si l'utilisateur pose une simple question.
VOCABULAIRE DE LA CAMPAGNE : une « quête » n'est PAS un type à part — c'est un CHAPITRE
rangé dans un arc de type HUB (quêtes parallèles, sans ordre imposé), tandis qu'un arc
LINEAR contient des chapitres joués en séquence. Donc :
- demande de QUÊTE → action "chapter" (l'utilisateur la placera dans son arc HUB) ;
s'il n'a aucun arc HUB dans sa campagne, propose AUSSI une action "arc" avec
"arcType": "HUB" pour les accueillir.
- demande de CHAPITRE → action "chapter" (destinée plutôt à un arc LINEAR).
RÈGLE CLÉ : remplis TOUS les champs pour lesquels tu as de la matière — pas seulement
le résumé ou les notes MJ. Chaque champ rempli atterrit au bon endroit de la fiche ;
un champ laissé vide est une fiche que l'utilisateur devra compléter à la main. Vise
2 à 5 phrases concrètes par champ narratif, tirées de la source et de la campagne.
Omets simplement un champ si tu n'as rien de précis à y mettre. Formats acceptés :
```loremind-action
{{"type": "npc", "name": "Nom", "description": "Fiche en quelques phrases."}}
{{"type": "npc", "name": "Nom",
"description": "Résumé du PNJ (rôle, apparence, motivation).",
"values": {{"<champ de la fiche PNJ>": "contenu", "<autre champ>": "contenu"}}}}
```
(`values` : utilise comme clés les CHAMPS DE LA FICHE PNJ listés dans le contexte
campagne s'ils y figurent — ex. "Histoire", "Apparence" — sinon omets `values`.)
```loremind-action
{{"type": "scene", "name": "Nom",
"description": "Résumé court de la scène.",
"location": "Lieu précis", "timing": "Quand elle survient",
"atmosphere": "Ambiance sensorielle (sons, odeurs, lumière…)",
"playerNarration": "Texte d'ambiance À LIRE AUX JOUEURS, immersif, à la 2e personne.",
"gmSecretNotes": "Secrets, vérités cachées, notes pour le MJ uniquement.",
"choicesConsequences": "Choix offerts aux joueurs et leurs conséquences.",
"combatDifficulty": "Difficulté du combat éventuel", "enemies": "Ennemis présents (effectifs, tactiques)"}}
```
```loremind-action
{{"type": "scene", "name": "Nom", "description": "Résumé", "content": "Déroulé détaillé."}}
{{"type": "chapter", "name": "Nom",
"description": "Résumé du chapitre (ou de la quête).",
"playerObjectives": "Objectifs tels que les joueurs les perçoivent.",
"narrativeStakes": "Enjeux narratifs (ce qui se joue vraiment).",
"gmNotes": "Notes MJ : fils à tirer, points d'attention."}}
```
```loremind-action
{{"type": "chapter", "name": "Nom", "description": "Résumé du chapitre."}}
```
```loremind-action
{{"type": "arc", "name": "Nom", "description": "Résumé", "arcType": "LINEAR"}}
{{"type": "arc", "name": "Nom", "description": "Résumé", "arcType": "LINEAR",
"themes": "Thèmes de l'arc", "stakes": "Enjeux",
"rewards": "Récompenses attendues", "resolution": "Issues possibles",
"gmNotes": "Notes MJ."}}
```
(`arcType` : "LINEAR" pour des chapitres en séquence, "HUB" pour un recueil de
quêtes parallèles.)
```loremind-action
{{"type": "table", "name": "Nom", "diceFormula": "1d8", "entries": [{{"minRoll":1,"maxRoll":4,"label":"...","detail":"..."}}]}}
```

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@@ -26,7 +26,7 @@ from app.infrastructure.ollama_model_installer import ensure_ollama_embedding_mo
app = FastAPI(
title="LoreMind Brain",
description="Backend IA pour la génération de contenu narratif.",
version="0.12.6-beta",
version="0.13.0-beta",
)
logger = logging.getLogger(__name__)

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@@ -14,7 +14,7 @@
<groupId>com.loremind</groupId>
<artifactId>loremind-core</artifactId>
<version>0.12.6-beta</version>
<version>0.13.0-beta</version>
<name>LoreMind Core</name>
<description>Backend Core - Architecture Hexagonale</description>

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@@ -42,15 +42,17 @@ public class CampaignBriefBuilder {
if (notBlank(cc.campaignDescription())) sb.append(cc.campaignDescription()).append("\n");
sb.append("\n## Structure (arcs → chapitres → scènes)\n");
sb.append("_Un arc HUB contient des chapitres parallèles appelés « quêtes » ; ")
.append("un arc LINEAR contient des chapitres en séquence._\n");
if (cc.arcs().isEmpty()) {
sb.append("_(aucun arc pour le moment)_\n");
}
for (ArcSummary arc : cc.arcs()) {
sb.append("### Arc : ").append(arc.name());
sb.append(arc.hub() ? "### Arc HUB (à quêtes) : " : "### Arc : ").append(arc.name());
if (notBlank(arc.description())) sb.append("").append(arc.description());
sb.append("\n");
for (ChapterSummary ch : arc.chapters()) {
sb.append("- Chapitre : ").append(ch.name());
sb.append(arc.hub() ? "- Quête : " : "- Chapitre : ").append(ch.name());
if (notBlank(ch.description())) sb.append("").append(ch.description());
sb.append("\n");
for (SceneSummary sc : ch.scenes()) {

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@@ -78,6 +78,11 @@ public class CharacterService {
characterRepository.deleteById(id);
}
public List<Character> searchCharacters(String query) {
if (query == null || query.isBlank()) return List.of();
return characterRepository.searchByName(query.trim());
}
private int nextOrderFor(String playthroughId) {
return characterRepository.findByPlaythroughId(playthroughId).stream()
.mapToInt(Character::getOrder)

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@@ -0,0 +1,102 @@
package com.loremind.application.campaigncontext;
import com.loremind.domain.campaigncontext.Enemy;
import com.loremind.domain.campaigncontext.ports.EnemyRepository;
import org.springframework.stereotype.Service;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Optional;
/**
* Service d'application pour les fiches d'ennemis (bestiaire de campagne).
* Miroir de {@link NpcService} : fiche pilotée par le template ENNEMI du GameSystem.
*/
@Service
public class EnemyService {
private final EnemyRepository enemyRepository;
public EnemyService(EnemyRepository enemyRepository) {
this.enemyRepository = enemyRepository;
}
public record EnemyData(
String name,
String level,
String folder,
String portraitImageId,
String headerImageId,
Map<String, String> values,
Map<String, List<String>> imageValues,
Map<String, Map<String, String>> keyValueValues,
String campaignId,
Integer order
) {}
public Enemy createEnemy(EnemyData data) {
int order = data.order() != null ? data.order() : nextOrderFor(data.campaignId());
Enemy enemy = Enemy.builder()
.name(data.name())
.level(normalize(data.level()))
.folder(normalize(data.folder()))
.portraitImageId(data.portraitImageId())
.headerImageId(data.headerImageId())
.values(data.values() != null ? new HashMap<>(data.values()) : new HashMap<>())
.imageValues(data.imageValues() != null ? new HashMap<>(data.imageValues()) : new HashMap<>())
.keyValueValues(data.keyValueValues() != null ? new HashMap<>(data.keyValueValues()) : new HashMap<>())
.campaignId(data.campaignId())
.order(order)
.build();
return enemyRepository.save(enemy);
}
public Optional<Enemy> getEnemyById(String id) {
return enemyRepository.findById(id);
}
public List<Enemy> getEnemiesByCampaignId(String campaignId) {
return enemyRepository.findByCampaignId(campaignId);
}
public Enemy updateEnemy(String id, EnemyData data) {
Enemy existing = enemyRepository.findById(id)
.orElseThrow(() -> new IllegalArgumentException("Enemy non trouvé avec l'ID: " + id));
existing.setName(data.name());
existing.setLevel(normalize(data.level()));
existing.setFolder(normalize(data.folder()));
existing.setPortraitImageId(data.portraitImageId());
existing.setHeaderImageId(data.headerImageId());
existing.setValues(data.values() != null ? new HashMap<>(data.values()) : new HashMap<>());
existing.setImageValues(data.imageValues() != null ? new HashMap<>(data.imageValues()) : new HashMap<>());
existing.setKeyValueValues(data.keyValueValues() != null ? new HashMap<>(data.keyValueValues()) : new HashMap<>());
if (data.order() != null) {
existing.setOrder(data.order());
}
return enemyRepository.save(existing);
}
public void deleteEnemy(String id) {
enemyRepository.deleteById(id);
}
public List<Enemy> searchEnemies(String query) {
if (query == null || query.isBlank()) return List.of();
return enemyRepository.searchByName(query.trim());
}
/** Trim ; chaîne vide → null (= non renseigné / non classé). */
private static String normalize(String value) {
if (value == null) return null;
String trimmed = value.trim();
return trimmed.isEmpty() ? null : trimmed;
}
private int nextOrderFor(String campaignId) {
return enemyRepository.findByCampaignId(campaignId).stream()
.mapToInt(Enemy::getOrder)
.max()
.orElse(-1) + 1;
}
}

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@@ -82,6 +82,11 @@ public class ItemCatalogService {
repository.deleteById(id);
}
public List<ItemCatalog> searchCatalogs(String query) {
if (query == null || query.isBlank()) return List.of();
return repository.searchByName(query.trim());
}
/** Génère une PROPOSITION de catalogue (non persistée) via l'IA, contextualisée campagne. */
public ItemCatalog generateProposal(String campaignId, String description) {
ItemCatalogGenerator.GeneratedCatalog g = generator.generate(description, buildContext(campaignId));

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@@ -22,16 +22,19 @@ public class NotebookService {
private final NotebookIndexer indexer;
private final CampaignRepository campaignRepository;
private final CampaignBriefBuilder briefBuilder;
private final com.loremind.domain.gamesystemcontext.ports.GameSystemRepository gameSystemRepository;
public NotebookService(
NotebookRepository repository,
NotebookIndexer indexer,
CampaignRepository campaignRepository,
CampaignBriefBuilder briefBuilder) {
CampaignBriefBuilder briefBuilder,
com.loremind.domain.gamesystemcontext.ports.GameSystemRepository gameSystemRepository) {
this.repository = repository;
this.indexer = indexer;
this.campaignRepository = campaignRepository;
this.briefBuilder = briefBuilder;
this.gameSystemRepository = gameSystemRepository;
}
// --- Notebooks ---
@@ -179,6 +182,25 @@ public class NotebookService {
if (campaignId == null) return "";
Campaign campaign = campaignRepository.findById(campaignId).orElse(null);
if (campaign == null) return "";
return briefBuilder.build(campaign);
String brief = briefBuilder.build(campaign);
// Champs TEXT de la fiche PNJ du système de jeu : permet à l'IA de remplir
// `values` des actions "npc" avec les BONS noms de champs (Histoire,
// Apparence…) au lieu de tout entasser dans une description générique.
String npcFields = npcSheetFields(campaign.getGameSystemId());
return npcFields.isEmpty() ? brief : brief + "\n\n" + npcFields;
}
private String npcSheetFields(String gameSystemId) {
if (gameSystemId == null || gameSystemId.isBlank()) return "";
var gameSystem = gameSystemRepository.findById(gameSystemId).orElse(null);
if (gameSystem == null || gameSystem.getNpcTemplate() == null) return "";
var names = gameSystem.getNpcTemplate().stream()
.filter(f -> f.getType() == com.loremind.domain.shared.template.FieldType.TEXT)
.map(com.loremind.domain.shared.template.TemplateField::getName)
.filter(n -> n != null && !n.isBlank())
.toList();
if (names.isEmpty()) return "";
return "FICHE PNJ — champs texte disponibles (clés à utiliser dans `values` "
+ "d'une action npc) : " + String.join(", ", names);
}
}

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@@ -102,6 +102,11 @@ public class NpcService {
npcRepository.deleteById(id);
}
public List<Npc> searchNpcs(String query) {
if (query == null || query.isBlank()) return List.of();
return npcRepository.searchByName(query.trim());
}
/** Trim le dossier ; chaîne vide → null (= non classé). */
private static String normalizeFolder(String folder) {
if (folder == null) return null;

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@@ -85,6 +85,11 @@ public class RandomTableService {
repository.deleteById(id);
}
public List<RandomTable> searchTables(String query) {
if (query == null || query.isBlank()) return List.of();
return repository.searchByName(query.trim());
}
/** Génère une PROPOSITION de table (non persistée) via l'IA, contextualisée campagne. */
public RandomTable generateProposal(String campaignId, String description, String diceFormula) {
String formula = (diceFormula == null || diceFormula.isBlank()) ? "1d20" : diceFormula;

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@@ -57,6 +57,7 @@ public class GameSystemService {
String rulesMarkdown,
List<TemplateField> characterTemplate,
List<TemplateField> npcTemplate,
List<TemplateField> enemyTemplate,
String author,
boolean isPublic
) {}
@@ -71,6 +72,7 @@ public class GameSystemService {
.build();
gameSystem.replaceCharacterTemplate(data.characterTemplate());
gameSystem.replaceNpcTemplate(data.npcTemplate());
gameSystem.replaceEnemyTemplate(data.enemyTemplate());
return gameSystemRepository.save(gameSystem);
}
@@ -90,6 +92,7 @@ public class GameSystemService {
existing.setRulesMarkdown(data.rulesMarkdown());
existing.replaceCharacterTemplate(data.characterTemplate());
existing.replaceNpcTemplate(data.npcTemplate());
existing.replaceEnemyTemplate(data.enemyTemplate());
existing.setAuthor(normalize(data.author()));
existing.setPublic(data.isPublic());
return gameSystemRepository.save(existing);

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@@ -1,6 +1,7 @@
package com.loremind.application.generationcontext;
import com.loremind.domain.campaigncontext.Arc;
import com.loremind.domain.campaigncontext.ArcType;
import com.loremind.domain.campaigncontext.Campaign;
import com.loremind.domain.campaigncontext.Chapter;
import com.loremind.domain.campaigncontext.Character;
@@ -10,6 +11,7 @@ import com.loremind.domain.campaigncontext.ports.ArcRepository;
import com.loremind.domain.campaigncontext.ports.CampaignRepository;
import com.loremind.domain.campaigncontext.ports.ChapterRepository;
import com.loremind.domain.campaigncontext.ports.CharacterRepository;
import com.loremind.domain.campaigncontext.ports.EnemyRepository;
import com.loremind.domain.campaigncontext.ports.NpcRepository;
import com.loremind.domain.campaigncontext.ports.SceneRepository;
import com.loremind.domain.generationcontext.CampaignStructuralContext;
@@ -48,6 +50,7 @@ public class CampaignStructuralContextBuilder {
private final SceneRepository sceneRepository;
private final CharacterRepository characterRepository;
private final NpcRepository npcRepository;
private final EnemyRepository enemyRepository;
public CampaignStructuralContextBuilder(
CampaignRepository campaignRepository,
@@ -55,13 +58,15 @@ public class CampaignStructuralContextBuilder {
ChapterRepository chapterRepository,
SceneRepository sceneRepository,
CharacterRepository characterRepository,
NpcRepository npcRepository) {
NpcRepository npcRepository,
EnemyRepository enemyRepository) {
this.campaignRepository = campaignRepository;
this.arcRepository = arcRepository;
this.chapterRepository = chapterRepository;
this.sceneRepository = sceneRepository;
this.characterRepository = characterRepository;
this.npcRepository = npcRepository;
this.enemyRepository = enemyRepository;
}
/** Longueur max du snippet de PJ/PNJ injecté dans le contexte (coût tokens maîtrisé). */
@@ -84,9 +89,17 @@ public class CampaignStructuralContextBuilder {
.orElseThrow(() -> new IllegalArgumentException(
"Campagne non trouvée avec l'ID: " + campaignId));
// Libellés du bestiaire (« Nom (niveau) ») chargés UNE fois pour résoudre
// les enemyIds des pièces sans N+1 sur le repo.
Map<String, String> enemyLabelById = enemyRepository.findByCampaignId(campaignId).stream()
.collect(Collectors.toMap(
com.loremind.domain.campaigncontext.Enemy::getId,
CampaignStructuralContextBuilder::enemyLabel,
(a, b) -> a));
List<ArcSummary> arcs = arcRepository.findByCampaignId(campaignId).stream()
.sorted(Comparator.comparingInt(Arc::getOrder))
.map(this::toArcSummary)
.map(arc -> toArcSummary(arc, enemyLabelById))
.collect(Collectors.toList());
List<CharacterSummary> characters = (playthroughId == null || playthroughId.isBlank())
@@ -143,19 +156,20 @@ public class CampaignStructuralContextBuilder {
return "";
}
private ArcSummary toArcSummary(Arc arc) {
private ArcSummary toArcSummary(Arc arc, Map<String, String> enemyLabelById) {
List<ChapterSummary> chapters = chapterRepository.findByArcId(arc.getId()).stream()
.sorted(Comparator.comparingInt(Chapter::getOrder))
.map(this::toChapterSummary)
.map(chapter -> toChapterSummary(chapter, enemyLabelById))
.collect(Collectors.toList());
return new ArcSummary(
arc.getName(),
arc.getDescription(),
arc.getType() == ArcType.HUB,
countImages(arc.getIllustrationImageIds()),
chapters);
}
private ChapterSummary toChapterSummary(Chapter chapter) {
private ChapterSummary toChapterSummary(Chapter chapter, Map<String, String> enemyLabelById) {
List<Scene> scenes = sceneRepository.findByChapterId(chapter.getId()).stream()
.sorted(Comparator.comparingInt(Scene::getOrder))
.toList();
@@ -166,7 +180,7 @@ public class CampaignStructuralContextBuilder {
.collect(Collectors.toMap(Scene::getId, Scene::getName));
List<SceneSummary> summaries = scenes.stream()
.map(s -> toSceneSummary(s, nameById))
.map(s -> toSceneSummary(s, nameById, enemyLabelById))
.collect(Collectors.toList());
return new ChapterSummary(
@@ -176,7 +190,8 @@ public class CampaignStructuralContextBuilder {
summaries);
}
private SceneSummary toSceneSummary(Scene scene, Map<String, String> nameById) {
private SceneSummary toSceneSummary(
Scene scene, Map<String, String> nameById, Map<String, String> enemyLabelById) {
List<BranchHint> hints = scene.getBranches() == null
? List.of()
: scene.getBranches().stream()
@@ -186,7 +201,7 @@ public class CampaignStructuralContextBuilder {
b.condition()))
.collect(Collectors.toList());
List<RoomSummary> rooms = toRoomSummaries(scene);
List<RoomSummary> rooms = toRoomSummaries(scene, enemyLabelById);
return new SceneSummary(
scene.getName(),
@@ -202,7 +217,7 @@ public class CampaignStructuralContextBuilder {
* connaît la structure du lieu (nom des pièces, ennemis, sorties) — c'est
* suffisant pour proposer de la narration ou anticiper les choix.
*/
private List<RoomSummary> toRoomSummaries(Scene scene) {
private List<RoomSummary> toRoomSummaries(Scene scene, Map<String, String> enemyLabelById) {
if (scene.getRooms() == null || scene.getRooms().isEmpty()) return List.of();
Map<String, String> nameById = scene.getRooms().stream()
.collect(Collectors.toMap(
@@ -219,11 +234,36 @@ public class CampaignStructuralContextBuilder {
nameById.getOrDefault(b.targetRoomId(), "(pièce inconnue)"),
b.condition()))
.collect(Collectors.toList());
return new RoomSummary(r.getName(), r.getFloor(), r.getDescription(), r.getEnemies(), hints);
return new RoomSummary(
r.getName(), r.getFloor(), r.getDescription(),
roomEnemiesText(r, enemyLabelById), hints);
})
.collect(Collectors.toList());
}
/**
* Texte « ennemis » d'une pièce pour le prompt : fiches du bestiaire
* référencées (libellés résolus, IDs orphelins ignorés) suivies du texte
* libre. L'un ou l'autre peut être vide.
*/
private static String roomEnemiesText(
com.loremind.domain.campaigncontext.Room room, Map<String, String> enemyLabelById) {
String linked = room.getEnemyIds() == null ? "" : room.getEnemyIds().stream()
.map(enemyLabelById::get)
.filter(l -> l != null && !l.isBlank())
.collect(Collectors.joining(", "));
String freeText = room.getEnemies() == null ? "" : room.getEnemies().strip();
if (linked.isEmpty()) return freeText;
if (freeText.isEmpty()) return linked;
return linked + "" + freeText;
}
/** Libellé court d'une fiche du bestiaire : « Nom (niveau) » ou « Nom ». */
private static String enemyLabel(com.loremind.domain.campaigncontext.Enemy enemy) {
String level = enemy.getLevel() == null ? "" : enemy.getLevel().strip();
return level.isEmpty() ? enemy.getName() : enemy.getName() + " (" + level + ")";
}
/** Helper defensif : compte les illustrations attachees (null-safe). */
private static int countImages(List<String> ids) {
return ids == null ? 0 : ids.size();

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@@ -8,6 +8,7 @@ import com.loremind.domain.campaigncontext.Scene;
import com.loremind.domain.campaigncontext.ports.ArcRepository;
import com.loremind.domain.campaigncontext.ports.ChapterRepository;
import com.loremind.domain.campaigncontext.ports.CharacterRepository;
import com.loremind.domain.campaigncontext.ports.EnemyRepository;
import com.loremind.domain.campaigncontext.ports.NpcRepository;
import com.loremind.domain.campaigncontext.ports.SceneRepository;
import com.loremind.domain.generationcontext.NarrativeEntityContext;
@@ -32,18 +33,21 @@ public class NarrativeEntityContextBuilder {
private final SceneRepository sceneRepository;
private final CharacterRepository characterRepository;
private final NpcRepository npcRepository;
private final EnemyRepository enemyRepository;
public NarrativeEntityContextBuilder(
ArcRepository arcRepository,
ChapterRepository chapterRepository,
SceneRepository sceneRepository,
CharacterRepository characterRepository,
NpcRepository npcRepository) {
NpcRepository npcRepository,
EnemyRepository enemyRepository) {
this.arcRepository = arcRepository;
this.chapterRepository = chapterRepository;
this.sceneRepository = sceneRepository;
this.characterRepository = characterRepository;
this.npcRepository = npcRepository;
this.enemyRepository = enemyRepository;
}
/**
@@ -124,10 +128,41 @@ public class NarrativeEntityContextBuilder {
putField(fields, "choicesConsequences", s.getChoicesConsequences());
putField(fields, "combatDifficulty", s.getCombatDifficulty());
putField(fields, "enemies", s.getEnemies());
putField(fields, "linkedEnemies", resolveLinkedEnemies(s));
putField(fields, "gmSecretNotes", s.getGmSecretNotes());
return new NarrativeEntityContext("scene", s.getName(), fields);
}
/**
* Résout les fiches du bestiaire référencées par la scène en une ligne par
* ennemi : « Nom (niveau) — champ: valeur ; … ». Valeurs tronquées : le
* contexte focus doit camper la rencontre, pas embarquer la fiche complète.
* Les IDs orphelins (fiche supprimée) sont ignorés silencieusement.
*/
private String resolveLinkedEnemies(Scene s) {
if (s.getEnemyIds() == null || s.getEnemyIds().isEmpty()) return "";
StringBuilder sb = new StringBuilder();
for (String enemyId : s.getEnemyIds()) {
enemyRepository.findById(enemyId).ifPresent(e -> {
if (sb.length() > 0) sb.append("\n");
sb.append("- ").append(e.getName());
if (e.getLevel() != null && !e.getLevel().isBlank()) {
sb.append(" (").append(e.getLevel().trim()).append(")");
}
String stats = e.getValues().entrySet().stream()
.filter(en -> en.getValue() != null && !en.getValue().isBlank())
.map(en -> en.getKey() + ": " + truncate(en.getValue().trim(), 100))
.collect(java.util.stream.Collectors.joining(" ; "));
if (!stats.isEmpty()) sb.append("").append(stats);
});
}
return sb.toString();
}
private static String truncate(String value, int maxLen) {
return value.length() <= maxLen ? value : value.substring(0, maxLen - 1).stripTrailing() + "";
}
private NarrativeEntityContext fromCharacter(Character c) {
Map<String, String> fields = new LinkedHashMap<>();
if (c.getValues() != null) {

View File

@@ -0,0 +1,70 @@
package com.loremind.domain.campaigncontext;
import lombok.Builder;
import lombok.Data;
import java.time.LocalDateTime;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
/**
* Fiche d'ennemi (monstre/créature) d'une campagne — le bestiaire du MJ.
* <p>
* Même principe de templating que {@link Npc} : champs universels hard-codés
* (nom, niveau, dossier, portrait, bandeau) + champs pilotés par le template
* ENNEMI du GameSystem ({@code GameSystem.enemyTemplate} : CA, PV, attaques…).
* Classement libre par dossier (« Démons », « Humanoïdes »…).
*/
@Data
@Builder
public class Enemy {
private String id;
private String name;
/** Niveau / FP / dangerosité — texte libre (« 5 », « FP 8 », « Boss »). Nullable. */
private String level;
/** Dossier de classement (texte libre). Null = non classé. */
private String folder;
/** ID de l'image portrait (champ universel hard-codé). Nullable. */
private String portraitImageId;
/** ID de l'image header/bannière (champ universel hard-codé). Nullable. */
private String headerImageId;
/** Valeurs TEXT/NUMBER du template ennemi. Jamais null après construction. */
private Map<String, String> values;
/** Valeurs IMAGE du template ennemi (listes d'IDs ordonnées par champ). Jamais null. */
private Map<String, List<String>> imageValues;
/** Valeurs KEY_VALUE_LIST : fieldName -> label -> value. Jamais null. */
private Map<String, Map<String, String>> keyValueValues;
/** Référence vers la Campaign parente (cross-aggregate via ID). */
private String campaignId;
/** Ordre d'affichage dans la liste. */
private int order;
private LocalDateTime createdAt;
private LocalDateTime updatedAt;
public Map<String, String> getValues() {
if (values == null) values = new HashMap<>();
return values;
}
public Map<String, List<String>> getImageValues() {
if (imageValues == null) imageValues = new HashMap<>();
return imageValues;
}
public Map<String, Map<String, String>> getKeyValueValues() {
if (keyValueValues == null) keyValueValues = new HashMap<>();
return keyValueValues;
}
}

View File

@@ -38,6 +38,13 @@ public class Room {
/** Énemis, créatures, boss éventuels (markdown libre). */
private String enemies;
/**
* IDs des fiches du bestiaire ({@link Enemy}) présentes dans la pièce
* (weak refs). Complète le texte libre {@code enemies}, comme sur Scene.
*/
@Builder.Default
private List<String> enemyIds = new ArrayList<>();
/** Loot / récompenses présentes dans la pièce. */
private String loot;

View File

@@ -40,7 +40,15 @@ public class Scene {
// === Combat ou rencontre ===
private String combatDifficulty; // Difficulté estimée
private String enemies; // Liste des ennemis et créatures
private String enemies; // Liste des ennemis et créatures (texte libre)
/**
* IDs des fiches du bestiaire ({@link Enemy}) engagées dans cette rencontre
* (weak cross-aggregate references). Complète le texte libre `enemies` :
* l'utilisateur peut référencer ses fiches, ou tout écrire à la main, ou les deux.
*/
@Builder.Default
private List<String> enemyIds = new ArrayList<>();
/**
* IDs des pages du Lore associées à cette scène (weak cross-context references).

View File

@@ -19,4 +19,7 @@ public interface CharacterRepository {
void deleteById(String id);
boolean existsById(String id);
/** Recherche par nom (insensible à la casse) — alimente la recherche globale. */
List<Character> searchByName(String query);
}

View File

@@ -0,0 +1,23 @@
package com.loremind.domain.campaigncontext.ports;
import com.loremind.domain.campaigncontext.Enemy;
import java.util.List;
import java.util.Optional;
/**
* Port de sortie pour la persistance des fiches d'ennemis (bestiaire de campagne).
*/
public interface EnemyRepository {
Enemy save(Enemy enemy);
Optional<Enemy> findById(String id);
List<Enemy> findByCampaignId(String campaignId);
void deleteById(String id);
/** Recherche par nom (insensible à la casse) — alimente la recherche globale. */
List<Enemy> searchByName(String query);
}

View File

@@ -19,4 +19,7 @@ public interface ItemCatalogRepository {
void deleteById(String id);
boolean existsById(String id);
/** Recherche par nom (insensible à la casse) — alimente la recherche globale. */
List<ItemCatalog> searchByName(String query);
}

View File

@@ -19,4 +19,7 @@ public interface NpcRepository {
void deleteById(String id);
boolean existsById(String id);
/** Recherche par nom (insensible à la casse) — alimente la recherche globale. */
List<Npc> searchByName(String query);
}

View File

@@ -19,4 +19,7 @@ public interface RandomTableRepository {
void deleteById(String id);
boolean existsById(String id);
/** Recherche par nom (insensible à la casse) — alimente la recherche globale. */
List<RandomTable> searchByName(String query);
}

View File

@@ -50,6 +50,14 @@ public class GameSystem {
*/
private List<TemplateField> npcTemplate;
/**
* Template de fiche ENNEMI (monstres/créatures du bestiaire de campagne).
* Mêmes règles que {@link #characterTemplate} — distinct du template PNJ :
* un ennemi porte des stats de combat (CA, PV, attaques…), pas une
* caractérisation narrative.
*/
private List<TemplateField> enemyTemplate;
/** Auteur déclaré — futur marketplace. Nullable. */
private String author;
@@ -98,6 +106,10 @@ public class GameSystem {
npcTemplate = validateAndCopy(fields);
}
public void replaceEnemyTemplate(List<TemplateField> fields) {
enemyTemplate = validateAndCopy(fields);
}
// --- Helpers privés ----------------------------------------------------
private static List<TemplateField> appendField(List<TemplateField> current, TemplateField field) {

View File

@@ -52,11 +52,15 @@ public record CampaignStructuralContext(
/**
* Résumé d'un arc : nom + description courte + ses chapitres.
*
* @param hub true si l'arc est de type HUB : ses chapitres sont des
* « quêtes » parallèles (vocabulaire UI). L'IA doit le savoir
* pour parler de quêtes et cibler le bon arc.
* @param illustrationCount Nombre d'illustrations attachees a cet arc (pour hint dans le prompt IA).
*/
public record ArcSummary(
String name,
String description,
boolean hub,
int illustrationCount,
List<ChapterSummary> chapters) {
}

View File

@@ -252,9 +252,15 @@ public class BrainChatPayloadBuilder {
ArcSummary::name,
ArcSummary::description,
ArcSummary::illustrationCount,
(map, arc) -> map.put("chapters", arc.chapters().stream()
(map, arc) -> {
// Vocabulaire UI : les chapitres d'un arc HUB sont des « quêtes ».
if (arc.hub()) {
map.put("arc_type", "HUB");
}
map.put("chapters", arc.chapters().stream()
.map(this::chapterSummaryToMap)
.collect(Collectors.toList())));
.collect(Collectors.toList()));
});
}
private Map<String, Object> chapterSummaryToMap(ChapterSummary c) {

View File

@@ -0,0 +1,88 @@
package com.loremind.infrastructure.persistence.entity;
import com.loremind.infrastructure.persistence.converter.StringListMapJsonConverter;
import com.loremind.infrastructure.persistence.converter.StringMapJsonConverter;
import com.loremind.infrastructure.persistence.converter.StringMapMapJsonConverter;
import jakarta.persistence.*;
import lombok.AllArgsConstructor;
import lombok.Builder;
import lombok.Data;
import lombok.NoArgsConstructor;
import java.time.LocalDateTime;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
/**
* Entité JPA des fiches d'ennemis (bestiaire). Mêmes règles que NpcJpaEntity.
*/
@Entity
@Table(name = "enemies", indexes = {
@Index(name = "idx_enemies_campaign_id", columnList = "campaign_id")
})
@Data
@Builder
@NoArgsConstructor
@AllArgsConstructor
public class EnemyJpaEntity {
@Id
@GeneratedValue(strategy = GenerationType.IDENTITY)
private Long id;
@Column(nullable = false)
private String name;
/** Niveau / FP — texte libre. Nullable. */
@Column(name = "level")
private String level;
/** Dossier de classement (« Démons », « Humanoïdes »…). Nullable = non classé. */
@Column(name = "folder")
private String folder;
@Column(name = "portrait_image_id")
private String portraitImageId;
@Column(name = "header_image_id")
private String headerImageId;
@Convert(converter = StringMapJsonConverter.class)
@Column(name = "field_values", columnDefinition = "TEXT")
private Map<String, String> values;
@Convert(converter = StringListMapJsonConverter.class)
@Column(name = "image_values", columnDefinition = "TEXT")
private Map<String, List<String>> imageValues;
@Convert(converter = StringMapMapJsonConverter.class)
@Column(name = "key_value_values", columnDefinition = "TEXT")
private Map<String, Map<String, String>> keyValueValues;
@Column(name = "campaign_id", nullable = false)
private Long campaignId;
@Column(name = "\"order\"", nullable = false)
private int order;
@Column(name = "created_at", nullable = false, updatable = false)
private LocalDateTime createdAt;
@Column(name = "updated_at", nullable = false)
private LocalDateTime updatedAt;
@PrePersist
protected void onCreate() {
createdAt = LocalDateTime.now();
updatedAt = LocalDateTime.now();
if (values == null) values = new HashMap<>();
if (imageValues == null) imageValues = new HashMap<>();
if (keyValueValues == null) keyValueValues = new HashMap<>();
}
@PreUpdate
protected void onUpdate() {
updatedAt = LocalDateTime.now();
}
}

View File

@@ -46,6 +46,11 @@ public class GameSystemJpaEntity {
@Column(name = "npc_template", columnDefinition = "TEXT")
private List<TemplateField> npcTemplate;
/** Template ENNEMI (bestiaire) serialise en JSON. */
@Convert(converter = TemplateFieldListJsonConverter.class)
@Column(name = "enemy_template", columnDefinition = "TEXT")
private List<TemplateField> enemyTemplate;
@Column
private String author;
@@ -64,6 +69,7 @@ public class GameSystemJpaEntity {
updatedAt = LocalDateTime.now();
if (characterTemplate == null) characterTemplate = new ArrayList<>();
if (npcTemplate == null) npcTemplate = new ArrayList<>();
if (enemyTemplate == null) enemyTemplate = new ArrayList<>();
}
@PreUpdate

View File

@@ -75,6 +75,12 @@ public class SceneJpaEntity {
@Column(columnDefinition = "TEXT")
private String enemies;
/** IDs des fiches du bestiaire liées à la rencontre (JSON, weak refs). */
@Column(name = "enemy_ids", columnDefinition = "TEXT")
@Convert(converter = StringListJsonConverter.class)
@Builder.Default
private List<String> enemyIds = new ArrayList<>();
@Column(name = "related_page_ids", columnDefinition = "TEXT")
@Convert(converter = StringListJsonConverter.class)
@Builder.Default

View File

@@ -10,4 +10,7 @@ import java.util.List;
public interface CharacterJpaRepository extends JpaRepository<CharacterJpaEntity, Long> {
List<CharacterJpaEntity> findByPlaythroughIdOrderByOrderAsc(Long playthroughId);
/** Recherche globale : bornée pour ne jamais inonder la palette de résultats. */
List<CharacterJpaEntity> findTop20ByNameContainingIgnoreCaseOrderByNameAsc(String name);
}

View File

@@ -0,0 +1,16 @@
package com.loremind.infrastructure.persistence.jpa;
import com.loremind.infrastructure.persistence.entity.EnemyJpaEntity;
import org.springframework.data.jpa.repository.JpaRepository;
import org.springframework.stereotype.Repository;
import java.util.List;
@Repository
public interface EnemyJpaRepository extends JpaRepository<EnemyJpaEntity, Long> {
List<EnemyJpaEntity> findByCampaignIdOrderByOrderAsc(Long campaignId);
/** Recherche globale : bornée pour ne jamais inonder la palette de résultats. */
List<EnemyJpaEntity> findTop20ByNameContainingIgnoreCaseOrderByNameAsc(String name);
}

View File

@@ -10,4 +10,7 @@ import java.util.List;
public interface ItemCatalogJpaRepository extends JpaRepository<ItemCatalogJpaEntity, Long> {
List<ItemCatalogJpaEntity> findByCampaignIdOrderByOrderAsc(Long campaignId);
/** Recherche globale : bornée pour ne jamais inonder la palette de résultats. */
List<ItemCatalogJpaEntity> findTop20ByNameContainingIgnoreCaseOrderByNameAsc(String name);
}

View File

@@ -10,4 +10,7 @@ import java.util.List;
public interface NpcJpaRepository extends JpaRepository<NpcJpaEntity, Long> {
List<NpcJpaEntity> findByCampaignIdOrderByOrderAsc(Long campaignId);
/** Recherche globale : bornée pour ne jamais inonder la palette de résultats. */
List<NpcJpaEntity> findTop20ByNameContainingIgnoreCaseOrderByNameAsc(String name);
}

View File

@@ -10,4 +10,7 @@ import java.util.List;
public interface RandomTableJpaRepository extends JpaRepository<RandomTableJpaEntity, Long> {
List<RandomTableJpaEntity> findByCampaignIdOrderByOrderAsc(Long campaignId);
/** Recherche globale : bornée pour ne jamais inonder la palette de résultats. */
List<RandomTableJpaEntity> findTop20ByNameContainingIgnoreCaseOrderByNameAsc(String name);
}

View File

@@ -49,6 +49,13 @@ public class PostgresCharacterRepository implements CharacterRepository {
return jpaRepository.existsById(Long.parseLong(id));
}
@Override
public List<Character> searchByName(String query) {
return jpaRepository.findTop20ByNameContainingIgnoreCaseOrderByNameAsc(query).stream()
.map(this::toDomainEntity)
.collect(Collectors.toList());
}
private Character toDomainEntity(CharacterJpaEntity e) {
return Character.builder()
.id(e.getId().toString())

View File

@@ -0,0 +1,87 @@
package com.loremind.infrastructure.persistence.postgres;
import com.loremind.domain.campaigncontext.Enemy;
import com.loremind.domain.campaigncontext.ports.EnemyRepository;
import com.loremind.infrastructure.persistence.entity.EnemyJpaEntity;
import com.loremind.infrastructure.persistence.jpa.EnemyJpaRepository;
import org.springframework.stereotype.Repository;
import java.util.HashMap;
import java.util.List;
import java.util.Optional;
import java.util.stream.Collectors;
@Repository
public class PostgresEnemyRepository implements EnemyRepository {
private final EnemyJpaRepository jpaRepository;
public PostgresEnemyRepository(EnemyJpaRepository jpaRepository) {
this.jpaRepository = jpaRepository;
}
@Override
public Enemy save(Enemy enemy) {
return toDomainEntity(jpaRepository.save(toJpaEntity(enemy)));
}
@Override
public Optional<Enemy> findById(String id) {
return jpaRepository.findById(Long.parseLong(id)).map(this::toDomainEntity);
}
@Override
public List<Enemy> findByCampaignId(String campaignId) {
return jpaRepository.findByCampaignIdOrderByOrderAsc(Long.parseLong(campaignId)).stream()
.map(this::toDomainEntity)
.collect(Collectors.toList());
}
@Override
public void deleteById(String id) {
jpaRepository.deleteById(Long.parseLong(id));
}
@Override
public List<Enemy> searchByName(String query) {
return jpaRepository.findTop20ByNameContainingIgnoreCaseOrderByNameAsc(query).stream()
.map(this::toDomainEntity)
.collect(Collectors.toList());
}
private Enemy toDomainEntity(EnemyJpaEntity e) {
return Enemy.builder()
.id(e.getId().toString())
.name(e.getName())
.level(e.getLevel())
.folder(e.getFolder())
.portraitImageId(e.getPortraitImageId())
.headerImageId(e.getHeaderImageId())
.values(e.getValues() != null ? new HashMap<>(e.getValues()) : new HashMap<>())
.imageValues(e.getImageValues() != null ? new HashMap<>(e.getImageValues()) : new HashMap<>())
.keyValueValues(e.getKeyValueValues() != null ? new HashMap<>(e.getKeyValueValues()) : new HashMap<>())
.campaignId(e.getCampaignId().toString())
.order(e.getOrder())
.createdAt(e.getCreatedAt())
.updatedAt(e.getUpdatedAt())
.build();
}
private EnemyJpaEntity toJpaEntity(Enemy n) {
return EnemyJpaEntity.builder()
.id(n.getId() != null ? Long.parseLong(n.getId()) : null)
.name(n.getName())
.level(n.getLevel())
.folder(n.getFolder())
.portraitImageId(n.getPortraitImageId())
.headerImageId(n.getHeaderImageId())
.values(n.getValues() != null ? new HashMap<>(n.getValues()) : new HashMap<>())
.imageValues(n.getImageValues() != null ? new HashMap<>(n.getImageValues()) : new HashMap<>())
.keyValueValues(n.getKeyValueValues() != null ? new HashMap<>(n.getKeyValueValues()) : new HashMap<>())
.campaignId(Long.parseLong(n.getCampaignId()))
.order(n.getOrder())
.createdAt(n.getCreatedAt())
.updatedAt(n.getUpdatedAt())
.build();
}
}

View File

@@ -67,6 +67,9 @@ public class PostgresGameSystemRepository implements GameSystemRepository {
.npcTemplate(e.getNpcTemplate() != null
? new java.util.ArrayList<>(e.getNpcTemplate())
: new java.util.ArrayList<>())
.enemyTemplate(e.getEnemyTemplate() != null
? new java.util.ArrayList<>(e.getEnemyTemplate())
: new java.util.ArrayList<>())
.author(e.getAuthor())
.isPublic(e.isPublic())
.createdAt(e.getCreatedAt())
@@ -87,6 +90,9 @@ public class PostgresGameSystemRepository implements GameSystemRepository {
.npcTemplate(g.getNpcTemplate() != null
? new java.util.ArrayList<>(g.getNpcTemplate())
: new java.util.ArrayList<>())
.enemyTemplate(g.getEnemyTemplate() != null
? new java.util.ArrayList<>(g.getEnemyTemplate())
: new java.util.ArrayList<>())
.author(g.getAuthor())
.isPublic(g.isPublic())
.createdAt(g.getCreatedAt())

View File

@@ -77,6 +77,14 @@ public class PostgresItemCatalogRepository implements ItemCatalogRepository {
return jpaRepository.existsById(Long.parseLong(id));
}
@Override
@Transactional(readOnly = true)
public List<ItemCatalog> searchByName(String query) {
return jpaRepository.findTop20ByNameContainingIgnoreCaseOrderByNameAsc(query).stream()
.map(this::toDomainEntity)
.collect(Collectors.toList());
}
private ItemCatalog toDomainEntity(ItemCatalogJpaEntity e) {
List<CatalogItem> items = e.getItems().stream()
.map(c -> CatalogItem.builder()

View File

@@ -50,6 +50,13 @@ public class PostgresNpcRepository implements NpcRepository {
return jpaRepository.existsById(Long.parseLong(id));
}
@Override
public List<Npc> searchByName(String query) {
return jpaRepository.findTop20ByNameContainingIgnoreCaseOrderByNameAsc(query).stream()
.map(this::toDomainEntity)
.collect(Collectors.toList());
}
private Npc toDomainEntity(NpcJpaEntity e) {
return Npc.builder()
.id(e.getId().toString())

View File

@@ -81,6 +81,14 @@ public class PostgresRandomTableRepository implements RandomTableRepository {
return jpaRepository.existsById(Long.parseLong(id));
}
@Override
@Transactional(readOnly = true)
public List<RandomTable> searchByName(String query) {
return jpaRepository.findTop20ByNameContainingIgnoreCaseOrderByNameAsc(query).stream()
.map(this::toDomainEntity)
.collect(Collectors.toList());
}
private RandomTable toDomainEntity(RandomTableJpaEntity e) {
List<RandomTableEntry> entries = e.getEntries().stream()
.map(c -> RandomTableEntry.builder()

View File

@@ -80,6 +80,9 @@ public class PostgresSceneRepository implements SceneRepository {
.choicesConsequences(jpaEntity.getChoicesConsequences())
.combatDifficulty(jpaEntity.getCombatDifficulty())
.enemies(jpaEntity.getEnemies())
.enemyIds(jpaEntity.getEnemyIds() != null
? new ArrayList<>(jpaEntity.getEnemyIds())
: new ArrayList<>())
.relatedPageIds(jpaEntity.getRelatedPageIds() != null
? new ArrayList<>(jpaEntity.getRelatedPageIds())
: new ArrayList<>())
@@ -117,6 +120,9 @@ public class PostgresSceneRepository implements SceneRepository {
.choicesConsequences(scene.getChoicesConsequences())
.combatDifficulty(scene.getCombatDifficulty())
.enemies(scene.getEnemies())
.enemyIds(scene.getEnemyIds() != null
? new ArrayList<>(scene.getEnemyIds())
: new ArrayList<>())
.relatedPageIds(scene.getRelatedPageIds() != null
? new ArrayList<>(scene.getRelatedPageIds())
: new ArrayList<>())

View File

@@ -16,10 +16,13 @@ public class CharacterController {
private final CharacterService characterService;
private final CharacterMapper characterMapper;
private final com.loremind.domain.playcontext.ports.PlaythroughRepository playthroughRepository;
public CharacterController(CharacterService characterService, CharacterMapper characterMapper) {
public CharacterController(CharacterService characterService, CharacterMapper characterMapper,
com.loremind.domain.playcontext.ports.PlaythroughRepository playthroughRepository) {
this.characterService = characterService;
this.characterMapper = characterMapper;
this.playthroughRepository = playthroughRepository;
}
@PostMapping
@@ -43,6 +46,31 @@ public class CharacterController {
return ResponseEntity.ok(dtos);
}
/**
* Recherche par nom — alimente la recherche globale (Ctrl+K). Le résultat est
* enrichi du campaignId (résolu via le Playthrough) pour que le front puisse
* construire la route /campaigns/{c}/playthroughs/{p}/characters/{id}.
*/
@GetMapping("/search")
public ResponseEntity<List<CharacterSearchDTO>> search(@RequestParam("q") String query) {
List<CharacterSearchDTO> out = characterService.searchCharacters(query).stream()
.map(c -> new CharacterSearchDTO(
c.getId(),
c.getName(),
c.getPlaythroughId(),
c.getPlaythroughId() != null
? playthroughRepository.findById(c.getPlaythroughId())
.map(com.loremind.domain.playcontext.Playthrough::getCampaignId)
.orElse(null)
: null))
.filter(r -> r.campaignId() != null) // PJ orphelin (legacy) : non navigable → exclu
.collect(Collectors.toList());
return ResponseEntity.ok(out);
}
/** Résultat de recherche d'un PJ, enrichi pour la navigation. */
public record CharacterSearchDTO(String id, String name, String playthroughId, String campaignId) {}
@PutMapping("/{id}")
public ResponseEntity<CharacterDTO> updateCharacter(@PathVariable String id, @RequestBody CharacterDTO dto) {
Character updated = characterService.updateCharacter(id, toData(dto, dto.getOrder()));

View File

@@ -0,0 +1,79 @@
package com.loremind.infrastructure.web.controller;
import com.loremind.application.campaigncontext.EnemyService;
import com.loremind.domain.campaigncontext.Enemy;
import org.springframework.http.ResponseEntity;
import org.springframework.web.bind.annotation.*;
import java.util.List;
import java.util.Map;
/**
* REST Controller des fiches d'ennemis (bestiaire de campagne).
* Réponses = domaine {@link Enemy} sérialisé tel quel (Lombok @Data) ;
* requêtes = record dédié (le domaine n'a pas de constructeur no-args).
*/
@RestController
@RequestMapping("/api/enemies")
public class EnemyController {
private final EnemyService enemyService;
public EnemyController(EnemyService enemyService) {
this.enemyService = enemyService;
}
@PostMapping
public ResponseEntity<Enemy> create(@RequestBody EnemyRequest req) {
return ResponseEntity.ok(enemyService.createEnemy(toData(req)));
}
@GetMapping("/{id}")
public ResponseEntity<Enemy> getById(@PathVariable String id) {
return enemyService.getEnemyById(id)
.map(ResponseEntity::ok)
.orElse(ResponseEntity.notFound().build());
}
@GetMapping("/campaign/{campaignId}")
public ResponseEntity<List<Enemy>> getByCampaign(@PathVariable String campaignId) {
return ResponseEntity.ok(enemyService.getEnemiesByCampaignId(campaignId));
}
/** Recherche par nom — alimente la recherche globale (Ctrl+K). */
@GetMapping("/search")
public ResponseEntity<List<Enemy>> search(@RequestParam("q") String query) {
return ResponseEntity.ok(enemyService.searchEnemies(query));
}
@PutMapping("/{id}")
public ResponseEntity<Enemy> update(@PathVariable String id, @RequestBody EnemyRequest req) {
return ResponseEntity.ok(enemyService.updateEnemy(id, toData(req)));
}
@DeleteMapping("/{id}")
public ResponseEntity<Void> delete(@PathVariable String id) {
enemyService.deleteEnemy(id);
return ResponseEntity.noContent().build();
}
private EnemyService.EnemyData toData(EnemyRequest req) {
return new EnemyService.EnemyData(
req.name(), req.level(), req.folder(),
req.portraitImageId(), req.headerImageId(),
req.values(), req.imageValues(), req.keyValueValues(),
req.campaignId(), req.order());
}
public record EnemyRequest(
String name,
String level,
String folder,
String portraitImageId,
String headerImageId,
Map<String, String> values,
Map<String, List<String>> imageValues,
Map<String, Map<String, String>> keyValueValues,
String campaignId,
Integer order) {}
}

View File

@@ -263,6 +263,7 @@ public class GameSystemController {
dto.getRulesMarkdown(),
toDomainFields(dto.getCharacterTemplate()),
toDomainFields(dto.getNpcTemplate()),
toDomainFields(dto.getEnemyTemplate()),
dto.getAuthor(),
dto.isPublic()
);

View File

@@ -58,6 +58,14 @@ public class ItemCatalogController {
return ResponseEntity.noContent().build();
}
/** Recherche par nom — alimente la recherche globale (Ctrl+K). */
@GetMapping("/search")
public ResponseEntity<List<ItemCatalogDTO>> search(@RequestParam("q") String query) {
return ResponseEntity.ok(service.searchCatalogs(query).stream()
.map(mapper::toDTO)
.collect(java.util.stream.Collectors.toList()));
}
/** Génère une PROPOSITION de catalogue via l'IA (non persistée) — l'UI préremplit le formulaire. */
@PostMapping("/generate")
public ResponseEntity<ItemCatalogDTO> generate(@RequestBody GenerateRequest req) {

View File

@@ -43,6 +43,15 @@ public class NpcController {
return ResponseEntity.ok(dtos);
}
/** Recherche par nom — alimente la recherche globale (Ctrl+K). */
@GetMapping("/search")
public ResponseEntity<List<NpcDTO>> search(@RequestParam("q") String query) {
List<NpcDTO> dtos = npcService.searchNpcs(query).stream()
.map(npcMapper::toDTO)
.collect(Collectors.toList());
return ResponseEntity.ok(dtos);
}
/** PNJ de toutes les campagnes liées au Lore donné — alimente le graphe du Lore. */
@GetMapping("/lore/{loreId}")
public ResponseEntity<List<NpcDTO>> getNpcsByLore(@PathVariable String loreId) {

View File

@@ -59,6 +59,14 @@ public class RandomTableController {
return ResponseEntity.noContent().build();
}
/** Recherche par nom — alimente la recherche globale (Ctrl+K). */
@GetMapping("/search")
public ResponseEntity<List<RandomTableDTO>> search(@RequestParam("q") String query) {
return ResponseEntity.ok(service.searchTables(query).stream()
.map(mapper::toDTO)
.collect(java.util.stream.Collectors.toList()));
}
/** Génère une PROPOSITION de table via l'IA (non persistée) — l'UI préremplit le formulaire. */
@PostMapping("/generate")
public ResponseEntity<RandomTableDTO> generate(@RequestBody GenerateRequest req) {

View File

@@ -16,6 +16,8 @@ public class RoomDTO {
private String name;
private String description;
private String enemies;
/** IDs des fiches du bestiaire présentes dans la pièce (weak refs). */
private List<String> enemyIds = new ArrayList<>();
private String loot;
private String traps;
private String gmNotes;

View File

@@ -30,6 +30,9 @@ public class SceneDTO {
private String combatDifficulty;
private String enemies;
/** IDs des fiches du bestiaire engagées dans la rencontre (weak refs). */
private List<String> enemyIds = new ArrayList<>();
/** IDs des pages du Lore liées (weak cross-context references). */
private List<String> relatedPageIds = new ArrayList<>();

View File

@@ -19,6 +19,7 @@ public class GameSystemDTO {
private String rulesMarkdown;
private List<TemplateFieldDTO> characterTemplate = new ArrayList<>();
private List<TemplateFieldDTO> npcTemplate = new ArrayList<>();
private List<TemplateFieldDTO> enemyTemplate = new ArrayList<>();
private String author;
private boolean isPublic;
}

View File

@@ -27,6 +27,7 @@ public class GameSystemMapper {
dto.setRulesMarkdown(g.getRulesMarkdown());
dto.setCharacterTemplate(toDTOList(g.getCharacterTemplate()));
dto.setNpcTemplate(toDTOList(g.getNpcTemplate()));
dto.setEnemyTemplate(toDTOList(g.getEnemyTemplate()));
dto.setAuthor(g.getAuthor());
dto.setPublic(g.isPublic());
return dto;
@@ -41,6 +42,7 @@ public class GameSystemMapper {
.rulesMarkdown(dto.getRulesMarkdown())
.characterTemplate(toDomainList(dto.getCharacterTemplate()))
.npcTemplate(toDomainList(dto.getNpcTemplate()))
.enemyTemplate(toDomainList(dto.getEnemyTemplate()))
.author(dto.getAuthor())
.isPublic(dto.isPublic())
.build();

View File

@@ -40,6 +40,9 @@ public class SceneMapper {
dto.setChoicesConsequences(scene.getChoicesConsequences());
dto.setCombatDifficulty(scene.getCombatDifficulty());
dto.setEnemies(scene.getEnemies());
dto.setEnemyIds(scene.getEnemyIds() != null
? new ArrayList<>(scene.getEnemyIds())
: new ArrayList<>());
dto.setRelatedPageIds(scene.getRelatedPageIds() != null
? new ArrayList<>(scene.getRelatedPageIds())
: new ArrayList<>());
@@ -74,6 +77,9 @@ public class SceneMapper {
.choicesConsequences(dto.getChoicesConsequences())
.combatDifficulty(dto.getCombatDifficulty())
.enemies(dto.getEnemies())
.enemyIds(dto.getEnemyIds() != null
? new ArrayList<>(dto.getEnemyIds())
: new ArrayList<>())
.relatedPageIds(dto.getRelatedPageIds() != null
? new ArrayList<>(dto.getRelatedPageIds())
: new ArrayList<>())
@@ -117,6 +123,9 @@ public class SceneMapper {
dto.setName(r.getName());
dto.setDescription(r.getDescription());
dto.setEnemies(r.getEnemies());
dto.setEnemyIds(r.getEnemyIds() != null
? new ArrayList<>(r.getEnemyIds())
: new ArrayList<>());
dto.setLoot(r.getLoot());
dto.setTraps(r.getTraps());
dto.setGmNotes(r.getGmNotes());
@@ -145,6 +154,9 @@ public class SceneMapper {
.name(d.getName())
.description(d.getDescription())
.enemies(d.getEnemies())
.enemyIds(d.getEnemyIds() != null
? new ArrayList<>(d.getEnemyIds())
: new ArrayList<>())
.loot(d.getLoot())
.traps(d.getTraps())
.gmNotes(d.getGmNotes())

View File

@@ -37,6 +37,7 @@ class CampaignStructuralContextTest {
ArcSummary arc = new ArcSummary(
"Acte I",
"Mise en place",
false,
1,
List.of(chapter));
@@ -76,7 +77,7 @@ class CampaignStructuralContextTest {
@Test
void illustrationCount_defaultsToZero_onAllSummaryTypes() {
ArcSummary arc = new ArcSummary("X", null, 0, List.of());
ArcSummary arc = new ArcSummary("X", null, false, 0, List.of());
ChapterSummary chapter = new ChapterSummary("X", null, 0, List.of());
SceneSummary scene = new SceneSummary("X", null, 0, List.of(), List.of());
@@ -92,6 +93,7 @@ class CampaignStructuralContextTest {
ArcSummary arc = new ArcSummary(
"Acte I",
null,
false,
0,
List.of(
new ChapterSummary("Ch1", null, 0, List.of()),

View File

@@ -165,7 +165,7 @@ class BrainChatPayloadBuilderTest {
BranchHint branch = new BranchHint("fuite", "La poursuite", "HP < 50%");
SceneSummary scene = new SceneSummary("L'auberge", "Rencontre tendue", 3, List.of(branch), List.of());
ChapterSummary chapter = new ChapterSummary("L'arrivee", "...", 0, List.of(scene));
ArcSummary arc = new ArcSummary("Acte I", "Mise en place", 1, List.of(chapter));
ArcSummary arc = new ArcSummary("Acte I", "Mise en place", false, 1, List.of(chapter));
CampaignStructuralContext camp = new CampaignStructuralContext(
"Les Ombres", "dark fantasy", List.of(arc), List.of(), List.of());
ChatRequest req = ChatRequest.builder().messages(sampleMessages).campaignContext(camp).build();
@@ -198,7 +198,7 @@ class BrainChatPayloadBuilderTest {
@Test
@SuppressWarnings("unchecked")
void build_arcSummary_omitsIllustrationCount_whenZero() {
ArcSummary arc = new ArcSummary("A", "", 0, List.of());
ArcSummary arc = new ArcSummary("A", "", false, 0, List.of());
CampaignStructuralContext camp = new CampaignStructuralContext(
"X", "", List.of(arc), List.of(), List.of());
ChatRequest req = ChatRequest.builder().messages(sampleMessages).campaignContext(camp).build();
@@ -215,7 +215,7 @@ class BrainChatPayloadBuilderTest {
void build_sceneSummary_omitsBranches_whenEmpty() {
SceneSummary scene = new SceneSummary("S", "", 0, List.of(), List.of());
ChapterSummary chapter = new ChapterSummary("Ch", "", 0, List.of(scene));
ArcSummary arc = new ArcSummary("A", "", 0, List.of(chapter));
ArcSummary arc = new ArcSummary("A", "", false, 0, List.of(chapter));
CampaignStructuralContext camp = new CampaignStructuralContext(
"X", "", List.of(arc), List.of(), List.of());
ChatRequest req = ChatRequest.builder().messages(sampleMessages).campaignContext(camp).build();
@@ -234,7 +234,7 @@ class BrainChatPayloadBuilderTest {
BranchHint branch = new BranchHint("X", "Y", " ");
SceneSummary scene = new SceneSummary("S", "", 0, List.of(branch), List.of());
ChapterSummary chapter = new ChapterSummary("Ch", "", 0, List.of(scene));
ArcSummary arc = new ArcSummary("A", "", 0, List.of(chapter));
ArcSummary arc = new ArcSummary("A", "", false, 0, List.of(chapter));
CampaignStructuralContext camp = new CampaignStructuralContext(
"X", "", List.of(arc), List.of(), List.of());
ChatRequest req = ChatRequest.builder().messages(sampleMessages).campaignContext(camp).build();

4
web/package-lock.json generated
View File

@@ -1,12 +1,12 @@
{
"name": "loremind-web",
"version": "0.12.6-beta",
"version": "0.13.0-beta",
"lockfileVersion": 3,
"requires": true,
"packages": {
"": {
"name": "loremind-web",
"version": "0.12.6-beta",
"version": "0.13.0-beta",
"dependencies": {
"@angular/animations": "^21.2.16",
"@angular/common": "^21.2.16",

View File

@@ -1,6 +1,6 @@
{
"name": "loremind-web",
"version": "0.12.6-beta",
"version": "0.13.0-beta",
"description": "LoreMind Frontend - Angular",
"scripts": {
"ng": "ng",

View File

@@ -23,6 +23,7 @@ export const routes: Routes = [
{ path: 'campaigns/:campaignId/playthroughs/:playthroughId/characters/create', loadComponent: () => import('./campaigns/character/character-edit/character-edit.component').then(m => m.CharacterEditComponent) },
{ path: 'campaigns/:campaignId/playthroughs/:playthroughId/characters/:characterId/edit', loadComponent: () => import('./campaigns/character/character-edit/character-edit.component').then(m => m.CharacterEditComponent) },
{ path: 'campaigns/:campaignId/playthroughs/:playthroughId/characters/:characterId', loadComponent: () => import('./campaigns/character/character-view/character-view.component').then(m => m.CharacterViewComponent) },
{ path: 'campaigns/:campaignId/npcs', loadComponent: () => import('./campaigns/npc/npc-list/npc-list.component').then(m => m.NpcListComponent) },
{ path: 'campaigns/:campaignId/npcs/create', loadComponent: () => import('./campaigns/npc/npc-edit/npc-edit.component').then(m => m.NpcEditComponent) },
{ path: 'campaigns/:campaignId/npcs/:npcId/edit', loadComponent: () => import('./campaigns/npc/npc-edit/npc-edit.component').then(m => m.NpcEditComponent) },
{ path: 'campaigns/:campaignId/npcs/:npcId', loadComponent: () => import('./campaigns/npc/npc-view/npc-view.component').then(m => m.NpcViewComponent) },
@@ -32,6 +33,10 @@ export const routes: Routes = [
{ path: 'campaigns/:campaignId/item-catalogs/create', loadComponent: () => import('./campaigns/item-catalog/item-catalog-edit/item-catalog-edit.component').then(m => m.ItemCatalogEditComponent) },
{ path: 'campaigns/:campaignId/item-catalogs/:catalogId/edit', loadComponent: () => import('./campaigns/item-catalog/item-catalog-edit/item-catalog-edit.component').then(m => m.ItemCatalogEditComponent) },
{ path: 'campaigns/:campaignId/item-catalogs/:catalogId', loadComponent: () => import('./campaigns/item-catalog/item-catalog-view/item-catalog-view.component').then(m => m.ItemCatalogViewComponent) },
{ path: 'campaigns/:campaignId/enemies', loadComponent: () => import('./campaigns/enemy/enemy-list/enemy-list.component').then(m => m.EnemyListComponent) },
{ path: 'campaigns/:campaignId/enemies/create', loadComponent: () => import('./campaigns/enemy/enemy-edit/enemy-edit.component').then(m => m.EnemyEditComponent) },
{ path: 'campaigns/:campaignId/enemies/:enemyId/edit', loadComponent: () => import('./campaigns/enemy/enemy-edit/enemy-edit.component').then(m => m.EnemyEditComponent) },
{ path: 'campaigns/:campaignId/enemies/:enemyId', loadComponent: () => import('./campaigns/enemy/enemy-view/enemy-view.component').then(m => m.EnemyViewComponent) },
{ path: 'campaigns/:campaignId/random-tables/create', loadComponent: () => import('./campaigns/random-table/random-table-edit/random-table-edit.component').then(m => m.RandomTableEditComponent) },
{ path: 'campaigns/:campaignId/random-tables/:tableId/edit', loadComponent: () => import('./campaigns/random-table/random-table-edit/random-table-edit.component').then(m => m.RandomTableEditComponent) },
{ path: 'campaigns/:campaignId/random-tables/:tableId', loadComponent: () => import('./campaigns/random-table/random-table-view/random-table-view.component').then(m => m.RandomTableViewComponent) },

View File

@@ -8,6 +8,7 @@ import { CampaignService } from '../../../services/campaign.service';
import { CharacterService } from '../../../services/character.service';
import { NpcService } from '../../../services/npc.service';
import { RandomTableService } from '../../../services/random-table.service';
import { EnemyService } from '../../../services/enemy.service';
import { LayoutService } from '../../../services/layout.service';
import { loadCampaignTreeData, buildCampaignSidebarConfig } from '../../campaign-tree.helper';
import { IconPickerComponent } from '../../../shared/icon-picker/icon-picker.component';
@@ -41,6 +42,7 @@ export class ArcCreateComponent implements OnInit, OnDestroy {
private characterService: CharacterService,
private npcService: NpcService,
private randomTableService: RandomTableService,
private enemyService: EnemyService,
private layoutService: LayoutService
) {
this.form = this.fb.group({
@@ -60,7 +62,7 @@ export class ArcCreateComponent implements OnInit, OnDestroy {
forkJoin({
campaign: this.campaignService.getCampaignById(this.campaignId),
allCampaigns: this.campaignService.getAllCampaigns(),
treeData: loadCampaignTreeData(this.campaignService, this.campaignId, this.characterService, this.npcService, this.randomTableService)
treeData: loadCampaignTreeData(this.campaignService, this.campaignId, this.characterService, this.npcService, this.randomTableService, this.enemyService)
}).subscribe(({ campaign, allCampaigns, treeData }) => {
this.existingArcCount = treeData.arcs.length;

View File

@@ -9,6 +9,7 @@ import { CampaignService } from '../../../services/campaign.service';
import { CharacterService } from '../../../services/character.service';
import { NpcService } from '../../../services/npc.service';
import { RandomTableService } from '../../../services/random-table.service';
import { EnemyService } from '../../../services/enemy.service';
import { PageService } from '../../../services/page.service';
import { LayoutService } from '../../../services/layout.service';
import { PageTitleService } from '../../../services/page-title.service';
@@ -78,6 +79,7 @@ export class ArcEditComponent implements OnInit, OnDestroy {
private characterService: CharacterService,
private npcService: NpcService,
private randomTableService: RandomTableService,
private enemyService: EnemyService,
private pageService: PageService,
private layoutService: LayoutService,
private pageTitleService: PageTitleService,
@@ -117,7 +119,7 @@ export class ArcEditComponent implements OnInit, OnDestroy {
campaign: this.campaignService.getCampaignById(this.campaignId),
allCampaigns: this.campaignService.getAllCampaigns(),
arc: this.campaignService.getArcById(this.arcId),
treeData: loadCampaignTreeData(this.campaignService, this.campaignId, this.characterService, this.npcService, this.randomTableService)
treeData: loadCampaignTreeData(this.campaignService, this.campaignId, this.characterService, this.npcService, this.randomTableService, this.enemyService)
}).pipe(
switchMap(data => {
const lid = data.campaign.loreId ?? null;

View File

@@ -9,6 +9,7 @@ import { CampaignService } from '../../../services/campaign.service';
import { CharacterService } from '../../../services/character.service';
import { NpcService } from '../../../services/npc.service';
import { RandomTableService } from '../../../services/random-table.service';
import { EnemyService } from '../../../services/enemy.service';
import { PageService } from '../../../services/page.service';
import { LayoutService } from '../../../services/layout.service';
import { PageTitleService } from '../../../services/page-title.service';
@@ -60,6 +61,7 @@ export class ArcViewComponent implements OnInit, OnDestroy {
private characterService: CharacterService,
private npcService: NpcService,
private randomTableService: RandomTableService,
private enemyService: EnemyService,
private pageService: PageService,
private layoutService: LayoutService,
private pageTitleService: PageTitleService,
@@ -83,7 +85,7 @@ export class ArcViewComponent implements OnInit, OnDestroy {
campaign: this.campaignService.getCampaignById(this.campaignId),
allCampaigns: this.campaignService.getAllCampaigns(),
arc: this.campaignService.getArcById(this.arcId),
treeData: loadCampaignTreeData(this.campaignService, this.campaignId, this.characterService, this.npcService, this.randomTableService)
treeData: loadCampaignTreeData(this.campaignService, this.campaignId, this.characterService, this.npcService, this.randomTableService, this.enemyService)
}).pipe(
switchMap(data => {
const lid = data.campaign.loreId ?? null;

View File

@@ -4,11 +4,13 @@ import { CampaignService } from '../services/campaign.service';
import { CharacterService } from '../services/character.service';
import { NpcService } from '../services/npc.service';
import { RandomTableService } from '../services/random-table.service';
import { EnemyService } from '../services/enemy.service';
import { TreeItem, SecondarySidebarConfig, GlobalItem } from '../services/layout.service';
import { Arc, Chapter, Scene, Campaign } from '../services/campaign.model';
import { Character } from '../services/character.model';
import { Npc } from '../services/npc.model';
import { RandomTable } from '../services/random-table.model';
import { Enemy } from '../services/enemy.model';
import { catchError } from 'rxjs/operators';
/**
@@ -26,6 +28,7 @@ export interface CampaignTreeData {
characters: Character[];
npcs: Npc[];
randomTables: RandomTable[];
enemies: Enemy[];
}
export function loadCampaignTreeData(
@@ -35,7 +38,10 @@ export function loadCampaignTreeData(
npcService: NpcService,
// Optionnel pour ne pas casser les ~15 appelants existants : si fourni, les
// tables aléatoires sont chargées et apparaissent dans la sidebar.
randomTableService?: RandomTableService
randomTableService?: RandomTableService,
// Optionnel (même principe) : si fourni, les ennemis sont chargés et le nœud
// « Ennemis » devient dépliable (dossiers → fiches) en plus du lien.
enemyService?: EnemyService
): Observable<CampaignTreeData> {
// Note refonte Playthrough : les PJ appartiennent désormais à une Partie,
// pas à la campagne — on ne les charge plus ici (les vues qui les affichent
@@ -46,11 +52,14 @@ export function loadCampaignTreeData(
npcs: npcService.getByCampaign(campaignId),
randomTables: randomTableService
? randomTableService.getByCampaign(campaignId).pipe(catchError(() => of([] as RandomTable[])))
: of([] as RandomTable[])
: of([] as RandomTable[]),
enemies: enemyService
? enemyService.getByCampaign(campaignId).pipe(catchError(() => of([] as Enemy[])))
: of([] as Enemy[])
}).pipe(
switchMap(({ arcs, characters, npcs, randomTables }) => {
switchMap(({ arcs, characters, npcs, randomTables, enemies }) => {
if (arcs.length === 0) {
return of({ arcs, chaptersByArc: {}, scenesByChapter: {}, characters, npcs, randomTables });
return of({ arcs, chaptersByArc: {}, scenesByChapter: {}, characters, npcs, randomTables, enemies });
}
const chapterCalls = arcs.map(a =>
service.getChapters(a.id!).pipe(map(chapters => ({ arcId: a.id!, chapters })))
@@ -65,7 +74,7 @@ export function loadCampaignTreeData(
});
if (allChapters.length === 0) {
return of({ arcs, chaptersByArc, scenesByChapter: {}, characters, npcs, randomTables });
return of({ arcs, chaptersByArc, scenesByChapter: {}, characters, npcs, randomTables, enemies });
}
const sceneCalls = allChapters.map(c =>
service.getScenes(c.id!).pipe(map(scenes => ({ chapterId: c.id!, scenes })))
@@ -74,7 +83,7 @@ export function loadCampaignTreeData(
map(sceneResults => {
const scenesByChapter: Record<string, Scene[]> = {};
sceneResults.forEach(r => { scenesByChapter[r.chapterId] = r.scenes; });
return { arcs, chaptersByArc, scenesByChapter, characters, npcs, randomTables };
return { arcs, chaptersByArc, scenesByChapter, characters, npcs, randomTables, enemies };
})
);
})
@@ -135,6 +144,9 @@ export function buildCampaignTree(campaignId: string, data: CampaignTreeData): T
iconKey: 'c-drama',
children: npcChildren,
meta: sortedNpcs.length ? String(sortedNpcs.length) : undefined,
// Cliquer le LIBELLÉ ouvre la page de liste (vue d'ensemble par dossiers) ;
// cliquer le CHEVRON déplie l'arbre dans la sidebar — les deux coexistent.
route: `/campaigns/${campaignId}/npcs`,
// Porte le header de section "Personnages" (les PJ ayant migré vers la Partie).
// Le filet au-dessus est masqué par CSS si c'est le tout premier item de la sidebar.
sectionHeaderBefore: 'Personnages',
@@ -146,6 +158,40 @@ export function buildCampaignTree(campaignId: string, data: CampaignTreeData): T
}]
};
// --- Ennemis (bestiaire) : même structure que les PNJ — dossiers dépliables
// dans la sidebar + libellé cliquable vers la page de liste.
const sortedEnemies = [...(data.enemies ?? [])].sort(byName);
const enemyItem = (e: Enemy): TreeItem => ({
id: `enemy-${e.id}`,
label: e.name,
route: `/campaigns/${campaignId}/enemies/${e.id}`,
meta: e.level ? `Niv. ${e.level}` : undefined
});
const enemiesByFolder = new Map<string, Enemy[]>();
const ungroupedEnemies: Enemy[] = [];
for (const e of sortedEnemies) {
const f = (e.folder ?? '').trim();
if (f) {
if (!enemiesByFolder.has(f)) enemiesByFolder.set(f, []);
enemiesByFolder.get(f)!.push(e);
} else {
ungroupedEnemies.push(e);
}
}
const enemyFolderNodes: TreeItem[] = [...enemiesByFolder.keys()]
.sort((a, b) => a.localeCompare(b, 'fr', { sensitivity: 'base' }))
.map(folder => {
const items = enemiesByFolder.get(folder)!.map(enemyItem);
return {
id: `enemy-folder-${folder}`,
label: folder,
iconKey: 'folder',
children: items,
meta: String(items.length)
};
});
const enemyChildren: TreeItem[] = [...enemyFolderNodes, ...ungroupedEnemies.map(enemyItem)];
const sortedArcs = [...data.arcs].sort(byName);
const arcNodes: TreeItem[] = sortedArcs.map((arc, idx) => {
@@ -233,6 +279,24 @@ export function buildCampaignTree(campaignId: string, data: CampaignTreeData): T
route: `/campaigns/${campaignId}/item-catalogs`
};
// Ennemis (bestiaire, fiches pilotées par le template Ennemi du GameSystem,
// classées par dossier) — rangé avec les PERSONNAGES, comme les PNJ.
// Libellé → page de liste ; chevron → arbre dépliable (dossiers → fiches).
const enemiesNode: TreeItem = {
id: 'enemies-root',
label: 'Ennemis',
iconKey: 'skull',
children: enemyChildren,
meta: sortedEnemies.length ? String(sortedEnemies.length) : undefined,
route: `/campaigns/${campaignId}/enemies`,
createActions: [{
id: 'new-enemy',
label: 'Nouvel ennemi',
route: `/campaigns/${campaignId}/enemies/create`,
actionIcon: 'plus'
}]
};
// Importer un PDF de campagne → arborescence (outil, comme tables & ateliers).
const importNode: TreeItem = {
id: 'import-pdf-root',
@@ -241,7 +305,7 @@ export function buildCampaignTree(campaignId: string, data: CampaignTreeData): T
route: `/campaigns/${campaignId}/import`
};
return [...arcNodes, npcsNode, tablesNode, notebooksNode, catalogsNode, importNode];
return [...arcNodes, npcsNode, enemiesNode, tablesNode, notebooksNode, catalogsNode, importNode];
}
/**

View File

@@ -13,6 +13,7 @@ import { GameSystem } from '../../../services/game-system.model';
import { CharacterService } from '../../../services/character.service';
import { NpcService } from '../../../services/npc.service';
import { RandomTableService } from '../../../services/random-table.service';
import { EnemyService } from '../../../services/enemy.service';
import { SessionService } from '../../../services/session.service';
import { PlaythroughService } from '../../../services/playthrough.service';
import { Playthrough } from '../../../services/campaign.model';
@@ -95,6 +96,7 @@ export class CampaignDetailComponent implements OnInit, OnDestroy {
private characterService: CharacterService,
private npcService: NpcService,
private randomTableService: RandomTableService,
private enemyService: EnemyService,
private sessionService: SessionService,
private playthroughService: PlaythroughService,
private layoutService: LayoutService,
@@ -112,8 +114,8 @@ export class CampaignDetailComponent implements OnInit, OnDestroy {
switchMap(id => forkJoin({
campaign: this.campaignService.getCampaignById(id),
allCampaigns: this.campaignService.getAllCampaigns(),
treeData: loadCampaignTreeData(this.campaignService, id, this.characterService, this.npcService, this.randomTableService).pipe(
catchError(() => of({ arcs: [], chaptersByArc: {}, scenesByChapter: {}, characters: [], npcs: [], randomTables: [] } as CampaignTreeData))
treeData: loadCampaignTreeData(this.campaignService, id, this.characterService, this.npcService, this.randomTableService, this.enemyService).pipe(
catchError(() => of({ arcs: [], chaptersByArc: {}, scenesByChapter: {}, characters: [], npcs: [], randomTables: [], enemies: [] } as CampaignTreeData))
),
playthroughs: this.playthroughService.listByCampaign(id).pipe(catchError(() => of([] as Playthrough[])))
}))
@@ -149,8 +151,8 @@ export class CampaignDetailComponent implements OnInit, OnDestroy {
forkJoin({
campaign: this.campaignService.getCampaignById(id),
allCampaigns: this.campaignService.getAllCampaigns(),
treeData: loadCampaignTreeData(this.campaignService, id, this.characterService, this.npcService, this.randomTableService).pipe(
catchError(() => of({ arcs: [], chaptersByArc: {}, scenesByChapter: {}, characters: [], npcs: [], randomTables: [] } as CampaignTreeData))
treeData: loadCampaignTreeData(this.campaignService, id, this.characterService, this.npcService, this.randomTableService, this.enemyService).pipe(
catchError(() => of({ arcs: [], chaptersByArc: {}, scenesByChapter: {}, characters: [], npcs: [], randomTables: [], enemies: [] } as CampaignTreeData))
),
playthroughs: this.playthroughService.listByCampaign(id).pipe(catchError(() => of([] as Playthrough[])))
}).subscribe(({ campaign, allCampaigns, treeData, playthroughs }) => {

View File

@@ -11,6 +11,7 @@ import { CampaignService } from '../../../services/campaign.service';
import { CharacterService } from '../../../services/character.service';
import { NpcService } from '../../../services/npc.service';
import { RandomTableService } from '../../../services/random-table.service';
import { EnemyService } from '../../../services/enemy.service';
import { CampaignSidebarService } from '../../../services/campaign-sidebar.service';
import { PageTitleService } from '../../../services/page-title.service';
import { ArcKind, ArcProposal, ChapterProposal, NpcProposal, SceneProposal } from '../../../services/campaign-import.model';
@@ -106,6 +107,7 @@ export class CampaignImportComponent implements OnInit {
private characterService: CharacterService,
private npcService: NpcService,
private randomTableService: RandomTableService,
private enemyService: EnemyService,
private campaignSidebar: CampaignSidebarService,
private pageTitle: PageTitleService
) {}
@@ -117,7 +119,7 @@ export class CampaignImportComponent implements OnInit {
// Pré-chargement de l'arborescence existante (pour fusionner à la revue).
// En cas d'échec on dégrade : tout sera considéré comme nouveau.
loadCampaignTreeData(this.campaignService, this.campaignId, this.characterService, this.npcService, this.randomTableService)
loadCampaignTreeData(this.campaignService, this.campaignId, this.characterService, this.npcService, this.randomTableService, this.enemyService)
.pipe(catchError(() => of(null)))
.subscribe(data => this.existingData = data);
}

View File

@@ -8,6 +8,7 @@ import { CampaignService } from '../../../services/campaign.service';
import { CharacterService } from '../../../services/character.service';
import { NpcService } from '../../../services/npc.service';
import { RandomTableService } from '../../../services/random-table.service';
import { EnemyService } from '../../../services/enemy.service';
import { LayoutService } from '../../../services/layout.service';
import { loadCampaignTreeData, buildCampaignSidebarConfig } from '../../campaign-tree.helper';
import { IconPickerComponent } from '../../../shared/icon-picker/icon-picker.component';
@@ -43,6 +44,7 @@ export class ChapterCreateComponent implements OnInit, OnDestroy {
private characterService: CharacterService,
private npcService: NpcService,
private randomTableService: RandomTableService,
private enemyService: EnemyService,
private layoutService: LayoutService
) {
this.form = this.fb.group({
@@ -61,7 +63,7 @@ export class ChapterCreateComponent implements OnInit, OnDestroy {
forkJoin({
campaign: this.campaignService.getCampaignById(this.campaignId),
allCampaigns: this.campaignService.getAllCampaigns(),
treeData: loadCampaignTreeData(this.campaignService, this.campaignId, this.characterService, this.npcService, this.randomTableService)
treeData: loadCampaignTreeData(this.campaignService, this.campaignId, this.characterService, this.npcService, this.randomTableService, this.enemyService)
}).subscribe(({ campaign, allCampaigns, treeData }) => {
const currentArc = treeData.arcs.find(a => a.id === this.arcId);
this.arcName = currentArc?.name ?? '';

View File

@@ -9,6 +9,7 @@ import { CampaignService } from '../../../services/campaign.service';
import { CharacterService } from '../../../services/character.service';
import { NpcService } from '../../../services/npc.service';
import { RandomTableService } from '../../../services/random-table.service';
import { EnemyService } from '../../../services/enemy.service';
import { PageService } from '../../../services/page.service';
import { LayoutService } from '../../../services/layout.service';
import { PageTitleService } from '../../../services/page-title.service';
@@ -92,6 +93,7 @@ export class ChapterEditComponent implements OnInit, OnDestroy {
private characterService: CharacterService,
private npcService: NpcService,
private randomTableService: RandomTableService,
private enemyService: EnemyService,
private pageService: PageService,
private layoutService: LayoutService,
private pageTitleService: PageTitleService,
@@ -128,7 +130,7 @@ export class ChapterEditComponent implements OnInit, OnDestroy {
campaign: this.campaignService.getCampaignById(this.campaignId),
allCampaigns: this.campaignService.getAllCampaigns(),
chapter: this.campaignService.getChapterById(this.chapterId),
treeData: loadCampaignTreeData(this.campaignService, this.campaignId, this.characterService, this.npcService, this.randomTableService)
treeData: loadCampaignTreeData(this.campaignService, this.campaignId, this.characterService, this.npcService, this.randomTableService, this.enemyService)
}).pipe(
switchMap(data => {
const lid = data.campaign.loreId ?? null;

View File

@@ -7,6 +7,7 @@ import { CampaignService } from '../../../services/campaign.service';
import { CharacterService } from '../../../services/character.service';
import { NpcService } from '../../../services/npc.service';
import { RandomTableService } from '../../../services/random-table.service';
import { EnemyService } from '../../../services/enemy.service';
import { LayoutService, GlobalItem } from '../../../services/layout.service';
import { PageTitleService } from '../../../services/page-title.service';
import { Campaign, Chapter, Scene } from '../../../services/campaign.model';
@@ -71,6 +72,7 @@ export class ChapterGraphComponent implements OnInit, OnDestroy {
private characterService: CharacterService,
private npcService: NpcService,
private randomTableService: RandomTableService,
private enemyService: EnemyService,
private layoutService: LayoutService,
private pageTitleService: PageTitleService
) {}
@@ -90,7 +92,7 @@ export class ChapterGraphComponent implements OnInit, OnDestroy {
allCampaigns: this.campaignService.getAllCampaigns(),
chapter: this.campaignService.getChapterById(this.chapterId),
scenes: this.campaignService.getScenes(this.chapterId),
treeData: loadCampaignTreeData(this.campaignService, this.campaignId, this.characterService, this.npcService, this.randomTableService)
treeData: loadCampaignTreeData(this.campaignService, this.campaignId, this.characterService, this.npcService, this.randomTableService, this.enemyService)
}).subscribe(({ campaign, allCampaigns, chapter, scenes, treeData }) => {
this.chapter = chapter;
this.scenes = scenes;

View File

@@ -9,6 +9,7 @@ import { CampaignService } from '../../../services/campaign.service';
import { CharacterService } from '../../../services/character.service';
import { NpcService } from '../../../services/npc.service';
import { RandomTableService } from '../../../services/random-table.service';
import { EnemyService } from '../../../services/enemy.service';
import { PageService } from '../../../services/page.service';
import { LayoutService } from '../../../services/layout.service';
import { PageTitleService } from '../../../services/page-title.service';
@@ -52,6 +53,7 @@ export class ChapterViewComponent implements OnInit, OnDestroy {
private characterService: CharacterService,
private npcService: NpcService,
private randomTableService: RandomTableService,
private enemyService: EnemyService,
private pageService: PageService,
private layoutService: LayoutService,
private pageTitleService: PageTitleService,
@@ -79,7 +81,7 @@ export class ChapterViewComponent implements OnInit, OnDestroy {
campaign: this.campaignService.getCampaignById(this.campaignId),
allCampaigns: this.campaignService.getAllCampaigns(),
chapter: this.campaignService.getChapterById(this.chapterId),
treeData: loadCampaignTreeData(this.campaignService, this.campaignId, this.characterService, this.npcService, this.randomTableService)
treeData: loadCampaignTreeData(this.campaignService, this.campaignId, this.characterService, this.npcService, this.randomTableService, this.enemyService)
}).pipe(
switchMap(data => {
const lid = data.campaign.loreId ?? null;

View File

@@ -0,0 +1,111 @@
<div class="ne-page">
<div class="ne-header">
<button class="btn-back" (click)="back()">
<lucide-icon [img]="ArrowLeft" [size]="14"></lucide-icon>
Retour aux ennemis
</button>
<div class="header-row">
<h1>
<lucide-icon [img]="Skull" [size]="22"></lucide-icon>
{{ enemyId ? 'Éditer l\'ennemi' : 'Nouvel ennemi' }}
</h1>
</div>
</div>
<div class="ne-form">
<div class="field">
<label for="enemy-name">Nom de l'ennemi *</label>
<input
id="enemy-name"
type="text"
[(ngModel)]="name"
name="name"
placeholder="Ex: Balor, Gobelin chef de guerre, Liche…"
/>
</div>
<div class="field-row image-row">
<div class="field">
<label for="enemy-level">Niveau / FP</label>
<input
id="enemy-level"
type="text"
[(ngModel)]="level"
name="level"
placeholder="Ex: 5, FP 8, Boss…"
/>
</div>
<div class="field">
<label for="enemy-folder">Dossier</label>
<input
id="enemy-folder"
type="text"
[(ngModel)]="folder"
name="folder"
list="enemy-folders"
placeholder="Ex: Démons, Humanoïdes… (vide = non classé)"
/>
<datalist id="enemy-folders">
@for (f of existingFolders; track f) {
<option [value]="f"></option>
}
</datalist>
</div>
</div>
<div class="field-row image-row">
<div class="field portrait-field">
<label>Portrait</label>
<app-single-image-picker
[imageId]="portraitImageId"
aspectRatio="1 / 1"
hint="Carre conseille (400×400)."
(imageIdChange)="portraitImageId = $event">
</app-single-image-picker>
</div>
<div class="field header-field">
<label>Bandeau / Header</label>
<app-single-image-picker
[imageId]="headerImageId"
aspectRatio="3 / 1"
hint="Format paysage conseille (1200×400)."
(imageIdChange)="headerImageId = $event">
</app-single-image-picker>
</div>
</div>
<div class="template-fields">
<app-dynamic-fields-form
[fields]="templateFields"
[values]="values"
[imageValues]="imageValues"
[keyValueValues]="keyValueValues"
(valuesChange)="values = $event"
(imageValuesChange)="imageValues = $event"
(keyValueValuesChange)="keyValueValues = $event">
</app-dynamic-fields-form>
</div>
<div class="actions">
<button type="button" class="btn-primary" [disabled]="!name.trim()" (click)="submit()">
<lucide-icon [img]="Save" [size]="16"></lucide-icon>
{{ enemyId ? 'Enregistrer' : 'Créer' }}
</button>
<button type="button" class="btn-secondary" (click)="back()">Annuler</button>
<span class="spacer"></span>
@if (enemyId) {
<button
type="button"
class="btn-danger"
(click)="deleteEnemy()">
<lucide-icon [img]="Trash2" [size]="14"></lucide-icon>
Supprimer
</button>
}
</div>
</div>
</div>

View File

@@ -0,0 +1,157 @@
.ne-page {
padding: 2rem 3rem;
color: #e5e7eb;
max-width: 1000px;
margin: 0 auto;
}
.ne-header {
margin-bottom: 2rem;
.header-row {
display: flex;
align-items: center;
justify-content: space-between;
gap: 1rem;
}
h1 {
display: flex;
align-items: center;
gap: 0.5rem;
font-size: 1.75rem;
color: white;
margin: 0.75rem 0 0;
}
}
.btn-ai {
display: inline-flex;
align-items: center;
gap: 0.4rem;
background: rgba(167, 139, 250, 0.08);
border: 1px solid rgba(167, 139, 250, 0.4);
color: #a78bfa;
padding: 0.5rem 1rem;
border-radius: 8px;
cursor: pointer;
font-size: 0.875rem;
transition: all 0.15s;
&:hover { background: rgba(167, 139, 250, 0.15); border-color: #a78bfa; }
&.active { background: #a78bfa; color: #0b1220; }
}
.btn-back {
background: transparent;
border: none;
color: #9ca3af;
cursor: pointer;
display: inline-flex;
align-items: center;
gap: 0.25rem;
padding: 0.25rem 0;
font-size: 0.85rem;
&:hover { color: #e5e7eb; }
}
.ne-form {
display: flex;
flex-direction: column;
gap: 1.25rem;
}
.field {
display: flex;
flex-direction: column;
label {
color: #e5e7eb;
font-size: 0.875rem;
font-weight: 500;
margin-bottom: 0.4rem;
}
.hint {
color: #6b7280;
font-size: 0.8rem;
margin: 0.4rem 0 0.5rem;
}
input[type="text"], textarea {
background: #0b1220;
border: 1px solid #1f2937;
border-radius: 8px;
color: #e5e7eb;
padding: 0.6rem 0.75rem;
font-size: 0.95rem;
font-family: inherit;
&:focus {
outline: none;
border-color: #a78bfa;
}
}
}
.content-field textarea {
font-family: 'Fira Code', 'Cascadia Code', monospace;
font-size: 0.85rem;
line-height: 1.5;
resize: vertical;
}
.actions {
display: flex;
gap: 0.75rem;
margin-top: 1rem;
align-items: center;
.spacer { flex: 1; }
}
.btn-primary {
background: #a78bfa;
color: #0b1220;
border: none;
padding: 0.6rem 1.25rem;
border-radius: 8px;
font-weight: 600;
cursor: pointer;
display: inline-flex;
align-items: center;
gap: 0.4rem;
&:disabled { opacity: 0.5; cursor: not-allowed; }
&:hover:not(:disabled) { background: #c4b5fd; }
}
.btn-secondary {
background: transparent;
border: 1px solid #1f2937;
color: #9ca3af;
padding: 0.6rem 1.25rem;
border-radius: 8px;
cursor: pointer;
&:hover { border-color: #374151; color: #e5e7eb; }
}
.btn-danger {
background: transparent;
border: 1px solid rgba(248, 113, 113, 0.3);
color: #f87171;
padding: 0.5rem 1rem;
border-radius: 8px;
cursor: pointer;
font-size: 0.875rem;
display: inline-flex;
align-items: center;
gap: 0.35rem;
&:hover {
border-color: #f87171;
background: rgba(248, 113, 113, 0.08);
}
}

View File

@@ -0,0 +1,167 @@
import { Component, OnInit } from '@angular/core';
import { ActivatedRoute, Router } from '@angular/router';
import { FormsModule } from '@angular/forms';
import { LucideAngularModule, Save, ArrowLeft, Skull, Trash2 } from 'lucide-angular';
import { EnemyService } from '../../../services/enemy.service';
import { CampaignService } from '../../../services/campaign.service';
import { GameSystemService } from '../../../services/game-system.service';
import { CampaignSidebarService } from '../../../services/campaign-sidebar.service';
import { TemplateField } from '../../../services/template.model';
import { DynamicFieldsFormComponent } from '../../../shared/dynamic-fields-form/dynamic-fields-form.component';
import { SingleImagePickerComponent } from '../../../shared/single-image-picker/single-image-picker.component';
import { ConfirmDialogService } from '../../../shared/confirm-dialog/confirm-dialog.service';
/**
* Editeur plein écran d'une fiche d'ennemi (bestiaire). Même principe que
* NpcEditComponent : formulaire dynamique piloté par le template ENNEMI du
* GameSystem associé à la campagne, + champs universels niveau/dossier.
*/
@Component({
selector: 'app-enemy-edit',
imports: [FormsModule, LucideAngularModule, DynamicFieldsFormComponent, SingleImagePickerComponent],
templateUrl: './enemy-edit.component.html',
styleUrls: ['./enemy-edit.component.scss']
})
export class EnemyEditComponent implements OnInit {
readonly Save = Save;
readonly ArrowLeft = ArrowLeft;
readonly Skull = Skull;
readonly Trash2 = Trash2;
campaignId: string | null = null;
enemyId: string | null = null;
name = '';
level = '';
folder = '';
/** Dossiers déjà utilisés dans la campagne (datalist d'auto-complétion). */
existingFolders: string[] = [];
portraitImageId: string | null = null;
headerImageId: string | null = null;
values: Record<string, string> = {};
imageValues: Record<string, string[]> = {};
keyValueValues: Record<string, Record<string, string>> = {};
templateFields: TemplateField[] = [];
private order = 0;
constructor(
private route: ActivatedRoute,
private router: Router,
private service: EnemyService,
private campaignService: CampaignService,
private gameSystemService: GameSystemService,
private campaignSidebar: CampaignSidebarService,
private confirmDialog: ConfirmDialogService
) {}
ngOnInit(): void {
const params = this.route.snapshot.paramMap;
this.campaignId = params.get('campaignId');
this.enemyId = params.get('enemyId');
if (this.campaignId) {
this.loadTemplateForCampaign(this.campaignId);
this.campaignSidebar.show(this.campaignId);
this.loadExistingFolders(this.campaignId);
}
if (this.enemyId) {
this.service.getById(this.enemyId).subscribe({
next: (e) => {
this.name = e.name;
this.level = e.level ?? '';
this.folder = e.folder ?? '';
this.portraitImageId = e.portraitImageId ?? null;
this.headerImageId = e.headerImageId ?? null;
this.values = e.values ?? {};
this.imageValues = e.imageValues ?? {};
this.keyValueValues = e.keyValueValues ?? {};
this.order = e.order ?? 0;
},
error: () => this.back()
});
}
}
private loadExistingFolders(campaignId: string): void {
this.service.getByCampaign(campaignId).subscribe({
next: (list) => {
this.existingFolders = [...new Set(
list.map(e => (e.folder ?? '').trim()).filter(f => f.length > 0)
)].sort((a, b) => a.localeCompare(b, 'fr'));
},
error: () => { this.existingFolders = []; }
});
}
private loadTemplateForCampaign(campaignId: string): void {
this.campaignService.getCampaignById(campaignId).subscribe({
next: (campaign) => {
if (!campaign.gameSystemId) {
this.templateFields = [];
return;
}
this.gameSystemService.getById(campaign.gameSystemId).subscribe({
next: (gs) => { this.templateFields = gs.enemyTemplate ?? []; },
error: () => { this.templateFields = []; }
});
},
error: () => { this.templateFields = []; }
});
}
submit(): void {
if (!this.name.trim() || !this.campaignId) return;
const payload = {
name: this.name.trim(),
level: this.level.trim() || null,
folder: this.folder.trim() || null,
portraitImageId: this.portraitImageId,
headerImageId: this.headerImageId,
values: this.values,
imageValues: this.imageValues,
keyValueValues: this.keyValueValues,
campaignId: this.campaignId
};
const isCreation = !this.enemyId;
const req = this.enemyId
? this.service.update(this.enemyId, { ...payload, id: this.enemyId, order: this.order })
: this.service.create(payload);
req.subscribe({
next: (saved) => {
if (isCreation && saved.id) {
this.router.navigate(['/campaigns', this.campaignId, 'enemies', saved.id]);
} else {
this.back();
}
},
error: () => console.error('Erreur sauvegarde Enemy')
});
}
deleteEnemy(): void {
if (!this.enemyId) return;
this.confirmDialog.confirm({
title: 'Supprimer la fiche ?',
message: `Supprimer la fiche de "${this.name}" ?`,
details: ['Cette action est irreversible.'],
confirmLabel: 'Supprimer',
variant: 'danger'
}).then(ok => {
if (!ok || !this.enemyId) return;
this.service.delete(this.enemyId).subscribe({
next: () => this.back(),
error: () => console.error('Erreur suppression Enemy')
});
});
}
back(): void {
if (this.campaignId) {
this.router.navigate(['/campaigns', this.campaignId, 'enemies']);
} else {
this.router.navigate(['/campaigns']);
}
}
}

View File

@@ -0,0 +1,48 @@
<div class="sbl-page">
<div class="sbl-toolbar">
<button class="btn-back" (click)="back()">
<lucide-icon [img]="ArrowLeft" [size]="14"></lucide-icon> Retour
</button>
<span class="spacer"></span>
<button class="btn-create" (click)="create()">
<lucide-icon [img]="Plus" [size]="14"></lucide-icon> Nouvel ennemi
</button>
</div>
<header class="sbl-header">
<h1><lucide-icon [img]="Skull" [size]="22"></lucide-icon> Ennemis</h1>
<p class="sbl-hint">
Le bestiaire de la campagne : monstres et créatures avec leur fiche (pilotée par le
template Ennemi du système de jeu), classés par dossier (Démons, Humanoïdes…).
</p>
</header>
<div class="sbl-list">
@if (total === 0) {
<p class="empty">Aucun ennemi pour l'instant.</p>
}
@for (g of groups; track g.folder) {
@if (g.folder) {
<h2 class="sbl-folder">
<lucide-icon [img]="Folder" [size]="14"></lucide-icon>
{{ g.folder }}
<span class="sbl-folder-count">{{ g.enemies.length }}</span>
</h2>
} @else if (groups.length > 1) {
<h2 class="sbl-folder sbl-folder--none">Non classés</h2>
}
@for (e of g.enemies; track e.id) {
<button class="sbl-item" (click)="open(e)">
<lucide-icon [img]="Skull" [size]="16"></lucide-icon>
<span class="sbl-item-name">{{ e.name }}</span>
@if (e.level) {
<span class="sbl-item-level">Niv. {{ e.level }}</span>
}
<span class="sbl-del" (click)="remove(e, $event)" title="Supprimer">
<lucide-icon [img]="Trash2" [size]="14"></lucide-icon>
</span>
</button>
}
}
</div>
</div>

View File

@@ -0,0 +1,53 @@
.sbl-page { max-width: 760px; margin: 0 auto; padding: 1rem 1.5rem 3rem; }
.sbl-toolbar {
display: flex; align-items: center; gap: 0.5rem; margin-bottom: 1rem;
.spacer { flex: 1; }
button {
display: inline-flex; align-items: center; gap: 0.35rem;
padding: 0.4rem 0.8rem; border-radius: 6px;
border: 1px solid rgba(255,255,255,0.12); background: rgba(255,255,255,0.04);
color: inherit; cursor: pointer; font-size: 0.85rem;
&:hover { background: rgba(255,255,255,0.09); }
}
.btn-create { background: #667eea; border-color: #667eea; color: #fff; }
.btn-create:hover { background: #5568d3; }
}
.sbl-header {
margin-bottom: 1.25rem;
h1 { display: flex; align-items: center; gap: 0.5rem; margin: 0 0 0.35rem; font-size: 1.5rem; }
.sbl-hint { margin: 0; color: var(--color-text-muted, #9aa0aa); font-size: 0.9rem; }
}
.sbl-list { display: flex; flex-direction: column; gap: 0.4rem; }
.empty { color: var(--color-text-muted, #9aa0aa); font-style: italic; }
// En-tête de dossier (Démons, Humanoïdes…) — sépare visuellement les groupes.
.sbl-folder {
display: flex; align-items: center; gap: 0.4rem;
margin: 0.9rem 0 0.15rem; font-size: 0.78rem; font-weight: 600;
text-transform: uppercase; letter-spacing: 0.06em;
color: #a5b4fc;
.sbl-folder-count {
font-weight: 400; color: var(--color-text-muted, #9aa0aa);
}
&.sbl-folder--none { color: var(--color-text-muted, #9aa0aa); }
}
.sbl-item {
display: flex; align-items: center; gap: 0.55rem;
padding: 0.7rem 0.85rem; border-radius: 8px;
border: 1px solid rgba(255,255,255,0.1); background: rgba(255,255,255,0.03);
color: inherit; cursor: pointer; text-align: left;
&:hover { background: rgba(255,255,255,0.07); }
.sbl-item-name { flex: 1; font-weight: 500; }
.sbl-item-level {
font-size: 0.74rem; padding: 0.12rem 0.5rem; border-radius: 999px;
background: rgba(224,90,90,0.12); border: 1px solid rgba(224,90,90,0.35); color: #fca5a5;
}
.sbl-del { display: inline-flex; padding: 0.25rem; border-radius: 5px; color: #e88;
&:hover { background: rgba(224,90,90,0.15); } }
}

View File

@@ -0,0 +1,107 @@
import { Component, OnInit } from '@angular/core';
import { ActivatedRoute, Router } from '@angular/router';
import { LucideAngularModule, ArrowLeft, Plus, Trash2, Skull, Folder } from 'lucide-angular';
import { EnemyService } from '../../../services/enemy.service';
import { CampaignSidebarService } from '../../../services/campaign-sidebar.service';
import { Enemy } from '../../../services/enemy.model';
import { ConfirmDialogService } from '../../../shared/confirm-dialog/confirm-dialog.service';
/** Groupe d'affichage : un dossier (« Démons »…) et ses ennemis. */
interface FolderGroup {
folder: string;
enemies: Enemy[];
}
/**
* Liste des ennemis d'une campagne, groupés par dossier (comme les PNJ).
* Route : /campaigns/:campaignId/enemies
*/
@Component({
selector: 'app-enemy-list',
imports: [LucideAngularModule],
templateUrl: './enemy-list.component.html',
styleUrls: ['./enemy-list.component.scss']
})
export class EnemyListComponent implements OnInit {
readonly ArrowLeft = ArrowLeft;
readonly Plus = Plus;
readonly Trash2 = Trash2;
readonly Skull = Skull;
readonly Folder = Folder;
campaignId = '';
/** Groupes triés par nom de dossier ; les non-classés en dernier (folder = ''). */
groups: FolderGroup[] = [];
total = 0;
constructor(
private route: ActivatedRoute,
private router: Router,
private service: EnemyService,
private campaignSidebar: CampaignSidebarService,
private confirmDialog: ConfirmDialogService
) {}
ngOnInit(): void {
this.campaignId = this.route.snapshot.paramMap.get('campaignId') ?? '';
if (this.campaignId) {
this.campaignSidebar.show(this.campaignId);
this.load();
}
}
load(): void {
this.service.getByCampaign(this.campaignId).subscribe({
next: (list) => this.groups = this.groupByFolder(list),
error: () => this.groups = []
});
}
/** Même logique de groupement que les PNJ de la sidebar : dossiers triés, non-classés à la fin. */
private groupByFolder(enemies: Enemy[]): FolderGroup[] {
this.total = enemies.length;
const sorted = [...enemies].sort((a, b) => a.name.localeCompare(b.name, 'fr'));
const byFolder = new Map<string, Enemy[]>();
const ungrouped: Enemy[] = [];
for (const e of sorted) {
const f = (e.folder ?? '').trim();
if (f) {
if (!byFolder.has(f)) byFolder.set(f, []);
byFolder.get(f)!.push(e);
} else {
ungrouped.push(e);
}
}
const groups: FolderGroup[] = [...byFolder.keys()]
.sort((a, b) => a.localeCompare(b, 'fr'))
.map(folder => ({ folder, enemies: byFolder.get(folder)! }));
if (ungrouped.length) groups.push({ folder: '', enemies: ungrouped });
return groups;
}
create(): void {
this.router.navigate(['/campaigns', this.campaignId, 'enemies', 'create']);
}
open(e: Enemy): void {
this.router.navigate(['/campaigns', this.campaignId, 'enemies', e.id]);
}
remove(e: Enemy, ev: Event): void {
ev.stopPropagation();
this.confirmDialog.confirm({
title: 'Supprimer l\'ennemi',
message: `Supprimer « ${e.name} » ?`,
confirmLabel: 'Supprimer',
variant: 'danger'
}).then(ok => {
if (!ok) return;
this.service.delete(e.id!).subscribe(() => this.load());
});
}
back(): void {
this.router.navigate(['/campaigns', this.campaignId]);
}
}

View File

@@ -0,0 +1,15 @@
<div class="nv-page">
<div class="nv-toolbar">
<button class="btn-back" (click)="back()">
<lucide-icon [img]="ArrowLeft" [size]="14"></lucide-icon>
Retour
</button>
<span class="spacer"></span>
<button class="btn-edit" (click)="edit()">
<lucide-icon [img]="Edit3" [size]="14"></lucide-icon>
Editer
</button>
</div>
<app-persona-view [persona]="enemy" [templateFields]="templateFields" [subtitle]="subtitle"></app-persona-view>
</div>

View File

@@ -0,0 +1,94 @@
.nv-page {
padding: 16px 0 48px;
min-height: 100vh;
}
.nv-toolbar {
display: flex;
align-items: center;
gap: 8px;
padding: 0 32px 16px;
max-width: 1100px;
margin: 0 auto;
.spacer { flex: 1; }
}
.btn-back,
.btn-edit,
.btn-ai {
display: inline-flex;
align-items: center;
gap: 6px;
padding: 6px 12px;
background: rgba(255, 255, 255, 0.05);
border: 1px solid rgba(255, 255, 255, 0.12);
border-radius: 4px;
color: #d1d5db;
font-size: 0.85rem;
cursor: pointer;
transition: all 120ms;
&:hover {
background: rgba(255, 255, 255, 0.1);
color: #fff;
}
}
.btn-edit {
border-color: rgba(209, 168, 120, 0.4);
color: #d1a878;
&:hover {
background: rgba(209, 168, 120, 0.15);
}
}
.btn-ai.active {
background: rgba(168, 85, 247, 0.2);
border-color: rgba(168, 85, 247, 0.5);
color: #d8b4fe;
}
// Pages de Lore liées au PNJ — chips cliquables sous la fiche.
.nv-lore-links {
max-width: 1100px;
margin: 24px auto 0;
padding: 0 32px;
.nv-lore-links-title {
display: flex;
align-items: center;
gap: 0.5rem;
font-size: 0.72rem;
font-weight: 600;
color: #a5b4fc;
text-transform: uppercase;
letter-spacing: 0.08em;
margin: 0 0 0.6rem;
}
.nv-lore-chips {
display: flex;
flex-wrap: wrap;
gap: 0.4rem;
}
.nv-lore-chip {
display: inline-flex;
align-items: center;
padding: 0.3rem 0.7rem;
background: #1a1a2e;
border: 1px solid #2a2a3d;
border-radius: 999px;
color: #d1d5db;
font-size: 0.82rem;
text-decoration: none;
transition: border-color 0.15s, color 0.15s;
&:hover {
border-color: #6c63ff;
color: white;
}
}
}

View File

@@ -0,0 +1,99 @@
import { Component, OnDestroy, OnInit } from '@angular/core';
import { ActivatedRoute, Router } from '@angular/router';
import { Subscription } from 'rxjs';
import { LucideAngularModule, ArrowLeft, Edit3 } from 'lucide-angular';
import { EnemyService } from '../../../services/enemy.service';
import { CampaignService } from '../../../services/campaign.service';
import { GameSystemService } from '../../../services/game-system.service';
import { CampaignSidebarService } from '../../../services/campaign-sidebar.service';
import { TemplateField } from '../../../services/template.model';
import { Enemy } from '../../../services/enemy.model';
import { PersonaViewComponent } from '../../../shared/persona-view/persona-view.component';
/**
* Vue lecture seule d'une fiche d'ennemi (même rendu « persona » que les PNJ).
* Route : /campaigns/:campaignId/enemies/:enemyId
*/
@Component({
selector: 'app-enemy-view',
imports: [LucideAngularModule, PersonaViewComponent],
templateUrl: './enemy-view.component.html',
styleUrls: ['./enemy-view.component.scss']
})
export class EnemyViewComponent implements OnInit, OnDestroy {
readonly ArrowLeft = ArrowLeft;
readonly Edit3 = Edit3;
campaignId: string | null = null;
enemyId: string | null = null;
enemy: Enemy | null = null;
templateFields: TemplateField[] = [];
private paramsSub?: Subscription;
constructor(
private route: ActivatedRoute,
private router: Router,
private service: EnemyService,
private campaignService: CampaignService,
private gameSystemService: GameSystemService,
private campaignSidebar: CampaignSidebarService
) {}
ngOnInit(): void {
// paramMap (pas snapshot) : Angular réutilise le composant entre 2 ennemis.
this.paramsSub = this.route.paramMap.subscribe(params => {
const newCampaignId = params.get('campaignId');
this.enemyId = params.get('enemyId');
if (this.enemyId) {
this.service.getById(this.enemyId).subscribe({
next: e => { this.enemy = e; },
error: () => this.back()
});
}
if (newCampaignId && newCampaignId !== this.campaignId) {
this.campaignId = newCampaignId;
this.campaignSidebar.show(this.campaignId);
this.campaignService.getCampaignById(this.campaignId).subscribe(camp => {
if (camp.gameSystemId) {
this.gameSystemService.getById(camp.gameSystemId).subscribe(gs => {
this.templateFields = gs.enemyTemplate ?? [];
});
}
});
} else if (newCampaignId) {
this.campaignId = newCampaignId;
}
});
}
ngOnDestroy(): void {
this.paramsSub?.unsubscribe();
}
/** Sous-titre de la fiche : niveau + dossier (« Niveau 8 · Démons »). */
get subtitle(): string {
const parts: string[] = [];
if (this.enemy?.level) parts.push(`Niveau ${this.enemy.level}`);
if (this.enemy?.folder) parts.push(this.enemy.folder);
return parts.join(' · ');
}
edit(): void {
if (this.campaignId && this.enemyId) {
this.router.navigate(['/campaigns', this.campaignId, 'enemies', this.enemyId, 'edit']);
}
}
back(): void {
if (this.campaignId) {
this.router.navigate(['/campaigns', this.campaignId, 'enemies']);
} else {
this.router.navigate(['/campaigns']);
}
}
}

View File

@@ -103,10 +103,19 @@ export class NotebookActionCardComponent implements OnInit {
}
private createNpc(): void {
// Valeurs de fiche proposées par l'IA (clés = champs du template PNJ) ;
// la description sert de repli si le modèle n'a pas détaillé par champ.
const values: Record<string, string> = {};
for (const [key, val] of Object.entries(this.action.values ?? {})) {
if (typeof val === 'string' && val.trim()) values[key] = val;
}
if (Object.keys(values).length === 0 && this.action.description) {
values['Description'] = this.action.description;
}
this.npcService.create({
name: this.action.name,
campaignId: this.campaignId,
values: this.action.description ? { Description: this.action.description } : {}
values
}).subscribe({
next: (n) => this.done(['/campaigns', this.campaignId, 'npcs', n.id!]),
error: (e) => this.fail(e)
@@ -119,7 +128,12 @@ export class NotebookActionCardComponent implements OnInit {
description: this.action.description,
campaignId: this.campaignId,
order: this.arcs.length,
type: this.action.arcType === 'HUB' ? 'HUB' : 'LINEAR'
type: this.action.arcType === 'HUB' ? 'HUB' : 'LINEAR',
themes: this.action.themes,
stakes: this.action.stakes,
rewards: this.action.rewards,
resolution: this.action.resolution,
gmNotes: this.action.gmNotes
}).subscribe({
next: (a) => this.done(['/campaigns', this.campaignId, 'arcs', a.id!]),
error: (e) => this.fail(e)
@@ -132,7 +146,10 @@ export class NotebookActionCardComponent implements OnInit {
name: this.action.name,
description: this.action.description,
arcId: this.selectedArcId,
order
order,
playerObjectives: this.action.playerObjectives,
narrativeStakes: this.action.narrativeStakes,
gmNotes: this.action.gmNotes
}).subscribe({
next: (c) => this.done(['/campaigns', this.campaignId, 'arcs', this.selectedArcId, 'chapters', c.id!]),
error: (e) => this.fail(e)
@@ -143,9 +160,17 @@ export class NotebookActionCardComponent implements OnInit {
this.campaignService.createScene({
name: this.action.name,
description: this.action.description,
playerNarration: this.action.content,
// `content` = ancien protocole (messages archivés d'avant l'enrichissement).
playerNarration: this.action.playerNarration ?? this.action.content,
chapterId: this.selectedChapterId,
order: 0
order: 0,
location: this.action.location,
timing: this.action.timing,
atmosphere: this.action.atmosphere,
gmSecretNotes: this.action.gmSecretNotes,
choicesConsequences: this.action.choicesConsequences,
combatDifficulty: this.action.combatDifficulty,
enemies: this.action.enemies
}).subscribe({
next: (s) => this.done(
['/campaigns', this.campaignId, 'arcs', this.selectedArcId, 'chapters', this.selectedChapterId, 'scenes', s.id!]),

View File

@@ -8,6 +8,7 @@ import { CampaignSidebarService } from '../../../services/campaign-sidebar.servi
import { CampaignService } from '../../../services/campaign.service';
import { CharacterService } from '../../../services/character.service';
import { NpcService } from '../../../services/npc.service';
import { EnemyService } from '../../../services/enemy.service';
import { NotebookArchive, NotebookDetail, NotebookSource, NotebookMessage } from '../../../services/notebook.model';
import { parseNotebookActions, NotebookAction } from '../../../services/notebook-action.model';
import { Arc, Chapter } from '../../../services/campaign.model';
@@ -66,6 +67,7 @@ export class NotebookDetailComponent implements OnInit {
private campaignService: CampaignService,
private characterService: CharacterService,
private npcService: NpcService,
private enemyService: EnemyService,
private confirmDialog: ConfirmDialogService
) {}
@@ -80,7 +82,7 @@ export class NotebookDetailComponent implements OnInit {
}
private loadTree(): void {
loadCampaignTreeData(this.campaignService, this.campaignId, this.characterService, this.npcService)
loadCampaignTreeData(this.campaignService, this.campaignId, this.characterService, this.npcService, undefined, this.enemyService)
.subscribe({
next: (data) => { this.arcs = data.arcs; this.chaptersByArc = data.chaptersByArc; },
error: () => { /* cibles indisponibles : les cartes le signaleront */ }

View File

@@ -0,0 +1,45 @@
<div class="sbl-page">
<div class="sbl-toolbar">
<button class="btn-back" (click)="back()">
<lucide-icon [img]="ArrowLeft" [size]="14"></lucide-icon> Retour
</button>
<span class="spacer"></span>
<button class="btn-create" (click)="create()">
<lucide-icon [img]="Plus" [size]="14"></lucide-icon> Nouveau PNJ
</button>
</div>
<header class="sbl-header">
<h1><lucide-icon [img]="Drama" [size]="22"></lucide-icon> PNJ</h1>
<p class="sbl-hint">
Tous les personnages non-joueurs de la campagne, classés par dossier.
Le champ « Dossier » de chaque fiche pilote le classement.
</p>
</header>
<div class="sbl-list">
@if (total === 0) {
<p class="empty">Aucun PNJ pour l'instant.</p>
}
@for (g of groups; track g.folder) {
@if (g.folder) {
<h2 class="sbl-folder">
<lucide-icon [img]="Folder" [size]="14"></lucide-icon>
{{ g.folder }}
<span class="sbl-folder-count">{{ g.npcs.length }}</span>
</h2>
} @else if (groups.length > 1) {
<h2 class="sbl-folder sbl-folder--none">Non classés</h2>
}
@for (n of g.npcs; track n.id) {
<button class="sbl-item" (click)="open(n)">
<lucide-icon [img]="Drama" [size]="16"></lucide-icon>
<span class="sbl-item-name">{{ n.name }}</span>
<span class="sbl-del" (click)="remove(n, $event)" title="Supprimer">
<lucide-icon [img]="Trash2" [size]="14"></lucide-icon>
</span>
</button>
}
}
</div>
</div>

View File

@@ -0,0 +1,53 @@
.sbl-page { max-width: 760px; margin: 0 auto; padding: 1rem 1.5rem 3rem; }
.sbl-toolbar {
display: flex; align-items: center; gap: 0.5rem; margin-bottom: 1rem;
.spacer { flex: 1; }
button {
display: inline-flex; align-items: center; gap: 0.35rem;
padding: 0.4rem 0.8rem; border-radius: 6px;
border: 1px solid rgba(255,255,255,0.12); background: rgba(255,255,255,0.04);
color: inherit; cursor: pointer; font-size: 0.85rem;
&:hover { background: rgba(255,255,255,0.09); }
}
.btn-create { background: #667eea; border-color: #667eea; color: #fff; }
.btn-create:hover { background: #5568d3; }
}
.sbl-header {
margin-bottom: 1.25rem;
h1 { display: flex; align-items: center; gap: 0.5rem; margin: 0 0 0.35rem; font-size: 1.5rem; }
.sbl-hint { margin: 0; color: var(--color-text-muted, #9aa0aa); font-size: 0.9rem; }
}
.sbl-list { display: flex; flex-direction: column; gap: 0.4rem; }
.empty { color: var(--color-text-muted, #9aa0aa); font-style: italic; }
// En-tête de dossier (Démons, Humanoïdes…) — sépare visuellement les groupes.
.sbl-folder {
display: flex; align-items: center; gap: 0.4rem;
margin: 0.9rem 0 0.15rem; font-size: 0.78rem; font-weight: 600;
text-transform: uppercase; letter-spacing: 0.06em;
color: #a5b4fc;
.sbl-folder-count {
font-weight: 400; color: var(--color-text-muted, #9aa0aa);
}
&.sbl-folder--none { color: var(--color-text-muted, #9aa0aa); }
}
.sbl-item {
display: flex; align-items: center; gap: 0.55rem;
padding: 0.7rem 0.85rem; border-radius: 8px;
border: 1px solid rgba(255,255,255,0.1); background: rgba(255,255,255,0.03);
color: inherit; cursor: pointer; text-align: left;
&:hover { background: rgba(255,255,255,0.07); }
.sbl-item-name { flex: 1; font-weight: 500; }
.sbl-item-level {
font-size: 0.74rem; padding: 0.12rem 0.5rem; border-radius: 999px;
background: rgba(224,90,90,0.12); border: 1px solid rgba(224,90,90,0.35); color: #fca5a5;
}
.sbl-del { display: inline-flex; padding: 0.25rem; border-radius: 5px; color: #e88;
&:hover { background: rgba(224,90,90,0.15); } }
}

View File

@@ -0,0 +1,109 @@
import { Component, OnInit } from '@angular/core';
import { ActivatedRoute, Router } from '@angular/router';
import { LucideAngularModule, ArrowLeft, Plus, Trash2, Drama, Folder } from 'lucide-angular';
import { NpcService } from '../../../services/npc.service';
import { CampaignSidebarService } from '../../../services/campaign-sidebar.service';
import { Npc } from '../../../services/npc.model';
import { ConfirmDialogService } from '../../../shared/confirm-dialog/confirm-dialog.service';
/** Groupe d'affichage : un dossier (« Bard's Gate »…) et ses PNJ. */
interface FolderGroup {
folder: string;
npcs: Npc[];
}
/**
* Vue d'ensemble des PNJ d'une campagne, groupés par dossier — pendant « page »
* de l'arbre dépliable de la sidebar (les deux modes coexistent).
* Route : /campaigns/:campaignId/npcs
*/
@Component({
selector: 'app-npc-list',
imports: [LucideAngularModule],
templateUrl: './npc-list.component.html',
styleUrls: ['./npc-list.component.scss']
})
export class NpcListComponent implements OnInit {
readonly ArrowLeft = ArrowLeft;
readonly Plus = Plus;
readonly Trash2 = Trash2;
readonly Drama = Drama;
readonly Folder = Folder;
campaignId = '';
/** Groupes triés par nom de dossier ; les non-classés en dernier (folder = ''). */
groups: FolderGroup[] = [];
total = 0;
constructor(
private route: ActivatedRoute,
private router: Router,
private service: NpcService,
private campaignSidebar: CampaignSidebarService,
private confirmDialog: ConfirmDialogService
) {}
ngOnInit(): void {
this.campaignId = this.route.snapshot.paramMap.get('campaignId') ?? '';
if (this.campaignId) {
this.campaignSidebar.show(this.campaignId);
this.load();
}
}
load(): void {
this.service.getByCampaign(this.campaignId).subscribe({
next: (list) => this.groups = this.groupByFolder(list),
error: () => this.groups = []
});
}
/** Même logique de groupement que la sidebar : dossiers triés, non-classés à la fin. */
private groupByFolder(npcs: Npc[]): FolderGroup[] {
this.total = npcs.length;
const sorted = [...npcs].sort((a, b) => a.name.localeCompare(b.name, 'fr'));
const byFolder = new Map<string, Npc[]>();
const ungrouped: Npc[] = [];
for (const n of sorted) {
const f = (n.folder ?? '').trim();
if (f) {
if (!byFolder.has(f)) byFolder.set(f, []);
byFolder.get(f)!.push(n);
} else {
ungrouped.push(n);
}
}
const groups: FolderGroup[] = [...byFolder.keys()]
.sort((a, b) => a.localeCompare(b, 'fr'))
.map(folder => ({ folder, npcs: byFolder.get(folder)! }));
if (ungrouped.length) groups.push({ folder: '', npcs: ungrouped });
return groups;
}
create(): void {
this.router.navigate(['/campaigns', this.campaignId, 'npcs', 'create']);
}
open(n: Npc): void {
this.router.navigate(['/campaigns', this.campaignId, 'npcs', n.id]);
}
remove(n: Npc, ev: Event): void {
ev.stopPropagation();
this.confirmDialog.confirm({
title: 'Supprimer la fiche',
message: `Supprimer la fiche de « ${n.name} » ?`,
details: ['Cette action est irréversible.'],
confirmLabel: 'Supprimer',
variant: 'danger'
}).then(ok => {
if (!ok) return;
this.service.delete(n.id!).subscribe(() => this.load());
});
}
back(): void {
this.router.navigate(['/campaigns', this.campaignId]);
}
}

View File

@@ -8,6 +8,7 @@ import { CampaignService } from '../../../services/campaign.service';
import { CharacterService } from '../../../services/character.service';
import { NpcService } from '../../../services/npc.service';
import { RandomTableService } from '../../../services/random-table.service';
import { EnemyService } from '../../../services/enemy.service';
import { PlaythroughService } from '../../../services/playthrough.service';
import { SessionService } from '../../../services/session.service';
import { LayoutService } from '../../../services/layout.service';
@@ -56,6 +57,7 @@ export class PlaythroughDetailComponent implements OnInit, OnDestroy {
private characterService: CharacterService,
private npcService: NpcService,
private randomTableService: RandomTableService,
private enemyService: EnemyService,
private playthroughService: PlaythroughService,
private sessionService: SessionService,
private layoutService: LayoutService,
@@ -79,7 +81,7 @@ export class PlaythroughDetailComponent implements OnInit, OnDestroy {
forkJoin({
campaign: this.campaignService.getCampaignById(this.campaignId),
allCampaigns: this.campaignService.getAllCampaigns(),
treeData: loadCampaignTreeData(this.campaignService, this.campaignId, this.characterService, this.npcService, this.randomTableService),
treeData: loadCampaignTreeData(this.campaignService, this.campaignId, this.characterService, this.npcService, this.randomTableService, this.enemyService),
playthrough: this.playthroughService.getById(this.playthroughId),
sessions: this.sessionService.getSessions(this.playthroughId).pipe(catchError(() => of([] as Session[]))),
characters: this.characterService.getByPlaythrough(this.playthroughId).pipe(catchError(() => of([] as Character[]))),

View File

@@ -7,6 +7,7 @@ import { CampaignService } from '../../../services/campaign.service';
import { CharacterService } from '../../../services/character.service';
import { NpcService } from '../../../services/npc.service';
import { RandomTableService } from '../../../services/random-table.service';
import { EnemyService } from '../../../services/enemy.service';
import { PlaythroughService } from '../../../services/playthrough.service';
import { LayoutService } from '../../../services/layout.service';
import { PageTitleService } from '../../../services/page-title.service';
@@ -38,6 +39,7 @@ export class PlaythroughFlagsPageComponent implements OnInit, OnDestroy {
private characterService: CharacterService,
private npcService: NpcService,
private randomTableService: RandomTableService,
private enemyService: EnemyService,
private playthroughService: PlaythroughService,
private layoutService: LayoutService,
private pageTitleService: PageTitleService
@@ -59,7 +61,7 @@ export class PlaythroughFlagsPageComponent implements OnInit, OnDestroy {
forkJoin({
campaign: this.campaignService.getCampaignById(this.campaignId),
allCampaigns: this.campaignService.getAllCampaigns(),
treeData: loadCampaignTreeData(this.campaignService, this.campaignId, this.characterService, this.npcService, this.randomTableService),
treeData: loadCampaignTreeData(this.campaignService, this.campaignId, this.characterService, this.npcService, this.randomTableService, this.enemyService),
playthrough: this.playthroughService.getById(this.playthroughId)
}).subscribe(({ campaign, allCampaigns, treeData, playthrough }) => {
this.playthrough = playthrough;

View File

@@ -8,6 +8,7 @@ import { CampaignService } from '../../../services/campaign.service';
import { CharacterService } from '../../../services/character.service';
import { NpcService } from '../../../services/npc.service';
import { RandomTableService } from '../../../services/random-table.service';
import { EnemyService } from '../../../services/enemy.service';
import { LayoutService } from '../../../services/layout.service';
import { loadCampaignTreeData, buildCampaignSidebarConfig } from '../../campaign-tree.helper';
import { IconPickerComponent } from '../../../shared/icon-picker/icon-picker.component';
@@ -42,6 +43,7 @@ export class SceneCreateComponent implements OnInit, OnDestroy {
private characterService: CharacterService,
private npcService: NpcService,
private randomTableService: RandomTableService,
private enemyService: EnemyService,
private layoutService: LayoutService
) {
this.form = this.fb.group({
@@ -61,7 +63,7 @@ export class SceneCreateComponent implements OnInit, OnDestroy {
forkJoin({
campaign: this.campaignService.getCampaignById(this.campaignId),
allCampaigns: this.campaignService.getAllCampaigns(),
treeData: loadCampaignTreeData(this.campaignService, this.campaignId, this.characterService, this.npcService, this.randomTableService)
treeData: loadCampaignTreeData(this.campaignService, this.campaignId, this.characterService, this.npcService, this.randomTableService, this.enemyService)
}).subscribe(({ campaign, allCampaigns, treeData }) => {
const currentChapter = (treeData.chaptersByArc[this.arcId] ?? []).find(c => c.id === this.chapterId);
this.chapterName = currentChapter?.name ?? '';

View File

@@ -202,7 +202,19 @@
<input id="scene-edit-combat-difficulty" type="text" formControlName="combatDifficulty" placeholder="Ex: Moyenne, 3 gobelins niveau 2" />
</div>
<div class="field">
<label for="scene-edit-enemies">Ennemis et créatures</label>
<label>Ennemis du bestiaire</label>
<app-enemy-link-picker
[value]="enemyIds"
[availableEnemies]="availableEnemies"
[campaignId]="campaignId"
(valueChange)="enemyIds = $event">
</app-enemy-link-picker>
<small class="field-hint">
Référencez des fiches de votre bestiaire — cliquez sur un chip pour ouvrir la fiche.
</small>
</div>
<div class="field">
<label for="scene-edit-enemies">Ennemis et créatures (texte libre)</label>
<textarea
id="scene-edit-enemies"
formControlName="enemies"
@@ -246,6 +258,8 @@
</small>
<app-rooms-editor
[rooms]="rooms"
[availableEnemies]="availableEnemies"
[campaignId]="campaignId"
(roomsChange)="onRoomsChange($event)">
</app-rooms-editor>
</app-expandable-section>

View File

@@ -9,14 +9,17 @@ import { CampaignService } from '../../../services/campaign.service';
import { CharacterService } from '../../../services/character.service';
import { NpcService } from '../../../services/npc.service';
import { RandomTableService } from '../../../services/random-table.service';
import { EnemyService } from '../../../services/enemy.service';
import { PageService } from '../../../services/page.service';
import { LayoutService } from '../../../services/layout.service';
import { PageTitleService } from '../../../services/page-title.service';
import { Scene, SceneBranch, Room } from '../../../services/campaign.model';
import { Page } from '../../../services/page.model';
import { Enemy } from '../../../services/enemy.model';
import { loadCampaignTreeData, buildCampaignSidebarConfig } from '../../campaign-tree.helper';
import { ExpandableSectionComponent } from '../../../shared/expandable-section/expandable-section.component';
import { LoreLinkPickerComponent } from '../../../shared/lore-link-picker/lore-link-picker.component';
import { EnemyLinkPickerComponent } from '../../../shared/enemy-link-picker/enemy-link-picker.component';
import { AiChatDrawerComponent } from '../../../shared/ai-chat-drawer/ai-chat-drawer.component';
import { ImageGalleryComponent } from '../../../shared/image-gallery/image-gallery.component';
import { IconPickerComponent } from '../../../shared/icon-picker/icon-picker.component';
@@ -30,7 +33,7 @@ import { ConfirmDialogService } from '../../../shared/confirm-dialog/confirm-dia
*/
@Component({
selector: 'app-scene-edit',
imports: [ReactiveFormsModule, LucideAngularModule, ExpandableSectionComponent, LoreLinkPickerComponent, AiChatDrawerComponent, ImageGalleryComponent, IconPickerComponent, RoomsEditorComponent],
imports: [ReactiveFormsModule, LucideAngularModule, ExpandableSectionComponent, LoreLinkPickerComponent, EnemyLinkPickerComponent, AiChatDrawerComponent, ImageGalleryComponent, IconPickerComponent, RoomsEditorComponent],
templateUrl: './scene-edit.component.html',
styleUrls: ['./scene-edit.component.scss']
})
@@ -60,6 +63,9 @@ export class SceneEditComponent implements OnInit, OnDestroy {
availablePages: Page[] = [];
loreId: string | null = null;
relatedPageIds: string[] = [];
/** Bestiaire de la campagne + fiches liées à la rencontre. */
availableEnemies: Enemy[] = [];
enemyIds: string[] = [];
illustrationImageIds: string[] = [];
mapImageIds: string[] = [];
@@ -81,6 +87,7 @@ export class SceneEditComponent implements OnInit, OnDestroy {
private characterService: CharacterService,
private npcService: NpcService,
private randomTableService: RandomTableService,
private enemyService: EnemyService,
private pageService: PageService,
private layoutService: LayoutService,
private pageTitleService: PageTitleService,
@@ -133,7 +140,7 @@ export class SceneEditComponent implements OnInit, OnDestroy {
allCampaigns: this.campaignService.getAllCampaigns(),
scene: this.campaignService.getSceneById(this.sceneId),
chapterScenes: this.campaignService.getScenes(this.chapterId),
treeData: loadCampaignTreeData(this.campaignService, this.campaignId, this.characterService, this.npcService, this.randomTableService)
treeData: loadCampaignTreeData(this.campaignService, this.campaignId, this.characterService, this.npcService, this.randomTableService, this.enemyService)
}).pipe(
switchMap(data => {
const lid = data.campaign.loreId ?? null;
@@ -146,6 +153,8 @@ export class SceneEditComponent implements OnInit, OnDestroy {
this.loreId = loreId;
this.availablePages = pages;
this.relatedPageIds = [...(scene.relatedPageIds ?? [])];
this.availableEnemies = treeData.enemies ?? [];
this.enemyIds = [...(scene.enemyIds ?? [])];
this.selectedIcon = scene.icon ?? null;
this.illustrationImageIds = [...(scene.illustrationImageIds ?? [])];
this.mapImageIds = [...(scene.mapImageIds ?? [])];
@@ -184,6 +193,7 @@ export class SceneEditComponent implements OnInit, OnDestroy {
choicesConsequences: this.form.value.choicesConsequences,
combatDifficulty: this.form.value.combatDifficulty,
enemies: this.form.value.enemies,
enemyIds: this.enemyIds,
relatedPageIds: this.relatedPageIds,
illustrationImageIds: this.illustrationImageIds,
mapImageIds: this.mapImageIds,

View File

@@ -81,17 +81,29 @@
</section>
}
<!-- Combat ou rencontre -->
@if (scene.combatDifficulty?.trim() || scene.enemies?.trim()) {
@if (scene.combatDifficulty?.trim() || scene.enemies?.trim() || linkedEnemies.length > 0) {
@if (scene.combatDifficulty?.trim()) {
<section class="view-section">
<h2 class="view-section-title"><span class="view-section-icon">⚔️</span> Difficulté estimée</h2>
<p class="view-section-body">{{ scene.combatDifficulty }}</p>
</section>
}
@if (scene.enemies?.trim()) {
@if (scene.enemies?.trim() || linkedEnemies.length > 0) {
<section class="view-section">
<h2 class="view-section-title"><span class="view-section-icon">🐲</span> Ennemis et créatures</h2>
@if (linkedEnemies.length > 0) {
<div class="view-chips">
@for (e of linkedEnemies; track e.id) {
<a class="view-chip"
[routerLink]="['/campaigns', campaignId, 'enemies', e.id]">
{{ enemyLabel(e) }}
</a>
}
</div>
}
@if (scene.enemies?.trim()) {
<p class="view-section-body">{{ scene.enemies }}</p>
}
</section>
}
}
@@ -139,10 +151,22 @@
<p class="room-readonly-desc">{{ r.description }}</p>
}
<div class="room-readonly-grid">
@if (r.enemies?.trim()) {
@if (r.enemies?.trim() || roomLinkedEnemies(r).length > 0) {
<div>
<strong>⚔️ Ennemis</strong>
@if (roomLinkedEnemies(r).length > 0) {
<div class="view-chips">
@for (e of roomLinkedEnemies(r); track e.id) {
<a class="view-chip"
[routerLink]="['/campaigns', campaignId, 'enemies', e.id]">
{{ enemyLabel(e) }}
</a>
}
</div>
}
@if (r.enemies?.trim()) {
<p>{{ r.enemies }}</p>
}
</div>
}
@if (r.loot?.trim()) {

View File

@@ -9,11 +9,13 @@ import { CampaignService } from '../../../services/campaign.service';
import { CharacterService } from '../../../services/character.service';
import { NpcService } from '../../../services/npc.service';
import { RandomTableService } from '../../../services/random-table.service';
import { EnemyService } from '../../../services/enemy.service';
import { PageService } from '../../../services/page.service';
import { LayoutService } from '../../../services/layout.service';
import { PageTitleService } from '../../../services/page-title.service';
import { Scene } from '../../../services/campaign.model';
import { Scene, Room } from '../../../services/campaign.model';
import { Page } from '../../../services/page.model';
import { Enemy } from '../../../services/enemy.model';
import { loadCampaignTreeData, buildCampaignSidebarConfig } from '../../campaign-tree.helper';
import { ImageGalleryComponent } from '../../../shared/image-gallery/image-gallery.component';
import { ConfirmDialogService } from '../../../shared/confirm-dialog/confirm-dialog.service';
@@ -41,6 +43,8 @@ export class SceneViewComponent implements OnInit, OnDestroy {
loreId: string | null = null;
availablePages: Page[] = [];
/** Bestiaire de la campagne — résout les enemyIds de la scène en fiches. */
availableEnemies: Enemy[] = [];
constructor(
private route: ActivatedRoute,
@@ -49,6 +53,7 @@ export class SceneViewComponent implements OnInit, OnDestroy {
private characterService: CharacterService,
private npcService: NpcService,
private randomTableService: RandomTableService,
private enemyService: EnemyService,
private pageService: PageService,
private layoutService: LayoutService,
private pageTitleService: PageTitleService,
@@ -79,7 +84,7 @@ export class SceneViewComponent implements OnInit, OnDestroy {
campaign: this.campaignService.getCampaignById(this.campaignId),
allCampaigns: this.campaignService.getAllCampaigns(),
scene: this.campaignService.getSceneById(this.sceneId),
treeData: loadCampaignTreeData(this.campaignService, this.campaignId, this.characterService, this.npcService, this.randomTableService)
treeData: loadCampaignTreeData(this.campaignService, this.campaignId, this.characterService, this.npcService, this.randomTableService, this.enemyService)
}).pipe(
switchMap(data => {
const lid = data.campaign.loreId ?? null;
@@ -90,6 +95,7 @@ export class SceneViewComponent implements OnInit, OnDestroy {
this.scene = scene;
this.loreId = loreId;
this.availablePages = pages;
this.availableEnemies = treeData.enemies ?? [];
this.pageTitleService.set(scene.name);
this.layoutService.show(buildCampaignSidebarConfig(campaign, allCampaigns, treeData, this.campaignId));
@@ -100,6 +106,26 @@ export class SceneViewComponent implements OnInit, OnDestroy {
return this.availablePages.find(p => p.id === pageId)?.title ?? '(page supprimée)';
}
/** Fiches du bestiaire liées à la rencontre (IDs orphelins ignorés). */
get linkedEnemies(): Enemy[] {
return (this.scene?.enemyIds ?? [])
.map(id => this.availableEnemies.find(e => e.id === id))
.filter((e): e is Enemy => !!e);
}
/** Libellé d'un chip ennemi : nom + niveau s'il est renseigné. */
enemyLabel(enemy: Enemy): string {
const level = enemy.level?.trim();
return level ? `${enemy.name} (${level})` : enemy.name;
}
/** Fiches du bestiaire liées à une pièce (IDs orphelins ignorés). */
roomLinkedEnemies(room: Room): Enemy[] {
return (room.enemyIds ?? [])
.map(id => this.availableEnemies.find(e => e.id === id))
.filter((e): e is Enemy => !!e);
}
/** Résout le nom d'une pièce cible (pour afficher les sorties inter-pièces). */
roomNameById(scene: Scene | null, roomId: string): string {
return scene?.rooms?.find(r => r.id === roomId)?.name ?? '(pièce supprimée)';

View File

@@ -159,6 +159,14 @@
[suggestions]="npcFieldSuggestions"
(fieldsChange)="npcTemplate = $event">
</app-template-fields-editor>
<app-template-fields-editor
label="Champs de la fiche Ennemi"
hint="Affiches lors de la creation/edition d'un ennemi (bestiaire). Nom, niveau, dossier, portrait et bandeau sont automatiques."
[fields]="enemyTemplate"
[suggestions]="enemyFieldSuggestions"
(fieldsChange)="enemyTemplate = $event">
</app-template-fields-editor>
</div>
<div class="actions">

View File

@@ -39,6 +39,9 @@ const CHARACTER_FIELD_SUGGESTIONS = ['Histoire', 'Personnalite', 'Apparence', 'N
/** Suggestions de champs pour la fiche PNJ — focus sur les besoins MJ. */
const NPC_FIELD_SUGGESTIONS = ['Motivation', 'Apparence', 'Faction', 'Notes MJ'];
/** Suggestions de champs pour la fiche ENNEMI — stats de combat. */
const ENEMY_FIELD_SUGGESTIONS = ['Stats', 'Attaques', 'Capacités', 'Faiblesses', 'Butin', 'Tactique'];
@Component({
selector: 'app-game-system-edit',
imports: [FormsModule, LucideAngularModule, TemplateFieldsEditorComponent],
@@ -82,10 +85,12 @@ export class GameSystemEditComponent implements OnInit {
sections: RuleSection[] = [];
characterTemplate: TemplateField[] = [];
npcTemplate: TemplateField[] = [];
enemyTemplate: TemplateField[] = [];
readonly suggestedSections = SUGGESTED_SECTIONS;
readonly characterFieldSuggestions = CHARACTER_FIELD_SUGGESTIONS;
readonly npcFieldSuggestions = NPC_FIELD_SUGGESTIONS;
readonly enemyFieldSuggestions = ENEMY_FIELD_SUGGESTIONS;
constructor(
private route: ActivatedRoute,
@@ -104,6 +109,7 @@ export class GameSystemEditComponent implements OnInit {
this.sections = this.parseMarkdown(gs.rulesMarkdown ?? '');
this.characterTemplate = gs.characterTemplate ? [...gs.characterTemplate] : [];
this.npcTemplate = gs.npcTemplate ? [...gs.npcTemplate] : [];
this.enemyTemplate = gs.enemyTemplate ? [...gs.enemyTemplate] : [];
},
error: () => this.back()
});
@@ -243,6 +249,7 @@ export class GameSystemEditComponent implements OnInit {
rulesMarkdown: this.serializeMarkdown(),
characterTemplate: this.characterTemplate,
npcTemplate: this.npcTemplate,
enemyTemplate: this.enemyTemplate,
isPublic: false
};
const req = this.id
@@ -260,7 +267,9 @@ export class GameSystemEditComponent implements OnInit {
/** Validation cote front : nom vide ou doublons (case-insensitive). */
private hasInvalidTemplateFields(): boolean {
return this.hasInvalidList(this.characterTemplate) || this.hasInvalidList(this.npcTemplate);
return this.hasInvalidList(this.characterTemplate)
|| this.hasInvalidList(this.npcTemplate)
|| this.hasInvalidList(this.enemyTemplate);
}
private hasInvalidList(fields: TemplateField[]): boolean {

View File

@@ -4,6 +4,7 @@ import { CampaignService } from './campaign.service';
import { CharacterService } from './character.service';
import { NpcService } from './npc.service';
import { RandomTableService } from './random-table.service';
import { EnemyService } from './enemy.service';
import { LayoutService } from './layout.service';
import { loadCampaignTreeData, buildCampaignSidebarConfig } from '../campaigns/campaign-tree.helper';
@@ -28,6 +29,7 @@ export class CampaignSidebarService {
private characterService: CharacterService,
private npcService: NpcService,
private randomTableService: RandomTableService,
private enemyService: EnemyService,
private layoutService: LayoutService
) {}
@@ -45,7 +47,8 @@ export class CampaignSidebarService {
campaignId,
this.characterService,
this.npcService,
this.randomTableService
this.randomTableService,
this.enemyService
)
}).subscribe(({ campaign, allCampaigns, treeData }) => {
this.layoutService.show(buildCampaignSidebarConfig(campaign, allCampaigns, treeData, campaignId));

View File

@@ -202,6 +202,8 @@ export interface Room {
name: string;
description?: string;
enemies?: string;
/** IDs des fiches du bestiaire présentes dans la pièce (weak refs). */
enemyIds?: string[];
loot?: string;
traps?: string;
gmNotes?: string;
@@ -231,6 +233,9 @@ export interface Scene {
combatDifficulty?: string;
enemies?: string;
/** IDs des fiches du bestiaire engagées dans la rencontre (weak refs). */
enemyIds?: string[];
relatedPageIds?: string[];
illustrationImageIds?: string[];
mapImageIds?: string[];
@@ -258,6 +263,9 @@ export interface SceneCreate {
combatDifficulty?: string;
enemies?: string;
/** IDs des fiches du bestiaire engagées dans la rencontre (weak refs). */
enemyIds?: string[];
relatedPageIds?: string[];
illustrationImageIds?: string[];
mapImageIds?: string[];

View File

@@ -1,8 +1,16 @@
import { Injectable } from '@angular/core';
import { HttpClient } from '@angular/common/http';
import { HttpClient, HttpParams } from '@angular/common/http';
import { Observable } from 'rxjs';
import { Character, CharacterCreate } from './character.model';
/** Résultat de recherche d'un PJ, enrichi du campaignId pour la navigation. */
export interface CharacterSearchResult {
id: string;
name: string;
playthroughId: string;
campaignId: string;
}
/**
* Service HTTP pour les fiches de personnages (PJ) d'une campagne.
*/
@@ -31,4 +39,10 @@ export class CharacterService {
delete(id: string): Observable<void> {
return this.http.delete<void>(`${this.apiUrl}/${id}`);
}
/** Recherche par nom — alimente la recherche globale (Ctrl+K). */
search(q: string): Observable<CharacterSearchResult[]> {
const params = new HttpParams().set('q', q);
return this.http.get<CharacterSearchResult[]>(`${this.apiUrl}/search`, { params });
}
}

View File

@@ -0,0 +1,32 @@
/**
* Fiche d'ennemi (monstre/créature) d'une campagne — le bestiaire du MJ.
* Même structure de templating que Npc : champs pilotés par le template
* ENNEMI du GameSystem, + champs universels niveau/dossier.
*/
export interface Enemy {
id?: string;
name: string;
/** Niveau / FP / dangerosité — texte libre (« 5 », « FP 8 », « Boss »). */
level?: string | null;
/** Dossier de classement (« Démons », « Humanoïdes »…). Vide = non classé. */
folder?: string | null;
portraitImageId?: string | null;
headerImageId?: string | null;
values?: Record<string, string>;
imageValues?: Record<string, string[]>;
keyValueValues?: Record<string, Record<string, string>>;
campaignId: string;
order?: number;
}
export interface EnemyCreate {
name: string;
level?: string | null;
folder?: string | null;
portraitImageId?: string | null;
headerImageId?: string | null;
values?: Record<string, string>;
imageValues?: Record<string, string[]>;
keyValueValues?: Record<string, Record<string, string>>;
campaignId: string;
}

View File

@@ -0,0 +1,39 @@
import { Injectable } from '@angular/core';
import { HttpClient } from '@angular/common/http';
import { Observable } from 'rxjs';
import { Enemy, EnemyCreate } from './enemy.model';
/**
* Service HTTP des fiches d'ennemis (bestiaire de campagne).
*/
@Injectable({ providedIn: 'root' })
export class EnemyService {
private apiUrl = '/api/enemies';
constructor(private http: HttpClient) {}
getByCampaign(campaignId: string): Observable<Enemy[]> {
return this.http.get<Enemy[]>(`${this.apiUrl}/campaign/${campaignId}`);
}
getById(id: string): Observable<Enemy> {
return this.http.get<Enemy>(`${this.apiUrl}/${id}`);
}
create(payload: EnemyCreate): Observable<Enemy> {
return this.http.post<Enemy>(this.apiUrl, payload);
}
update(id: string, payload: Enemy): Observable<Enemy> {
return this.http.put<Enemy>(`${this.apiUrl}/${id}`, payload);
}
delete(id: string): Observable<void> {
return this.http.delete<void>(`${this.apiUrl}/${id}`);
}
/** Recherche par nom — alimente la recherche globale (Ctrl+K). */
search(q: string): Observable<Enemy[]> {
return this.http.get<Enemy[]>(`${this.apiUrl}/search`, { params: { q } });
}
}

View File

@@ -14,6 +14,7 @@ export interface GameSystem {
rulesMarkdown?: string | null;
characterTemplate?: TemplateField[];
npcTemplate?: TemplateField[];
enemyTemplate?: TemplateField[];
author?: string | null;
isPublic?: boolean;
}
@@ -50,6 +51,7 @@ export interface GameSystemCreate {
rulesMarkdown?: string | null;
characterTemplate?: TemplateField[];
npcTemplate?: TemplateField[];
enemyTemplate?: TemplateField[];
author?: string | null;
isPublic: boolean;
}

View File

@@ -32,6 +32,11 @@ export class ItemCatalogService {
return this.http.delete<void>(`${this.apiUrl}/${id}`);
}
/** Recherche par nom — alimente la recherche globale (Ctrl+K). */
search(q: string): Observable<ItemCatalog[]> {
return this.http.get<ItemCatalog[]>(`${this.apiUrl}/search`, { params: { q } });
}
/** Génère une PROPOSITION de catalogue via l'IA (non persistée) à préremplir. */
generate(campaignId: string, description: string): Observable<ItemCatalog> {
return this.http.post<ItemCatalog>(`${this.apiUrl}/generate`, { campaignId, description });

View File

@@ -15,10 +15,37 @@ export interface NotebookAction {
type: 'npc' | 'scene' | 'chapter' | 'arc' | 'table';
name: string;
description?: string;
/** Legacy (anciens messages) : déroulé d'une scène → repli sur playerNarration. */
content?: string;
arcType?: 'LINEAR' | 'HUB';
diceFormula?: string;
entries?: NotebookActionEntry[];
// --- PNJ : valeurs des champs TEXT de la fiche (clés = template du système). ---
values?: Record<string, string>;
// --- Scène : champs narratifs enrichis (miroir de SceneCreate). ---
location?: string;
timing?: string;
atmosphere?: string;
playerNarration?: string;
gmSecretNotes?: string;
choicesConsequences?: string;
combatDifficulty?: string;
enemies?: string;
// --- Chapitre. ---
playerObjectives?: string;
narrativeStakes?: string;
// --- Chapitre + Arc. ---
gmNotes?: string;
// --- Arc. ---
themes?: string;
stakes?: string;
rewards?: string;
resolution?: string;
}
const ACTION_RE = /```loremind-action\s*([\s\S]*?)```/g;

View File

@@ -36,4 +36,9 @@ export class NpcService {
delete(id: string): Observable<void> {
return this.http.delete<void>(`${this.apiUrl}/${id}`);
}
/** Recherche par nom — alimente la recherche globale (Ctrl+K). */
search(q: string): Observable<Npc[]> {
return this.http.get<Npc[]>(`${this.apiUrl}/search`, { params: { q } });
}
}

View File

@@ -32,6 +32,11 @@ export class RandomTableService {
return this.http.delete<void>(`${this.apiUrl}/${id}`);
}
/** Recherche par nom — alimente la recherche globale (Ctrl+K). */
search(q: string): Observable<RandomTable[]> {
return this.http.get<RandomTable[]>(`${this.apiUrl}/search`, { params: { q } });
}
/** Génère une PROPOSITION de table via l'IA (non persistée) à préremplir dans le formulaire. */
generate(campaignId: string, description: string, diceFormula: string): Observable<RandomTable> {
return this.http.post<RandomTable>(`${this.apiUrl}/generate`, { campaignId, description, diceFormula });

View File

@@ -5,6 +5,7 @@ import { catchError, of } from 'rxjs';
import { CampaignService } from '../../services/campaign.service';
import { CharacterService } from '../../services/character.service';
import { NpcService } from '../../services/npc.service';
import { EnemyService } from '../../services/enemy.service';
import { Character } from '../../services/character.model';
import { Npc } from '../../services/npc.model';
import { Arc, Chapter, Scene } from '../../services/campaign.model';
@@ -70,7 +71,8 @@ export class SessionReferencePanelComponent implements OnChanges {
constructor(
private campaignService: CampaignService,
private characterService: CharacterService,
private npcService: NpcService
private npcService: NpcService,
private enemyService: EnemyService
) {}
ngOnChanges(changes: SimpleChanges): void {
@@ -113,8 +115,8 @@ export class SessionReferencePanelComponent implements OnChanges {
private ensureTreeLoaded(): void {
if (this.treeLoaded || this.loadingTree || !this.campaignId) return;
this.loadingTree = true;
loadCampaignTreeData(this.campaignService, this.campaignId, this.characterService, this.npcService).pipe(
catchError(() => of({ arcs: [], chaptersByArc: {}, scenesByChapter: {}, characters: [], npcs: [], randomTables: [] } as CampaignTreeData))
loadCampaignTreeData(this.campaignService, this.campaignId, this.characterService, this.npcService, undefined, this.enemyService).pipe(
catchError(() => of({ arcs: [], chaptersByArc: {}, scenesByChapter: {}, characters: [], npcs: [], randomTables: [], enemies: [] } as CampaignTreeData))
).subscribe(data => {
this.treeData = data;
this.loadingTree = false;

View File

@@ -0,0 +1,52 @@
<div class="picker">
<!-- Chips des ennemis déjà liés -->
@if (linkedEnemies.length > 0) {
<div class="linked-chips">
@for (e of linkedEnemies; track e.id) {
<span class="chip">
<a
class="chip-label"
[href]="enemyUrl(e.id!)"
target="_blank"
rel="noopener"
title="Ouvrir la fiche dans un nouvel onglet">
<lucide-icon [img]="Skull" [size]="12"></lucide-icon>
{{ label(e) }}
</a>
<button type="button" class="chip-remove" (click)="remove(e.id!)" title="Retirer le lien">
<lucide-icon [img]="X" [size]="12"></lucide-icon>
</button>
</span>
}
</div>
}
<!-- Input + dropdown de suggestions -->
<div class="search-wrapper">
<input
type="text"
class="search-input"
placeholder="Rechercher un ennemi du bestiaire..."
[(ngModel)]="query"
(focus)="dropdownOpen = true"
(blur)="onBlur()" />
@if (dropdownOpen && suggestions.length > 0) {
<ul class="suggestions">
@for (e of suggestions; track e.id) {
<li (mousedown)="add(e)">
{{ label(e) }}
</li>
}
</ul>
}
@if (dropdownOpen && query && suggestions.length === 0) {
<p class="empty-hint">
Aucun ennemi ne correspond
</p>
}
</div>
</div>

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