import { Component, OnInit, OnDestroy } from '@angular/core'; import { ReactiveFormsModule, FormBuilder, FormGroup, Validators } from '@angular/forms'; import { ActivatedRoute, Router } from '@angular/router'; import { forkJoin, of } from 'rxjs'; import { switchMap } from 'rxjs/operators'; import { LucideAngularModule, Trash2, Sparkles } from 'lucide-angular'; import { CampaignService } from '../../../services/campaign.service'; import { CharacterService } from '../../../services/character.service'; import { NpcService } from '../../../services/npc.service'; import { RandomTableService } from '../../../services/random-table.service'; import { EnemyService } from '../../../services/enemy.service'; import { PageService } from '../../../services/page.service'; import { LayoutService } from '../../../services/layout.service'; import { PageTitleService } from '../../../services/page-title.service'; import { Chapter, Prerequisite, Arc } from '../../../services/campaign.model'; import { Page } from '../../../services/page.model'; import { loadCampaignTreeData, buildCampaignSidebarConfig } from '../../campaign-tree.helper'; import { LoreLinkPickerComponent } from '../../../shared/lore-link-picker/lore-link-picker.component'; import { AiChatDrawerComponent } from '../../../shared/ai-chat-drawer/ai-chat-drawer.component'; import { ImageGalleryComponent } from '../../../shared/image-gallery/image-gallery.component'; import { IconPickerComponent } from '../../../shared/icon-picker/icon-picker.component'; import { PrerequisiteEditorComponent } from '../../../shared/prerequisite-editor/prerequisite-editor.component'; import { CampaignFlagService } from '../../../services/campaign-flag.service'; import { CAMPAIGN_ICON_OPTIONS } from '../../campaign-icons'; import { ConfirmDialogService } from '../../../shared/confirm-dialog/confirm-dialog.service'; /** * Écran d'édition d'un Chapitre. Donnée de SCÉNARIO uniquement. * * Depuis Playthrough : la progression et le toggle des flags se font dans le * contexte d'une Partie (voir Playthrough Detail). On garde ici uniquement les * prérequis (conditions de déblocage), qui font partie du scénario. */ @Component({ selector: 'app-chapter-edit', imports: [ ReactiveFormsModule, LucideAngularModule, LoreLinkPickerComponent, AiChatDrawerComponent, ImageGalleryComponent, IconPickerComponent, PrerequisiteEditorComponent ], templateUrl: './chapter-edit.component.html', styleUrls: ['./chapter-edit.component.scss'] }) export class ChapterEditComponent implements OnInit, OnDestroy { readonly Trash2 = Trash2; readonly Sparkles = Sparkles; readonly campaignIconOptions = CAMPAIGN_ICON_OPTIONS; selectedIcon: string | null = null; chatOpen = false; readonly chatQuickSuggestions = [ 'Propose des objectifs clairs pour les joueurs dans ce chapitre', 'Imagine 2 tensions narratives qui relancent l\'intérêt en milieu de chapitre', 'Suggère une scène d\'ouverture marquante' ]; toggleChat(): void { this.chatOpen = !this.chatOpen; } form: FormGroup; campaignId = ''; arcId = ''; chapterId = ''; chapter: Chapter | null = null; availablePages: Page[] = []; loreId: string | null = null; relatedPageIds: string[] = []; illustrationImageIds: string[] = []; mapImageIds: string[] = []; /** Prérequis (donnée de scénario). */ prerequisites: Prerequisite[] = []; /** Quêtes candidates pour QUEST_COMPLETED (chapitres de la campagne, sauf celui-ci). */ availableQuests: Chapter[] = []; /** Faits déclarés au niveau Campagne (autocomplete FLAG_SET). */ availableFlagNames: string[] = []; /** L'arc parent — pour conditionner la section Hub (prérequis pertinents). */ parentArc: Arc | null = null; constructor( private fb: FormBuilder, private route: ActivatedRoute, private router: Router, private campaignService: CampaignService, private characterService: CharacterService, private npcService: NpcService, private randomTableService: RandomTableService, private enemyService: EnemyService, private pageService: PageService, private layoutService: LayoutService, private pageTitleService: PageTitleService, private confirmDialog: ConfirmDialogService, private campaignFlagService: CampaignFlagService ) { this.form = this.fb.group({ name: ['', Validators.required], description: [''], gmNotes: [''], playerObjectives: [''], narrativeStakes: [''] }); } ngOnInit(): void { this.route.paramMap.subscribe(pm => { const newCampaignId = pm.get('campaignId')!; const newArcId = pm.get('arcId')!; const newChapterId = pm.get('chapterId')!; if (newChapterId !== this.chapterId || newArcId !== this.arcId || newCampaignId !== this.campaignId) { this.campaignId = newCampaignId; this.arcId = newArcId; this.chapterId = newChapterId; this.loadAll(); } }); } private loadAll(): void { forkJoin({ campaign: this.campaignService.getCampaignById(this.campaignId), allCampaigns: this.campaignService.getAllCampaigns(), chapter: this.campaignService.getChapterById(this.chapterId), treeData: loadCampaignTreeData(this.campaignService, this.campaignId, this.characterService, this.npcService, this.randomTableService, this.enemyService) }).pipe( switchMap(data => { const lid = data.campaign.loreId ?? null; const pages$ = lid ? this.pageService.getByLoreId(lid) : of([] as Page[]); return pages$.pipe(switchMap(pages => of({ ...data, pages, loreId: lid }))); }) ).subscribe(({ campaign, allCampaigns, chapter, treeData, pages, loreId }) => { this.chapter = chapter; this.pageTitleService.set(chapter.name); this.loreId = loreId; this.availablePages = pages; this.relatedPageIds = [...(chapter.relatedPageIds ?? [])]; this.selectedIcon = chapter.icon ?? null; this.illustrationImageIds = [...(chapter.illustrationImageIds ?? [])]; this.mapImageIds = [...(chapter.mapImageIds ?? [])]; this.prerequisites = [...(chapter.prerequisites ?? [])]; const allChapters: Chapter[] = []; Object.values(treeData.chaptersByArc).forEach(list => allChapters.push(...list)); this.availableQuests = allChapters.filter(c => c.id !== this.chapterId); this.parentArc = treeData.arcs.find(a => a.id === this.arcId) ?? null; // Autocomplete des FLAG_SET : les noms de faits déjà référencés ailleurs // dans la campagne (déduit des autres quêtes). this.campaignFlagService.listReferenced(this.campaignId).subscribe({ next: names => { this.availableFlagNames = names; } }); this.form.patchValue({ name: chapter.name, description: chapter.description ?? '', gmNotes: chapter.gmNotes ?? '', playerObjectives: chapter.playerObjectives ?? '', narrativeStakes: chapter.narrativeStakes ?? '' }); this.layoutService.show(buildCampaignSidebarConfig(campaign, allCampaigns, treeData, this.campaignId)); }); } onPrerequisitesChange(next: Prerequisite[]): void { this.prerequisites = next; } submit(): void { if (this.form.invalid || !this.chapter) return; this.campaignService.updateChapter(this.chapterId, { name: this.form.value.name, description: this.form.value.description, arcId: this.arcId, order: this.chapter.order ?? 1, gmNotes: this.form.value.gmNotes, playerObjectives: this.form.value.playerObjectives, narrativeStakes: this.form.value.narrativeStakes, prerequisites: this.prerequisites, relatedPageIds: this.relatedPageIds, illustrationImageIds: this.illustrationImageIds, mapImageIds: this.mapImageIds, icon: this.selectedIcon }).subscribe({ next: () => this.router.navigate(['/campaigns', this.campaignId, 'arcs', this.arcId, 'chapters', this.chapterId]), error: () => console.error('Erreur lors de la sauvegarde') }); } delete(): void { this.confirmDialog.confirm({ title: 'Supprimer le chapitre', message: `Supprimer le chapitre "${this.chapter?.name}" ?`, details: ['Cette action est irréversible.'], confirmLabel: 'Supprimer', variant: 'danger' }).then(ok => { if (!ok) return; this.campaignService.deleteChapter(this.chapterId).subscribe({ next: () => this.router.navigate(['/campaigns', this.campaignId]), error: () => console.error('Erreur lors de la suppression') }); }); } cancel(): void { this.router.navigate(['/campaigns', this.campaignId, 'arcs', this.arcId, 'chapters', this.chapterId]); } ngOnDestroy(): void {} }