import { Component, OnInit, OnDestroy } from '@angular/core'; import { CommonModule } from '@angular/common'; import { ReactiveFormsModule, FormBuilder, FormGroup, Validators } from '@angular/forms'; import { ActivatedRoute, Router } from '@angular/router'; import { forkJoin, of } from 'rxjs'; import { switchMap } from 'rxjs/operators'; import { LucideAngularModule, Trash2, Sparkles } from 'lucide-angular'; import { CampaignService } from '../../services/campaign.service'; import { PageService } from '../../services/page.service'; import { LayoutService, GlobalItem } from '../../services/layout.service'; import { PageTitleService } from '../../services/page-title.service'; import { Campaign, Scene, SceneBranch } from '../../services/campaign.model'; import { Page } from '../../services/page.model'; import { loadCampaignTreeData, buildCampaignTree } from '../campaign-tree.helper'; import { ExpandableSectionComponent } from '../../shared/expandable-section/expandable-section.component'; import { LoreLinkPickerComponent } from '../../shared/lore-link-picker/lore-link-picker.component'; import { AiChatDrawerComponent } from '../../shared/ai-chat-drawer/ai-chat-drawer.component'; import { ImageGalleryComponent } from '../../shared/image-gallery/image-gallery.component'; /** * Écran de détail/modification d'une Scène. * Route : /campaigns/:campaignId/arcs/:arcId/chapters/:chapterId/scenes/:sceneId */ @Component({ selector: 'app-scene-edit', standalone: true, imports: [CommonModule, ReactiveFormsModule, LucideAngularModule, ExpandableSectionComponent, LoreLinkPickerComponent, AiChatDrawerComponent, ImageGalleryComponent], templateUrl: './scene-edit.component.html', styleUrls: ['./scene-edit.component.scss'] }) export class SceneEditComponent implements OnInit, OnDestroy { readonly Trash2 = Trash2; readonly Sparkles = Sparkles; /** État drawer chat IA (b5.7 — intégration Campagne). */ chatOpen = false; readonly chatQuickSuggestions = [ 'Propose une ambiance sensorielle immersive pour cette scène', 'Suggère une narration d\'ouverture à lire aux joueurs', 'Imagine 2 choix avec conséquences marquantes' ]; toggleChat(): void { this.chatOpen = !this.chatOpen; } form: FormGroup; campaignId = ''; arcId = ''; chapterId = ''; sceneId = ''; scene: Scene | null = null; availablePages: Page[] = []; loreId: string | null = null; relatedPageIds: string[] = []; illustrationImageIds: string[] = []; /** Scènes du chapitre courant (hors scène éditée) — alimente le dropdown des cibles. */ siblingScenes: Scene[] = []; /** Branches narratives (état local mutable, persisté au submit). */ branches: SceneBranch[] = []; constructor( private fb: FormBuilder, private route: ActivatedRoute, private router: Router, private campaignService: CampaignService, private pageService: PageService, private layoutService: LayoutService, private pageTitleService: PageTitleService ) { this.form = this.fb.group({ name: ['', Validators.required], description: [''], // Contexte et ambiance location: [''], timing: [''], atmosphere: [''], // Narration playerNarration: [''], // Secrets MJ gmSecretNotes: [''], // Choix choicesConsequences: [''], // Combat combatDifficulty: [''], enemies: [''] }); } ngOnInit(): void { // On s'abonne à paramMap plutôt que de lire snapshot une fois : Angular // réutilise le composant quand on navigue entre scènes frères via l'arbre // (même route pattern), et ngOnInit ne se relance pas. this.route.paramMap.subscribe(pm => { const newCampaignId = pm.get('campaignId')!; const newArcId = pm.get('arcId')!; const newChapterId = pm.get('chapterId')!; const newSceneId = pm.get('sceneId')!; if (newSceneId !== this.sceneId || newChapterId !== this.chapterId || newArcId !== this.arcId || newCampaignId !== this.campaignId) { this.campaignId = newCampaignId; this.arcId = newArcId; this.chapterId = newChapterId; this.sceneId = newSceneId; this.loadAll(); } }); } private loadAll(): void { forkJoin({ campaign: this.campaignService.getCampaignById(this.campaignId), allCampaigns: this.campaignService.getAllCampaigns(), scene: this.campaignService.getSceneById(this.sceneId), chapterScenes: this.campaignService.getScenes(this.chapterId), treeData: loadCampaignTreeData(this.campaignService, this.campaignId) }).pipe( switchMap(data => { const lid = data.campaign.loreId ?? null; const pages$ = lid ? this.pageService.getByLoreId(lid) : of([] as Page[]); return pages$.pipe(switchMap(pages => of({ ...data, pages, loreId: lid }))); }) ).subscribe(({ campaign, allCampaigns, scene, chapterScenes, treeData, pages, loreId }) => { this.scene = scene; this.pageTitleService.set(scene.name); this.loreId = loreId; this.availablePages = pages; this.relatedPageIds = [...(scene.relatedPageIds ?? [])]; this.illustrationImageIds = [...(scene.illustrationImageIds ?? [])]; this.siblingScenes = chapterScenes.filter(s => s.id !== this.sceneId); this.branches = (scene.branches ?? []).map(b => ({ ...b })); this.form.patchValue({ name: scene.name, description: scene.description ?? '', location: scene.location ?? '', timing: scene.timing ?? '', atmosphere: scene.atmosphere ?? '', playerNarration: scene.playerNarration ?? '', gmSecretNotes: scene.gmSecretNotes ?? '', choicesConsequences: scene.choicesConsequences ?? '', combatDifficulty: scene.combatDifficulty ?? '', enemies: scene.enemies ?? '' }); const globalItems: GlobalItem[] = allCampaigns.map((c: Campaign) => ({ id: c.id!, name: c.name, route: `/campaigns/${c.id}` })); this.layoutService.show({ title: campaign.name, items: buildCampaignTree(this.campaignId, treeData), footerLabel: 'Toutes les campagnes', createActions: [ { id: 'create-arc', label: '+ Nouvel arc', variant: 'primary', route: `/campaigns/${this.campaignId}/arcs/create` } ], globalItems, globalBackLabel: 'Toutes les campagnes', globalBackRoute: '/campaigns' }); }); } submit(): void { if (this.form.invalid || !this.scene) return; this.campaignService.updateScene(this.sceneId, { name: this.form.value.name, description: this.form.value.description, chapterId: this.chapterId, order: this.scene.order ?? 1, location: this.form.value.location, timing: this.form.value.timing, atmosphere: this.form.value.atmosphere, playerNarration: this.form.value.playerNarration, gmSecretNotes: this.form.value.gmSecretNotes, choicesConsequences: this.form.value.choicesConsequences, combatDifficulty: this.form.value.combatDifficulty, enemies: this.form.value.enemies, relatedPageIds: this.relatedPageIds, illustrationImageIds: this.illustrationImageIds, branches: this.branches }).subscribe({ next: () => this.router.navigate(['/campaigns', this.campaignId, 'arcs', this.arcId, 'chapters', this.chapterId, 'scenes', this.sceneId]), error: () => console.error('Erreur lors de la sauvegarde') }); } delete(): void { if (!confirm(`Supprimer la scène "${this.scene?.name}" ? Cette action est irréversible.`)) return; this.campaignService.deleteScene(this.sceneId).subscribe({ next: () => this.router.navigate(['/campaigns', this.campaignId]), error: () => console.error('Erreur lors de la suppression') }); } cancel(): void { this.router.navigate(['/campaigns', this.campaignId, 'arcs', this.arcId, 'chapters', this.chapterId, 'scenes', this.sceneId]); } // ─────────────── Gestion des branches narratives ─────────────── trackByIndex = (i: number) => i; addBranch(): void { this.branches.push({ label: '', targetSceneId: '', condition: '' }); } removeBranch(index: number): void { this.branches.splice(index, 1); } updateBranchLabel(index: number, value: string): void { this.branches[index].label = value; } updateBranchTarget(index: number, value: string): void { this.branches[index].targetSceneId = value; } updateBranchCondition(index: number, value: string): void { this.branches[index].condition = value; } ngOnDestroy(): void { this.layoutService.hide(); } }