{ "sceneCreate": { "title": "Create a new scene", "chapterRef": "Chapter: {{name}}", "nameLabel": "Scene name *", "namePlaceholder": "E.g.: Arrival at the village", "descriptionLabel": "Description", "descriptionPlaceholder": "Describe the scene, the key events, the NPCs present...", "iconLabel": "Icon", "createButton": "Create scene", "createError": "Error while creating the scene" }, "sceneEdit": { "defaultTitle": "Scene", "subtitle": "Scene", "aiAssistant": "AI Assistant", "aiAssistantTitle": "Open the AI Assistant to discuss this scene", "illustrationsLabel": "Illustrations", "illustrationsHint": "NPC portraits, visual mood, evocative scenes...", "battlemapLabel": "Battlemap (Foundry export)", "battlemapHint": "Battle map to export to Foundry: media (image/video) + Universal VTT .json/.dd2vtt file (Dungeon Alchemist, Dungeondraft...). Not displayed in the app.", "battlemapMedia": "Media (image / video)", "battlemapData": "Data (.json / .dd2vtt)", "battlemapChoose": "Choose a file", "battlemapUploading": "Uploading...", "battlemapAttached": "File attached", "battlemapRemove": "Remove", "nameLabel": "Scene title *", "namePlaceholder": "E.g.: Arrival at the village", "descriptionLabel": "Short description *", "descriptionPlaceholder": "One or two sentences summarizing what happens...", "iconLabel": "Icon", "contextSectionTitle": "Context and mood", "locationLabel": "Location", "locationPlaceholder": "E.g.: The Golden Dragon Tavern", "timingLabel": "Time", "timingPlaceholder": "E.g.: Evening, at nightfall", "atmosphereLabel": "Mood and atmosphere", "atmospherePlaceholder": "Describe the general atmosphere of the scene (sounds, smells, light, emotions...)", "narrationSectionTitle": "Narration for players", "narrationPlaceholder": "The text you will read to the players to set the scene...", "narrationHint": "This text can be read directly to your players.", "gmNotesSectionTitle": "GM notes and secrets", "gmNotesPlaceholder": "Hidden information, clues, secret elements the players must not know...", "gmNotesHint": "These notes are private and visible only to the GM.", "choicesSectionTitle": "Choices and consequences", "choicesPlaceholder": "Describe the different options available to the players and their consequences...", "branchesSectionTitle": "Narrative branches", "branchesNoSibling": "💡 You need at least one other scene in this chapter to create branches. Create other scenes first, then come back here to connect them.", "branchLabelLabel": "Choice label", "branchLabelPlaceholder": "E.g.: If the players attack the guard", "branchTargetLabel": "Destination scene *", "branchTargetPlaceholder": "— Choose a scene —", "branchConditionLabel": "GM condition (optional)", "branchConditionPlaceholder": "E.g.: Persuasion check DC 15 succeeded", "branchRemove": "Remove", "branchRemoveTitle": "Remove this branch", "branchAdd": "+ Add a branch", "branchesHint": "Each branch represents a possible \"exit\" from this scene depending on the players' action. Targets are limited to scenes in the same chapter.", "combatSectionTitle": "Combat or encounter", "combatDifficultyLabel": "Estimated difficulty", "combatDifficultyPlaceholder": "E.g.: Medium, 3 level 2 goblins", "bestiaryEnemiesLabel": "Bestiary enemies", "bestiaryEnemiesHint": "Reference sheets from your bestiary — click a chip to open the sheet.", "enemiesLabel": "Enemies and creatures (free text)", "enemiesPlaceholder": "List of enemies present in this scene...", "loreSectionTitle": "Linked Lore pages", "loreHint": "Pin the location, NPCs or creatures of this scene here. Click a chip to open the page.", "noLoreHint": "💡 This campaign is not associated with any universe. Associate it with a Lore on the campaign screen to be able to pin Lore pages to this scene.", "dungeonSectionTitle": "Explorable location (dungeon, crypt…)", "dungeonHint": "If this scene represents a location to explore room by room, add them here. The scene then switches to \"dungeon\" mode in the display.", "chatWelcome": "I can see this scene. Ask me to enrich its mood, its narration or its choices.", "chatSuggestion1": "Suggest an immersive sensory atmosphere for this scene", "chatSuggestion2": "Suggest an opening narration to read to the players", "chatSuggestion3": "Come up with 2 choices with striking consequences", "deleteTitle": "Delete scene", "deleteMessage": "Delete the scene \"{{name}}\"?", "deleteIrreversible": "This action is irreversible.", "saveError": "Error while saving", "deleteError": "Error while deleting" }, "sceneView": { "subtitle": "Scene", "deleteTitleAttr": "Delete scene", "mapsSectionTitle": "Maps & plans", "descriptionSectionTitle": "Description", "empty": "Not provided", "locationSectionTitle": "Location", "timingSectionTitle": "Time", "atmosphereSectionTitle": "Mood and atmosphere", "narrationSectionTitle": "Narration for players", "choicesSectionTitle": "Choices and consequences", "combatDifficultySectionTitle": "Estimated difficulty", "enemiesSectionTitle": "Enemies and creatures", "gmNotesSectionTitle": "GM notes and secrets", "loreSectionTitle": "Linked Lore pages", "deletedPage": "(page deleted)", "roomsSectionTitle": "Rooms of the location", "roomFloor": "Floor {{floor}}", "roomEnemies": "⚔️ Enemies", "roomLoot": "💰 Loot", "roomTraps": "⚠️ Traps", "roomGmNotes": "🔒 GM notes", "roomExits": "→ Exits", "roomExitCondition": "(if: {{condition}})", "deletedRoom": "(room deleted)", "deleteTitle": "Delete scene", "deleteMessage": "Delete the scene \"{{name}}\"?", "deleteIrreversible": "This action is irreversible.", "deleteError": "Error while deleting the scene" } }