Files
LoreMind/web/e2e/tests/campaign/scene-edit.spec.ts

148 lines
5.9 KiB
TypeScript

import { test, expect } from '@playwright/test';
import {
seedCampaign,
seedArc,
seedChapter,
seedScene,
deleteCampaign,
getSceneById,
type SeededCampaign,
type SeededArc,
type SeededChapter,
type SeededScene,
} from '../../fixtures/api';
test.describe('Scene edit', () => {
let campaign: SeededCampaign;
let arc: SeededArc;
let chapter: SeededChapter;
let scene: SeededScene;
test.beforeEach(async ({ request }) => {
campaign = await seedCampaign(request);
arc = await seedArc(request, { campaignId: campaign.id });
chapter = await seedChapter(request, { arcId: arc.id });
scene = await seedScene(request, { chapterId: chapter.id });
});
test.afterEach(async ({ request }) => {
if (campaign?.id) await deleteCampaign(request, campaign.id);
});
test('edits all text fields across sections and persists them to API', async ({ page, request }) => {
const newName = `${scene.name} renamed`;
const values = {
description: "Les PJ arrivent au village à la nuit tombée.",
location: "Taverne du Dragon d'Or",
timing: 'Soir, pleine lune',
atmosphere: 'Silence pesant, regards fuyants des villageois.',
playerNarration: 'Vous poussez la porte de la taverne…',
gmSecretNotes: 'Le tavernier est complice des bandits.',
choicesConsequences: 'Accepter = piégés à l\'étage. Refuser = filature.',
combatDifficulty: 'Moyenne, 4 bandits niveau 3',
enemies: 'Bandit chef (feuille jointe) + 3 sbires.',
};
await page.goto(
`/campaigns/${campaign.id}/arcs/${arc.id}/chapters/${chapter.id}/scenes/${scene.id}/edit`,
);
await expect(page.getByLabel(/Titre de la scène/i)).toHaveValue(scene.name);
await page.getByLabel(/Titre de la scène/i).fill(newName);
await page.getByLabel(/Description courte/i).fill(values.description);
await page.getByLabel(/^Lieu$/i).fill(values.location);
await page.getByLabel(/^Moment$/i).fill(values.timing);
await page.getByLabel(/Ambiance et atmosphère/i).fill(values.atmosphere);
// Les sections suivantes sont fermées par défaut : on les ouvre avant de taper.
// Un clic sur le header de la section toggle son état.
await page.locator('app-expandable-section', { hasText: 'Narration pour les joueurs' }).click();
await page.getByPlaceholder(/Le texte que vous lirez aux joueurs/i).fill(values.playerNarration);
await page.locator('app-expandable-section', { hasText: 'Notes et secrets du MJ' }).click();
await page
.getByPlaceholder(/Informations cachées, indices, éléments secrets/i)
.fill(values.gmSecretNotes);
await page.locator('app-expandable-section', { hasText: 'Choix et conséquences' }).click();
await page
.getByPlaceholder(/Décrivez les différentes options/i)
.fill(values.choicesConsequences);
await page.locator('app-expandable-section', { hasText: 'Combat ou rencontre' }).click();
await page.getByLabel(/Difficulté estimée/i).fill(values.combatDifficulty);
await page.getByLabel(/Ennemis et créatures/i).fill(values.enemies);
await page.getByRole('button', { name: /^Sauvegarder$/i }).click();
await expect(page).toHaveURL(
new RegExp(
`/campaigns/${campaign.id}/arcs/${arc.id}/chapters/${chapter.id}/scenes/${scene.id}$`,
),
);
const persisted = await getSceneById(request, scene.id);
expect(persisted.name).toBe(newName);
expect(persisted.description).toBe(values.description);
expect(persisted.location).toBe(values.location);
expect(persisted.timing).toBe(values.timing);
expect(persisted.atmosphere).toBe(values.atmosphere);
expect(persisted.playerNarration).toBe(values.playerNarration);
expect(persisted.gmSecretNotes).toBe(values.gmSecretNotes);
expect(persisted.choicesConsequences).toBe(values.choicesConsequences);
expect(persisted.combatDifficulty).toBe(values.combatDifficulty);
expect(persisted.enemies).toBe(values.enemies);
});
test('adds a narrative branch to a sibling scene and persists it', async ({ page, request }) => {
const sibling = await seedScene(request, {
chapterId: chapter.id,
name: 'Scène alternative',
order: 2,
});
await page.goto(
`/campaigns/${campaign.id}/arcs/${arc.id}/chapters/${chapter.id}/scenes/${scene.id}/edit`,
);
const branchesSection = page.locator('app-expandable-section', { hasText: 'Branches narratives' });
await branchesSection.click();
await branchesSection.getByRole('button', { name: /Ajouter une branche/i }).click();
const branchItem = branchesSection.locator('.branch-item').first();
await branchItem.getByPlaceholder(/Ex: Si les joueurs attaquent/i).fill('Si les PJ fuient');
await branchItem.locator('select').selectOption({ label: sibling.name });
await branchItem.getByPlaceholder(/Jet de Persuasion/i).fill('Sur échec initiative');
await page.getByRole('button', { name: /^Sauvegarder$/i }).click();
await expect(page).toHaveURL(
new RegExp(
`/campaigns/${campaign.id}/arcs/${arc.id}/chapters/${chapter.id}/scenes/${scene.id}$`,
),
);
const persisted = await getSceneById(request, scene.id);
expect(persisted.branches).toHaveLength(1);
expect(persisted.branches![0].label).toBe('Si les PJ fuient');
expect(persisted.branches![0].targetSceneId).toBe(sibling.id);
expect(persisted.branches![0].condition).toBe('Sur échec initiative');
});
test('save button is disabled when name is empty', async ({ page }) => {
await page.goto(
`/campaigns/${campaign.id}/arcs/${arc.id}/chapters/${chapter.id}/scenes/${scene.id}/edit`,
);
const nameField = page.getByLabel(/Titre de la scène/i);
const saveBtn = page.getByRole('button', { name: /^Sauvegarder$/i });
await expect(saveBtn).toBeEnabled();
await nameField.fill('');
await expect(saveBtn).toBeDisabled();
await nameField.fill('OK');
await expect(saveBtn).toBeEnabled();
});
});