- Possibilité de configurer des lieux dans une scène : permet de configurer un donjon par exemple avec les pièces, les trésors par pièce, la narration..... Mise en place également de conditions permettant de conditionner le déblocage des quêtes. - Possibilité de transformé un arc en instance non linéaire afin de faire un hub. Permet de jouer de préparer des campagnes type Dragon of Icespire peak plus facilement. - Configuration de partie : chaque partie va contenir les séances, ce qui permettra de suivre le déblocage des conditions pour les quêtes. Passage en 0.9.1-beta
124 lines
5.4 KiB
HTML
124 lines
5.4 KiB
HTML
<div class="view-page" *ngIf="arc">
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<header class="view-header">
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<div>
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<h1>
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<lucide-icon *ngIf="arc.icon" [img]="resolveCampaignIcon(arc.icon)" [size]="22" class="title-icon"></lucide-icon>
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{{ arc.name }}
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</h1>
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<p class="view-subtitle">
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{{ arc.type === 'HUB' ? 'Arc en hub (quêtes non linéaires)' : 'Arc narratif' }}
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</p>
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</div>
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<div class="view-actions">
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<button type="button" class="btn-primary" (click)="editMode()">
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<lucide-icon [img]="Pencil" [size]="14"></lucide-icon>
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Modifier
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</button>
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<button type="button" class="btn-danger" (click)="deleteArc()" title="Supprimer l'arc et tout son contenu">
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<lucide-icon [img]="Trash2" [size]="14"></lucide-icon>
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Supprimer
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</button>
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</div>
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</header>
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<!-- Illustrations (rendu editorial magazine) -->
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<section class="view-section" *ngIf="(arc.illustrationImageIds?.length ?? 0) > 0">
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<app-image-gallery [imageIds]="arc.illustrationImageIds ?? []" [layout]="'EDITORIAL'"></app-image-gallery>
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</section>
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<!-- Cartes & plans -->
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<section class="view-section" *ngIf="(arc.mapImageIds?.length ?? 0) > 0">
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<h2 class="view-section-title"><span class="view-section-icon">🗺️</span> Cartes & plans</h2>
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<app-image-gallery [imageIds]="arc.mapImageIds ?? []" [layout]="'MAPS'"></app-image-gallery>
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</section>
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<!-- Vue Hub (scénario) : liste les quêtes et leurs conditions, sans statut.
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Le statut effectif et les actions de jeu vivent dans l'écran d'une Partie. -->
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<section class="view-section" *ngIf="arc.type === 'HUB'">
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<h2 class="view-section-title"><span class="view-section-icon">🗺️</span> Quêtes du hub (scénario)</h2>
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<p class="view-section-empty" *ngIf="hubQuests.length === 0">
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Aucune quête pour ce hub. Créez un chapitre pour ajouter une première quête.
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</p>
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<div class="hub-quest-grid" *ngIf="hubQuests.length > 0">
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<button type="button"
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class="hub-quest-card"
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*ngFor="let q of hubQuests"
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(click)="openQuest(q)">
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<div class="hub-quest-card-head">
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<span class="hub-quest-card-icon" *ngIf="q.icon">
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<lucide-icon [img]="resolveCampaignIcon(q.icon)" [size]="18"></lucide-icon>
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</span>
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<span class="hub-quest-card-name">{{ q.name }}</span>
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</div>
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<p class="hub-quest-card-desc" *ngIf="q.description?.trim()">{{ q.description }}</p>
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<div class="hub-quest-card-locked-hint" *ngIf="(q.prerequisites?.length ?? 0) > 0">
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<lucide-icon [img]="AlertCircle" [size]="13"></lucide-icon>
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<span>{{ q.prerequisites!.length }} condition(s) de déblocage</span>
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<ul class="hub-quest-card-prereq-list">
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<li *ngFor="let p of q.prerequisites">{{ describePrerequisite(p) }}</li>
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</ul>
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</div>
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</button>
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</div>
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</section>
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<section class="view-section">
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<h2 class="view-section-title"><span class="view-section-icon">📜</span> Synopsis</h2>
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<p class="view-section-body" *ngIf="arc.description?.trim(); else emptyDesc">{{ arc.description }}</p>
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<ng-template #emptyDesc><p class="view-section-empty">Non renseigné</p></ng-template>
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</section>
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<div class="view-row">
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<section class="view-section">
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<h2 class="view-section-title"><span class="view-section-icon">✨</span> Thèmes principaux</h2>
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<p class="view-section-body" *ngIf="arc.themes?.trim(); else emptyThemes">{{ arc.themes }}</p>
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<ng-template #emptyThemes><p class="view-section-empty">Non renseigné</p></ng-template>
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</section>
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<section class="view-section">
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<h2 class="view-section-title"><span class="view-section-icon">⚖️</span> Enjeux globaux</h2>
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<p class="view-section-body" *ngIf="arc.stakes?.trim(); else emptyStakes">{{ arc.stakes }}</p>
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<ng-template #emptyStakes><p class="view-section-empty">Non renseigné</p></ng-template>
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</section>
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</div>
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<section class="view-section">
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<h2 class="view-section-title"><span class="view-section-icon">🎁</span> Récompenses et progression</h2>
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<p class="view-section-body" *ngIf="arc.rewards?.trim(); else emptyRewards">{{ arc.rewards }}</p>
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<ng-template #emptyRewards><p class="view-section-empty">Non renseigné</p></ng-template>
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</section>
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<section class="view-section">
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<h2 class="view-section-title"><span class="view-section-icon">🎬</span> Dénouement prévu</h2>
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<p class="view-section-body" *ngIf="arc.resolution?.trim(); else emptyResolution">{{ arc.resolution }}</p>
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<ng-template #emptyResolution><p class="view-section-empty">Non renseigné</p></ng-template>
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</section>
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<!-- Notes MJ (bloc privé rouge discret) -->
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<section class="view-section view-section--private" *ngIf="arc.gmNotes?.trim()">
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<h2 class="view-section-title">
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<span class="view-section-icon">🔒</span>
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Notes et planification du MJ
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</h2>
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<p class="view-section-body">{{ arc.gmNotes }}</p>
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</section>
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<!-- Pages Lore liées (chips cliquables) -->
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<section class="view-section" *ngIf="loreId && (arc.relatedPageIds?.length ?? 0) > 0">
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<h2 class="view-section-title"><span class="view-section-icon">🔗</span> Pages Lore associées</h2>
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<div class="view-chips">
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<a class="view-chip"
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*ngFor="let relId of arc.relatedPageIds"
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[routerLink]="['/lore', loreId, 'pages', relId]">
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{{ titleOfRelated(relId) }}
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</a>
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</div>
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</section>
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</div>
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