- Ajout d'icônes dans la scène, chapitre et arc - Possibilité de bouger les cases dans la partie graphe et les textes associés si ces derniers ne sont pas visibles - Changement sur le thème du graphe : mode sombre et plus blanc - Barre d'action en haut, même pour la partie scène - Mode sticky corrigé : plus de trou entre le haut du navigateur web et de la barre d'action Passage version 0.6.5
240 lines
9.5 KiB
TypeScript
240 lines
9.5 KiB
TypeScript
import { Component, OnInit, OnDestroy } from '@angular/core';
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import { CommonModule } from '@angular/common';
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import { ReactiveFormsModule, FormBuilder, FormGroup, Validators } from '@angular/forms';
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import { ActivatedRoute, Router } from '@angular/router';
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import { forkJoin, of } from 'rxjs';
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import { switchMap } from 'rxjs/operators';
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import { LucideAngularModule, Trash2, Sparkles } from 'lucide-angular';
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import { CampaignService } from '../../services/campaign.service';
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import { CharacterService } from '../../services/character.service';
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import { PageService } from '../../services/page.service';
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import { LayoutService, GlobalItem } from '../../services/layout.service';
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import { PageTitleService } from '../../services/page-title.service';
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import { Campaign, Scene, SceneBranch } from '../../services/campaign.model';
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import { Page } from '../../services/page.model';
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import { loadCampaignTreeData, buildCampaignTree } from '../campaign-tree.helper';
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import { ExpandableSectionComponent } from '../../shared/expandable-section/expandable-section.component';
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import { LoreLinkPickerComponent } from '../../shared/lore-link-picker/lore-link-picker.component';
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import { AiChatDrawerComponent } from '../../shared/ai-chat-drawer/ai-chat-drawer.component';
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import { ImageGalleryComponent } from '../../shared/image-gallery/image-gallery.component';
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import { IconPickerComponent } from '../../shared/icon-picker/icon-picker.component';
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import { CAMPAIGN_ICON_OPTIONS } from '../campaign-icons';
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/**
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* Écran de détail/modification d'une Scène.
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* Route : /campaigns/:campaignId/arcs/:arcId/chapters/:chapterId/scenes/:sceneId
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*/
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@Component({
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selector: 'app-scene-edit',
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standalone: true,
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imports: [CommonModule, ReactiveFormsModule, LucideAngularModule, ExpandableSectionComponent, LoreLinkPickerComponent, AiChatDrawerComponent, ImageGalleryComponent, IconPickerComponent],
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templateUrl: './scene-edit.component.html',
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styleUrls: ['./scene-edit.component.scss']
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})
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export class SceneEditComponent implements OnInit, OnDestroy {
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readonly Trash2 = Trash2;
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readonly Sparkles = Sparkles;
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readonly campaignIconOptions = CAMPAIGN_ICON_OPTIONS;
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selectedIcon: string | null = null;
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/** État drawer chat IA (b5.7 — intégration Campagne). */
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chatOpen = false;
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readonly chatQuickSuggestions = [
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'Propose une ambiance sensorielle immersive pour cette scène',
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'Suggère une narration d\'ouverture à lire aux joueurs',
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'Imagine 2 choix avec conséquences marquantes'
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];
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toggleChat(): void { this.chatOpen = !this.chatOpen; }
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form: FormGroup;
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campaignId = '';
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arcId = '';
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chapterId = '';
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sceneId = '';
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scene: Scene | null = null;
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availablePages: Page[] = [];
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loreId: string | null = null;
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relatedPageIds: string[] = [];
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illustrationImageIds: string[] = [];
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mapImageIds: string[] = [];
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/** Scènes du chapitre courant (hors scène éditée) — alimente le dropdown des cibles. */
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siblingScenes: Scene[] = [];
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/** Branches narratives (état local mutable, persisté au submit). */
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branches: SceneBranch[] = [];
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constructor(
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private fb: FormBuilder,
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private route: ActivatedRoute,
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private router: Router,
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private campaignService: CampaignService,
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private characterService: CharacterService,
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private pageService: PageService,
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private layoutService: LayoutService,
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private pageTitleService: PageTitleService
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) {
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this.form = this.fb.group({
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name: ['', Validators.required],
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description: [''],
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// Contexte et ambiance
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location: [''],
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timing: [''],
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atmosphere: [''],
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// Narration
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playerNarration: [''],
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// Secrets MJ
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gmSecretNotes: [''],
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// Choix
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choicesConsequences: [''],
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// Combat
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combatDifficulty: [''],
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enemies: ['']
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});
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}
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ngOnInit(): void {
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// On s'abonne à paramMap plutôt que de lire snapshot une fois : Angular
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// réutilise le composant quand on navigue entre scènes frères via l'arbre
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// (même route pattern), et ngOnInit ne se relance pas.
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this.route.paramMap.subscribe(pm => {
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const newCampaignId = pm.get('campaignId')!;
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const newArcId = pm.get('arcId')!;
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const newChapterId = pm.get('chapterId')!;
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const newSceneId = pm.get('sceneId')!;
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if (newSceneId !== this.sceneId ||
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newChapterId !== this.chapterId ||
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newArcId !== this.arcId ||
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newCampaignId !== this.campaignId) {
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this.campaignId = newCampaignId;
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this.arcId = newArcId;
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this.chapterId = newChapterId;
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this.sceneId = newSceneId;
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this.loadAll();
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}
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});
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}
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private loadAll(): void {
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forkJoin({
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campaign: this.campaignService.getCampaignById(this.campaignId),
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allCampaigns: this.campaignService.getAllCampaigns(),
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scene: this.campaignService.getSceneById(this.sceneId),
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chapterScenes: this.campaignService.getScenes(this.chapterId),
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treeData: loadCampaignTreeData(this.campaignService, this.campaignId, this.characterService)
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}).pipe(
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switchMap(data => {
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const lid = data.campaign.loreId ?? null;
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const pages$ = lid ? this.pageService.getByLoreId(lid) : of([] as Page[]);
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return pages$.pipe(switchMap(pages => of({ ...data, pages, loreId: lid })));
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})
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).subscribe(({ campaign, allCampaigns, scene, chapterScenes, treeData, pages, loreId }) => {
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this.scene = scene;
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this.pageTitleService.set(scene.name);
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this.loreId = loreId;
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this.availablePages = pages;
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this.relatedPageIds = [...(scene.relatedPageIds ?? [])];
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this.selectedIcon = scene.icon ?? null;
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this.illustrationImageIds = [...(scene.illustrationImageIds ?? [])];
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this.mapImageIds = [...(scene.mapImageIds ?? [])];
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this.siblingScenes = chapterScenes.filter(s => s.id !== this.sceneId);
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this.branches = (scene.branches ?? []).map(b => ({ ...b }));
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this.form.patchValue({
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name: scene.name,
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description: scene.description ?? '',
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location: scene.location ?? '',
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timing: scene.timing ?? '',
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atmosphere: scene.atmosphere ?? '',
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playerNarration: scene.playerNarration ?? '',
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gmSecretNotes: scene.gmSecretNotes ?? '',
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choicesConsequences: scene.choicesConsequences ?? '',
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combatDifficulty: scene.combatDifficulty ?? '',
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enemies: scene.enemies ?? ''
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});
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const globalItems: GlobalItem[] = allCampaigns.map((c: Campaign) => ({
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id: c.id!, name: c.name, route: `/campaigns/${c.id}`
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}));
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this.layoutService.show({
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title: campaign.name,
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items: buildCampaignTree(this.campaignId, treeData),
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footerLabel: 'Toutes les campagnes',
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createActions: [
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{ id: 'create-arc', label: '+ Nouvel arc', variant: 'primary', route: `/campaigns/${this.campaignId}/arcs/create` }
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],
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globalItems,
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globalBackLabel: 'Toutes les campagnes',
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globalBackRoute: '/campaigns'
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});
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});
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}
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submit(): void {
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if (this.form.invalid || !this.scene) return;
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this.campaignService.updateScene(this.sceneId, {
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name: this.form.value.name,
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description: this.form.value.description,
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chapterId: this.chapterId,
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order: this.scene.order ?? 1,
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location: this.form.value.location,
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timing: this.form.value.timing,
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atmosphere: this.form.value.atmosphere,
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playerNarration: this.form.value.playerNarration,
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gmSecretNotes: this.form.value.gmSecretNotes,
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choicesConsequences: this.form.value.choicesConsequences,
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combatDifficulty: this.form.value.combatDifficulty,
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enemies: this.form.value.enemies,
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relatedPageIds: this.relatedPageIds,
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illustrationImageIds: this.illustrationImageIds,
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mapImageIds: this.mapImageIds,
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branches: this.branches,
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icon: this.selectedIcon
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}).subscribe({
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next: () => this.router.navigate(['/campaigns', this.campaignId, 'arcs', this.arcId, 'chapters', this.chapterId, 'scenes', this.sceneId]),
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error: () => console.error('Erreur lors de la sauvegarde')
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});
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}
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delete(): void {
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if (!confirm(`Supprimer la scène "${this.scene?.name}" ? Cette action est irréversible.`)) return;
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this.campaignService.deleteScene(this.sceneId).subscribe({
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next: () => this.router.navigate(['/campaigns', this.campaignId]),
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error: () => console.error('Erreur lors de la suppression')
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});
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}
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cancel(): void {
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this.router.navigate(['/campaigns', this.campaignId, 'arcs', this.arcId, 'chapters', this.chapterId, 'scenes', this.sceneId]);
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}
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// ─────────────── Gestion des branches narratives ───────────────
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trackByIndex = (i: number) => i;
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addBranch(): void {
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this.branches.push({ label: '', targetSceneId: '', condition: '' });
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}
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removeBranch(index: number): void {
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this.branches.splice(index, 1);
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}
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updateBranchLabel(index: number, value: string): void {
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this.branches[index].label = value;
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}
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updateBranchTarget(index: number, value: string): void {
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this.branches[index].targetSceneId = value;
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}
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updateBranchCondition(index: number, value: string): void {
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this.branches[index].condition = value;
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}
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ngOnDestroy(): void {
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this.layoutService.hide();
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}
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}
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