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LoreMind/web/src/app/campaigns/scene/scene-edit/scene-edit.component.ts
IETM_FIXE\ietm6 389392fd1d Changement sur le Readme
Ajout d'une partie spécifique pour des PNJ dans la partie campagne
2026-04-27 15:48:04 +02:00

242 lines
9.7 KiB
TypeScript

import { Component, OnInit, OnDestroy } from '@angular/core';
import { CommonModule } from '@angular/common';
import { ReactiveFormsModule, FormBuilder, FormGroup, Validators } from '@angular/forms';
import { ActivatedRoute, Router } from '@angular/router';
import { forkJoin, of } from 'rxjs';
import { switchMap } from 'rxjs/operators';
import { LucideAngularModule, Trash2, Sparkles } from 'lucide-angular';
import { CampaignService } from '../../../services/campaign.service';
import { CharacterService } from '../../../services/character.service';
import { NpcService } from '../../../services/npc.service';
import { PageService } from '../../../services/page.service';
import { LayoutService, GlobalItem } from '../../../services/layout.service';
import { PageTitleService } from '../../../services/page-title.service';
import { Campaign, Scene, SceneBranch } from '../../../services/campaign.model';
import { Page } from '../../../services/page.model';
import { loadCampaignTreeData, buildCampaignTree } from '../../campaign-tree.helper';
import { ExpandableSectionComponent } from '../../../shared/expandable-section/expandable-section.component';
import { LoreLinkPickerComponent } from '../../../shared/lore-link-picker/lore-link-picker.component';
import { AiChatDrawerComponent } from '../../../shared/ai-chat-drawer/ai-chat-drawer.component';
import { ImageGalleryComponent } from '../../../shared/image-gallery/image-gallery.component';
import { IconPickerComponent } from '../../../shared/icon-picker/icon-picker.component';
import { CAMPAIGN_ICON_OPTIONS } from '../../campaign-icons';
/**
* Écran de détail/modification d'une Scène.
* Route : /campaigns/:campaignId/arcs/:arcId/chapters/:chapterId/scenes/:sceneId
*/
@Component({
selector: 'app-scene-edit',
standalone: true,
imports: [CommonModule, ReactiveFormsModule, LucideAngularModule, ExpandableSectionComponent, LoreLinkPickerComponent, AiChatDrawerComponent, ImageGalleryComponent, IconPickerComponent],
templateUrl: './scene-edit.component.html',
styleUrls: ['./scene-edit.component.scss']
})
export class SceneEditComponent implements OnInit, OnDestroy {
readonly Trash2 = Trash2;
readonly Sparkles = Sparkles;
readonly campaignIconOptions = CAMPAIGN_ICON_OPTIONS;
selectedIcon: string | null = null;
/** État drawer chat IA (b5.7 — intégration Campagne). */
chatOpen = false;
readonly chatQuickSuggestions = [
'Propose une ambiance sensorielle immersive pour cette scène',
'Suggère une narration d\'ouverture à lire aux joueurs',
'Imagine 2 choix avec conséquences marquantes'
];
toggleChat(): void { this.chatOpen = !this.chatOpen; }
form: FormGroup;
campaignId = '';
arcId = '';
chapterId = '';
sceneId = '';
scene: Scene | null = null;
availablePages: Page[] = [];
loreId: string | null = null;
relatedPageIds: string[] = [];
illustrationImageIds: string[] = [];
mapImageIds: string[] = [];
/** Scènes du chapitre courant (hors scène éditée) — alimente le dropdown des cibles. */
siblingScenes: Scene[] = [];
/** Branches narratives (état local mutable, persisté au submit). */
branches: SceneBranch[] = [];
constructor(
private fb: FormBuilder,
private route: ActivatedRoute,
private router: Router,
private campaignService: CampaignService,
private characterService: CharacterService,
private npcService: NpcService,
private pageService: PageService,
private layoutService: LayoutService,
private pageTitleService: PageTitleService
) {
this.form = this.fb.group({
name: ['', Validators.required],
description: [''],
// Contexte et ambiance
location: [''],
timing: [''],
atmosphere: [''],
// Narration
playerNarration: [''],
// Secrets MJ
gmSecretNotes: [''],
// Choix
choicesConsequences: [''],
// Combat
combatDifficulty: [''],
enemies: ['']
});
}
ngOnInit(): void {
// On s'abonne à paramMap plutôt que de lire snapshot une fois : Angular
// réutilise le composant quand on navigue entre scènes frères via l'arbre
// (même route pattern), et ngOnInit ne se relance pas.
this.route.paramMap.subscribe(pm => {
const newCampaignId = pm.get('campaignId')!;
const newArcId = pm.get('arcId')!;
const newChapterId = pm.get('chapterId')!;
const newSceneId = pm.get('sceneId')!;
if (newSceneId !== this.sceneId ||
newChapterId !== this.chapterId ||
newArcId !== this.arcId ||
newCampaignId !== this.campaignId) {
this.campaignId = newCampaignId;
this.arcId = newArcId;
this.chapterId = newChapterId;
this.sceneId = newSceneId;
this.loadAll();
}
});
}
private loadAll(): void {
forkJoin({
campaign: this.campaignService.getCampaignById(this.campaignId),
allCampaigns: this.campaignService.getAllCampaigns(),
scene: this.campaignService.getSceneById(this.sceneId),
chapterScenes: this.campaignService.getScenes(this.chapterId),
treeData: loadCampaignTreeData(this.campaignService, this.campaignId, this.characterService, this.npcService)
}).pipe(
switchMap(data => {
const lid = data.campaign.loreId ?? null;
const pages$ = lid ? this.pageService.getByLoreId(lid) : of([] as Page[]);
return pages$.pipe(switchMap(pages => of({ ...data, pages, loreId: lid })));
})
).subscribe(({ campaign, allCampaigns, scene, chapterScenes, treeData, pages, loreId }) => {
this.scene = scene;
this.pageTitleService.set(scene.name);
this.loreId = loreId;
this.availablePages = pages;
this.relatedPageIds = [...(scene.relatedPageIds ?? [])];
this.selectedIcon = scene.icon ?? null;
this.illustrationImageIds = [...(scene.illustrationImageIds ?? [])];
this.mapImageIds = [...(scene.mapImageIds ?? [])];
this.siblingScenes = chapterScenes.filter(s => s.id !== this.sceneId);
this.branches = (scene.branches ?? []).map(b => ({ ...b }));
this.form.patchValue({
name: scene.name,
description: scene.description ?? '',
location: scene.location ?? '',
timing: scene.timing ?? '',
atmosphere: scene.atmosphere ?? '',
playerNarration: scene.playerNarration ?? '',
gmSecretNotes: scene.gmSecretNotes ?? '',
choicesConsequences: scene.choicesConsequences ?? '',
combatDifficulty: scene.combatDifficulty ?? '',
enemies: scene.enemies ?? ''
});
const globalItems: GlobalItem[] = allCampaigns.map((c: Campaign) => ({
id: c.id!, name: c.name, route: `/campaigns/${c.id}`
}));
this.layoutService.show({
title: campaign.name,
items: buildCampaignTree(this.campaignId, treeData),
footerLabel: 'Toutes les campagnes',
createActions: [
{ id: 'create-arc', label: '+ Nouvel arc', variant: 'primary', route: `/campaigns/${this.campaignId}/arcs/create` }
],
globalItems,
globalBackLabel: 'Toutes les campagnes',
globalBackRoute: '/campaigns'
});
});
}
submit(): void {
if (this.form.invalid || !this.scene) return;
this.campaignService.updateScene(this.sceneId, {
name: this.form.value.name,
description: this.form.value.description,
chapterId: this.chapterId,
order: this.scene.order ?? 1,
location: this.form.value.location,
timing: this.form.value.timing,
atmosphere: this.form.value.atmosphere,
playerNarration: this.form.value.playerNarration,
gmSecretNotes: this.form.value.gmSecretNotes,
choicesConsequences: this.form.value.choicesConsequences,
combatDifficulty: this.form.value.combatDifficulty,
enemies: this.form.value.enemies,
relatedPageIds: this.relatedPageIds,
illustrationImageIds: this.illustrationImageIds,
mapImageIds: this.mapImageIds,
branches: this.branches,
icon: this.selectedIcon
}).subscribe({
next: () => this.router.navigate(['/campaigns', this.campaignId, 'arcs', this.arcId, 'chapters', this.chapterId, 'scenes', this.sceneId]),
error: () => console.error('Erreur lors de la sauvegarde')
});
}
delete(): void {
if (!confirm(`Supprimer la scène "${this.scene?.name}" ? Cette action est irréversible.`)) return;
this.campaignService.deleteScene(this.sceneId).subscribe({
next: () => this.router.navigate(['/campaigns', this.campaignId]),
error: () => console.error('Erreur lors de la suppression')
});
}
cancel(): void {
this.router.navigate(['/campaigns', this.campaignId, 'arcs', this.arcId, 'chapters', this.chapterId, 'scenes', this.sceneId]);
}
// ─────────────── Gestion des branches narratives ───────────────
trackByIndex = (i: number) => i;
addBranch(): void {
this.branches.push({ label: '', targetSceneId: '', condition: '' });
}
removeBranch(index: number): void {
this.branches.splice(index, 1);
}
updateBranchLabel(index: number, value: string): void {
this.branches[index].label = value;
}
updateBranchTarget(index: number, value: string): void {
this.branches[index].targetSceneId = value;
}
updateBranchCondition(index: number, value: string): void {
this.branches[index].condition = value;
}
ngOnDestroy(): void {
this.layoutService.hide();
}
}