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LoreMind/web/src/app/campaigns/chapter-graph/chapter-graph.component.ts
IETM_FIXE\ietm6 550078268c
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Evolutions :
- Ajout d'icônes dans la scène, chapitre et arc
- Possibilité de bouger les cases dans la partie graphe et les textes associés si ces derniers ne sont pas visibles
- Changement sur le thème du graphe : mode sombre et plus blanc
- Barre d'action en haut, même pour la partie scène
- Mode sticky corrigé : plus de trou entre le haut du navigateur web et de la barre d'action

Passage version 0.6.5
2026-04-25 11:41:14 +02:00

375 lines
14 KiB
TypeScript

import { Component, OnInit, OnDestroy, ElementRef, ViewChild } from '@angular/core';
import { CommonModule } from '@angular/common';
import { ActivatedRoute, Router, RouterModule } from '@angular/router';
import { forkJoin } from 'rxjs';
import { LucideAngularModule, ArrowLeft } from 'lucide-angular';
import { CampaignService } from '../../services/campaign.service';
import { CharacterService } from '../../services/character.service';
import { LayoutService, GlobalItem } from '../../services/layout.service';
import { PageTitleService } from '../../services/page-title.service';
import { Campaign, Chapter, Scene } from '../../services/campaign.model';
import { loadCampaignTreeData, buildCampaignTree } from '../campaign-tree.helper';
interface GraphNode { id: string; name: string; displayName: string; x: number; y: number; }
interface GraphEdge { key: string; label: string; x1: number; y1: number; x2: number; y2: number; labelX: number; labelY: number; }
/**
* Vue graphique d'un chapitre : organigramme des scènes et branches narratives.
* Layout custom (BFS par niveaux) en SVG — évite une dépendance lourde type ngx-graph.
*/
@Component({
selector: 'app-chapter-graph',
standalone: true,
imports: [CommonModule, RouterModule, LucideAngularModule],
templateUrl: './chapter-graph.component.html',
styleUrls: ['./chapter-graph.component.scss']
})
export class ChapterGraphComponent implements OnInit, OnDestroy {
readonly ArrowLeft = ArrowLeft;
campaignId = '';
arcId = '';
chapterId = '';
chapter: Chapter | null = null;
scenes: Scene[] = [];
nodes: GraphNode[] = [];
edges: GraphEdge[] = [];
readonly NODE_WIDTH = 220;
readonly NODE_HEIGHT = 64;
readonly H_SPACING = 50;
readonly V_SPACING = 90;
readonly MAX_LABEL_CHARS = 26;
svgWidth = 600;
svgHeight = 400;
@ViewChild('svgEl') svgEl?: ElementRef<SVGSVGElement>;
// Etat de drag : id du noeud manipule, offset entre le pointeur et le coin
// haut-gauche du noeud (en coords SVG), et flag indiquant qu'un mouvement
// significatif a eu lieu (pour distinguer clic vs glisser).
draggingId: string | null = null;
draggingLabelKey: string | null = null;
private dragOffsetX = 0;
private dragOffsetY = 0;
private dragMoved = false;
private readonly DRAG_THRESHOLD = 4;
// Decalage manuel applique a chaque label d'arete, indexe par cle stable
// (sourceId|targetId|branchIdx). Persiste a travers les recalculs d'aretes
// pour que le label suive son arete quand on deplace un noeud, tout en
// conservant le repositionnement manuel de l'utilisateur.
private labelOffsets = new Map<string, { dx: number; dy: number }>();
constructor(
private route: ActivatedRoute,
private router: Router,
private campaignService: CampaignService,
private characterService: CharacterService,
private layoutService: LayoutService,
private pageTitleService: PageTitleService
) {}
ngOnInit(): void {
this.route.paramMap.subscribe(pm => {
this.campaignId = pm.get('campaignId')!;
this.arcId = pm.get('arcId')!;
this.chapterId = pm.get('chapterId')!;
this.load();
});
}
private load(): void {
forkJoin({
campaign: this.campaignService.getCampaignById(this.campaignId),
allCampaigns: this.campaignService.getAllCampaigns(),
chapter: this.campaignService.getChapterById(this.chapterId),
scenes: this.campaignService.getScenes(this.chapterId),
treeData: loadCampaignTreeData(this.campaignService, this.campaignId, this.characterService)
}).subscribe(({ campaign, allCampaigns, chapter, scenes, treeData }) => {
this.chapter = chapter;
this.scenes = scenes;
this.pageTitleService.set(`${chapter.name} — Carte`);
this.buildGraph();
const globalItems: GlobalItem[] = allCampaigns.map((c: Campaign) => ({
id: c.id!, name: c.name, route: `/campaigns/${c.id}`
}));
this.layoutService.show({
title: campaign.name,
items: buildCampaignTree(this.campaignId, treeData),
footerLabel: 'Toutes les campagnes',
createActions: [],
globalItems,
globalBackLabel: 'Toutes les campagnes',
globalBackRoute: '/campaigns'
});
});
}
/**
* Layout en niveaux par BFS depuis la scène d'entrée (order le plus bas).
* Scènes non atteignables rassemblées dans un niveau "orphelin" tout en bas.
*/
private buildGraph(): void {
if (this.scenes.length === 0) {
this.nodes = []; this.edges = [];
this.svgWidth = 600; this.svgHeight = 200;
return;
}
const sorted = [...this.scenes].sort((a, b) => (a.order ?? 0) - (b.order ?? 0));
const entry = sorted[0];
const levelOf = new Map<string, number>();
levelOf.set(entry.id!, 0);
const queue: string[] = [entry.id!];
while (queue.length > 0) {
const curId = queue.shift()!;
const curLevel = levelOf.get(curId)!;
const curScene = this.scenes.find(s => s.id === curId);
if (!curScene?.branches) continue;
for (const b of curScene.branches) {
if (!levelOf.has(b.targetSceneId)) {
levelOf.set(b.targetSceneId, curLevel + 1);
queue.push(b.targetSceneId);
}
}
}
const reachableMax = levelOf.size > 0 ? Math.max(...Array.from(levelOf.values())) : 0;
const orphanLevel = reachableMax + 1;
for (const s of this.scenes) {
if (!levelOf.has(s.id!)) levelOf.set(s.id!, orphanLevel);
}
const byLevel = new Map<number, Scene[]>();
for (const s of this.scenes) {
const lvl = levelOf.get(s.id!)!;
if (!byLevel.has(lvl)) byLevel.set(lvl, []);
byLevel.get(lvl)!.push(s);
}
const maxPerLevel = Math.max(...Array.from(byLevel.values()).map(arr => arr.length));
const rowWidth = maxPerLevel * this.NODE_WIDTH + (maxPerLevel - 1) * this.H_SPACING;
const nodes: GraphNode[] = [];
for (const [lvl, arr] of byLevel.entries()) {
const count = arr.length;
const levelWidth = count * this.NODE_WIDTH + (count - 1) * this.H_SPACING;
const startX = (rowWidth - levelWidth) / 2;
arr.forEach((s, i) => {
nodes.push({
id: s.id!,
name: s.name,
displayName: this.truncate(s.name),
x: startX + i * (this.NODE_WIDTH + this.H_SPACING),
y: lvl * (this.NODE_HEIGHT + this.V_SPACING)
});
});
}
this.nodes = nodes;
this.recomputeEdges();
this.svgWidth = Math.max(rowWidth + 40, 600);
this.svgHeight = (orphanLevel + 1) * (this.NODE_HEIGHT + this.V_SPACING) + 40;
}
/**
* Recalcule la geometrie des aretes a partir des positions courantes des noeuds.
* Appele apres le layout initial et apres chaque deplacement manuel d'un noeud.
*/
private recomputeEdges(): void {
const nodeMap = new Map(this.nodes.map(n => [n.id, n]));
const edges: GraphEdge[] = [];
for (const scene of this.scenes) {
const from = nodeMap.get(scene.id!);
if (!from || !scene.branches) continue;
// On positionne chaque label a une fraction t differente de l'arete selon
// son index parmi les sorties du meme noeud source. Evite le chevauchement
// des labels au milieu quand plusieurs aretes convergent/divergent.
const siblings = scene.branches.filter(b => nodeMap.has(b.targetSceneId));
const count = siblings.length;
siblings.forEach((b, idx) => {
const to = nodeMap.get(b.targetSceneId)!;
const x1 = from.x + this.NODE_WIDTH / 2;
const y1 = from.y + this.NODE_HEIGHT;
const x2 = to.x + this.NODE_WIDTH / 2;
const y2 = to.y;
// t ∈ [0.25, 0.55] : labels plutot pres de la source, echelonnes.
const t = count === 1 ? 0.5 : 0.25 + (idx / (count - 1)) * 0.3;
const key = `${scene.id}|${b.targetSceneId}|${idx}`;
const offset = this.labelOffsets.get(key) ?? { dx: 0, dy: 0 };
edges.push({
key,
label: b.label,
x1, y1, x2, y2,
labelX: x1 + (x2 - x1) * t + offset.dx,
labelY: y1 + (y2 - y1) * t - 4 + offset.dy
});
});
}
this.edges = edges;
}
/**
* Convertit des coordonnees ecran (PointerEvent) en coordonnees SVG via la CTM
* inverse. Necessaire car le SVG peut etre redimensionne par max-width.
*/
private toSvgCoords(evt: PointerEvent): { x: number; y: number } {
const svg = this.svgEl?.nativeElement;
if (!svg) return { x: evt.clientX, y: evt.clientY };
const pt = svg.createSVGPoint();
pt.x = evt.clientX;
pt.y = evt.clientY;
const ctm = svg.getScreenCTM();
if (!ctm) return { x: evt.clientX, y: evt.clientY };
const local = pt.matrixTransform(ctm.inverse());
return { x: local.x, y: local.y };
}
onPointerDown(evt: PointerEvent, node: GraphNode): void {
// Bouton gauche uniquement.
if (evt.button !== 0) return;
evt.preventDefault();
const { x, y } = this.toSvgCoords(evt);
this.draggingId = node.id;
this.dragOffsetX = x - node.x;
this.dragOffsetY = y - node.y;
this.dragMoved = false;
(evt.target as Element).setPointerCapture?.(evt.pointerId);
}
onPointerMove(evt: PointerEvent): void {
const { x, y } = this.toSvgCoords(evt);
if (this.draggingLabelKey) {
const edge = this.edges.find(e => e.key === this.draggingLabelKey);
if (!edge) return;
const newX = x - this.dragOffsetX;
const newY = y - this.dragOffsetY;
if (!this.dragMoved && Math.hypot(newX - edge.labelX, newY - edge.labelY) < this.DRAG_THRESHOLD) return;
this.dragMoved = true;
// Recalcule la position automatique courante puis stocke la difference,
// pour que l'offset reste valable meme apres deplacement d'un noeud.
const auto = this.autoLabelPosition(edge.key);
if (auto) {
this.labelOffsets.set(edge.key, { dx: newX - auto.x, dy: newY - auto.y });
}
edge.labelX = newX;
edge.labelY = newY;
return;
}
if (!this.draggingId) return;
const node = this.nodes.find(n => n.id === this.draggingId);
if (!node) return;
// Empeche le noeud de partir en coordonnees negatives : sinon il sort
// du viewport SVG et se fait clipper par le navigateur (le SVG a
// overflow: hidden par defaut quand on lui donne width/height explicites).
const newX = Math.max(0, x - this.dragOffsetX);
const newY = Math.max(0, y - this.dragOffsetY);
if (!this.dragMoved) {
const dx = newX - node.x;
const dy = newY - node.y;
if (Math.hypot(dx, dy) >= this.DRAG_THRESHOLD) this.dragMoved = true;
else return;
}
node.x = newX;
node.y = newY;
this.recomputeEdges();
this.fitSvgToNodes();
}
/**
* Recalcule la position "auto" (sans offset manuel) du label d'une arete
* a partir de sa cle. Utilise pour deriver le delta a stocker pendant le drag.
*/
private autoLabelPosition(key: string): { x: number; y: number } | null {
const [sourceId, targetId, idxStr] = key.split('|');
const idx = Number(idxStr);
const scene = this.scenes.find(s => s.id === sourceId);
if (!scene?.branches) return null;
const siblings = scene.branches.filter(b => this.nodes.some(n => n.id === b.targetSceneId));
const count = siblings.length;
if (idx >= count) return null;
const from = this.nodes.find(n => n.id === sourceId);
const to = this.nodes.find(n => n.id === targetId);
if (!from || !to) return null;
const x1 = from.x + this.NODE_WIDTH / 2;
const y1 = from.y + this.NODE_HEIGHT;
const x2 = to.x + this.NODE_WIDTH / 2;
const y2 = to.y;
const t = count === 1 ? 0.5 : 0.25 + (idx / (count - 1)) * 0.3;
return { x: x1 + (x2 - x1) * t, y: y1 + (y2 - y1) * t - 4 };
}
onLabelPointerDown(evt: PointerEvent, edge: GraphEdge): void {
if (evt.button !== 0) return;
// Empeche l'event de remonter au <g class="node"> ou au svg, sinon on
// declencherait aussi un drag de noeud.
evt.stopPropagation();
evt.preventDefault();
const { x, y } = this.toSvgCoords(evt);
this.draggingLabelKey = edge.key;
this.dragOffsetX = x - edge.labelX;
this.dragOffsetY = y - edge.labelY;
this.dragMoved = false;
(evt.target as Element).setPointerCapture?.(evt.pointerId);
}
/**
* Agrandit le SVG si un noeud s'approche du bord droit ou bas, pour eviter
* que le contenu deplace soit rogne. On ne reduit jamais en-dessous de la
* taille initiale du layout pour rester stable visuellement.
*/
private fitSvgToNodes(): void {
const margin = 40;
let maxX = 600;
let maxY = 200;
for (const n of this.nodes) {
if (n.x + this.NODE_WIDTH + margin > maxX) maxX = n.x + this.NODE_WIDTH + margin;
if (n.y + this.NODE_HEIGHT + margin > maxY) maxY = n.y + this.NODE_HEIGHT + margin;
}
if (maxX > this.svgWidth) this.svgWidth = maxX;
if (maxY > this.svgHeight) this.svgHeight = maxY;
}
onPointerUp(evt: PointerEvent): void {
if (this.draggingLabelKey) {
this.draggingLabelKey = null;
this.dragMoved = false;
(evt.target as Element).releasePointerCapture?.(evt.pointerId);
return;
}
if (!this.draggingId) return;
const id = this.draggingId;
const moved = this.dragMoved;
this.draggingId = null;
this.dragMoved = false;
(evt.target as Element).releasePointerCapture?.(evt.pointerId);
// Si le pointeur n'a pas reellement bouge, on traite comme un clic d'ouverture.
if (!moved) this.openScene(id);
}
private truncate(text: string): string {
return text.length > this.MAX_LABEL_CHARS
? text.slice(0, this.MAX_LABEL_CHARS - 1) + '…'
: text;
}
openScene(sceneId: string): void {
this.router.navigate(['/campaigns', this.campaignId, 'arcs', this.arcId, 'chapters', this.chapterId, 'scenes', sceneId]);
}
back(): void {
this.router.navigate(['/campaigns', this.campaignId, 'arcs', this.arcId, 'chapters', this.chapterId]);
}
ngOnDestroy(): void {
this.layoutService.hide();
}
}