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LoreMind/web/src/app/campaigns/playthrough/playthrough-detail/playthrough-detail.component.ts
IETM_FIXE\ietm6 edc4434298
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Plusieurs gros ajouts :
- Possibilité de discuter avec un PDF ; RAG ou analyse approfondie. Enlèvement de l'autre outil PDF de discussion qui analysait d'abord un PDF en proposant directement une intégration sans attendre qu'on pose de question
- Mise en place de l'import directement dans les outils dans la sidebar
- Mise en place d'un outil pour créer des tables aléatoires avec possibilité d'utiliser pendant la partie
- Mise en place d'un outil pour mettre en place des PNJ, scènes, chapitre.... directement à partir de la discussion avec le PDF
- Mise en place RAG avec mistal-embeding ou nomic si on utilise ollama
- Mise en place mistral, google en fournisseurs alternatifs pour l'IA dans le cloud
- version 0.11.0-bêta
2026-06-07 09:52:15 +02:00

154 lines
6.2 KiB
TypeScript

import { Component, OnInit, OnDestroy } from '@angular/core';
import { CommonModule } from '@angular/common';
import { ActivatedRoute, Router, RouterModule } from '@angular/router';
import { forkJoin, of } from 'rxjs';
import { catchError } from 'rxjs/operators';
import { LucideAngularModule, ArrowLeft, Play, Flag, Users, Trash2, Pencil, Plus } from 'lucide-angular';
import { CampaignService } from '../../../services/campaign.service';
import { CharacterService } from '../../../services/character.service';
import { NpcService } from '../../../services/npc.service';
import { RandomTableService } from '../../../services/random-table.service';
import { PlaythroughService } from '../../../services/playthrough.service';
import { SessionService } from '../../../services/session.service';
import { LayoutService } from '../../../services/layout.service';
import { PageTitleService } from '../../../services/page-title.service';
import { Playthrough } from '../../../services/campaign.model';
import { Session } from '../../../services/session.model';
import { Character } from '../../../services/character.model';
import { loadCampaignTreeData, buildCampaignSidebarConfig } from '../../campaign-tree.helper';
import { ConfirmDialogService } from '../../../shared/confirm-dialog/confirm-dialog.service';
/**
* Vue détail d'une Partie (Playthrough).
* Minimal MVP — affiche les infos, le lien vers les faits, la liste des sessions
* et les PJ de cette Partie.
*/
@Component({
selector: 'app-playthrough-detail',
standalone: true,
imports: [CommonModule, RouterModule, LucideAngularModule],
templateUrl: './playthrough-detail.component.html',
styleUrls: ['./playthrough-detail.component.scss']
})
export class PlaythroughDetailComponent implements OnInit, OnDestroy {
readonly ArrowLeft = ArrowLeft;
readonly Play = Play;
readonly Flag = Flag;
readonly Users = Users;
readonly Trash2 = Trash2;
readonly Pencil = Pencil;
readonly Plus = Plus;
campaignId = '';
playthroughId = '';
playthrough: Playthrough | null = null;
sessions: Session[] = [];
characters: Character[] = [];
/** Session active de CETTE Partie (null si aucune). Plus de check global. */
activeOnThis: Session | null = null;
startingSession = false;
constructor(
private route: ActivatedRoute,
private router: Router,
private campaignService: CampaignService,
private characterService: CharacterService,
private npcService: NpcService,
private randomTableService: RandomTableService,
private playthroughService: PlaythroughService,
private sessionService: SessionService,
private layoutService: LayoutService,
private pageTitleService: PageTitleService,
private confirmDialog: ConfirmDialogService
) {}
ngOnInit(): void {
this.route.paramMap.subscribe(pm => {
const cid = pm.get('campaignId')!;
const pid = pm.get('playthroughId')!;
if (cid !== this.campaignId || pid !== this.playthroughId) {
this.campaignId = cid;
this.playthroughId = pid;
this.load();
}
});
}
private load(): void {
forkJoin({
campaign: this.campaignService.getCampaignById(this.campaignId),
allCampaigns: this.campaignService.getAllCampaigns(),
treeData: loadCampaignTreeData(this.campaignService, this.campaignId, this.characterService, this.npcService, this.randomTableService),
playthrough: this.playthroughService.getById(this.playthroughId),
sessions: this.sessionService.getSessions(this.playthroughId).pipe(catchError(() => of([] as Session[]))),
characters: this.characterService.getByPlaythrough(this.playthroughId).pipe(catchError(() => of([] as Character[]))),
activeOnThis: this.sessionService.getActiveByPlaythrough(this.playthroughId).pipe(catchError(() => of(null)))
}).subscribe(({ campaign, allCampaigns, treeData, playthrough, sessions, characters, activeOnThis }) => {
this.playthrough = playthrough;
this.sessions = sessions;
this.characters = characters;
this.activeOnThis = activeOnThis;
this.pageTitleService.set(`${playthrough.name}${campaign.name}`);
this.layoutService.show(buildCampaignSidebarConfig(campaign, allCampaigns, treeData, this.campaignId));
});
}
startSession(): void {
if (this.startingSession || this.activeOnThis) return;
this.startingSession = true;
this.sessionService.startSession(this.playthroughId).subscribe({
next: s => { this.startingSession = false; this.router.navigate(['/sessions', s.id]); },
error: () => { this.startingSession = false; }
});
}
openSession(s: Session): void {
this.router.navigate(['/sessions', s.id]);
}
/** Crée un PJ rattaché à CETTE Partie (route scoping Playthrough). */
createCharacter(): void {
this.router.navigate(['/campaigns', this.campaignId, 'playthroughs', this.playthroughId, 'characters', 'create']);
}
openFlags(): void {
this.router.navigate(['/campaigns', this.campaignId, 'playthroughs', this.playthroughId, 'flags']);
}
back(): void {
this.router.navigate(['/campaigns', this.campaignId]);
}
delete(): void {
if (!this.playthrough) return;
this.playthroughService.deletionImpact(this.playthroughId).subscribe({
next: impact => {
const parts: string[] = [];
if (impact.sessions > 0) parts.push(`${impact.sessions} session(s)`);
if (impact.characters > 0) parts.push(`${impact.characters} PJ`);
if (impact.flags > 0) parts.push(`${impact.flags} fait(s)`);
if (impact.progressions > 0) parts.push(`${impact.progressions} progression(s) de quête`);
const details: string[] = [];
if (parts.length) details.push(`Cette action supprimera aussi : ${parts.join(', ')}.`);
details.push('Cette action est irréversible.');
this.confirmDialog.confirm({
title: 'Supprimer la Partie',
message: `Supprimer "${this.playthrough?.name}" ?`,
details,
confirmLabel: 'Supprimer',
variant: 'danger'
}).then(ok => {
if (!ok) return;
this.playthroughService.delete(this.playthroughId).subscribe({
next: () => this.router.navigate(['/campaigns', this.campaignId])
});
});
}
});
}
ngOnDestroy(): void {}
}