Files
LoreMind/web/src/app/campaigns/chapter/chapter-edit/chapter-edit.component.ts
IETM_FIXE\ietm6 beafbc2fa9 Livret PDF v2, graphe des liens côté campagne, et refactor de l'import
Livret PDF (export campagne) :
- refonte lisibilité façon livre de JdR : sommaire paginé, libellés de champs
  en tête de ligne, encadrés « À lire aux joueurs » / secrets MJ / combat,
  ligne de contexte des scènes, en-tête courant, tables zébrées
- reflète la fusion quête/conteneur : arc SYSTEM masqué, quêtes de hub
  fusionnées dans leur chapitre, partie « Quêtes » sans doublon
- contenu complété : sorties de scènes, ennemis liés au bestiaire, pièces
  explorables, partie « Tables aléatoires »
- polices DejaVu embarquées (couverture Unicode, licence incluse) et harness
  visuel PdfExportPreviewTest (Mockito pur, tourne sans Postgres)

Graphe des liens :
- déplacé du Lore vers la campagne (les PNJ sont des entités de campagne) ;
  endpoint /api/npcs/lore/{id} supprimé
- layout retravaillé (anti-chevauchement des libellés, éventail des feuilles
  autour des hubs), scènes et quêtes ajoutées, libellés sur 2 lignes,
  filtres de légende mémorisés, focus au survol
- positions drag & drop persistées sur la campagne (migration V23,
  PUT /api/campaigns/{id}/graph-positions, bouton « Disposition auto »)

Divers :
- ImportService découpé en classes dédiées (parser d'archive, remapper d'ids,
  inserters campagne/lore/état de jeu, conversion legacy des quêtes)
- fuites d'abonnements corrigées (takeUntilDestroyed sur paramMap) sur ~15 écrans
- garde-fou i18n fragments/consolidés branché sur npm run build (check-i18n.mjs),
  budget SCSS anyComponentStyle relevé à 12 ko
2026-07-04 11:15:16 +02:00

226 lines
9.3 KiB
TypeScript

import { Component, OnInit, OnDestroy, DestroyRef } from '@angular/core';
import { takeUntilDestroyed } from '@angular/core/rxjs-interop';
import { ReactiveFormsModule, FormBuilder, FormGroup, Validators } from '@angular/forms';
import { ActivatedRoute, Router } from '@angular/router';
import { forkJoin, of } from 'rxjs';
import { switchMap } from 'rxjs/operators';
import { LucideAngularModule, Trash2, Sparkles } from 'lucide-angular';
import { TranslatePipe, TranslateService } from '@ngx-translate/core';
import { CampaignService } from '../../../services/campaign.service';
import { NpcService } from '../../../services/npc.service';
import { RandomTableService } from '../../../services/random-table.service';
import { EnemyService } from '../../../services/enemy.service';
import { PageService } from '../../../services/page.service';
import { LayoutService } from '../../../services/layout.service';
import { PageTitleService } from '../../../services/page-title.service';
import { Chapter } from '../../../services/campaign.model';
import { Page } from '../../../services/page.model';
import { loadCampaignTreeData, buildCampaignSidebarConfig } from '../../campaign-tree.helper';
import { LoreLinkPickerComponent } from '../../../shared/lore-link-picker/lore-link-picker.component';
import { AiChatDrawerComponent } from '../../../shared/ai-chat-drawer/ai-chat-drawer.component';
import { ImageGalleryComponent } from '../../../shared/image-gallery/image-gallery.component';
import { IconPickerComponent } from '../../../shared/icon-picker/icon-picker.component';
import { ExpandableSectionComponent } from '../../../shared/expandable-section/expandable-section.component';
import { CAMPAIGN_ICON_OPTIONS } from '../../campaign-icons';
import { ConfirmDialogService } from '../../../shared/confirm-dialog/confirm-dialog.service';
import { EntityAssistPanelComponent } from '../../../shared/entity-assist-panel/entity-assist-panel.component';
import { FieldProposal } from '../../../services/entity-assist.model';
import { SceneDraftPanelComponent } from '../../../shared/scene-draft-panel/scene-draft-panel.component';
/**
* Écran d'édition d'un Chapitre. Donnée de SCÉNARIO uniquement.
*
* Depuis Playthrough : la progression et le toggle des flags se font dans le
* contexte d'une Partie (voir Playthrough Detail). On garde ici uniquement les
* prérequis (conditions de déblocage), qui font partie du scénario.
*/
@Component({
selector: 'app-chapter-edit',
imports: [
ReactiveFormsModule,
LucideAngularModule,
LoreLinkPickerComponent,
AiChatDrawerComponent,
ImageGalleryComponent,
IconPickerComponent,
ExpandableSectionComponent,
EntityAssistPanelComponent,
SceneDraftPanelComponent,
TranslatePipe
],
templateUrl: './chapter-edit.component.html',
styleUrls: ['./chapter-edit.component.scss']
})
export class ChapterEditComponent implements OnInit, OnDestroy {
readonly Trash2 = Trash2;
readonly Sparkles = Sparkles;
readonly campaignIconOptions = CAMPAIGN_ICON_OPTIONS;
selectedIcon: string | null = null;
chatOpen = false;
readonly chatQuickSuggestions: string[];
toggleChat(): void { this.chatOpen = !this.chatOpen; }
/** Applique au FORMULAIRE les champs étoffés retenus (Pilier A). Non destructif. */
onAssistApplied(fields: FieldProposal[]): void {
const patch: Record<string, string> = {};
for (const f of fields) {
if (this.form.get(f.key)) patch[f.key] = f.proposedValue;
}
this.form.patchValue(patch);
}
/** Après création de scènes par l'IA : on ouvre le graphe du chapitre pour les voir. */
onScenesCreated(n: number): void {
if (n > 0) {
this.router.navigate(['/campaigns', this.campaignId, 'arcs', this.arcId, 'chapters', this.chapterId, 'graph']);
}
}
form: FormGroup;
campaignId = '';
arcId = '';
chapterId = '';
chapter: Chapter | null = null;
/** `?assist=draft-scenes` (bouton « Corriger » du guidage) → panneau IA déployé d'office. */
assistParam: string | null = null;
availablePages: Page[] = [];
loreId: string | null = null;
relatedPageIds: string[] = [];
illustrationImageIds: string[] = [];
// ─────────────── État « rempli » par section (pastille de l'en-tête) ───────────────
// Seul le titre est requis ; ces getters signalent ce qui contient déjà du contenu.
get illustrationsFilled(): boolean { return this.illustrationImageIds.length > 0; }
get gmNotesFilled(): boolean { return !!this.form.value.gmNotes; }
get objectivesStakesFilled(): boolean {
const v = this.form.value;
return !!(v.playerObjectives || v.narrativeStakes);
}
get loreFilled(): boolean { return this.relatedPageIds.length > 0; }
constructor(
private fb: FormBuilder,
private route: ActivatedRoute,
private router: Router,
private campaignService: CampaignService,
private npcService: NpcService,
private randomTableService: RandomTableService,
private enemyService: EnemyService,
private pageService: PageService,
private layoutService: LayoutService,
private pageTitleService: PageTitleService,
private confirmDialog: ConfirmDialogService,
private translate: TranslateService,
private destroyRef: DestroyRef
) {
this.form = this.fb.group({
name: ['', Validators.required],
description: [''],
gmNotes: [''],
playerObjectives: [''],
narrativeStakes: ['']
});
this.chatQuickSuggestions = [
this.translate.instant('chapterEdit.chatSuggestion1'),
this.translate.instant('chapterEdit.chatSuggestion2'),
this.translate.instant('chapterEdit.chatSuggestion3')
];
}
ngOnInit(): void {
this.route.paramMap.pipe(takeUntilDestroyed(this.destroyRef)).subscribe(pm => {
const newCampaignId = pm.get('campaignId')!;
const newArcId = pm.get('arcId')!;
const newChapterId = pm.get('chapterId')!;
if (newChapterId !== this.chapterId ||
newArcId !== this.arcId ||
newCampaignId !== this.campaignId) {
this.campaignId = newCampaignId;
this.arcId = newArcId;
this.chapterId = newChapterId;
this.assistParam = this.route.snapshot.queryParamMap.get('assist');
this.loadAll();
}
});
}
private loadAll(): void {
forkJoin({
campaign: this.campaignService.getCampaignById(this.campaignId),
allCampaigns: this.campaignService.getAllCampaigns(),
chapter: this.campaignService.getChapterById(this.chapterId),
treeData: loadCampaignTreeData(this.campaignService, this.campaignId, this.npcService, this.randomTableService, this.enemyService)
}).pipe(
switchMap(data => {
const lid = data.campaign.loreId ?? null;
const pages$ = lid ? this.pageService.getByLoreId(lid) : of([] as Page[]);
return pages$.pipe(switchMap(pages => of({ ...data, pages, loreId: lid })));
})
).subscribe(({ campaign, allCampaigns, chapter, treeData, pages, loreId }) => {
this.chapter = chapter;
this.pageTitleService.set(chapter.name);
this.loreId = loreId;
this.availablePages = pages;
this.relatedPageIds = [...(chapter.relatedPageIds ?? [])];
this.selectedIcon = chapter.icon ?? null;
this.illustrationImageIds = [...(chapter.illustrationImageIds ?? [])];
this.form.patchValue({
name: chapter.name,
description: chapter.description ?? '',
gmNotes: chapter.gmNotes ?? '',
playerObjectives: chapter.playerObjectives ?? '',
narrativeStakes: chapter.narrativeStakes ?? ''
});
this.layoutService.show(buildCampaignSidebarConfig(campaign, allCampaigns, treeData, this.campaignId, this.translate));
});
}
submit(): void {
if (this.form.invalid || !this.chapter) return;
this.campaignService.updateChapter(this.chapterId, {
name: this.form.value.name,
description: this.form.value.description,
arcId: this.arcId,
order: this.chapter.order ?? 1,
gmNotes: this.form.value.gmNotes,
playerObjectives: this.form.value.playerObjectives,
narrativeStakes: this.form.value.narrativeStakes,
relatedPageIds: this.relatedPageIds,
illustrationImageIds: this.illustrationImageIds,
icon: this.selectedIcon
}).subscribe({
next: () => this.router.navigate(['/campaigns', this.campaignId, 'arcs', this.arcId, 'chapters', this.chapterId]),
error: () => console.error('Erreur lors de la sauvegarde')
});
}
delete(): void {
this.confirmDialog.confirm({
title: this.translate.instant('chapterEdit.deleteTitle'),
message: this.translate.instant('chapterEdit.deleteMessage', { name: this.chapter?.name }),
details: [this.translate.instant('chapterEdit.irreversible')],
confirmLabel: this.translate.instant('common.delete'),
variant: 'danger'
}).then(ok => {
if (!ok) return;
this.campaignService.deleteChapter(this.chapterId).subscribe({
next: () => this.router.navigate(['/campaigns', this.campaignId]),
error: () => console.error('Erreur lors de la suppression')
});
});
}
cancel(): void {
this.router.navigate(['/campaigns', this.campaignId, 'arcs', this.arcId, 'chapters', this.chapterId]);
}
ngOnDestroy(): void {}
}