Livret PDF (export campagne) :
- refonte lisibilité façon livre de JdR : sommaire paginé, libellés de champs
en tête de ligne, encadrés « À lire aux joueurs » / secrets MJ / combat,
ligne de contexte des scènes, en-tête courant, tables zébrées
- reflète la fusion quête/conteneur : arc SYSTEM masqué, quêtes de hub
fusionnées dans leur chapitre, partie « Quêtes » sans doublon
- contenu complété : sorties de scènes, ennemis liés au bestiaire, pièces
explorables, partie « Tables aléatoires »
- polices DejaVu embarquées (couverture Unicode, licence incluse) et harness
visuel PdfExportPreviewTest (Mockito pur, tourne sans Postgres)
Graphe des liens :
- déplacé du Lore vers la campagne (les PNJ sont des entités de campagne) ;
endpoint /api/npcs/lore/{id} supprimé
- layout retravaillé (anti-chevauchement des libellés, éventail des feuilles
autour des hubs), scènes et quêtes ajoutées, libellés sur 2 lignes,
filtres de légende mémorisés, focus au survol
- positions drag & drop persistées sur la campagne (migration V23,
PUT /api/campaigns/{id}/graph-positions, bouton « Disposition auto »)
Divers :
- ImportService découpé en classes dédiées (parser d'archive, remapper d'ids,
inserters campagne/lore/état de jeu, conversion legacy des quêtes)
- fuites d'abonnements corrigées (takeUntilDestroyed sur paramMap) sur ~15 écrans
- garde-fou i18n fragments/consolidés branché sur npm run build (check-i18n.mjs),
budget SCSS anyComponentStyle relevé à 12 ko
226 lines
9.3 KiB
TypeScript
226 lines
9.3 KiB
TypeScript
import { Component, OnInit, OnDestroy, DestroyRef } from '@angular/core';
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import { takeUntilDestroyed } from '@angular/core/rxjs-interop';
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import { ReactiveFormsModule, FormBuilder, FormGroup, Validators } from '@angular/forms';
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import { ActivatedRoute, Router } from '@angular/router';
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import { forkJoin, of } from 'rxjs';
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import { switchMap } from 'rxjs/operators';
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import { LucideAngularModule, Trash2, Sparkles } from 'lucide-angular';
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import { TranslatePipe, TranslateService } from '@ngx-translate/core';
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import { CampaignService } from '../../../services/campaign.service';
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import { NpcService } from '../../../services/npc.service';
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import { RandomTableService } from '../../../services/random-table.service';
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import { EnemyService } from '../../../services/enemy.service';
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import { PageService } from '../../../services/page.service';
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import { LayoutService } from '../../../services/layout.service';
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import { PageTitleService } from '../../../services/page-title.service';
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import { Chapter } from '../../../services/campaign.model';
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import { Page } from '../../../services/page.model';
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import { loadCampaignTreeData, buildCampaignSidebarConfig } from '../../campaign-tree.helper';
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import { LoreLinkPickerComponent } from '../../../shared/lore-link-picker/lore-link-picker.component';
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import { AiChatDrawerComponent } from '../../../shared/ai-chat-drawer/ai-chat-drawer.component';
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import { ImageGalleryComponent } from '../../../shared/image-gallery/image-gallery.component';
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import { IconPickerComponent } from '../../../shared/icon-picker/icon-picker.component';
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import { ExpandableSectionComponent } from '../../../shared/expandable-section/expandable-section.component';
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import { CAMPAIGN_ICON_OPTIONS } from '../../campaign-icons';
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import { ConfirmDialogService } from '../../../shared/confirm-dialog/confirm-dialog.service';
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import { EntityAssistPanelComponent } from '../../../shared/entity-assist-panel/entity-assist-panel.component';
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import { FieldProposal } from '../../../services/entity-assist.model';
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import { SceneDraftPanelComponent } from '../../../shared/scene-draft-panel/scene-draft-panel.component';
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/**
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* Écran d'édition d'un Chapitre. Donnée de SCÉNARIO uniquement.
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*
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* Depuis Playthrough : la progression et le toggle des flags se font dans le
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* contexte d'une Partie (voir Playthrough Detail). On garde ici uniquement les
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* prérequis (conditions de déblocage), qui font partie du scénario.
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*/
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@Component({
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selector: 'app-chapter-edit',
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imports: [
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ReactiveFormsModule,
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LucideAngularModule,
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LoreLinkPickerComponent,
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AiChatDrawerComponent,
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ImageGalleryComponent,
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IconPickerComponent,
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ExpandableSectionComponent,
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EntityAssistPanelComponent,
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SceneDraftPanelComponent,
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TranslatePipe
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],
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templateUrl: './chapter-edit.component.html',
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styleUrls: ['./chapter-edit.component.scss']
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})
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export class ChapterEditComponent implements OnInit, OnDestroy {
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readonly Trash2 = Trash2;
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readonly Sparkles = Sparkles;
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readonly campaignIconOptions = CAMPAIGN_ICON_OPTIONS;
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selectedIcon: string | null = null;
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chatOpen = false;
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readonly chatQuickSuggestions: string[];
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toggleChat(): void { this.chatOpen = !this.chatOpen; }
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/** Applique au FORMULAIRE les champs étoffés retenus (Pilier A). Non destructif. */
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onAssistApplied(fields: FieldProposal[]): void {
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const patch: Record<string, string> = {};
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for (const f of fields) {
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if (this.form.get(f.key)) patch[f.key] = f.proposedValue;
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}
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this.form.patchValue(patch);
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}
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/** Après création de scènes par l'IA : on ouvre le graphe du chapitre pour les voir. */
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onScenesCreated(n: number): void {
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if (n > 0) {
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this.router.navigate(['/campaigns', this.campaignId, 'arcs', this.arcId, 'chapters', this.chapterId, 'graph']);
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}
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}
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form: FormGroup;
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campaignId = '';
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arcId = '';
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chapterId = '';
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chapter: Chapter | null = null;
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/** `?assist=draft-scenes` (bouton « Corriger » du guidage) → panneau IA déployé d'office. */
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assistParam: string | null = null;
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availablePages: Page[] = [];
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loreId: string | null = null;
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relatedPageIds: string[] = [];
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illustrationImageIds: string[] = [];
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// ─────────────── État « rempli » par section (pastille de l'en-tête) ───────────────
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// Seul le titre est requis ; ces getters signalent ce qui contient déjà du contenu.
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get illustrationsFilled(): boolean { return this.illustrationImageIds.length > 0; }
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get gmNotesFilled(): boolean { return !!this.form.value.gmNotes; }
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get objectivesStakesFilled(): boolean {
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const v = this.form.value;
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return !!(v.playerObjectives || v.narrativeStakes);
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}
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get loreFilled(): boolean { return this.relatedPageIds.length > 0; }
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constructor(
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private fb: FormBuilder,
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private route: ActivatedRoute,
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private router: Router,
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private campaignService: CampaignService,
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private npcService: NpcService,
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private randomTableService: RandomTableService,
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private enemyService: EnemyService,
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private pageService: PageService,
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private layoutService: LayoutService,
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private pageTitleService: PageTitleService,
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private confirmDialog: ConfirmDialogService,
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private translate: TranslateService,
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private destroyRef: DestroyRef
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) {
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this.form = this.fb.group({
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name: ['', Validators.required],
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description: [''],
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gmNotes: [''],
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playerObjectives: [''],
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narrativeStakes: ['']
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});
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this.chatQuickSuggestions = [
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this.translate.instant('chapterEdit.chatSuggestion1'),
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this.translate.instant('chapterEdit.chatSuggestion2'),
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this.translate.instant('chapterEdit.chatSuggestion3')
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];
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}
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ngOnInit(): void {
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this.route.paramMap.pipe(takeUntilDestroyed(this.destroyRef)).subscribe(pm => {
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const newCampaignId = pm.get('campaignId')!;
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const newArcId = pm.get('arcId')!;
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const newChapterId = pm.get('chapterId')!;
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if (newChapterId !== this.chapterId ||
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newArcId !== this.arcId ||
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newCampaignId !== this.campaignId) {
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this.campaignId = newCampaignId;
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this.arcId = newArcId;
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this.chapterId = newChapterId;
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this.assistParam = this.route.snapshot.queryParamMap.get('assist');
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this.loadAll();
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}
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});
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}
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private loadAll(): void {
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forkJoin({
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campaign: this.campaignService.getCampaignById(this.campaignId),
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allCampaigns: this.campaignService.getAllCampaigns(),
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chapter: this.campaignService.getChapterById(this.chapterId),
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treeData: loadCampaignTreeData(this.campaignService, this.campaignId, this.npcService, this.randomTableService, this.enemyService)
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}).pipe(
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switchMap(data => {
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const lid = data.campaign.loreId ?? null;
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const pages$ = lid ? this.pageService.getByLoreId(lid) : of([] as Page[]);
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return pages$.pipe(switchMap(pages => of({ ...data, pages, loreId: lid })));
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})
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).subscribe(({ campaign, allCampaigns, chapter, treeData, pages, loreId }) => {
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this.chapter = chapter;
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this.pageTitleService.set(chapter.name);
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this.loreId = loreId;
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this.availablePages = pages;
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this.relatedPageIds = [...(chapter.relatedPageIds ?? [])];
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this.selectedIcon = chapter.icon ?? null;
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this.illustrationImageIds = [...(chapter.illustrationImageIds ?? [])];
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this.form.patchValue({
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name: chapter.name,
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description: chapter.description ?? '',
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gmNotes: chapter.gmNotes ?? '',
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playerObjectives: chapter.playerObjectives ?? '',
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narrativeStakes: chapter.narrativeStakes ?? ''
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});
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this.layoutService.show(buildCampaignSidebarConfig(campaign, allCampaigns, treeData, this.campaignId, this.translate));
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});
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}
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submit(): void {
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if (this.form.invalid || !this.chapter) return;
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this.campaignService.updateChapter(this.chapterId, {
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name: this.form.value.name,
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description: this.form.value.description,
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arcId: this.arcId,
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order: this.chapter.order ?? 1,
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gmNotes: this.form.value.gmNotes,
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playerObjectives: this.form.value.playerObjectives,
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narrativeStakes: this.form.value.narrativeStakes,
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relatedPageIds: this.relatedPageIds,
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illustrationImageIds: this.illustrationImageIds,
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icon: this.selectedIcon
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}).subscribe({
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next: () => this.router.navigate(['/campaigns', this.campaignId, 'arcs', this.arcId, 'chapters', this.chapterId]),
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error: () => console.error('Erreur lors de la sauvegarde')
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});
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}
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delete(): void {
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this.confirmDialog.confirm({
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title: this.translate.instant('chapterEdit.deleteTitle'),
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message: this.translate.instant('chapterEdit.deleteMessage', { name: this.chapter?.name }),
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details: [this.translate.instant('chapterEdit.irreversible')],
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confirmLabel: this.translate.instant('common.delete'),
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variant: 'danger'
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}).then(ok => {
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if (!ok) return;
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this.campaignService.deleteChapter(this.chapterId).subscribe({
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next: () => this.router.navigate(['/campaigns', this.campaignId]),
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error: () => console.error('Erreur lors de la suppression')
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});
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});
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}
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cancel(): void {
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this.router.navigate(['/campaigns', this.campaignId, 'arcs', this.arcId, 'chapters', this.chapterId]);
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}
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ngOnDestroy(): void {}
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}
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