<div class="view-page" *ngIf="scene">

  <header class="view-header">
    <div>
      <h1>{{ scene.name }}</h1>
      <p class="view-subtitle">Scène</p>
    </div>
    <div class="view-actions">
      <button type="button" class="btn-primary" (click)="editMode()">
        <lucide-icon [img]="Pencil" [size]="14"></lucide-icon>
        Modifier
      </button>
    </div>
  </header>

  <!-- Illustrations -->
  <section class="view-section" *ngIf="(scene.illustrationImageIds?.length ?? 0) > 0">
    <app-image-gallery [imageIds]="scene.illustrationImageIds ?? []"></app-image-gallery>
  </section>

  <!-- Description courte -->
  <section class="view-section">
    <h2 class="view-section-title"><span class="view-section-icon">📝</span> Description</h2>
    <p class="view-section-body" *ngIf="scene.description?.trim(); else emptyDesc">{{ scene.description }}</p>
    <ng-template #emptyDesc><p class="view-section-empty">Non renseigné</p></ng-template>
  </section>

  <!-- Contexte et ambiance -->
  <div class="view-row" *ngIf="scene.location?.trim() || scene.timing?.trim()">
    <section class="view-section" *ngIf="scene.location?.trim()">
      <h2 class="view-section-title"><span class="view-section-icon">📍</span> Lieu</h2>
      <p class="view-section-body">{{ scene.location }}</p>
    </section>
    <section class="view-section" *ngIf="scene.timing?.trim()">
      <h2 class="view-section-title"><span class="view-section-icon">⏰</span> Moment</h2>
      <p class="view-section-body">{{ scene.timing }}</p>
    </section>
  </div>

  <section class="view-section" *ngIf="scene.atmosphere?.trim()">
    <h2 class="view-section-title"><span class="view-section-icon">🌫️</span> Ambiance et atmosphère</h2>
    <p class="view-section-body">{{ scene.atmosphere }}</p>
  </section>

  <!-- Narration pour les joueurs -->
  <section class="view-section" *ngIf="scene.playerNarration?.trim()">
    <h2 class="view-section-title"><span class="view-section-icon">📖</span> Narration pour les joueurs</h2>
    <p class="view-section-body">{{ scene.playerNarration }}</p>
  </section>

  <!-- Choix et conséquences -->
  <section class="view-section" *ngIf="scene.choicesConsequences?.trim()">
    <h2 class="view-section-title"><span class="view-section-icon">🔀</span> Choix et conséquences</h2>
    <p class="view-section-body">{{ scene.choicesConsequences }}</p>
  </section>

  <!-- Combat ou rencontre -->
  <ng-container *ngIf="scene.combatDifficulty?.trim() || scene.enemies?.trim()">
    <section class="view-section" *ngIf="scene.combatDifficulty?.trim()">
      <h2 class="view-section-title"><span class="view-section-icon">⚔️</span> Difficulté estimée</h2>
      <p class="view-section-body">{{ scene.combatDifficulty }}</p>
    </section>
    <section class="view-section" *ngIf="scene.enemies?.trim()">
      <h2 class="view-section-title"><span class="view-section-icon">🐲</span> Ennemis et créatures</h2>
      <p class="view-section-body">{{ scene.enemies }}</p>
    </section>
  </ng-container>

  <!-- Notes et secrets du MJ (privé) -->
  <section class="view-section view-section--private" *ngIf="scene.gmSecretNotes?.trim()">
    <h2 class="view-section-title">
      <span class="view-section-icon">🔒</span>
      Notes et secrets du MJ
    </h2>
    <p class="view-section-body">{{ scene.gmSecretNotes }}</p>
  </section>

  <!-- Pages Lore liées -->
  <section class="view-section" *ngIf="loreId && (scene.relatedPageIds?.length ?? 0) > 0">
    <h2 class="view-section-title"><span class="view-section-icon">🔗</span> Pages Lore associées</h2>
    <div class="view-chips">
      <a class="view-chip"
         *ngFor="let relId of scene.relatedPageIds"
         [routerLink]="['/lore', loreId, 'pages', relId]">
        {{ titleOfRelated(relId) }}
      </a>
    </div>
  </section>

</div>
