Intégration du graphe et du multi-branche pour la partie campagne
This commit is contained in:
@@ -19,6 +19,7 @@ export const routes: Routes = [
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{ path: 'campaigns/:campaignId/arcs/:arcId/edit', loadComponent: () => import('./campaigns/arc-edit/arc-edit.component').then(m => m.ArcEditComponent) },
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{ path: 'campaigns/:campaignId/arcs/:arcId/chapters/create', loadComponent: () => import('./campaigns/chapter-create/chapter-create.component').then(m => m.ChapterCreateComponent) },
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{ path: 'campaigns/:campaignId/arcs/:arcId/chapters/:chapterId', loadComponent: () => import('./campaigns/chapter-view/chapter-view.component').then(m => m.ChapterViewComponent) },
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{ path: 'campaigns/:campaignId/arcs/:arcId/chapters/:chapterId/graph', loadComponent: () => import('./campaigns/chapter-graph/chapter-graph.component').then(m => m.ChapterGraphComponent) },
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{ path: 'campaigns/:campaignId/arcs/:arcId/chapters/:chapterId/edit', loadComponent: () => import('./campaigns/chapter-edit/chapter-edit.component').then(m => m.ChapterEditComponent) },
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{ path: 'campaigns/:campaignId/arcs/:arcId/chapters/:chapterId/scenes/create', loadComponent: () => import('./campaigns/scene-create/scene-create.component').then(m => m.SceneCreateComponent) },
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{ path: 'campaigns/:campaignId/arcs/:arcId/chapters/:chapterId/scenes/:sceneId', loadComponent: () => import('./campaigns/scene-view/scene-view.component').then(m => m.SceneViewComponent) },
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@@ -0,0 +1,64 @@
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<div class="graph-page">
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<div class="page-header">
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<div>
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<h1>{{ chapter?.name || 'Chapitre' }} — Carte</h1>
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<p class="subtitle">Organigramme des scènes et de leurs branches narratives</p>
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</div>
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<button type="button" class="btn-secondary" (click)="back()">
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<lucide-icon [img]="ArrowLeft" [size]="14"></lucide-icon>
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Retour au chapitre
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</button>
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</div>
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<div class="graph-empty" *ngIf="scenes.length === 0">
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<p>Ce chapitre n'a aucune scène. Créez-en pour voir apparaître la carte.</p>
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</div>
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<div class="graph-container" *ngIf="scenes.length > 0">
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<svg [attr.width]="svgWidth" [attr.height]="svgHeight" class="graph-svg">
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<defs>
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<marker id="arrowhead" viewBox="0 0 10 10" refX="9" refY="5"
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markerWidth="7" markerHeight="7" orient="auto-start-reverse">
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<path d="M 0 0 L 10 5 L 0 10 z" fill="#6b7280" />
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</marker>
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</defs>
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<g class="edges">
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<g class="edge" *ngFor="let edge of edges">
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<line [attr.x1]="edge.x1" [attr.y1]="edge.y1"
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[attr.x2]="edge.x2" [attr.y2]="edge.y2"
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stroke="#6b7280" stroke-width="2"
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marker-end="url(#arrowhead)" />
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<text *ngIf="edge.label"
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[attr.x]="edge.labelX"
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[attr.y]="edge.labelY"
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text-anchor="middle"
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class="edge-label">
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{{ edge.label }}
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</text>
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</g>
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</g>
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<g class="nodes">
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<g class="node" *ngFor="let node of nodes" (click)="openScene(node.id)">
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<title>{{ node.name }}</title>
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<rect [attr.x]="node.x" [attr.y]="node.y"
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[attr.width]="NODE_WIDTH" [attr.height]="NODE_HEIGHT"
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rx="8" ry="8" class="node-box" />
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<text [attr.x]="node.x + NODE_WIDTH / 2"
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[attr.y]="node.y + NODE_HEIGHT / 2 + 5"
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text-anchor="middle"
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class="node-label">
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{{ node.displayName }}
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</text>
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</g>
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</g>
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</svg>
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<small class="graph-hint">
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💡 Cliquez sur une scène pour l'ouvrir. Les scènes non reliées au point d'entrée (scène d'ordre 1) apparaissent en bas.
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</small>
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</div>
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</div>
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@@ -0,0 +1,86 @@
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.graph-page {
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padding: 2.5rem 2rem;
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max-width: 100%;
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}
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.page-header {
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display: flex;
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align-items: flex-start;
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justify-content: space-between;
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gap: 1rem;
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margin-bottom: 2rem;
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.subtitle {
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color: #6b7280;
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font-size: 0.9rem;
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margin: 0.25rem 0 0;
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}
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}
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.graph-empty {
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padding: 2rem;
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text-align: center;
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color: #6b7280;
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background: #f9fafb;
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border-radius: 8px;
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border: 1px dashed #d1d5db;
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}
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.graph-container {
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background: #fafafa;
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border: 1px solid #e5e7eb;
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border-radius: 12px;
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padding: 20px;
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overflow: auto;
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display: flex;
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justify-content: center;
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flex-direction: column;
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align-items: center;
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}
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.graph-svg {
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display: block;
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max-width: 100%;
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}
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.node {
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cursor: pointer;
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.node-box {
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fill: #ffffff;
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stroke: #1f2937;
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stroke-width: 2;
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transition: fill 0.15s ease, stroke 0.15s ease;
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}
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.node-label {
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font-size: 0.9rem;
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font-weight: 500;
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fill: #1f2937;
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pointer-events: none;
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}
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&:hover .node-box {
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fill: #eef2ff;
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stroke: #4f46e5;
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}
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}
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.edge-label {
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font-size: 0.75rem;
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fill: #4b5563;
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font-style: italic;
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// Halo blanc autour du texte pour garantir la lisibilité même s'il passe
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// sur une ligne ou un autre élément.
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paint-order: stroke;
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stroke: #fafafa;
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stroke-width: 3px;
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stroke-linejoin: round;
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}
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.graph-hint {
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display: block;
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margin-top: 1rem;
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color: #6b7280;
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font-size: 0.85rem;
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}
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204
web/src/app/campaigns/chapter-graph/chapter-graph.component.ts
Normal file
204
web/src/app/campaigns/chapter-graph/chapter-graph.component.ts
Normal file
@@ -0,0 +1,204 @@
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import { Component, OnInit, OnDestroy } from '@angular/core';
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import { CommonModule } from '@angular/common';
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import { ActivatedRoute, Router, RouterModule } from '@angular/router';
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import { forkJoin } from 'rxjs';
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import { LucideAngularModule, ArrowLeft } from 'lucide-angular';
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import { CampaignService } from '../../services/campaign.service';
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import { LayoutService, GlobalItem } from '../../services/layout.service';
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import { PageTitleService } from '../../services/page-title.service';
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import { Campaign, Chapter, Scene } from '../../services/campaign.model';
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import { loadCampaignTreeData, buildCampaignTree } from '../campaign-tree.helper';
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interface GraphNode { id: string; name: string; displayName: string; x: number; y: number; }
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interface GraphEdge { label: string; x1: number; y1: number; x2: number; y2: number; labelX: number; labelY: number; }
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/**
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* Vue graphique d'un chapitre : organigramme des scènes et branches narratives.
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* Layout custom (BFS par niveaux) en SVG — évite une dépendance lourde type ngx-graph.
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*/
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@Component({
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selector: 'app-chapter-graph',
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standalone: true,
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imports: [CommonModule, RouterModule, LucideAngularModule],
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templateUrl: './chapter-graph.component.html',
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styleUrls: ['./chapter-graph.component.scss']
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})
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export class ChapterGraphComponent implements OnInit, OnDestroy {
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readonly ArrowLeft = ArrowLeft;
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campaignId = '';
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arcId = '';
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chapterId = '';
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chapter: Chapter | null = null;
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scenes: Scene[] = [];
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nodes: GraphNode[] = [];
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edges: GraphEdge[] = [];
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readonly NODE_WIDTH = 220;
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readonly NODE_HEIGHT = 64;
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readonly H_SPACING = 50;
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readonly V_SPACING = 90;
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readonly MAX_LABEL_CHARS = 26;
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svgWidth = 600;
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svgHeight = 400;
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constructor(
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private route: ActivatedRoute,
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private router: Router,
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private campaignService: CampaignService,
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private layoutService: LayoutService,
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private pageTitleService: PageTitleService
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) {}
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ngOnInit(): void {
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this.route.paramMap.subscribe(pm => {
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this.campaignId = pm.get('campaignId')!;
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this.arcId = pm.get('arcId')!;
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this.chapterId = pm.get('chapterId')!;
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this.load();
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});
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}
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private load(): void {
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forkJoin({
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campaign: this.campaignService.getCampaignById(this.campaignId),
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allCampaigns: this.campaignService.getAllCampaigns(),
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chapter: this.campaignService.getChapterById(this.chapterId),
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scenes: this.campaignService.getScenes(this.chapterId),
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treeData: loadCampaignTreeData(this.campaignService, this.campaignId)
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}).subscribe(({ campaign, allCampaigns, chapter, scenes, treeData }) => {
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this.chapter = chapter;
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this.scenes = scenes;
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this.pageTitleService.set(`${chapter.name} — Carte`);
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this.buildGraph();
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const globalItems: GlobalItem[] = allCampaigns.map((c: Campaign) => ({
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id: c.id!, name: c.name, route: `/campaigns/${c.id}`
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}));
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this.layoutService.show({
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title: campaign.name,
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items: buildCampaignTree(this.campaignId, treeData),
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footerLabel: 'Toutes les campagnes',
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createActions: [],
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globalItems,
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globalBackLabel: 'Toutes les campagnes',
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globalBackRoute: '/campaigns'
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});
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});
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}
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/**
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* Layout en niveaux par BFS depuis la scène d'entrée (order le plus bas).
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* Scènes non atteignables rassemblées dans un niveau "orphelin" tout en bas.
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*/
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private buildGraph(): void {
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if (this.scenes.length === 0) {
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this.nodes = []; this.edges = [];
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this.svgWidth = 600; this.svgHeight = 200;
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return;
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}
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const sorted = [...this.scenes].sort((a, b) => (a.order ?? 0) - (b.order ?? 0));
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const entry = sorted[0];
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const levelOf = new Map<string, number>();
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levelOf.set(entry.id!, 0);
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const queue: string[] = [entry.id!];
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while (queue.length > 0) {
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const curId = queue.shift()!;
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const curLevel = levelOf.get(curId)!;
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const curScene = this.scenes.find(s => s.id === curId);
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if (!curScene?.branches) continue;
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for (const b of curScene.branches) {
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if (!levelOf.has(b.targetSceneId)) {
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levelOf.set(b.targetSceneId, curLevel + 1);
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queue.push(b.targetSceneId);
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}
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}
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}
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const reachableMax = levelOf.size > 0 ? Math.max(...Array.from(levelOf.values())) : 0;
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const orphanLevel = reachableMax + 1;
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for (const s of this.scenes) {
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if (!levelOf.has(s.id!)) levelOf.set(s.id!, orphanLevel);
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}
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const byLevel = new Map<number, Scene[]>();
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for (const s of this.scenes) {
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const lvl = levelOf.get(s.id!)!;
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if (!byLevel.has(lvl)) byLevel.set(lvl, []);
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byLevel.get(lvl)!.push(s);
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}
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const maxPerLevel = Math.max(...Array.from(byLevel.values()).map(arr => arr.length));
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const rowWidth = maxPerLevel * this.NODE_WIDTH + (maxPerLevel - 1) * this.H_SPACING;
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const nodes: GraphNode[] = [];
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for (const [lvl, arr] of byLevel.entries()) {
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const count = arr.length;
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const levelWidth = count * this.NODE_WIDTH + (count - 1) * this.H_SPACING;
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const startX = (rowWidth - levelWidth) / 2;
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arr.forEach((s, i) => {
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nodes.push({
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id: s.id!,
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name: s.name,
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displayName: this.truncate(s.name),
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x: startX + i * (this.NODE_WIDTH + this.H_SPACING),
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y: lvl * (this.NODE_HEIGHT + this.V_SPACING)
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});
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});
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}
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const nodeMap = new Map(nodes.map(n => [n.id, n]));
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const edges: GraphEdge[] = [];
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for (const scene of this.scenes) {
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const from = nodeMap.get(scene.id!);
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if (!from || !scene.branches) continue;
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// On positionne chaque label a une fraction t differente de l'arete selon
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// son index parmi les sorties du meme noeud source. Evite le chevauchement
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// des labels au milieu quand plusieurs aretes convergent/divergent.
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const siblings = scene.branches.filter(b => nodeMap.has(b.targetSceneId));
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const count = siblings.length;
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siblings.forEach((b, idx) => {
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const to = nodeMap.get(b.targetSceneId)!;
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const x1 = from.x + this.NODE_WIDTH / 2;
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const y1 = from.y + this.NODE_HEIGHT;
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const x2 = to.x + this.NODE_WIDTH / 2;
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const y2 = to.y;
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// t ∈ [0.25, 0.55] : labels plutot pres de la source, echelonnes.
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const t = count === 1 ? 0.5 : 0.25 + (idx / (count - 1)) * 0.3;
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edges.push({
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label: b.label,
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x1, y1, x2, y2,
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labelX: x1 + (x2 - x1) * t,
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labelY: y1 + (y2 - y1) * t - 4
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});
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});
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}
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this.nodes = nodes;
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this.edges = edges;
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this.svgWidth = Math.max(rowWidth + 40, 600);
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this.svgHeight = (orphanLevel + 1) * (this.NODE_HEIGHT + this.V_SPACING) + 40;
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}
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private truncate(text: string): string {
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return text.length > this.MAX_LABEL_CHARS
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? text.slice(0, this.MAX_LABEL_CHARS - 1) + '…'
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: text;
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}
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openScene(sceneId: string): void {
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this.router.navigate(['/campaigns', this.campaignId, 'arcs', this.arcId, 'chapters', this.chapterId, 'scenes', sceneId]);
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}
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back(): void {
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this.router.navigate(['/campaigns', this.campaignId, 'arcs', this.arcId, 'chapters', this.chapterId]);
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}
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ngOnDestroy(): void {
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this.layoutService.hide();
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}
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}
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@@ -6,6 +6,11 @@
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<p class="view-subtitle">Chapitre</p>
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</div>
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<div class="view-actions">
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<button type="button" class="btn-secondary" (click)="openGraph()"
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title="Voir l'organigramme des scènes et de leurs branches">
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<lucide-icon [img]="Network" [size]="14"></lucide-icon>
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Carte du chapitre
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</button>
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<button type="button" class="btn-primary" (click)="editMode()">
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<lucide-icon [img]="Pencil" [size]="14"></lucide-icon>
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Modifier
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||||
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@@ -3,7 +3,7 @@ import { CommonModule } from '@angular/common';
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import { ActivatedRoute, Router, RouterModule } from '@angular/router';
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import { forkJoin, of } from 'rxjs';
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import { switchMap } from 'rxjs/operators';
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||||
import { LucideAngularModule, Pencil } from 'lucide-angular';
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import { LucideAngularModule, Pencil, Network } from 'lucide-angular';
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import { CampaignService } from '../../services/campaign.service';
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||||
import { PageService } from '../../services/page.service';
|
||||
import { LayoutService, GlobalItem } from '../../services/layout.service';
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||||
@@ -26,6 +26,7 @@ import { ImageGalleryComponent } from '../../shared/image-gallery/image-gallery.
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})
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export class ChapterViewComponent implements OnInit, OnDestroy {
|
||||
readonly Pencil = Pencil;
|
||||
readonly Network = Network;
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||||
|
||||
campaignId = '';
|
||||
arcId = '';
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||||
@@ -105,6 +106,12 @@ export class ChapterViewComponent implements OnInit, OnDestroy {
|
||||
]);
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||||
}
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openGraph(): void {
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this.router.navigate([
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'/campaigns', this.campaignId, 'arcs', this.arcId, 'chapters', this.chapterId, 'graph'
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]);
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||||
}
|
||||
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ngOnDestroy(): void {
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this.layoutService.hide();
|
||||
}
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||||
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||||
@@ -105,6 +105,64 @@
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||||
</div>
|
||||
</app-expandable-section>
|
||||
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||||
<!-- Section : Branches narratives (graphe intra-chapitre) -->
|
||||
<app-expandable-section title="Branches narratives" icon="🌿">
|
||||
<div class="branches-hint" *ngIf="siblingScenes.length === 0">
|
||||
<small class="field-hint">
|
||||
💡 Il faut au moins une autre scène dans ce chapitre pour créer des branches.
|
||||
Créez d'abord d'autres scènes, puis revenez ici pour les connecter.
|
||||
</small>
|
||||
</div>
|
||||
|
||||
<div class="branches-list" *ngIf="siblingScenes.length > 0">
|
||||
<div class="branch-item" *ngFor="let branch of branches; let i = index; trackBy: trackByIndex">
|
||||
<div class="field">
|
||||
<label>Libellé du choix</label>
|
||||
<input
|
||||
type="text"
|
||||
[value]="branch.label"
|
||||
(input)="updateBranchLabel(i, $any($event.target).value)"
|
||||
placeholder="Ex: Si les joueurs attaquent le garde" />
|
||||
</div>
|
||||
|
||||
<div class="field">
|
||||
<label>Scène de destination *</label>
|
||||
<select
|
||||
(change)="updateBranchTarget(i, $any($event.target).value)">
|
||||
<option value="" [selected]="!branch.targetSceneId">— Choisir une scène —</option>
|
||||
<option *ngFor="let s of siblingScenes"
|
||||
[value]="s.id"
|
||||
[selected]="s.id === branch.targetSceneId">{{ s.name }}</option>
|
||||
</select>
|
||||
</div>
|
||||
|
||||
<div class="field">
|
||||
<label>Condition MJ (optionnel)</label>
|
||||
<input
|
||||
type="text"
|
||||
[value]="branch.condition || ''"
|
||||
(input)="updateBranchCondition(i, $any($event.target).value)"
|
||||
placeholder="Ex: Jet de Persuasion DD 15 réussi" />
|
||||
</div>
|
||||
|
||||
<button type="button" class="btn-remove-branch" (click)="removeBranch(i)"
|
||||
title="Supprimer cette branche">
|
||||
<lucide-icon [img]="Trash2" [size]="14"></lucide-icon>
|
||||
Retirer
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<button type="button" class="btn-add-branch" (click)="addBranch()">
|
||||
+ Ajouter une branche
|
||||
</button>
|
||||
|
||||
<small class="field-hint">
|
||||
Chaque branche représente une "sortie" possible depuis cette scène selon l'action des joueurs.
|
||||
Les cibles sont limitées aux scènes du même chapitre.
|
||||
</small>
|
||||
</div>
|
||||
</app-expandable-section>
|
||||
|
||||
<!-- Section : Combat ou rencontre -->
|
||||
<app-expandable-section title="Combat ou rencontre" icon="⚔️">
|
||||
<div class="field">
|
||||
|
||||
@@ -29,3 +29,55 @@
|
||||
gap: 0.4rem;
|
||||
margin-left: auto;
|
||||
}
|
||||
|
||||
// Branches narratives : cartes empilées avec libellé / cible / condition / bouton retirer.
|
||||
.branches-list {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 1rem;
|
||||
}
|
||||
|
||||
.branch-item {
|
||||
position: relative;
|
||||
padding: 1rem;
|
||||
background: #f9fafb;
|
||||
border: 1px solid #e5e7eb;
|
||||
border-radius: 8px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.75rem;
|
||||
}
|
||||
|
||||
.btn-add-branch {
|
||||
align-self: flex-start;
|
||||
padding: 0.5rem 0.9rem;
|
||||
background: transparent;
|
||||
color: #1f2937;
|
||||
border: 1px dashed #9ca3af;
|
||||
border-radius: 8px;
|
||||
cursor: pointer;
|
||||
font-size: 0.9rem;
|
||||
|
||||
&:hover {
|
||||
background: #f3f4f6;
|
||||
border-color: #1f2937;
|
||||
}
|
||||
}
|
||||
|
||||
.btn-remove-branch {
|
||||
align-self: flex-end;
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
gap: 0.3rem;
|
||||
padding: 0.35rem 0.7rem;
|
||||
background: transparent;
|
||||
color: #b91c1c;
|
||||
border: 1px solid #fca5a5;
|
||||
border-radius: 6px;
|
||||
cursor: pointer;
|
||||
font-size: 0.85rem;
|
||||
|
||||
&:hover {
|
||||
background: #fef2f2;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,7 +9,7 @@ import { CampaignService } from '../../services/campaign.service';
|
||||
import { PageService } from '../../services/page.service';
|
||||
import { LayoutService, GlobalItem } from '../../services/layout.service';
|
||||
import { PageTitleService } from '../../services/page-title.service';
|
||||
import { Campaign, Scene } from '../../services/campaign.model';
|
||||
import { Campaign, Scene, SceneBranch } from '../../services/campaign.model';
|
||||
import { Page } from '../../services/page.model';
|
||||
import { loadCampaignTreeData, buildCampaignTree } from '../campaign-tree.helper';
|
||||
import { ExpandableSectionComponent } from '../../shared/expandable-section/expandable-section.component';
|
||||
@@ -54,6 +54,11 @@ export class SceneEditComponent implements OnInit, OnDestroy {
|
||||
relatedPageIds: string[] = [];
|
||||
illustrationImageIds: string[] = [];
|
||||
|
||||
/** Scènes du chapitre courant (hors scène éditée) — alimente le dropdown des cibles. */
|
||||
siblingScenes: Scene[] = [];
|
||||
/** Branches narratives (état local mutable, persisté au submit). */
|
||||
branches: SceneBranch[] = [];
|
||||
|
||||
constructor(
|
||||
private fb: FormBuilder,
|
||||
private route: ActivatedRoute,
|
||||
@@ -109,6 +114,7 @@ export class SceneEditComponent implements OnInit, OnDestroy {
|
||||
campaign: this.campaignService.getCampaignById(this.campaignId),
|
||||
allCampaigns: this.campaignService.getAllCampaigns(),
|
||||
scene: this.campaignService.getSceneById(this.sceneId),
|
||||
chapterScenes: this.campaignService.getScenes(this.chapterId),
|
||||
treeData: loadCampaignTreeData(this.campaignService, this.campaignId)
|
||||
}).pipe(
|
||||
switchMap(data => {
|
||||
@@ -116,13 +122,15 @@ export class SceneEditComponent implements OnInit, OnDestroy {
|
||||
const pages$ = lid ? this.pageService.getByLoreId(lid) : of([] as Page[]);
|
||||
return pages$.pipe(switchMap(pages => of({ ...data, pages, loreId: lid })));
|
||||
})
|
||||
).subscribe(({ campaign, allCampaigns, scene, treeData, pages, loreId }) => {
|
||||
).subscribe(({ campaign, allCampaigns, scene, chapterScenes, treeData, pages, loreId }) => {
|
||||
this.scene = scene;
|
||||
this.pageTitleService.set(scene.name);
|
||||
this.loreId = loreId;
|
||||
this.availablePages = pages;
|
||||
this.relatedPageIds = [...(scene.relatedPageIds ?? [])];
|
||||
this.illustrationImageIds = [...(scene.illustrationImageIds ?? [])];
|
||||
this.siblingScenes = chapterScenes.filter(s => s.id !== this.sceneId);
|
||||
this.branches = (scene.branches ?? []).map(b => ({ ...b }));
|
||||
this.form.patchValue({
|
||||
name: scene.name,
|
||||
description: scene.description ?? '',
|
||||
@@ -170,7 +178,8 @@ export class SceneEditComponent implements OnInit, OnDestroy {
|
||||
combatDifficulty: this.form.value.combatDifficulty,
|
||||
enemies: this.form.value.enemies,
|
||||
relatedPageIds: this.relatedPageIds,
|
||||
illustrationImageIds: this.illustrationImageIds
|
||||
illustrationImageIds: this.illustrationImageIds,
|
||||
branches: this.branches
|
||||
}).subscribe({
|
||||
next: () => this.router.navigate(['/campaigns', this.campaignId, 'arcs', this.arcId, 'chapters', this.chapterId, 'scenes', this.sceneId]),
|
||||
error: () => console.error('Erreur lors de la sauvegarde')
|
||||
@@ -189,6 +198,30 @@ export class SceneEditComponent implements OnInit, OnDestroy {
|
||||
this.router.navigate(['/campaigns', this.campaignId, 'arcs', this.arcId, 'chapters', this.chapterId, 'scenes', this.sceneId]);
|
||||
}
|
||||
|
||||
// ─────────────── Gestion des branches narratives ───────────────
|
||||
|
||||
trackByIndex = (i: number) => i;
|
||||
|
||||
addBranch(): void {
|
||||
this.branches.push({ label: '', targetSceneId: '', condition: '' });
|
||||
}
|
||||
|
||||
removeBranch(index: number): void {
|
||||
this.branches.splice(index, 1);
|
||||
}
|
||||
|
||||
updateBranchLabel(index: number, value: string): void {
|
||||
this.branches[index].label = value;
|
||||
}
|
||||
|
||||
updateBranchTarget(index: number, value: string): void {
|
||||
this.branches[index].targetSceneId = value;
|
||||
}
|
||||
|
||||
updateBranchCondition(index: number, value: string): void {
|
||||
this.branches[index].condition = value;
|
||||
}
|
||||
|
||||
ngOnDestroy(): void {
|
||||
this.layoutService.hide();
|
||||
}
|
||||
|
||||
@@ -87,6 +87,16 @@ export interface ChapterCreate {
|
||||
illustrationImageIds?: string[];
|
||||
}
|
||||
|
||||
/**
|
||||
* Branche narrative : sortie possible d'une scène vers une autre du même chapitre.
|
||||
* Pendant TS du Value Object Java SceneBranch.
|
||||
*/
|
||||
export interface SceneBranch {
|
||||
label: string;
|
||||
targetSceneId: string;
|
||||
condition?: string;
|
||||
}
|
||||
|
||||
export interface Scene {
|
||||
id?: string;
|
||||
name: string;
|
||||
@@ -106,6 +116,9 @@ export interface Scene {
|
||||
|
||||
relatedPageIds?: string[];
|
||||
illustrationImageIds?: string[];
|
||||
|
||||
/** Sorties narratives (graphe intra-chapitre). */
|
||||
branches?: SceneBranch[];
|
||||
}
|
||||
|
||||
export interface SceneCreate {
|
||||
@@ -125,4 +138,5 @@ export interface SceneCreate {
|
||||
|
||||
relatedPageIds?: string[];
|
||||
illustrationImageIds?: string[];
|
||||
branches?: SceneBranch[];
|
||||
}
|
||||
|
||||
@@ -2,7 +2,9 @@
|
||||
background: #1f2937;
|
||||
border: 1px solid #374151;
|
||||
border-radius: 8px;
|
||||
overflow: hidden;
|
||||
// Pas de overflow: hidden : les dropdowns en position absolute (ex. LoreLinkPicker)
|
||||
// doivent pouvoir deborder du conteneur. Le padding interne evite tout debordement
|
||||
// visuel des coins arrondis en rendu normal.
|
||||
|
||||
&.private {
|
||||
border-color: #7f1d1d;
|
||||
|
||||
Reference in New Issue
Block a user