Mise en place de l'export foundry ; modification des Arc, chapitres et scènes..... => Suppression de la section maps pour arc, chapitres ; et dans scène on importe les maps format foundry (image / vidéo + json)
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@@ -588,6 +588,8 @@
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"newPlaythrough": "New playthrough",
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"noPlaythrough": "No playthroughs. Create one to start a session with a table.",
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"defaultPlaythroughName": "New playthrough {{n}}",
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"foundryExport": "Export to Foundry",
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"foundryExporting": "Exporting…",
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"gameSystemChange": {
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"title": "Change the game system?",
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"message": "You are about to change the game system of this campaign. This also changes the template for PC and NPC sheets.",
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@@ -909,8 +911,14 @@
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"aiAssistantTitle": "Open the AI Assistant to discuss this scene",
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"illustrationsLabel": "Illustrations",
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"illustrationsHint": "NPC portraits, visual mood, evocative scenes...",
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"mapsLabel": "Maps & plans",
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"mapsHint": "Location plans, tactical maps, diagrams usable at the table.",
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"battlemapLabel": "Battlemap (Foundry export)",
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"battlemapHint": "Battle map to export to Foundry: media (image/video) + Universal VTT .json/.dd2vtt file (Dungeon Alchemist, Dungeondraft...). Not displayed in the app.",
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"battlemapMedia": "Media (image / video)",
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"battlemapData": "Data (.json / .dd2vtt)",
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"battlemapChoose": "Choose a file",
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"battlemapUploading": "Uploading...",
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"battlemapAttached": "File attached",
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"battlemapRemove": "Remove",
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"nameLabel": "Scene title *",
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"namePlaceholder": "E.g.: Arrival at the village",
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"descriptionLabel": "Short description *",
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@@ -588,6 +588,8 @@
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"newPlaythrough": "Nouvelle partie",
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"noPlaythrough": "Aucune partie. Créez-en une pour démarrer une session avec une table.",
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"defaultPlaythroughName": "Nouvelle partie {{n}}",
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"foundryExport": "Exporter pour Foundry",
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"foundryExporting": "Export…",
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"gameSystemChange": {
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"title": "Changer le système de jeu ?",
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"message": "Vous êtes sur le point de changer le système de jeu de cette campagne. Cela change également le template des fiches de PJ et PNJ.",
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@@ -909,8 +911,14 @@
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"aiAssistantTitle": "Ouvrir l'Assistant IA pour dialoguer autour de cette scène",
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"illustrationsLabel": "Illustrations",
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"illustrationsHint": "Portraits des PNJ, ambiance visuelle, scenes evocatrices...",
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"mapsLabel": "Cartes & plans",
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"mapsHint": "Plans du lieu, cartes tactiques, schemas utilisables a la table.",
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"battlemapLabel": "Battlemap (export Foundry)",
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"battlemapHint": "Carte de combat a exporter vers Foundry : media (image/video) + fichier .json/.dd2vtt Universal VTT (Dungeon Alchemist, Dungeondraft...). Non affichee dans l'appli.",
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"battlemapMedia": "Media (image / video)",
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"battlemapData": "Donnees (.json / .dd2vtt)",
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"battlemapChoose": "Choisir un fichier",
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"battlemapUploading": "Envoi...",
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"battlemapAttached": "Fichier attache",
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"battlemapRemove": "Retirer",
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"nameLabel": "Titre de la scène *",
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"namePlaceholder": "Ex: Arrivée au village",
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"descriptionLabel": "Description courte *",
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@@ -58,6 +58,8 @@
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"newPlaythrough": "New playthrough",
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"noPlaythrough": "No playthroughs. Create one to start a session with a table.",
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"defaultPlaythroughName": "New playthrough {{n}}",
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"foundryExport": "Export to Foundry",
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"foundryExporting": "Exporting…",
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"gameSystemChange": {
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"title": "Change the game system?",
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"message": "You are about to change the game system of this campaign. This also changes the template for PC and NPC sheets.",
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@@ -58,6 +58,8 @@
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"newPlaythrough": "Nouvelle partie",
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"noPlaythrough": "Aucune partie. Créez-en une pour démarrer une session avec une table.",
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"defaultPlaythroughName": "Nouvelle partie {{n}}",
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"foundryExport": "Exporter pour Foundry",
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"foundryExporting": "Export…",
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"gameSystemChange": {
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"title": "Changer le système de jeu ?",
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"message": "Vous êtes sur le point de changer le système de jeu de cette campagne. Cela change également le template des fiches de PJ et PNJ.",
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@@ -17,8 +17,14 @@
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"aiAssistantTitle": "Open the AI Assistant to discuss this scene",
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"illustrationsLabel": "Illustrations",
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"illustrationsHint": "NPC portraits, visual mood, evocative scenes...",
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"mapsLabel": "Maps & plans",
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"mapsHint": "Location plans, tactical maps, diagrams usable at the table.",
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"battlemapLabel": "Battlemap (Foundry export)",
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"battlemapHint": "Battle map to export to Foundry: media (image/video) + Universal VTT .json/.dd2vtt file (Dungeon Alchemist, Dungeondraft...). Not displayed in the app.",
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"battlemapMedia": "Media (image / video)",
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"battlemapData": "Data (.json / .dd2vtt)",
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"battlemapChoose": "Choose a file",
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"battlemapUploading": "Uploading...",
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"battlemapAttached": "File attached",
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"battlemapRemove": "Remove",
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"nameLabel": "Scene title *",
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"namePlaceholder": "E.g.: Arrival at the village",
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"descriptionLabel": "Short description *",
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@@ -17,8 +17,14 @@
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"aiAssistantTitle": "Ouvrir l'Assistant IA pour dialoguer autour de cette scène",
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"illustrationsLabel": "Illustrations",
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"illustrationsHint": "Portraits des PNJ, ambiance visuelle, scenes evocatrices...",
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"mapsLabel": "Cartes & plans",
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"mapsHint": "Plans du lieu, cartes tactiques, schemas utilisables a la table.",
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"battlemapLabel": "Battlemap (export Foundry)",
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"battlemapHint": "Carte de combat a exporter vers Foundry : media (image/video) + fichier .json/.dd2vtt Universal VTT (Dungeon Alchemist, Dungeondraft...). Non affichee dans l'appli.",
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"battlemapMedia": "Media (image / video)",
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"battlemapData": "Donnees (.json / .dd2vtt)",
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"battlemapChoose": "Choisir un fichier",
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"battlemapUploading": "Envoi...",
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"battlemapAttached": "Fichier attache",
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"battlemapRemove": "Retirer",
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"nameLabel": "Titre de la scène *",
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"namePlaceholder": "Ex: Arrivée au village",
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"descriptionLabel": "Description courte *",
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