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LoreMind/web/src/assets/i18n/fragments/scenes.en.json
IETM_FIXE\ietm6 c0e1da78c8
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Mise en place de l'export foundry ; modification des Arc, chapitres et scènes..... => Suppression de la section maps pour arc, chapitres ; et dans scène on importe les maps format foundry (image / vidéo + json)
2026-06-25 12:16:27 +02:00

113 lines
5.9 KiB
JSON

{
"sceneCreate": {
"title": "Create a new scene",
"chapterRef": "Chapter: {{name}}",
"nameLabel": "Scene name *",
"namePlaceholder": "E.g.: Arrival at the village",
"descriptionLabel": "Description",
"descriptionPlaceholder": "Describe the scene, the key events, the NPCs present...",
"iconLabel": "Icon",
"createButton": "Create scene",
"createError": "Error while creating the scene"
},
"sceneEdit": {
"defaultTitle": "Scene",
"subtitle": "Scene",
"aiAssistant": "AI Assistant",
"aiAssistantTitle": "Open the AI Assistant to discuss this scene",
"illustrationsLabel": "Illustrations",
"illustrationsHint": "NPC portraits, visual mood, evocative scenes...",
"battlemapLabel": "Battlemap (Foundry export)",
"battlemapHint": "Battle map to export to Foundry: media (image/video) + Universal VTT .json/.dd2vtt file (Dungeon Alchemist, Dungeondraft...). Not displayed in the app.",
"battlemapMedia": "Media (image / video)",
"battlemapData": "Data (.json / .dd2vtt)",
"battlemapChoose": "Choose a file",
"battlemapUploading": "Uploading...",
"battlemapAttached": "File attached",
"battlemapRemove": "Remove",
"nameLabel": "Scene title *",
"namePlaceholder": "E.g.: Arrival at the village",
"descriptionLabel": "Short description *",
"descriptionPlaceholder": "One or two sentences summarizing what happens...",
"iconLabel": "Icon",
"contextSectionTitle": "Context and mood",
"locationLabel": "Location",
"locationPlaceholder": "E.g.: The Golden Dragon Tavern",
"timingLabel": "Time",
"timingPlaceholder": "E.g.: Evening, at nightfall",
"atmosphereLabel": "Mood and atmosphere",
"atmospherePlaceholder": "Describe the general atmosphere of the scene (sounds, smells, light, emotions...)",
"narrationSectionTitle": "Narration for players",
"narrationPlaceholder": "The text you will read to the players to set the scene...",
"narrationHint": "This text can be read directly to your players.",
"gmNotesSectionTitle": "GM notes and secrets",
"gmNotesPlaceholder": "Hidden information, clues, secret elements the players must not know...",
"gmNotesHint": "These notes are private and visible only to the GM.",
"choicesSectionTitle": "Choices and consequences",
"choicesPlaceholder": "Describe the different options available to the players and their consequences...",
"branchesSectionTitle": "Narrative branches",
"branchesNoSibling": "💡 You need at least one other scene in this chapter to create branches. Create other scenes first, then come back here to connect them.",
"branchLabelLabel": "Choice label",
"branchLabelPlaceholder": "E.g.: If the players attack the guard",
"branchTargetLabel": "Destination scene *",
"branchTargetPlaceholder": "— Choose a scene —",
"branchConditionLabel": "GM condition (optional)",
"branchConditionPlaceholder": "E.g.: Persuasion check DC 15 succeeded",
"branchRemove": "Remove",
"branchRemoveTitle": "Remove this branch",
"branchAdd": "+ Add a branch",
"branchesHint": "Each branch represents a possible \"exit\" from this scene depending on the players' action. Targets are limited to scenes in the same chapter.",
"combatSectionTitle": "Combat or encounter",
"combatDifficultyLabel": "Estimated difficulty",
"combatDifficultyPlaceholder": "E.g.: Medium, 3 level 2 goblins",
"bestiaryEnemiesLabel": "Bestiary enemies",
"bestiaryEnemiesHint": "Reference sheets from your bestiary — click a chip to open the sheet.",
"enemiesLabel": "Enemies and creatures (free text)",
"enemiesPlaceholder": "List of enemies present in this scene...",
"loreSectionTitle": "Linked Lore pages",
"loreHint": "Pin the location, NPCs or creatures of this scene here. Click a chip to open the page.",
"noLoreHint": "💡 This campaign is not associated with any universe. Associate it with a Lore on the campaign screen to be able to pin Lore pages to this scene.",
"dungeonSectionTitle": "Explorable location (dungeon, crypt…)",
"dungeonHint": "If this scene represents a location to explore room by room, add them here. The scene then switches to \"dungeon\" mode in the display.",
"chatWelcome": "I can see this scene. Ask me to enrich its mood, its narration or its choices.",
"chatSuggestion1": "Suggest an immersive sensory atmosphere for this scene",
"chatSuggestion2": "Suggest an opening narration to read to the players",
"chatSuggestion3": "Come up with 2 choices with striking consequences",
"deleteTitle": "Delete scene",
"deleteMessage": "Delete the scene \"{{name}}\"?",
"deleteIrreversible": "This action is irreversible.",
"saveError": "Error while saving",
"deleteError": "Error while deleting"
},
"sceneView": {
"subtitle": "Scene",
"deleteTitleAttr": "Delete scene",
"mapsSectionTitle": "Maps & plans",
"descriptionSectionTitle": "Description",
"empty": "Not provided",
"locationSectionTitle": "Location",
"timingSectionTitle": "Time",
"atmosphereSectionTitle": "Mood and atmosphere",
"narrationSectionTitle": "Narration for players",
"choicesSectionTitle": "Choices and consequences",
"combatDifficultySectionTitle": "Estimated difficulty",
"enemiesSectionTitle": "Enemies and creatures",
"gmNotesSectionTitle": "GM notes and secrets",
"loreSectionTitle": "Linked Lore pages",
"deletedPage": "(page deleted)",
"roomsSectionTitle": "Rooms of the location",
"roomFloor": "Floor {{floor}}",
"roomEnemies": "⚔️ Enemies",
"roomLoot": "💰 Loot",
"roomTraps": "⚠️ Traps",
"roomGmNotes": "🔒 GM notes",
"roomExits": "→ Exits",
"roomExitCondition": "(if: {{condition}})",
"deletedRoom": "(room deleted)",
"deleteTitle": "Delete scene",
"deleteMessage": "Delete the scene \"{{name}}\"?",
"deleteIrreversible": "This action is irreversible.",
"deleteError": "Error while deleting the scene"
}
}