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LoreMind/web/e2e/tests/game-system/game-system-templates.spec.ts
IETM_FIXE\ietm6 5aa08a3a27
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Correction du worflow release : on ne fait plus les tests (évite le doublons de test avec le ci.yml).
Correction de tests coté java + config
Suppression de classes inutilisées coté Angular
2026-06-19 00:36:30 +02:00

152 lines
6.3 KiB
TypeScript

import { test, expect, Page } from '@playwright/test';
import {
seedGameSystem,
deleteGameSystem,
type SeededGameSystem,
} from '../../fixtures/api';
/**
* Tests du composant <app-template-fields-editor> dans le contexte GameSystem.
*
* Le composant est instancie DEUX fois sur la page d'edition d'un GameSystem
* (une fois pour PJ "characterTemplate", une fois pour PNJ "npcTemplate"), donc
* les selecteurs doivent etre scopes a l'instance ciblee. On utilise un helper
* `tfe(label)` qui renvoie le locator de l'editeur correspondant au titre.
*/
test.describe('GameSystem template fields editor (PJ / PNJ)', () => {
let gs: SeededGameSystem;
test.beforeEach(async ({ request }) => {
gs = await seedGameSystem(request);
});
test.afterEach(async ({ request }) => {
if (gs?.id) await deleteGameSystem(request, gs.id);
});
/** Helper : retourne le locator de l'editeur de templates par son label. */
const tfe = (page: Page, label: 'PJ' | 'PNJ') =>
page.locator('.tfe').filter({ hasText: `Champs de la fiche ${label}` });
test('adds a suggested field to the PJ template and persists it', async ({ page, request }) => {
await page.goto(`/game-systems/${gs.id}/edit`);
await expect(page.getByLabel(/^Nom/i)).toHaveValue(gs.name);
const pjEditor = tfe(page, 'PJ');
await expect(pjEditor).toBeVisible();
// Ajout de "Histoire" via la chip suggeree.
await pjEditor.locator('.tfe-add .chip', { hasText: 'Histoire' }).click();
// Une row apparait avec le nom prerempli.
const row = pjEditor.locator('.tfe-item').first();
await expect(row).toBeVisible();
await expect(row.locator('.tfe-name')).toHaveValue('Histoire');
// Save → retour a la liste.
await page.getByRole('button', { name: /^Sauvegarder$/i }).click();
await expect(page).toHaveURL(/\/game-systems$/);
// Verification API : le champ est bien dans characterTemplate.
const persisted = await request.get(`/api/game-systems/${gs.id}`).then((r) => r.json());
expect(persisted.characterTemplate).toEqual(
expect.arrayContaining([expect.objectContaining({ name: 'Histoire' })]),
);
// npcTemplate non touche (toujours vide).
expect(persisted.npcTemplate ?? []).toHaveLength(0);
});
test('adds a custom NUMBER field via "Nombre" chip', async ({ page }) => {
await page.goto(`/game-systems/${gs.id}/edit`);
await expect(page.getByLabel(/^Nom/i)).toHaveValue(gs.name);
const pjEditor = tfe(page, 'PJ');
await pjEditor.locator('.tfe-add .chip-custom', { hasText: 'Nombre' }).click();
const row = pjEditor.locator('.tfe-item').first();
await expect(row).toBeVisible();
// Champ vide, nom a remplir, type "NUMBER" pre-selectionne dans le select.
await expect(row.locator('.tfe-name')).toHaveValue('');
await expect(row.locator('.tfe-type')).toHaveValue('NUMBER');
await row.locator('.tfe-name').fill('Points de vie');
await expect(row.locator('.tfe-name')).toHaveValue('Points de vie');
});
test('PJ and PNJ editors are independent (adding to one does not affect the other)', async ({
page,
request,
}) => {
await page.goto(`/game-systems/${gs.id}/edit`);
await expect(page.getByLabel(/^Nom/i)).toHaveValue(gs.name);
await tfe(page, 'PJ').locator('.tfe-add .chip', { hasText: 'Histoire' }).click();
await tfe(page, 'PNJ').locator('.tfe-add .chip', { hasText: 'Motivation' }).click();
await expect(tfe(page, 'PJ').locator('.tfe-item')).toHaveCount(1);
await expect(tfe(page, 'PNJ').locator('.tfe-item')).toHaveCount(1);
await expect(tfe(page, 'PJ').locator('.tfe-item').first().locator('.tfe-name')).toHaveValue('Histoire');
await expect(tfe(page, 'PNJ').locator('.tfe-item').first().locator('.tfe-name')).toHaveValue('Motivation');
await page.getByRole('button', { name: /^Sauvegarder$/i }).click();
await expect(page).toHaveURL(/\/game-systems$/);
const persisted = await request.get(`/api/game-systems/${gs.id}`).then((r) => r.json());
expect(persisted.characterTemplate).toEqual(
expect.arrayContaining([expect.objectContaining({ name: 'Histoire' })]),
);
expect(persisted.npcTemplate).toEqual(
expect.arrayContaining([expect.objectContaining({ name: 'Motivation' })]),
);
});
test('removes a field from the template', async ({ page }) => {
await page.goto(`/game-systems/${gs.id}/edit`);
await expect(page.getByLabel(/^Nom/i)).toHaveValue(gs.name);
const pjEditor = tfe(page, 'PJ');
await pjEditor.locator('.tfe-add .chip', { hasText: 'Histoire' }).click();
await pjEditor.locator('.tfe-add .chip', { hasText: 'Apparence' }).click();
await expect(pjEditor.locator('.tfe-item')).toHaveCount(2);
// Supprime le premier champ (Histoire) via son btn-remove.
await pjEditor.locator('.tfe-item').first().locator('.btn-remove').click();
await expect(pjEditor.locator('.tfe-item')).toHaveCount(1);
await expect(pjEditor.locator('.tfe-item').first().locator('.tfe-name')).toHaveValue('Apparence');
});
test('reorders fields with the up arrow button', async ({ page }) => {
await page.goto(`/game-systems/${gs.id}/edit`);
await expect(page.getByLabel(/^Nom/i)).toHaveValue(gs.name);
const pjEditor = tfe(page, 'PJ');
await pjEditor.locator('.tfe-add .chip', { hasText: 'Histoire' }).click();
await pjEditor.locator('.tfe-add .chip', { hasText: 'Apparence' }).click();
// Ordre initial : Histoire, Apparence.
let rows = pjEditor.locator('.tfe-item');
await expect(rows.nth(0).locator('.tfe-name')).toHaveValue('Histoire');
await expect(rows.nth(1).locator('.tfe-name')).toHaveValue('Apparence');
// Monte Apparence d'un cran.
await rows.nth(1).locator('.btn-arrow').first().click();
rows = pjEditor.locator('.tfe-item');
await expect(rows.nth(0).locator('.tfe-name')).toHaveValue('Apparence');
await expect(rows.nth(1).locator('.tfe-name')).toHaveValue('Histoire');
});
test('disables a suggested chip after the field has been added', async ({ page }) => {
await page.goto(`/game-systems/${gs.id}/edit`);
await expect(page.getByLabel(/^Nom/i)).toHaveValue(gs.name);
const pjEditor = tfe(page, 'PJ');
const histoireChip = pjEditor.locator('.tfe-add .chip', { hasText: 'Histoire' });
await expect(histoireChip).toBeEnabled();
await histoireChip.click();
await expect(histoireChip).toBeDisabled();
});
});