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Pages de lore en blocs (grille 2D libre) + bloc image recadrable, et import dd2vtt sur les scènes
Refonte du système de templates de lore en assemblage de blocs (façon Lore
d'Amsel), plus le support des cartes DungeonDraft (.dd2vtt) sur les scènes.

Templates de lore — éditeur de blocs en grille :
- Builder partagé `block-grid-builder` : palette de types de blocs à glisser sur
  une grille 12 colonnes, placement LIBRE (x/y) et redimensionnement en largeur
  ET hauteur par poignées, renommage en place. Remplace la liste + flèches de
  template-create/template-edit (dédupliqués).
- Rendu : page-view (aperçu) honore largeur ET hauteur (grille à lignes fixes) ;
  page-edit garde les colonnes (côte-à-côte) avec des hauteurs naturelles pour
  l'édition. Repli empilé pour les templates sans mise en page.
- Modèle : `TemplateField` gagne `id` (clé stable) et `pos {x,y,w,h}`. Les valeurs
  de page sont ancrées sur l'`id` (repli sur le nom) → renommer un bloc ne perd
  plus son contenu. Sérialisation JSON additive, aucune migration ; correction au
  passage de la non-relecture de `foundryPath` dans le converter.

Bloc image :
- Nouveau composant `image-block` (remplace la galerie pour les pages de lore) :
  plusieurs images plein cadre (carrousel), déplacement (recadrage) et zoom
  persistés PAR image et PAR page. Rendu `object-fit: contain` (image entière,
  bordures noires) avec zoom 0,4×–4×.
- Stockage : `Page.imageFraming` (fieldKey → imageId → {x,y,scale}), colonne
  `image_framing` (migration V8), DTO/mapper + passthrough export/import.

Scènes — source de carte au choix :
- Sélecteur Dungeon Alchemist (image/vidéo + .json, inchangé) / DungeonDraft
  (.dd2vtt). Le .dd2vtt embarque l'image en base64 : extraction à l'upload
  (→ média) + sidecar allégé (→ données) pour que l'export Foundry et le module
  fonctionnent sans changement. Mode déduit à la relecture de l'extension.
  Front-only, sans migration.

i18n fr/en, tests (converters back + helper front) et specs e2e mis à jour.
2026-06-26 17:38:27 +02:00
2026-06-25 12:18:19 +02:00
2026-06-14 17:18:48 +02:00
2026-04-20 14:04:47 +00:00

DM Loremind

English · Français

A self-hostable web app for game masters who want to centralize their world, campaigns and characters — with a context-aware AI assistant.

License: AGPL v3 Documentation Demo Patreon Discord

See DM Loremind in action

DM Loremind overview

Dashboard

What it does

DM Loremind brings together what a game master usually scatters across several tools. The app is built around three core modules, augmented by an AI assistant that draws on all of your content.

Lore

Build your world with a tree of templated pages: locations, factions, NPCs, events, organizations... Each page type follows a configurable template, which keeps things consistent and makes navigating rich worlds easy.

Game System

Store the rules of your game system (D&D, Nimble, homebrew...) and define the matching character sheet templates. Indexed rules can be injected into the AI's context for answers that stay true to your system.

Campaign

Structure your campaigns as Arcs → Chapters → Scenes, with a clear split between GM-only and player-facing content. Manage PCs and NPCs through dynamic sheets based on your chosen game system's templates.

AI Assistant

A context-aware assistant that pulls from your Lore, rules and campaigns to answer your questions, suggest consistent content, or improvise around an unexpected situation at the table.

The AI runs locally via Ollama — your data stays on your machine — or in the cloud with your own API key via 1min.ai, Mistral, Google AI Studio (Gemini) or OpenRouter.

Quick start

Desktop (easiest) — grab the latest installer from the Releases page: Windows .msi or Linux .AppImage, then run it. Your data stays local.

Self-host with Docker — on Linux:

curl -fsSL https://raw.githubusercontent.com/IGMLcreation/LoreMind/main/installers/install.sh | bash

On Windows, follow the installation guide.

Documentation

The full documentation (installation, configuration, getting started) lives at loremind-docs.igmlcreation.fr/en.

Live demo

A demo instance is available at loremind-demo.igmlcreation.fr.

A few limitations to be aware of:

  • 10 concurrent users maximum (isolated instances)
  • Sessions limited to 20 minutes before reset
  • The AI features are not included in the demo (they require an AI provider — local Ollama or a cloud API key — configured server-side)

Support the project

DM Loremind is and will remain free when self-hosted. Development moves faster with your support:

  • Patreon — early access to features, roadmap voting, exclusive devlogs
  • Discord — announcements, support, user feedback

License

DM Loremind is distributed under the GNU AGPL v3 license.

In practice:

  • You can use it for free, host it, modify it, and redistribute it.
  • If you modify the code and expose the modified app over a network (even as a private SaaS), you must make your changes public under the same license.
  • The worlds (Lore) and campaigns you create with DM Loremind belong entirely to you — the license only covers the application's code.
Description
Outil pour Maîtres du Jeu : gestion de lore et de campagne assistée par LLM.
Readme AGPL-3.0 24 MiB
Languages
Java 52.8%
TypeScript 20.8%
Python 9.1%
HTML 8.4%
SCSS 6.7%
Other 2.1%