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LoreMind/web/e2e/tests/game-system/game-system-edit.spec.ts
IETM_FIXE\ietm6 5aa08a3a27
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Correction du worflow release : on ne fait plus les tests (évite le doublons de test avec le ci.yml).
Correction de tests coté java + config
Suppression de classes inutilisées coté Angular
2026-06-19 00:36:30 +02:00

69 lines
2.4 KiB
TypeScript

import { test, expect } from '@playwright/test';
import {
seedGameSystem,
deleteGameSystem,
getGameSystemById,
type SeededGameSystem,
} from '../../fixtures/api';
test.describe('GameSystem edit', () => {
let gs: SeededGameSystem;
test.beforeEach(async ({ request }) => {
gs = await seedGameSystem(request, {
description: 'Description initiale.',
author: 'Auteur initial',
});
});
test.afterEach(async ({ request }) => {
if (gs?.id) await deleteGameSystem(request, gs.id);
});
test('form is prefilled with the game system data', async ({ page }) => {
await page.goto(`/game-systems/${gs.id}/edit`);
await expect(page.getByRole('heading', { name: /Éditer le système/i })).toBeVisible();
await expect(page.getByLabel(/^Nom/i)).toHaveValue(gs.name);
await expect(page.getByLabel(/Description courte/i)).toHaveValue('Description initiale.');
await expect(page.getByLabel(/Auteur/i)).toHaveValue('Auteur initial');
});
test('edits name and description and persists them to API', async ({ page, request }) => {
const newName = `${gs.name} renamed`;
const newDescription = 'Description mise à jour par le test.';
await page.goto(`/game-systems/${gs.id}/edit`);
// Attente que le formulaire soit prerempli avant de fill — sinon le load
// async ecrase les valeurs filled (cf. bug arc-edit corrige).
await expect(page.getByLabel(/^Nom/i)).toHaveValue(gs.name);
await page.getByLabel(/^Nom/i).fill(newName);
await page.getByLabel(/Description courte/i).fill(newDescription);
await page.getByRole('button', { name: /^Sauvegarder$/i }).click();
// Retour a la liste apres save.
await expect(page).toHaveURL(/\/game-systems$/);
const persisted = await getGameSystemById(request, gs.id);
expect(persisted.name).toBe(newName);
expect(persisted.description).toBe(newDescription);
});
test('save button is disabled when name is cleared', async ({ page }) => {
await page.goto(`/game-systems/${gs.id}/edit`);
await expect(page.getByLabel(/^Nom/i)).toHaveValue(gs.name);
const nameField = page.getByLabel(/^Nom/i);
const saveBtn = page.getByRole('button', { name: /^Sauvegarder$/i });
await expect(saveBtn).toBeEnabled();
await nameField.fill('');
await expect(saveBtn).toBeDisabled();
await nameField.fill('OK');
await expect(saveBtn).toBeEnabled();
});
});